References to this File
  • Material/Export_HandOverHand_Fabric.mat
  • Material/ElementalTotem_damaging_persistentCast_1hand_cold_medium_mist.mat
  • Material/Terrain_GroundFog_Slow_Snow.mat
  • Material/Hawe_Zakfort_Tapestry_B.mat
  • Material/Hawe_Zakfort_Tapestry_c.mat
  • Material/emote_sor020_cast_vessel_mist_blood_burst.mat
  • Material/Hawe_Zakfort_Tapestry_A.mat
  • Material/Terrain_GroundFog_Slow_Sand.mat
  • Material/emote_sor020_cast_vessel_mist_burst.mat
  • Material/fxKit_burstCone45_generic_new_shockwave_Mat.mat
  • Material/heightfield_ocean_step.mat
  • Material/emote_dru027_mist_legs_onMesh.mat
  • Material/emote_sor020_cast_vessel_mist.mat
  • Material/Terrain_GroundFog_Snow.mat
  • Material/emote_sor020_cast_hand_mist_dynamic.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_epl_8030.mat
  • Material/emote_dru027_mist_brighter.mat
  • Material/DefaultHeightFieldOceanMaterial_CHT_shallow_visibility.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow.mat
  • Material/emote_dru027_mist_burst.mat
  • Material/sanctuary_HeightFieldWater_ocean_proc.mat
  • Material/DefaultHeightFieldOceanMaterial.mat
  • Material/S02_CityofANcients_Door_Runes_Symbols.mat
  • Material/fxKit_damaging_persistentWarning_wind_decalVolume2.mat
  • Material/heightfield_ocean_kehj.mat
  • Material/fxKit_damaging_projectile_physical_arrowHead.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_slow.mat
  • Material/fxKit_damaging_lineWarning_physical_decalGlow.mat
  • Material/Terrain_GroundFog_shiftingSands.mat
  • Material/fxKit_damaging_persistentCast_1hand_cold_medium_mist.mat
  • Material/emote_dru025_stor_snow_mist.mat
  • Material/emote_dru027_mist_dark.mat
  • Material/fxKit_damaging_persistentWarning_physical_decalGlow.mat
  • Material/Terrain_GroundFog_Snow_alabasterMonastery.mat
  • Shader/scene_def_gbuff_emissive_pulsing_layered_2_mask_blend.shd
  • Shader/terrain_ground_fog_wisps.shd
  • Shader/prop_def_gbuff_emissive_pulsing.shd
  • Shader/height_field_water_pbr.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_emissive_pulseVertically.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gsoft_emissive_pulseVertically.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/terrain_ground_fog.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/scene_def_gsoft_emissive_pulsing.shd
  • Shader/matDecal_normalColorRoughAOEmisBlend_pbr.shd
  • Shader/scene_def_gbuff_emissive_pulsing.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing.shd
  • Shader/prop_def_gsoft_emissive_pulseVertically.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/scene_def_gbuff_emissive_pulseVertically.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/matDecal_normalColorRoughAOEmisBlend_vtexture_pbr.shd
  • 379678
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