References to this File
  • Material/goatmanAbom_death_armExplosion_goo_omni_b.mat
  • Material/vfx_conv_scos_astaroth_mucus.mat
  • Material/global_blood_slash_a.mat
  • Material/ProtoDun_StoneProps_Squib_VA_02.mat
  • Material/global_blood_omni_c.mat
  • Material/DE_ShrineOfZagraal_Goatman_shrine_vulnerable_gooSplash.mat
  • Material/global_blood_slash_b.mat
  • Material/interactivesVFX_BloodSplash_01.mat
  • Material/vfx_conv_scos_astaroth_insectBlood_omni_b.mat
  • Material/vfx_treasurebeast_reac_death_goldSpash_vat.mat
  • Material/vfx_conv_scos_astaroth_rezExplosion_cold.mat
  • Material/drowned_mini_impact_splashMesh.mat
  • Material/igc_bloodSpurt_03.mat
  • Material/goatmanAbom_death_armExplosion_goo.mat
  • Material/goatman_sorcerer_infection_aoeIntro_gooSplashMesh_d_paint.mat
  • Material/goatmanAbom_death_armExplosion_goo_slash_b.mat
  • Material/IGC_DST_1120_ThroatBlood_mat.mat
  • Material/IGC_1220_BloodSplash_Mat.mat
  • Material/global_insectBlood_omni_b.mat
  • Material/MO_MurmuringObols_60_count_va_start.mat
  • Material/IGC_DST_1185_bloodSquib_A_colliding.mat
  • Material/actor_dot_poisoned_splash.mat
  • Material/goatmanAbom_death_armExplosion_fallingGoo.mat
  • Material/vampire_boss_fleshSac_blood_splash_b_billboard.mat
  • Material/S02_bloodFX_radialWave_necroBloodWave.mat
  • Material/snake_caster_spit_splash.mat
  • Material/vfx_conv_scos_astaroth__armExplosion_goo_omni_b.mat
  • Material/vampire_boss_fleshSac_blood_omni_b_billboard.mat
  • Material/ShapedEmission_Fluid_01_GreenGoo_VA.mat
  • Material/bloodFX_loopingVacuum.mat
  • Material/drowned_seahag_summoner_splashMesh_d_paint.mat
  • Material/actor_emotes_nec_030_stor_explosion_splash_03_mat.mat
  • Material/global_insectBlood_stab.mat
  • Material/MO_MurmuringObols_25 count_va_start.mat
  • Material/vampire_boss_death_blood_billboard.mat
  • Material/MO_MurmuringObols_5 count_va_end.mat
  • Material/skeleton_boss_bonewall_fragments_01.mat
  • Material/fly_host_mucus.mat
  • Material/fxkit_thematic_vomit_vat.mat
  • Material/environmentVFX_blood_cauldronBoil_surface.mat
  • Material/goatmanAbom_projectile_poison_particle_mesh.mat
  • Material/worldBoss_abyssLord_breath_darkSplash.mat
  • Material/goatmanAbom_death_armExplosion_blood.mat
  • Material/Scos_GiantCauldron_B_liquid.mat
  • Material/goatmanAbom_death_armExplosion_goo_slash_a.mat
  • Material/spiderHost_aoe_bloodSpray.mat
  • Material/ProtoDun_StoneProps_Squib_VA_01.mat
  • Material/g_gold_medium_landing_va.mat
  • Material/fxkit_thematic_vomit_water_vat.mat
  • Material/MO_MurmuringObols_25 count_va_end.mat
  • Material/IGC_dst_1230_blood_splash_DEV_01.mat
  • Material/vfx_conv_scos_astaroth_blood_omni_b.mat
  • Material/ShapedEmissions_Fluid_01_DrownGoo_VA.mat
  • Material/bloodFX_radialWave_necroBloodWave.mat
  • Material/monsterAffix_vortex_knockback_splashRadial.mat
  • Material/global_poison_omni_b.mat
  • Material/global_insectBlood_slash_c.mat
  • Material/vfx_conv_scos_astaroth__lava.mat
  • Material/surface_mud_footSplash_1mat.mat
  • Material/global_death_lightningGib_bloodImpact_insect.mat
  • Material/MO_MurmuringObols_5 count_va_start.mat
  • Material/fxKit_transformation_bloody_in_bloodVortex.mat
  • Material/blood_splash_c.mat
  • Material/vfx_conv_scos_astaroth_bloodSpurt.mat
  • Material/MO_MurmuringObols_medium_landing_va_end.mat
  • Material/MO_Obol_3 count_va_end.mat
  • Material/MO_MurmuringObols_250_count_va_start.mat
  • Material/fallenGrunt_rezExplosion_cold.mat
  • Material/global_poison_slash_a.mat
  • Material/snake_queen_spit_splash.mat
  • Material/vampire_boss_FleshSac_explosionwave_billboard.mat
  • Material/monsterAffix_fireOrbs_lava.mat
  • Material/interactivesVFX_BloodSplash_Vertical_01.mat
  • Material/igc_bloodSpurt_01.mat
  • Material/vfxVampireBoss_FleshSac_Spawn_SplashRing.mat
  • Material/InteractiveVFX_Goo_Splash_Explosion_Large_01_Black.mat
  • Material/Cultist_Zagraal_MotherDeath_Blood.mat
  • Material/global_insectBlood_slash_b.mat
  • Material/Scos_Pumpkins_Splash_02.mat
  • Material/ShapedEmission_Fluid_02_Blood_VA.mat
  • Material/emotes_nec_030_stor_directional_splash_leg_fluid_01_mat.mat
  • Material/vfx_conv_scos_astaroth_explosion_liquid_cold.mat
  • Material/fxKit_aoe_explosion_cone_druidPoison_vat.mat
  • Material/InteractiveVFX_GreenGoo_Fluid_Directional_01.mat
  • Material/duriel_unburrow_liquid.mat
  • Material/bloodFX_radialWave.mat
  • Material/ProtoDun_WoodProps_Squib_VA_03.mat
  • Material/vertanim_bubble_example_a.mat
  • Material/surface_mud_footSplash_3mat.mat
  • Material/barbarian_rupture_pullOut_geoBlood.mat
  • Material/zombieBrute_explosion_blood_omni_b.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_omni_nonElite.mat
  • Material/Cultist_Zagraal_MilkSplash.mat
  • Material/bloodFX_vatSpurt_B.mat
  • Material/Scos_GiantCauldron_B_liquid_Blue.mat
  • Material/IGC_dst_1210_blood_splash.mat
  • Material/goatmanAbom_death_armExplosion_fallingBlood.mat
  • Material/global_lava_omni_c.mat
  • Material/IGC_dst_1210_blood_splash_1_DEV_01.mat
  • Material/vfx_conv_scos_astaroth_bloodSpurt_physical_water.mat
  • Material/environmentVFX_water_cauldronBoil_surface.mat
  • Material/bloodFX_radialSplash.mat
  • Material/IGC_DST_1185_bloodSquib_A.mat
  • Material/lilith_p2_coagulate_bloodBubble.mat
  • Material/IGC_DST_1120_ThroatBlood_fill_mat.mat
  • Material/worldBoss_abyssLord_breath_splash.mat
  • Material/goatmanAbom_death_armExplosion_goo_omni_c.mat
  • Material/worldBoss_abyssLord_death_acid_splash.mat
  • Material/GreenGooFX_radialWave.mat
  • Material/qstVFX_blood_simpleSplashVat.mat
  • Material/global_blood_slash_c.mat
  • Material/demon_spitter_spitSplash.mat
  • Material/global_blood_omni_b.mat
  • Material/blood_directional.mat
  • Material/ShapedEmission_Fluid_01_Blood_VA.mat
  • Material/ProtoDun_WoodProps_Squib_01.mat
  • Material/drowned_seahag_wave_cast_splashImpact_b.mat
  • Material/environmentVFX_lava_bubbleSim.mat
  • Material/ShapedEmission_Fluid_02_GreenGoo_VA.mat
  • Material/MO_MurmuringOrbols_3 count_va_start.mat
  • Material/global_blood_omni_b_physical_water.mat
  • Material/MO_MurmuringObols_8 count_va_start.mat
  • Material/vfx_treasureBeast_attk_vomit_groundSplash_sim.mat
  • Material/MO_MurmuringObols_60_count_va_end.mat
  • Material/bloodFX_vatSpurt.mat
  • Material/MO_MurmuringObols_8 count_va_end.mat
  • Material/MO_MurmuringObols_400_count_va_end.mat
  • Material/drowned_seahag_death_blood_splash.mat
  • Material/surface_water_footsplash_2.mat
  • Material/blood_splash.mat
  • Material/IGC_1210_rainSplash_Mat.mat
  • Material/environmentVFX_lava_bubblePop.mat
  • Material/ProtoDun_WoodProps_Squib_VA_02.mat
  • Material/S02_vampire_boss_death_blood_billboard.mat
  • Material/vampire_boss_fleshSac_death_blood_billboard.mat
  • Material/fallenLunatic_explosion_liquid_cold.mat
  • Material/MO_MurmuringObols_250_count_va_end.mat
  • Material/MO_MurmuringObols_400_count_va_start.mat
  • Material/g_gold_medium_landing_va_end.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_omni.mat
  • Material/global_insectBlood_omni_c.mat
  • Material/bandit_ambusher_ambush_blood.mat
  • Material/igc_bloodSpurt_05.mat
  • Material/ProtoDun_WoodProp_Squib_VA_01.mat
  • Material/skeleton_boss_bonewall_fragments_01_monkboss_recolor.mat
  • Material/vertanim_bubble_example_a_Black.mat
  • Material/g_gold_3 count_va_start.mat
  • Material/IGC_dst_1225_globules_DEV_01.mat
  • Material/insectBlood_slash_a.mat
  • Material/vfx_conv_scos_CSB_astarothBloodspurt_actor.mat
  • Material/surface_mud_footSplash_2mat.mat
  • Material/IGC_DST_1195_bloodDrip_A_OPTIMIZED.mat
  • Material/zombieBrute_explosion_blood_slash_a.mat
  • Material/drowned_seahag_summoner_splashMesh_c_paint.mat
  • Material/vfx_conv_scos_astaroth__b.mat
  • Material/global_vat_omni_whiteWater.mat
  • Material/ProtoDun_StoneProps_Squib_VA_03.mat
  • Material/skeleton_boss_bonewall_death_fragments_01.mat
  • Material/vfxSchool_mmoseley_bloodBubbleSim.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/vfx_actor_gBufferWater_simulation_lit_pbr_water.shd
  • Shader/highlight_ztest_vertAnim_Flat.shd
  • Shader/IGC_actor_water_pbr_blood_VAT.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/prop_def_gwatr_va_flat.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/IGC_actor_gbuff_pbr_blood_mblur_VAT.shd
  • Shader/Actor_water_pbr_stochastic_vertAnim_flat.shd
  • Shader/highlight_ztest_vertAnim_sub.shd
  • Shader/cookie_vertAnim_Flat.shd
  • Shader/highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/cookie_vertAnim_sub.shd
  • Shader/highlight_ztest_rev_vertAnim_sub.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/IGC_actor_water_pbr_blood_VAT_cookie.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • 216761
    { "__fileName__": "base/meta/MaterialValue/vertAnim_scale.mtv" }