References to this File
  • Material/MO_MurmuringObols_60_count_va_start.mat
  • Material/MO_MurmuringObols_25 count_va_start.mat
  • Material/Drowned_Bell_Death_VA.mat
  • Material/MO_MurmuringObols_5 count_va_end.mat
  • Material/skeleton_boss_bonewall_fragments_01.mat
  • Material/g_gold_medium_landing_va.mat
  • Material/Scos_Wood_Fences_squib_01.mat
  • Material/MO_MurmuringObols_25 count_va_end.mat
  • Material/MO_MurmuringObols_5 count_va_start.mat
  • Material/MO_MurmuringObols_medium_landing_va_end.mat
  • Material/MO_Obol_3 count_va_end.mat
  • Material/MO_MurmuringObols_250_count_va_start.mat
  • Material/MO_MurmuringOrbols_3 count_va_start.mat
  • Material/MO_MurmuringObols_8 count_va_start.mat
  • Material/MO_MurmuringObols_60_count_va_end.mat
  • Material/MO_MurmuringObols_8 count_va_end.mat
  • Material/MO_MurmuringObols_400_count_va_end.mat
  • Material/Scos_Wood_Fences_squib_02.mat
  • Material/MO_MurmuringObols_250_count_va_end.mat
  • Material/MO_MurmuringObols_400_count_va_start.mat
  • Material/g_gold_medium_landing_va_end.mat
  • Material/Scos_Wood_Fences_squib_03.mat
  • Material/skeleton_boss_bonewall_fragments_01_monkboss_recolor.mat
  • Material/g_gold_3 count_va_start.mat
  • Material/skeleton_boss_bonewall_death_fragments_01.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/highlight_ztest_vertAnim_sub_normalized.shd
  • Shader/highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/cookie_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/cookie_vertAnim_sub_normalized.shd
  • 345066
    { "__fileName__": "base/meta/MaterialValue/BBOX Max 1.mtv" }