References to this File
  • Material/igc_monk_skin_mtl_05.mat
  • Material/igc_soulstone_inner_mtl.mat
  • Material/igc_campfire_base_mat.mat
  • Material/lorath_face_mtl.mat
  • Material/igc_lilith_eyeR_mtl_NonEmissive.mat
  • Material/igc_lilith_eyeR_mtl.mat
  • Material/igc_monk_skin_mtl_06.mat
  • Material/Magnus_Skin_02_mtl.mat
  • Material/igc_wolfhires_eye_mat.mat
  • Material/donan_igc_head_mtl2_deathstage.mat
  • Material/igc_hoh_skin_mtl2_mipped.mat
  • Material/pfvstainedglasswindow_window_mat.mat
  • Material/igc_soulstone_inner_mtl_mephisto_on.mat
  • Material/pfvstainedglasswindow_window_blood_mat.mat
  • Material/IGC_pfvstainedglasswindow_window_bloodTertiary_mat.mat
  • Material/lorath_eyeball_mtl_nonEmissive.mat
  • Material/igc_hoh_skin_mtl1_mipped.mat
  • Material/neyrelle_igc_face_02_mtl_blb_fulldamage.mat
  • Material/igc_hoh_tissue_mtl_mipped.mat
  • Material/igc_cultist_head_cutthroat_1001.mat
  • Material/donan_igc_head_mtl1.mat
  • Material/igc_devmir_head01_mat.mat
  • Material/igc_nec_corpse2_skin_mtl_01.mat
  • Material/IGC_hawezarSerpent_MTL.mat
  • Material/IGC_pfvstainedglasswindow_heroSecondary_mat.mat
  • Material/EyeInner_MTL.mat
  • Material/igc_hoh_skin_mtl1.mat
  • Material/lorath_face_mtl_IGC_DST_1225_bloodDrip.mat
  • Material/donan_igc_head_blood_mtl1.mat
  • Material/igc_monk_skin_mtl_04.mat
  • Material/donan_igc_eyes_mtl_deathstage.mat
  • Material/igc_pfv_priest_skin_1002.mat
  • Material/taisa_skin_02_mtl.mat
  • Material/igc_nec_corpse2_skin_mtl_05.mat
  • Material/neyrelle_igc_eyes_mtl.mat
  • Material/igc_pfv_priest_eye_mtl.mat
  • Material/igc_monk_skin_mtl_02.mat
  • Material/igc_nec_corpse2_skin_mtl_03.mat
  • Material/igc_lilith_eyeL_mtl_NonEmissive.mat
  • Material/lilith_Head_Mtl_DeathStage.mat
  • Material/donan_igc_head_mtl1_deathstage.mat
  • Material/igc_yorin_HandsParts_mat.mat
  • Material/igc_stag_MTL.mat
  • Material/Eye_MTL.mat
  • Material/igc_hoh_tissue_mtl.mat
  • Material/igc_monk_dead_skin_mtl.mat
  • Material/igc_vani_head_mtl_1002.mat
  • Material/igc_pfv_priest_skin_bloody_1002.mat
  • Material/igc_cultist_head_1001.mat
  • Material/igc_pfv_priest_skin_bloody_half_1002.mat
  • Material/igc_lilith_eyeL_mtl.mat
  • Material/igc_candles_02_mat.mat
  • Material/igc_monk_dead_skin_mtl_05.mat
  • Material/neyrelle_igc_hand_mtl.mat
  • Material/taisa_skin_02_mtl_witchoutfit.mat
  • Material/igc_monk_dead_skin_mtl_04.mat
  • Material/igc_devmir_head02_mat.mat
  • Material/IGC_pfvstainedglasswindow_window_bloodSecondary_Splat_mat.mat
  • Material/taisa_skin_01_mtl_witchoutfit.mat
  • Material/igc_campfire_logs_mat.mat
  • Material/Magnus_Skin_01_mtl_BloodSpatter.mat
  • Material/donan_igc_hand_mtl1.mat
  • Material/igc_hoh_skin_mtl2.mat
  • Material/igc_monk_skin_mtl.mat
  • Material/igc_donandeskcandle_mtl.mat
  • Material/IGC_pfvstainedglasswindow_hero_mat.mat
  • Material/Magnus_Skin_01_mtl.mat
  • Material/igc_monk_dead_skin_mtl_06.mat
  • Material/IGC_pfvstainedglasswindow_window_bloodSecondary_mat.mat
  • Material/donan_igc_eyes_mtl.mat
  • Material/lilith_Head_Mtl.mat
  • Material/igc_monk_dead_skin_mtl_03.mat
  • Material/neyrelle_igc_face_02_mtl.mat
  • Material/IGC_Rathmacorpse_Chest_mat.mat
  • Material/lorath_eyeball_mtl.mat
  • Material/igc_hoh_eye_mtl.mat
  • Material/IGC_Yorin_Head_mat.mat
  • Material/IGC_Rathmacorpse_Eye_mat.mat
  • Material/igc_priest_hands_mtl.mat
  • Material/igc_monk_skin_mtl_03.mat
  • Material/igc_hoh_eye_mtl_mipped.mat
  • Material/neyrelle_igc_face_mtl.mat
  • Material/igc_devmir_eye_mat.mat
  • Material/neyrelle_igc_face_mtl_blb_fulldamage.mat
  • Material/igc_astaroth_eye_mtl.mat
  • Material/donan_igc_hand_blood_mtl1.mat
  • Material/neyrelle_igc_face_mtl_crying.mat
  • Material/igc_monk_eye_mtl.mat
  • Material/lorath_body_mtl.mat
  • Material/taisa_skin_01_mtl.mat
  • Material/IGC_HellKey_1001_MTL.mat
  • Material/taisa_eyes_01_mtl.mat
  • Material/IGC_PFVbook_gem_mtl.mat
  • Material/igc_monk_dead_skin_mtl_02.mat
  • Material/donan_igc_head_mtl2.mat
  • 412299
    { "__fileName__": "base/meta/ShaderMap/IGC_opaque_subsurface_pbr.shm", "arShaderOverrides": [], "unk_c6dd7cd": false, "hOptionalShaderMapFields": { "padding1": 0, "padding2": 0, "dataOffset": 64, "dataSize": 32 } }