Item /71
Area Item

Cooldown: 1 Seconds

Bound to the Onyx Watchtower
A rusted old key. Must open something nearby.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Cultist Refuge
A metal key forged with demonic runes. It keeps the unworthy out of the Inner Sanctum.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Defiled Catacomb
An old key still with it's keeper long after death. Whatever the Gate Keeper is guarding is a mystery lost to time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Derelict Lodge
A key to the most exclusive part of the lodge.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Forsaken Quarry
Something was unearthed in the deepest parts of the quarry, and was quickly locked away.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Kor Valar Ramparts
A metal key branded with Cathedral of Light sigil.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Kor Valar Ramparts
An old metal key branded with the remains of what looks like the Cathedral of Light sigil. Someone has attempted to cover over sigil on the key with an unknown substance.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Light's Watch
The key to the upper part of the keep. The Lead Watchmen is responsible for the safety of the key.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Tormented Ruins
A very plain looking key.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Belfry Zakara
Once a devout member of the Cathedral of Light, the Chaplain and his key are now bound to their new masters.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Endless Gates
A key to the unknown.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Iron Hold
This key keeps traitors of the faith and demon worshipers locked away to rot in their cells.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Light's Refuge
The key to the innermost part of the refuge. The Rat Handler keeps this door locked so his pets don't disturb those beyond.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Maugan's Works
The key to the Deserter's Den. The Warmaster will brutally crush anyone who tries to take it.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Oblivion
Those trapped here when the prison caught fire were lost to oblivion.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Steadfast Barracks
This key is covered in... a substance best left unspoken.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Witchwater
A key to the Slithering Crawl. Chipped and covered with rust, this key has seen a lot of use.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Doomed Caverns
Key dropped from the Mega Skeleton
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Doomed Caverns
McGuffin dropped from the Mega Skeleton
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Conclave
The Laboratory is more a place for dark magic than science. Grotesque horrors await any who dare enter.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Crusaders' Cathedral
This key was hidden away for safekeeping.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Heretic's Asylum
A key to the Maximum Security chamber that is now home to the deserter knights' leaders.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Prison of Caldeum
The knights have locked the gate to the prison depths, for something evil lurks below.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Sunken Library
Only the highest ranking librarian was allowed to carry this key, and seldom let others into the Archives.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Yshari Sanctum
An ancient key.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Yshari Sanctum
An ancient book containing knowledge of the Yshari and their arcane practices.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Broken Bulwark
Key to the inner areas of the bulwark. It's passed between lieutenants at specific times of day to make it difficult for enemies to find it.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Calibel's Mine
The tunnels beyond this gate were locked away as a safety precaution.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Garan's Hold
The master key to all of Garan's Hold. Garan kept the key with him at all times, until he was eaten..
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Luban's Rest
This door was once used to keep graverobbers out. Now it's used to keep the dead in.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Stockades
A key to a heavy gate. It looks like it hasn't been used for years.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Vault of The Forsaken
A key to the main chamber. The current Captain or one of his mates hold onto the key until a fresh set of bodies find themselves here and a new Captain is chosen.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Charnel House
The best meat is kept above while the scraps are sent into the Feeding Pit.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Guulrahn Slums
A key to the Jail.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Pallid Delve
The door it belongs to was constructed to keep the mine safe from dangers found during excavation.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Sealed Archives
A key to the Archive depths. It's almost completely rotted away.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Example ZigIn Kurast
An ornate key obtained within Example ZigIn Kurast
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to this Dungeon
The key holds many uses
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Iron Hold
This key keeps traitors of the faith and demon worshipers locked away to rot in their cells.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

[ph] A simple, rusted key
[ph] You are not sure what this key is used for
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Kyovashad
While clearly old, its ornate blade has been kept sharpened and polished as though it would be needed again at any moment.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Central Taiga
An aromatic and well-polished piece of cedar wood inscribed with the word "Anger".
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Central Taiga
An aromatic and well-polished piece of cedar wood inscribed with the word "Fear".
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Central Taiga
An aromatic and well-polished piece of cedar wood inscribed with the word "Greed".
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Central Taiga
An aromatic and well-polished piece of cedar wood inscribed with nothing but scribbles.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Central Taiga
An aromatic and well-polished piece of cedar wood inscribed with the word "Pride".
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Sealed Quarters
Collect the manifestation of Mephisto's hatred to aid Ksenia's ritual.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Sealed Quarters
Collect the manifestation of Mephisto's hatred to aid Ksenia's ritual.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Foul Undercrypts
"Light seal the ears that delighted in our cries. Let them hear only silence." - Paladin's prayer
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Foul Undercrypts
He just...tore it out.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Foul Undercrypts
"Light bind the tongue that poisoned our Faith. Let it speak for Hatred no more." - Paladin's prayer
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Dismal Foothills
The Yellow Lotus leaves are covered in a sticky clear film.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Tunnels Beneath the Oasis
A weathered stone affixed on a simple metal chain. An occultist symbol has been carefully carved onto the stone's surface.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds
[PH] A stinking candle made from the congealed fat of an unknown animal.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Five Hills
A broken, flat stone with a dulled gem set in the center.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to the Kurast Reaches
A key of ancient and curious design, worn smooth by the touch of hundreds of hands.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Lingering Hatred
The Dregs of Nahantu have taken to consuming a toxin from rare insects, causing violent hallucinations as well as frighteningly heightened predatory instincts.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Lingering Hatred
The stone shines with a beautiful, iridescent light. However, a barely-perceptible shadow hides deeper within.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Lingering Hatred
Touching this flexible bark leaves your hands stained with rich aromatic oils.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Teganze Plateau
The massive heart is covered with dark tendrils, and beats with a rhythm that is slowly but surely weakening.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds
A remnant of soul energy that empowers you
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to Pantheon of the Adventurer
A metal key forged with demonic runes. It keeps the unworthy out of the Inner Sanctum.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Opens a door in the Vault of Ink.
Slick with scum. Even the Vaults can't resist the swamp's influence.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Bound to [PH] Valthek's Rift
[ph] A small set of keys. Surely it opens somethings.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Opens the way to a deadly foe.
Lighter than it appears.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

Opens the way.
Heavier than it appears.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds
Goatman hearts, intestines, and lungs. Collected for unknown, but undoubtedly forbidden, rituals and magics.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds
A mote of focused hellfire. Your blood boils as you hold it in your hand, though there is no pain. Only power.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Area Item

Cooldown: 1 Seconds

[PH] Opens a chest in the Kurast Undercity
[PH] It's a key!
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn