References to this File
  • Material/fxKit_harmless_burstCylindrical_demonic_shockwave_CHS_outro.mat
  • Material/necro_bloodMist_persistent_core_trail.mat
  • Material/wanderingdeath_stagger_bossToSoul_tetherRope_break.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/necro_boneSpear_targetIndicator.mat
  • Material/fxKit_harmless_persistentBarrier_spirits.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_CHS_outro.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_CC.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/fxKit_soulercoaster_corkscrew_bone.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_fog.mat
  • Material/fxKit_damaging_burstCylindricalWave_poison_waveMesh.mat
  • Material/vfx_treasurebeast_DetWave_groundDustRing.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_CC.mat
  • Material/fxKit_harmless_persistentBubble_bone_grounded.mat
  • Material/S01_boss_varshanRitual_initiation_diskMesh.mat
  • Material/fxKit_harmless_barrierBubble_fog_inside.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh.mat
  • Material/fxKit_harmless_persistentBubble_spirits.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/fxKit_harmless_burstCylindrical_spirits_shockwave_vertical.mat
  • Material/VFX_Conv_QST_CFB_coreRope.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic.mat
  • Material/fxKit_harmless_persistentBarrier_holy_highlights.mat
  • Material/fxKit_harmless_barrierWall_whisper_highlight.mat
  • Material/fxKit_harmless_burstCylindrical_spirits_shockwave.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/Hell_Prop_Banner_Skin.mat
  • Material/fxKit_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_tearing.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh.mat
  • Material/fxKit_harmless_barrierWall_demonic_actor.mat
  • Material/fxKit_harmless_barrierBubble_demonic_inside.mat
  • Material/wanderingdeath_cageBurst_soulBomb_mesh_core.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/ElementalTotem_fxKit_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric_inside.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_demonic.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_Demonic_CHS_outro.mat
  • Material/S02_Door_harmless_persistentBarrier_blood.mat
  • Material/environmentVFX_dust_sand_falling.mat
  • Material/fxKit_harmless_soulercoaster_LadyOasis_corkscrew.mat
  • Material/fxKit_harmless_persistentBubble_blood.mat
  • Material/ghostCaster_circleOfDeath_projectile_stringyTrail.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/wanderingdeath_warmup_corkscrew_spirits.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary_CHS_outro.mat
  • Material/ghostCaster_circleOfDeath_cast_stringyTrail.mat
  • Material/environmentVFX_sandFlow_white_wide.mat
  • Material/necro_decompose_ropeGlow.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_incense_burst.mat
  • Material/fxKit_harmless_persistentBarrier_spirits_swirls.mat
  • Material/fxKit_harmless_burstCylindrical_demonic_shockwave.mat
  • Material/S04_HelltideBoss_spawnBurst_shockwave.mat
  • Material/fxKit_harmless_persistentBarrier_blood.mat
  • Material/fxKit_harmless_persistentBarrier_demonic.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_Demonic.mat
  • Material/fxKit_harmless_persistentBarrier_fog.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_CC.mat
  • Material/portal_nec001_stor_persistentOpen_soulerCoaster_01_loop.mat
  • Material/environmentVFX_sandFlow_wide.mat
  • Material/monster_champion_resistDamage_death_coaster.mat
  • Material/fxKit_harmless_burstCylindrical_LadyOasis_shockwave.mat
  • Material/yorin_aoeDebuff_souls_burst.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_slowAnim.mat
  • Material/portal_nec001_stor_proxyToPlayer_soulerCoaster_intro.mat
  • Material/s01_interactiveVFX_malignant_harmless_burstCylindrical_shockwave.mat
  • Material/fxKit_harmless_barrierBubble_fog.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_slowAnim.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/fxKit_soulercoaster_corkscrew_spirits.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_fog.mat
  • Material/fxKit_harmless_persistentBubble_spirits_edgeFloaters.mat
  • Material/wanderingdeath_stagger_bossToSoul_tetherRope.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood.mat
  • Material/fxKit_harmless_persistentRope_shadow_glowRope.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood_inside.mat
  • Material/s02_hibernalBrute_mistwave_waveMesh.mat
  • Material/yorin_aoeDebuff_dome_holy.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/fxKit_harmless_persistentBubble_blood_inside.mat
  • Material/fxKit_harmless_persistentBubble_bone_aerial.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic_dark.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric.mat
  • Material/fxKit_harmless_persistentBarrier_sand.mat
  • Material/fxKit_harmless_persistentRope_LadyOasis_core.mat
  • Material/S02_Door_harmless_persistentBarrier_fog.mat
  • Material/fxKit_harmless_burstCylindrical_blood_shockwave.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_dark.mat
  • Material/yorin_aoeDebuff_dome.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/portal_nec001_stor_persistentOpen_soulerCoaster_02_loop.mat
  • Material/ghostCaster_soulfireNova_cast_actorTrail_trail.mat
  • Material/S03_boss_harmless_burstCylindrical_demonic_shockwave_02.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/fxKit_targetToTarget_rope_spirits_harmless_core.mat
  • Material/trophy_nec031_stor_bodyWispsFalling.mat
  • Material/fxKit_harmless_barrierBubble_demonic.mat
  • Material/fxKit_harmless_persistentBarrier_bone_swirls.mat
  • Material/fxKit_harmless_persistentBarrier_bone.mat
  • Material/fxKit_harmless_barrierBubble_horadric.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic.mat
  • Material/donan_ranged_binding_rope_core.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_shadow.mat
  • Material/vfx_treasurebeast_DetWave_snowDustRing.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_fog_inside.mat
  • Material/donan_ranged_binding_aoe_burst_souls.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/worldBoss_treasurebeast_oreDetonation_diskMesh.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_demonic_inside.mat
  • Material/fxKit_harmless_barrierBubble_horadric_inside.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/ghostCaster_soulfireNova_aoe_actorTrail_trail.mat
  • Material/fxKit_targetToTarget_rope_bone_harmless_core.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary.mat
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/particle_blend_uber_lit_additiveNoise.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • 547952
    { "__fileName__": "base/meta/MaterialValue/Noise 1 - Alpha Multiply.mtv" }