References to this File
  • Material/Goatman_Corruption_Wall_01_Dissolve_Quick.mat
  • Material/Goatman_Corruption_Wall_01_Ancients_Dissolve.mat
  • Material/Glyph_Upgrade_Stone_Dissolve.mat
  • Material/Goatman_Corruption_Wall_03_Dissolve.mat
  • Material/Scos_Decal_Scorched_Grass_Smoldering_B.mat
  • Material/Goatman_Corruption_Wall_01_A_Ancients_Dissolve.mat
  • Material/Goatman_Corruption_Heart_Death.mat
  • Material/Goatman_Corruption_Wall_01_B_Ancients_Dissolve.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_DissolveRadial_Dyn.mat
  • Material/Goatman_Corruption_Wall_01_B_Dissolve.mat
  • Material/Goatman_Corruption_Wall_01_A_Dissolve.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_SmallEggs_Dissolve_Dyn.mat
  • Material/Goatman_Corruption_Wall_02_A_Dissolve.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_DissolveBasic_Dyn.mat
  • Material/nightmareDungeon_BloodTentacles_Dissolve.mat
  • Material/knight_melee_polearm_death_fire.mat
  • Material/Goatman_Corruption_Wall_02_A_Ancients_Dissolve.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_GSoft_Dissolve_Dyn_HF.mat
  • Material/Goatman_Corruption_Wall_01_Dissolve.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_GSoft_Dissolve_Dyn.mat
  • Material/Goatman_Corruption_Wall_04_Dissolve.mat
  • Material/Scos_Decal_Scorched_Grass_Smoldering_A.mat
  • Material/DRLG_Trap_Mine_Death_Fire_Dyn_01_Dissolve.mat
  • Material/Goatman_Corruption_Wall_01_Ancients_Dissolve_Quick.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_DissolveBasic_Dyn_HF.mat
  • Material/twoHandAxe_base02_mat_Dyn.mat
  • Material/Goatman_Frozen_Corruption_Death.mat
  • Material/UI_ParagonBoard_Background_Frame_Mesh_Mat.mat
  • Material/Goatman_Corruption_Wall_02_Dissolve.mat
  • Shader/OVERRIDE_prop_def_gbuff_layered_2_directional_blend_dissolve_Default_Medium_Actor_BloodRain_1093933.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/prop_def_gbuff_basic_dissolve.shd
  • Shader/prop_def_gsoft_layered_2_directional_blend_dissolve.shd
  • Shader/OVERRIDE_prop_def_gbuff_basic_dissolve_Default_Medium_Actor_BloodRain_498603.shd
  • Shader/prop_def_gsoft_basic_dissolve.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_dissolve.shd
  • Shader/prop_def_gbuff_emissive_mult_mask_tornado_dissolve.shd
  • 384659
    { "__fileName__": "base/meta/Texture/4Colour_Gradient_RnD.tex", "eTexFormat": 46, "dwVolumeXSlices": 1, "dwVolumeYSlices": 1, "dwWidth": 256, "dwHeight": 256, "dwDepth": 1, "dwFaceCount": 1, "dwMipMapLevelMin": 0, "dwMipMapLevelMax": 6, "dwImportFlags": 513, "eTextureResourceType": 0, "rgbavalAvgColor": { "r": 0.32524606585502625, "g": 0.12074608355760574, "b": 0.05635117366909981, "a": 1 }, "pHotspot": { "x": 0, "y": 0 }, "serTex": [ { "dwOffset": 0, "dwSizeAndFlags": 32768 }, { "dwOffset": 0, "dwSizeAndFlags": 8192 }, { "dwOffset": 8192, "dwSizeAndFlags": 4096 }, { "dwOffset": 12288, "dwSizeAndFlags": 2048 }, { "dwOffset": 14336, "dwSizeAndFlags": 1024 }, { "dwOffset": 15360, "dwSizeAndFlags": 512 }, { "dwOffset": 15872, "dwSizeAndFlags": 256 } ], "ptFrame": [ { "hImageHandle": 0, "flU0": 0, "flV0": 0, "flU1": 1, "flV1": 1, "flTrimU0": 0, "flTrimV0": 0, "flTrimU1": 1, "flTrimV1": 1 } ], "unk_20823c1": [], "ptPostprocessed": "0" }