References to this File
  • Material/IGC_Petals.mat
  • Material/Hawe_Giant_Snake_Skin_Stationary_A.mat
  • Material/IGC_SLA_Petals_noEmissive.mat
  • Material/EPL_1130_lorathletter_mat.mat
  • Material/lorathletter_back_mat.mat
  • Material/igc_poptree_trunk_closeup_mat.mat
  • Material/lorath_face_mtl_IGC_DST_1225_bloodDrip.mat
  • Material/lorathletter_mat.mat
  • Material/taisa_skin_01_semibloody_mtl.mat
  • Material/IGC_SLA_Petals_1_slower_Medium_Emissive.mat
  • Material/taisa_skin_02_tattoo_incomplete_closeup_mtl.mat
  • Material/taisa_skin_02_bloody_mtl.mat
  • Material/lorathletter_mat_raindrops_04.mat
  • Material/IGC_SLA_Petals_1_slower_Low_Emissive.mat
  • Material/taisa_skin_02_mtl.mat
  • Material/lorathletter_mat_raindrops_02.mat
  • Material/Hawe_Giant_Snake_Small_Skin_A.mat
  • Material/taisa_skin_02_semibloody_mtl.mat
  • Material/DST_1210_taisa_skin_01_mtl.mat
  • Material/IGC_EPL1190_BrazFireEmbers.mat
  • Material/lorathletter_mat_raindrops_01.mat
  • Material/IGC_SLD_1270_Petals.mat
  • Material/IGC_SLA_Petals_1_slower.mat
  • Material/taisa_skin_02_tattoo_incomplete_mtl.mat
  • Material/taisa_skin_02_mtl_witchoutfit.mat
  • Material/IGC_genericSnow_nightLook.mat
  • Material/IGC_Petals_noVAT.mat
  • Material/IGC_SLA_Petals_1.mat
  • Material/taisa_skin_01_mtl_witchoutfit.mat
  • Material/taisa_skin_01_bloody_mtl.mat
  • Material/lorathletter_mat_raindrops_03.mat
  • Material/igc_ccl_paper_mtl.mat
  • Material/taisa_skin_01_tattoo_incomplete_mtl.mat
  • Material/IGC_genericSnow_nightLook_Alpha.mat
  • Material/IGC_genericMote.mat
  • Material/Hawe_Giant_Snake_Skin_A.mat
  • Material/IGC_genericMote_glow.mat
  • Material/IGC_SLA_Petals_noEmissive_Desat.mat
  • Material/IGC_SLA_Petals_1_slower_Emmisive_Mockup.mat
  • Material/IGC_genericSnow.mat
  • Material/taisa_skin_01_mtl.mat
  • Shader/IGC_BLB_1220_FX_igc_actor_gbuff_lit_pbr_2sided_neyrelle.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/IGC_opaque_subsurface_pbr_erode.shd
  • Shader/IGC_opaque_pbr.shd
  • Shader/IGC_opaque_pbr_FullPrecision.shd
  • Shader/IGC_doublesided_pbr_erode.shd
  • Shader/IGC_opaque_subsurface_pbr_FullPrecision.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_CERO_entrails_opaque_pbr.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/EPL_1130_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/IGC_hero_opaque_subsurface_pbr_bloodLerp.shd
  • Shader/IGC_doublesided_pbr.shd
  • Shader/igc_actor_gbuff_lit_pbr.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_Alpha.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/IGC_opaque_subsurface_pbr_doubleSided.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface.shd
  • Shader/IGC_opaque_subsurface_pbr_eye_dilation.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/igc_actor_gbuff_lit_pbr_emissive.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/IGC_doublesided_pbr_FullPrecision.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_emissive_transparent.shd
  • Shader/IGC_opaque_pbr_erode.shd
  • EffectGroup/IGC_EPL_1190.efg
  • 461306
    { "__fileName__": "base/meta/MaterialValue/IGC Normal Intensity.mtv" }