References to this File
  • Material/Drown_Bloated_Bodies.mat
  • Material/TaissaRTC_FloatingBlood_Geo_A_03.mat
  • Material/Drown_Floating_WoodPieces_01.mat
  • Material/ScosglenHU_CoreKit_01_Buoyant_River.mat
  • Material/HaweHU_Boats_01_Base_Buoyant.mat
  • Material/Drown_Bloated_Bodies_Float_02.mat
  • Material/HaweHU_Fishing_Kit_Base_Buoyant.mat
  • Material/TaissaRTC_FloatingBlood_Geo_A_01.mat
  • Material/TaissaRTC_FloatingBlood_Geo_A_02.mat
  • Material/Drown_Floating_WoodPieces_01_Rotten.mat
  • Material/Generic_Animal_Bones_01_Buoyant_River.mat
  • Material/HaweHU_Fishing_Net_01_Base_Buoyant.mat
  • Material/Generic_Animal_Bones_01_Bloody_Buoyant_River.mat
  • Material/Generic_Human_Gore_Bodies_PG_Floating.mat
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/cookie_scene_vertexAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/cookie_scene_vertexAnim_buoyancy.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_Default_Medium_Actor_BloodRain_1241667.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_Default_Medium_Actor_BloodRain_1112920.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • 978687
    { "__fileName__": "base/meta/MaterialValue/Env Static Use World Up.mtv" }