References to this File
  • Material/vampire_boss_mat_veinAttack_in.mat
  • Material/vampire_boss_lilith_mat_projectile_L.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_E_VAT.mat
  • Material/s01_malignant_tentacles.mat
  • Material/vampire_boss_mat_projectile_R.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_symbols_VAT.mat
  • Material/vampire_boss_lilith_mat_veinAttack_out.mat
  • Material/vampire_boss_mat_multishot_in.mat
  • Material/vampire_boss_mat_projectile_L.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_VAT.mat
  • Material/vampire_boss_dissipate_vein_trail_segment.mat
  • Material/vampire_boss_lilith_mat_veinAttack_in.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_VAT.mat
  • Material/vampire_boss_lilith_mat_impale_out.mat
  • Material/vampire_boss_mat_impale_out.mat
  • Material/vampire_boss_mat_impale.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_D_VAT.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/vampire_boss_lilith_mat_multishot_out.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_symbols_VAT.mat
  • Material/vampire_boss_lilith_mat_death.mat
  • Material/vampire_boss_lilith_mat_multishot_in.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_symbols_VAT.mat
  • Material/vampire_boss_helltide_mat.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_VAT.mat
  • Material/vampire_boss_variant_mat_death.mat
  • Material/vampire_boss_lilith_mat_impale.mat
  • Material/vampire_boss_mat_veinAttack_out.mat
  • Material/DRLG_Trap_Gloomspore_Dissolve.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_Dmg_VAT.mat
  • Material/vampire_boss_mat_death.mat
  • Material/DRLG_Trap_Gloomspore.mat
  • Material/vampire_boss_mat_multishot_out.mat
  • Material/DRLG_Trap_Gloomspore_Web_Dissolve.mat
  • Material/vampire_boss_lilith_mat_projectile_R.mat
  • Material/DRLG_Trap_Gloomspore_Web.mat
  • Shader/worldboss_wanderingDeath.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • 372133
    { "__fileName__": "base/meta/MaterialValue/Color Tint Intensity.mtv" }