Paragon /443
Legendary Node
Searing Heat

Pyromancy Skills have a +15% increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to x60%.

Current Direct Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Burning Instinct

Your Burning damage is increased by x20% of your Damage with Fire Bonus, plus x2% for every 30 Intelligence you have, up to x90%.

Current Burning Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Frigid Fate

You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Icefall

Your Frost Skills deal x35% increased damage. This bonus is doubled and granted to all Skills if the enemy is Frozen or a Boss.
Sorcerer
Legendary Node
Static Surge

Hitting enemies at least [8] times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by x50% for [8] seconds. This can only be reapplied every [1] |4second.:seconds.
Sorcerer
Legendary Node
Ceaseless Conduit

While you have Crackling Energy charges, you deal x10% increased damage. This amount increases by x2% per 20 Intelligence you have up to x60%. When you reach full charges, your Crackling Energy damage is increased by [3] times this amount until you run out of charges.

Current Bonus: x10%
Sorcerer
Legendary Node
Elemental Summoner

Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Enchantment Master

Your Enchantments are 30% stronger, and each equipped Enchantment grants x40% increased damage with their main element, and x20% increased damage for the second Enchantment if it is the same element.
Sorcerer
Legendary Node
Fundamental Release

Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 50|%x|%. Your Ultimate Skill damage is increased by x10% of your Non-Physical Damage bonus, up to x40%.

Current Bonus: x10%
Sorcerer
Legendary Node
Thunderstruck

Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.

Current Bonus: [0 * 100|%x|]
Druid
Legendary Node
Earthen Devastation

Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.

Current Bonus: x10%
Druid
Legendary Node
Survival Instincts

While in Werebear form, you deal x30% increased damage or x45% when you are at full Life. You have x1% increased Overpower damage, up to x25%, for every x1% difference in current Life percent and Fortified Life percent between you and the enemy.
Druid
Legendary Node
Lust for Carnage

Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Druid
Legendary Node
Heightened Malice

While a Poisoned enemy is Nearby, you deal x35% increased damage, plus an additional x5% for each additional Poisoned enemy, up to [4||].
Druid
Legendary Node
Inner Beast

After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Druid
Legendary Node
Sinister Tendrils

Nature Magic Skills do x35% increased damage against Poisoned enemies.
Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 800% damage over [4] seconds.
Druid
Legendary Node
Ancestral Guidance

After spending 75 Spirit, you deal x40% increased damage for 5 seconds. Your Ultimate Skills deal x1% increased damage per Spirit when cast.
Druid
Legendary Node
Untamed

Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Druid
Legendary Node
Hemorrhage

Applying a Bleed to a Vulnerable enemy deals x45% increased damage.
Barbarian
Legendary Node
Blood Rage

Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x45% while Berserking.
Barbarian
Legendary Node
Carnage

Berserking now additionally grants +15% Attack Speed.
Barbarian
Legendary Node
Decimator

You deal x20% increased damage to Vulnerable enemies. Your Overpower deals x20% increased damage.
Barbarian
Legendary Node
Bone Breaker

Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal x10% increased damage for 10 seconds, up to x80%.
Barbarian
Legendary Node
Flawless Technique

Consecutive attacking with the same weapon increases your Critical Strike chance by +15% for 4 seconds.
Barbarian
Legendary Node
Warbringer

For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Barbarian
Legendary Node
Weapons Master

Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Barbarian
Legendary Node
Force of Nature

Your Earthquakes deals x45% increased damage and have a 75% chance to spawn a Dust Devil every second that deals [0] damage.
Barbarian
Legendary Node
Eldritch Bounty

You gain +3% Poison, Shadow, and Cold Maximum Resistance. You gain x30% increased Poison, Shadow, and Cold damage.
Rogue
Legendary Node
Tricks of the Trade

Enemies damaged by your Marksman Skills take x30% increased damage from your Cutthroat Skills, and vice versa.
Rogue
Legendary Node
Cheap Shot

You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Rogue
Legendary Node
Deadly Ambush

You deal x30% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rogue
Legendary Node
Leyrana's Instinct

When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x60%.

Current Bonus: [0 * 100|1%x|]
Rogue
Legendary Node
No Witnesses

Your Ultimate Skills gain an additional x20% damage from your Damage with Ultimate bonus and grant this bonus to all other Skills for [10] seconds when cast.

Current Bonus: [0 * 100|%x|]
Maximum Bonus: x40%
Rogue
Legendary Node
Exploit Weakness

Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Rogue
Legendary Node
Cunning Stratagem

Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue
Legendary Node
Danse Macabre

Casting a Mobility or Subterfuge Skill increases your damage by x30% for [10] seconds.
Rogue
Legendary Node
Cult Leader

Your Minions deal x40% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Necromancer
Legendary Node
Hulking Monstrosity

Your Golem has x40% increased Maximum Life and deals x100% increased damage. Skeletal Mages and Warriors Sacrifice Bonuses grant an additional x35% Golem damage.
Necromancer
Legendary Node
Flesh-eater

Consuming [3] Corpses grants x40% increased damage for 6 seconds.
Necromancer
Legendary Node
Scent of Death

You gain 15% Damage Reduction and deal x30% increased Critical Strike damage.
Necromancer
Legendary Node
Bone Graft

Hitting enemies with Bone Skills increases your damage by x5% and your Maximum Essence by 2 for 8 seconds, stacks up to x20% increased damage and [8] Maximum Essence.
Necromancer
Legendary Node
Blood Begets Blood

Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
Necromancer
Legendary Node
Bloodbath

Deal x40% increased Overpower damage. After Overpowering, you deal x25% increased Blood Skill damage for [5||] seconds.
Necromancer
Legendary Node
Wither

Your Corrupting effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each [60] Intelligence you have, up to 2000 Intelligence.

Current Chance: 5%
Current Bonus: x50%
Necromancer
Legendary Node
Frailty

Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
Necromancer
Legendary Node
In-Fighter

When you Dodge or Block an attack you gain +20% increased Attack Speed and x15% increased Damage for [5] seconds.
Spiritborn
Legendary Node
Spiney Skin

When you use a Cooldown you gain 35% Thorns for [5] seconds.
Spiritborn
Legendary Node
Viscous Shield

You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
Spiritborn
Legendary Node
Bitter Medicine

After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 199.98% Poisoning damage over [6] seconds and causing them to take x40% more Poisoning damage.
Spiritborn
Legendary Node
Revealing

Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
Spiritborn
Legendary Node
Drive

After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
Spiritborn
Legendary Node
Convergence

You deal bonus damage equal to x3.5% of all your bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to x30% total.

Current Bonus: [0 * 100|%2|]
Spiritborn
Legendary Node
Sapping

When you cast [3] Gorilla, Jaguar, Eagle, or Centipede Skills with the same Spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
Spiritborn
Rare Node
Elemental Balance

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Studied

  • +0.3*100% Damage to Elites
  • +10 Intelligence
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Sorcerer, Rogue, Necromancer, Spiritborn
    Rare Node
    Elementalist

  • +[0.2 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Spiritborn
    Rare Node
    Flame-touched

  • +0.2*100% Fire Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Fire Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Explosive

  • +0.3*100% Critical Strike Damage
  • +10 Intelligence
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Flames

  • 0.06*100% Damage Reduction while Healthy
  • +0.1*100% Fire Resistance
  • Bonus: Another 0.06*100% Damage Reduction while Healthy if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Combustion

  • +0.2*100% Fire Damage
  • +0.3*100% Critical Strike Damage
  • Bonus: Another +0.2*100% Fire Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Recuperate

  • 0.04*100% Maximum Life
  • +[0.05*5] Life per 5 Seconds
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer
    Rare Node
    Ashes

  • +0.1*100% Fire Resistance
  • +0.02*100% Maximum Fire Resistance
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Safeguard

  • 0.065*100% Damage Reduction from Elites
  • +[30] Armor
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [760 + (455 * EquipIndex)] Intelligence
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Sorcerer, Rogue
    Rare Node
    Kindling

  • +0.2*100% Damage to Burning Enemies
  • +0.3*100% Critical Strike Damage
  • Bonus: Another +0.2*100% Damage to Burning Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Smoldering Embers

  • 0.06*100% Damage Reduction while Healthy
  • +0.06*100% Healing Received
  • Bonus: Another 0.06*100% Damage Reduction while Healthy if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Cinders

  • +0.2*100% Damage to Burning Enemies
  • +10 Intelligence
  • Bonus: Another +0.2*100% Damage to Burning Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Restorative

  • 0.04*100% Maximum Life
  • +0.06*100% Healing Received
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Rare Node
    Advantage

  • +0.1*100% Cold Resistance
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Elemental Favor

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Weakness

  • +0.25*100% Vulnerable Damage
  • +10 Intelligence
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Guarded

  • 0.06*100% Damage Reduction from Vulnerable Enemies
  • +0.1*100% Cold Resistance
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Oppressive

  • +0.25*100% Vulnerable Damage
  • 0.06*100% Damage Reduction from Vulnerable Enemies
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Winter

  • 0.09*100% Damage Reduction from Chilled Enemies
  • +0.1*100% Cold Resistance
  • Bonus: Another 0.09*100% Damage Reduction from Chilled Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Frigid

  • 0.09*100% Damage Reduction from Chilled Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another 0.09*100% Damage Reduction from Chilled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Polar Rime

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Frosts

  • +0.25*100% Vulnerable Damage
  • +10 Intelligence
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Cryomancy

  • +0.2*100% Cold Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Cold Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Lightning Resilience

  • +0.1*100% Lightning Resistance
  • +0.02*100% Maximum Lightning Resistance
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Druid
    Rare Node
    Blessing

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Incapacitate

  • +0.2*100% Lightning Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Lightning Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Electro

  • +0.3*100% Critical Strike Damage
  • +10 Intelligence
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Paralyzing

  • +0.35*100% Damage to Stun Enemies
  • 0.04*100% Resource Cost Reduction
  • Bonus: Another +0.35*100% Damage to Stun Enemies if requirements met:
  • [760 + (455 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Suffused Resilience

  • 0.05*100% Damage Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Druid, Rogue, Necromancer
    Rare Node
    Conduit

  • +0.02*100% Critical Strike Chance
  • +0.2*100% Lightning Damage
  • Bonus: Another +0.02*100% Critical Strike Chance if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Shelter

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Galvanic Catalyst

  • +0.2*100% Lightning Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Lightning Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Devastate

  • +0.45*100% Crackling Energy Damage
  • +10 Intelligence
  • Bonus: Another +0.45*100% Crackling Energy Damage if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Conjurer

  • +0.3*100% Conjuration Damage
  • +10 Intelligence
  • Bonus: Another +0.3*100% Conjuration Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Elements

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Reservoir

  • [0.03 * 100|1%|] Conjuration Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another [0.03 * 100|1%|] Conjuration Cooldown Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Resistant

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Swift Conjurer

  • +[0.025 * 100|1%|] Attack Speed
  • +0.3*100% Conjuration Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Fleeting

  • 0.12*100% Impairment Reduction
  • [0.02 * 100|1%|] Dodge Chance
  • Bonus: Another 0.12*100% Impairment Reduction if requirements met:
  • [190 + (70 * EquipIndex)] Willpower
  • [185 + (70 * EquipIndex)] Dexterity
  • Bonus: Another 0.12*100% Impairment Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.12*100% Impairment Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Sorcerer, Druid, Barbarian, Rogue
    Rare Node
    Tactical

  • +0.3*100% Damage to Elites
  • +10 Intelligence
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Toughened

  • +[30] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Rogue
    Rare Node
    Ruinous

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Spiritborn
    Rare Node
    Lightning Cutter

  • +0.25*100% Vulnerable Damage
  • +10 Intelligence
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Overdrive

  • 0.06*100% Damage Reduction while Healthy
  • +[30] Armor
  • Bonus: Another 0.06*100% Damage Reduction while Healthy if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Electromagnetism

  • 0.06*100% Damage Reduction from Vulnerable Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Impel

  • +0.2*100% Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Reclaim

  • +0.3*100% Damage to Elites
  • +10 Willpower
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Druid, Barbarian, Spiritborn
    Rare Node
    Prime

  • +0.2*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Druid, Rogue, Necromancer, Spiritborn
    Rare Node
    Stormcaller

  • +0.2*100% Storm Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Storm Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Concentrated

  • +0.24*100% Damage to Close Enemies
  • +10 Willpower
  • Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Deluge

  • +0.4*100% Damage to Distant Enemies
  • +0.35*100% Damage to Crowd Controlled Enemies
  • Bonus: Another +0.4*100% Damage to Distant Enemies if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Hubris

  • 0.06*100% Damage Reduction from Vulnerable Enemies
  • +0.06*100% Healing Received
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Tempest

  • +0.02*100% Critical Strike Chance
  • +0.25*100% Vulnerable Damage
  • Bonus: Another +0.02*100% Critical Strike Chance if requirements met:
  • [890 + (455 * EquipIndex)] Strength
  • Bonus: Another +0.02*100% Critical Strike Chance if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +0.02*100% Critical Strike Chance if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Oppress

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +0.3*100% Critical Strike Damage
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Crushing Earth

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +10 Willpower
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Earthen Power

  • +0.2*100% Earth Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Earth Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Slayer

  • +[30] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another +[30] Armor if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Druid, Barbarian, Rogue, Spiritborn
    Rare Node
    Resolve

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Zealous

  • +0.25*100% Damage while Healthy
  • +[30] Armor
  • Bonus: Another +0.25*100% Damage while Healthy if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Bonus: Another +0.25*100% Damage while Healthy if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Bonus: Another +0.25*100% Damage while Healthy if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Spearhead

  • +0.25*100% Damage to Healthy Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Druid, Rogue
    Rare Node
    Grizzly

  • +0.2*100% Damage while in Bear
  • +10 Willpower
  • Bonus: Another +0.2*100% Damage while in Bear if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Battleworn Hide

  • +[5] Maximum Life
  • +10 Willpower
  • Bonus: Another +[5] Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Bulwark

  • 0.06*100% Damage Reduction while Fortified
  • +0.065*100% Fortify Generation
  • Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:
  • [760 + (455 * EquipIndex)] Willpower
  • Druid, Barbarian
    Rare Node
    Ursine

  • +0.03*100% Total Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Total Armor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Feral

  • +0.2*100% Werewolf Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Werewolf Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ripper

  • +0.3*100% Critical Strike Damage
  • +10 Willpower
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Wild's Call

  • +[0.025 * 100|1%|] Attack Speed
  • +[8] Maximum Spirit
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ferocity

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Druid, Rogue, Spiritborn
    Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Druid, Barbarian, Rogue, Spiritborn
    Rare Node
    Nature-born

  • 0.06*100% Damage Reduction from Poisoned Enemies
  • +0.06*100% Healing Received
  • Bonus: Another 0.06*100% Damage Reduction from Poisoned Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Sinking Fangs

  • +0.2*100% Damage to Poisoned Enemies
  • +10 Willpower
  • Bonus: Another +0.2*100% Damage to Poisoned Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Wilds

  • +0.03*100% Resistance to All Elements
  • +0.06*100% Healing Received
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.2*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Druid, Barbarian, Rogue
    Rare Node
    Shapeshifter

  • +0.2*100% Shapeshifting Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Shapeshifting Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Superiority

  • +0.05*100% Lucky Hit Chance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Druid
    Rare Node
    Courage

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Nature's Will

  • +0.2*100% Nature Magic Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Nature Magic Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Devastation

  • +0.2*100% Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Harmony

  • +0.28*100% Core Damage
  • +10 Willpower
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Guidance

  • +0.2*100% Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Natural Attunement

  • 0.04*100% Resource Generation
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Resource Generation if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Spiritual Power

  • +0.28*100% Core Damage
  • +[0.05 * 100|1%|] Basic Attack Speed
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Reclamation

  • +[8] Maximum Spirit
  • +2 Spirit On Kill
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Apex

  • +0.3*100% Companion Damage
  • +10 Willpower
  • Bonus: Another +0.3*100% Companion Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Fortune

  • +0.3*100% Companion Damage
  • +10 Willpower
  • Bonus: Another +0.3*100% Companion Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Ferocity

  • [0.03 * 100|1%|] Companion Cooldown Reduction
  • +[30] Armor
  • Bonus: Another [0.03 * 100|1%|] Companion Cooldown Reduction if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Eminence

  • 0.04*100% Maximum Life
  • 0.065*100% Damage Reduction from Elites
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Druid
    Rare Node
    Lucky Winds

  • +0.05*100% Lucky Hit Chance
  • +0.25*100% Vulnerable Damage
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [890 + (455 * EquipIndex)] Strength
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Raw Power

  • +0.2*100% Damage
  • +10 Strength
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Iron Strength

  • +0.3*100% Damage to Elites
  • +10 Strength
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Brawn

  • +0.2*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Butcher

  • +0.3*100% Physical Damage Over Time
  • +10 Strength
  • Bonus: Another +0.3*100% Physical Damage Over Time if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Flayer

  • +0.25*100% Vulnerable Damage
  • +10 Strength
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Barbarian, Necromancer
    Rare Node
    Bloodbathed

  • 0.06*100% Damage Reduction from Bleeding Enemies
  • +0.1*100% Fire Resistance
  • Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Lacerator

  • +0.3*100% Physical Damage Over Time
  • +0.25*100% Vulnerable Damage
  • Bonus: Another +0.3*100% Physical Damage Over Time if requirements met:
  • [890 + (455 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Grit

  • 0.06*100% Damage Reduction from Bleeding Enemies
  • +0.06*100% Healing Received
  • Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Wrath

  • +0.2*100% Damage while Berserking is Active
  • +10 Strength
  • Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Revel

  • +0.2*100% Damage to Bleeding Enemies
  • +10 Strength
  • Bonus: Another +0.2*100% Damage to Bleeding Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Fire Conditioned

  • +0.1*100% Fire Resistance
  • +0.02*100% Maximum Fire Resistance
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Craving

  • +0.2*100% Damage to Bleeding Enemies
  • +0.2*100% Damage while Berserking is Active
  • Bonus: Another +0.2*100% Damage to Bleeding Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Conditioned

  • +0.1*100% Cold Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Brash

  • 0.06*100% Damage Reduction from Close Enemies
  • +0.1*100% Fire Resistance
  • Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Fierce

  • +0.3*100% Critical Strike Damage
  • +10 Strength
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Berserker

  • +0.2*100% Damage while Berserking is Active
  • +10 Strength
  • Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Enraged

  • +0.2*100% Damage while Berserking is Active
  • +0.02*100% Critical Strike Chance
  • Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Demolish

  • +0.25*100% Vulnerable Damage
  • +10 Strength
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Destroyer

  • +0.7*100}% Overpower Damage
  • +10 Strength
  • Bonus: Another +0.7*100}% Overpower Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Pillage

  • +[30] Armor
  • +0.25*100% Vulnerable Damage
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Arrogance

  • 0.06*100% Damage Reduction from Vulnerable Enemies
  • +0.06*100% Healing Received
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Inner Strength

  • +0.3*100% Damage while Fortified
  • +0.25*100% Damage while Healthy
  • Bonus: Another +0.3*100% Damage while Fortified if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +0.3*100% Damage while Fortified if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Vigor

  • 0.07*100% Damage Reduction while Healthy
  • +0.06*100% Healing Received
  • Bonus: Another 0.07*100% Damage Reduction while Healthy if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Brutality

  • +0.7*100}% Overpower Damage
  • +10 Strength
  • Bonus: Another +0.7*100}% Overpower Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Bludgeoner

  • +0.2*100% Damage
  • +10 Strength
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • +0.02*100% Maximum Cold Resistance
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian, Rogue
    Rare Node
    Heavy Blows

  • +0.3*100% Critical Strike Damage
  • +10 Strength
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Wild Force

  • +0.2*100% Damage
  • +10 Strength
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Fire Resilience

  • +0.1*100% Fire Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Barbarian
    Rare Node
    Hungering Fury

  • +[8] Maximum Fury
  • +2 Fury On Kill
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Conditioned

  • +0.03*100% Resistance to All Elements
  • +0.06*100% Healing Received
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Core Reserve

  • +[8] Maximum Fury
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Brute Force

  • +0.3*100% Damage while Fortified
  • +10 Strength
  • Bonus: Another +0.3*100% Damage while Fortified if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Iron Strength

  • +[4] Maximum Fury
  • +10 Strength
  • Bonus: Another +[4] Maximum Fury if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Hunter Killer

  • +2 Fury On Kill
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another +2 Fury On Kill if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +2 Fury On Kill if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Lightning Conditioned

  • +0.1*100% Lightning Resistance
  • +0.02*100% Maximum Lightning Resistance
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Squall

  • +0.3*100% Dust Devil Damage
  • +10 Strength
  • Bonus: Another +0.3*100% Dust Devil Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Raw Might

  • +0.24*100% Damage to Close Enemies
  • +10 Strength
  • Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Alloyed

  • +[0.10 * 100|1%|] Earthquake Duration
  • +[0.10 * 100|1%|] Dust Devil Size
  • Bonus: Another +[0.10 * 100|1%|] Earthquake Duration if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Catalyst

  • +0.7*100% Earthquake Damage
  • +0.2*100% Physical Damage
  • Bonus: Another +0.7*100% Earthquake Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rogue, Spiritborn
    Rare Node
    Outlaw

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Potent

  • +0.4*100% Imbued Damage
  • +10 Dexterity
  • Bonus: Another +0.4*100% Imbued Damage if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Concoction

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Dexterity
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ready Supply

  • +[0.2 * 100|1%|] Non-Physical Damage
  • [0.03 * 100|1%|] Imbuement Cooldown Reduction
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Rogue
    Rare Node
    Imbuer

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Brawler

  • 0.06*100% Damage Reduction from Close Enemies
  • +0.24*100% Damage to Close Enemies
  • Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • +0.02*100% Maximum Shadow Resistance
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rogue, Necromancer
    Rare Node
    Surgical

  • +0.2*100% Cutthroat Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Cutthroat Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Focused

  • +0.2*100% Marksman Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Marksman Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ranger

  • 0.09*100% Damage Reduction from Distant Enemies
  • +0.8*100% Damage to Distant Enemies
  • Bonus: Another 0.09*100% Damage Reduction from Distant Enemies if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Haven

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue, Spiritborn
    Rare Node
    Calculated

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +[30] Armor
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Deviant

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Devious

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +10 Dexterity
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Artifice

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Engineering

  • +0.2*100% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage to Enemies Affected by Trap Skills if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ensnarement

  • +0.3*100% Critical Strike Damage
  • +10 Dexterity
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Spring-loaded

  • [0.03 * 100|1%|] Trap Cooldown Reduction
  • Traps Arm 0.5 seconds Faster
  • Bonus: Another [0.03 * 100|1%|] Trap Cooldown Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Trapper

  • +0.4*100% Trap Damage
  • +0.02*100% Critical Strike Chance
  • Bonus: Another +0.4*100% Trap Damage if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Cunning

  • [0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • +0.03*100% Resistance to All Elements
  • Bonus: Another [0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Essential

  • +0.28*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Punishment

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Culler

  • +[0.025 * 100|1%|] Attack Speed
  • +[0.2 * 100|1%|] Non-Physical Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Training

  • 0.04*100% Maximum Life
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue, Spiritborn
    Rare Node
    Deliverance

  • +0.35*100% Ultimate Damage
  • +10 Dexterity
  • Bonus: Another +0.35*100% Ultimate Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Unassailable

  • 0.06*100% Damage Reduction from Vulnerable Enemies
  • +[30] Armor
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [190 + (70 * EquipIndex)] Intelligence
  • [185 + (70 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Exploit

  • +0.25*100% Vulnerable Damage
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Misery

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Finisher

  • +0.28*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Fundamentals

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Dominant

  • +0.28*100% Core Damage
  • +[0.05 * 100|1%|] Basic Attack Speed
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [190 + (70 * EquipIndex)] Intelligence
  • [185 + (70 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Giant Killer

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Assassin

  • +0.25*100% Damage to Healthy Enemies
  • +10 Dexterity
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Acrobat

  • [0.03 * 100|1%|] Mobility Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another [0.03 * 100|1%|] Mobility Cooldown Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Skulker

  • [0.03 * 100|1%|] Subterfuge Cooldown Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another [0.03 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Knowledge

  • +0.2*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Grasp

  • +0.3*100% Damage to Elites
  • +10 Intelligence
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Overlord

  • +0.2*100% Summon Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Summon Damage if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Custody

  • 0.08*100% Damage Reduction for Your Summons
  • +10 Intelligence
  • Bonus: Another 0.08*100% Damage Reduction for Your Summons if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Caster

  • +0.5*100% Skeleton Mage Damage
  • +0.08*100% Resistance to All Elements for Your Summons
  • Bonus: Another +0.5*100% Skeleton Mage Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Puppeteer

  • +0.05*100% Summon Attack Speed
  • +0.2*100% Summon Damage
  • Bonus: Another +0.05*100% Summon Attack Speed if requirements met:
  • [890 + (455 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Infused Warrior

  • +0.5*100% Skeleton Warrior Damage
  • +0.14*100% Warriors Armor
  • Bonus: Another +0.5*100% Skeleton Warrior Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Armor-clad

  • +0.08*100% Armor for Your Summons
  • 0.1*100% Maximum Summon Life
  • Bonus: Another +0.08*100% Armor for Your Summons if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Golem

  • +0.5*100% Golem Damage
  • 0.14*100% Golem Maximum Life
  • Bonus: Another +0.5*100% Golem Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Flesh-horror

  • +0.14*100% Golem Armor
  • +0.08*100% Resistance to All Elements for Your Summons
  • Bonus: Another +0.14*100% Golem Armor if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Miscreation

  • +0.2*100% Summon Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Summon Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Mutation

  • +0.5*100% Golem Damage
  • +10 Intelligence
  • Bonus: Another +0.5*100% Golem Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Borrowed Strength

  • +0.2*100% Damage
  • +0.03*100% Total Armor
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Frenzied Golem

  • +0.5*100% Golem Damage
  • +0.17*100% Golem Attack Speed
  • Bonus: Another +0.5*100% Golem Damage if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Stifle

  • +0.25*100% Damage to Injured Enemies
  • +[0.05 * 100|1%|] Corpse Attack Speed
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Targeted

  • +0.3*100% Damage to Elites
  • +10 Intelligence
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Rend

  • +0.2*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Deathmarked

  • +0.25*100% Damage to Injured Enemies
  • +10 Intelligence
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Seethe

  • +0.25*100% Damage to Healthy Enemies
  • +10 Intelligence
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Deathbringer

  • +[30] Armor
  • +0.25*100% Damage to Injured Enemies
  • Bonus: Another +[30] Armor if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Bonus: Another +[30] Armor if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Entomb

  • +0.02*100% Critical Strike Chance
  • +0.015*100% Healing Received
  • Bonus: Another +0.02*100% Critical Strike Chance if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another +0.02*100% Critical Strike Chance if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another +0.02*100% Critical Strike Chance if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Reinvigorate

  • +[8] Maximum Essence
  • +2 Essence On Kill
  • Bonus: Another +[8] Maximum Essence if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Shaper of Bone

  • +0.2*100% Bone Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Bone Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Splinter

  • +0.3*100% Critical Strike Damage
  • +10 Intelligence
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Blooddrinker

  • +0.1*100% Blood Orb Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Blood Orb Healing if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Vampiric

  • +0.1*100% Blood Orb Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Blood Orb Healing if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Invigorated

  • +0.2*100% Blood Damage
  • +0.25*100% Damage while Healthy
  • Bonus: Another +0.2*100% Blood Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Blood-Empowered

  • +0.2*100% Blood Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Blood Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Aggression

  • +0.25*100% Damage while Healthy
  • +10 Intelligence
  • Bonus: Another +0.25*100% Damage while Healthy if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Guarded Advance

  • 0.06*100% Damage Reduction while Fortified
  • +0.065*100% Fortify Generation
  • Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Powerhouse

  • +0.06*100% Healing Received
  • +0.7*100}% Overpower Damage
  • Bonus: Another +0.06*100% Healing Received if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Thick Hide

  • 0.04*100% Maximum Life
  • +0.3*100% Damage while Fortified
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Hardened

  • +0.3*100% Damage while Fortified
  • +10 Intelligence
  • Bonus: Another +0.3*100% Damage while Fortified if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Remedy

  • +0.7*100}% Overpower Damage
  • +10 Intelligence
  • Bonus: Another +0.7*100}% Overpower Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Malediction

  • +0.2*100% Shadow Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Shadow Damage if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Gnawing Darkness

  • +0.2*100% Damage to Shadow Damage Over Time-Affected Enemies
  • +10 Intelligence
  • Bonus: Another +0.2*100% Damage to Shadow Damage Over Time-Affected Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Lingering Shadows

  • +0.3*100% Shadow Damage Over Time
  • 0.04*100% Resource Cost Reduction
  • Bonus: Another +0.3*100% Shadow Damage Over Time if requirements met:
  • [890 + (455 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Gloom

  • +0.1*100% Shadow Resistance
  • +0.02*100% Maximum Shadow Resistance
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Dragging Shadows

  • 0.06*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies
  • +0.1*100% Shadow Resistance
  • Bonus: Another 0.06*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Eradicate

  • +0.25*100% Vulnerable Damage
  • +10 Intelligence
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Preservation

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +10 Intelligence
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Relentless

  • +[0.025 * 100|1%|] Attack Speed
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Meticulous

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Spiritual

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Rampage

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Master

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Primal Rage

  • 0.05*100% Block Chance
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.05*100% Block Chance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Mosquito

  • [0.02 * 100|1%|] Dodge Chance
  • +[30] Armor
  • Bonus: Another [0.02 * 100|1%|] Dodge Chance if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Incombustible

  • +0.1*100% Fire Resistance
  • +0.02*100% Maximum Fire Resistance
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Vigilant

  • 0.02*100% Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another 0.02*100% Cooldown Reduction if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Decay

  • 0.04*100% Maximum Life
  • +[1.5] Thorns
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Bristles

  • +[1.5] Thorns
  • +10 Dexterity
  • Bonus: Another +[1.5] Thorns if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Prophetic

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Defiance

  • +[30] Armor
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +[30] Armor if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Stoic

  • +0.03*100% Resistance to All Elements
  • +[1.5] Thorns
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Primal Ward

  • +0.06*100% Barrier Generation
  • +0.3*100% Critical Strike Damage
  • Bonus: Another +0.06*100% Barrier Generation if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Raptor

  • +0.3*100% Critical Strike Damage
  • +10 Dexterity
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Fearless

  • +0.2*100% Damage while You Have a Barrier
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage while You Have a Barrier if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Bristle

  • 0.06*100% Damage Reduction while You Have a Barrier
  • +0.25*100% Vulnerable Damage
  • Bonus: Another 0.06*100% Damage Reduction while You Have a Barrier if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Sentinel

  • +0.05*100% Lucky Hit Chance
  • +0.1*100% Lightning Resistance
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Gifted

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Ambush

  • +0.24*100% Damage to Close Enemies
  • +10 Dexterity
  • Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Natural Vitality

  • +0.06*100% Healing Received
  • +0.1*100% Fire Resistance
  • Bonus: Another +0.06*100% Healing Received if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Flash Fire

  • +[0.025 * 100|1%|] Attack Speed
  • +0.2*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Patience

  • +[30] Armor
  • +[0.02 * 100|1%|] Dodge Chance
  • Bonus: Another +[30] Armor if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Grounded

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Poison Resistance
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Artifice

  • +0.25*100% Vulnerable Damage
  • +10 Dexterity
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Venom Weaver

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +10 Dexterity
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Nature's Dance

  • +[0.02 * 100|1%|] Dodge Chance
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +[0.02 * 100|1%|] Dodge Chance if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Piercing Gale

  • +0.05*100% Movement Speed
  • +0.02*100% Critical Strike Chance
  • Bonus: Another +0.05*100% Movement Speed if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Zephyr

  • 0.08*100% Damage Reduction while Moving
  • 0.04*100% Maximum Life
  • Bonus: Another 0.08*100% Damage Reduction while Moving if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Tolerance

  • +0.25*100% Vulnerable Damage
  • +10 Dexterity
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Peerless

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Spearhead

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Concentrated

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Eager Prey

  • +[4] Maximum Resource
  • +10 Dexterity
  • Bonus: Another +[4] Maximum Resource if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Sprightful

  • +[0.025 * 100|1%|] Attack Speed
  • +[0.02 * 100|1%|] Dodge Chance
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Opportunist

  • 0.04*100% Resource Generation
  • +[8] Maximum Resource
  • Bonus: Another 0.04*100% Resource Generation if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Magic Node
  • +7 Dexterity
  • Sorcerer, Druid, Barbarian, Necromancer
    Magic Node
  • +[0.02 * 100|1%|] Non-Physical Damage
  • Sorcerer, Rogue, Spiritborn
    Magic Node
  • +0.03*100% Damage to Elites
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +7 Willpower
  • Sorcerer, Barbarian, Necromancer
    Magic Node
  • 0.01*100% Maximum Life
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.02*100% Fire Damage
  • Sorcerer
    Magic Node
  • +0.03*100% Critical Strike Damage
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • 0.0175*100% Damage Reduction while Healthy
  • Sorcerer, Barbarian
    Magic Node
  • +0.025*100% Fire Resistance
  • Sorcerer, Barbarian, Spiritborn
    Magic Node
  • +[0.025*5] Life per 5 Seconds
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer
    Magic Node
  • +0.005*100% Maximum Fire Resistance
  • Sorcerer, Barbarian, Spiritborn
    Magic Node
  • 0.0163*100% Damage Reduction from Elites
  • Sorcerer, Druid, Rogue
    Magic Node
  • +[7.5] Armor
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.02*100% Damage to Burning Enemies
  • Sorcerer
    Magic Node
  • +0.015*100% Healing Received
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.025*100% Cold Resistance
  • Sorcerer, Barbarian, Rogue
    Magic Node
  • +0.005*100% Lucky Hit Chance
  • Sorcerer, Druid, Rogue, Spiritborn
    Magic Node
  • +0.025*100% Vulnerable Damage
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • 0.015*100% Damage Reduction from Vulnerable Enemies
  • Sorcerer, Druid, Barbarian, Rogue
    Magic Node
  • 0.0225*100% Damage Reduction from Chilled Enemies
  • Sorcerer
    Magic Node
  • +0.02*100% Cold Damage
  • Sorcerer
    Magic Node
  • +0.025*100% Lightning Resistance
  • Sorcerer, Druid, Barbarian, Spiritborn
    Magic Node
  • +0.005*100% Maximum Lightning Resistance
  • Sorcerer, Druid, Barbarian
    Magic Node
  • +0.02*100% Lightning Damage
  • Sorcerer
    Magic Node
  • +0.035*100% Damage to Stun Enemies
  • Sorcerer
    Magic Node
  • 0.01*100% Resource Cost Reduction
  • Sorcerer, Necromancer
    Magic Node
  • 0.0125*100% Damage Reduction
  • Sorcerer, Druid, Rogue, Necromancer
    Magic Node
  • +0.01*100% Critical Strike Chance
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.045*100% Crackling Energy Damage
  • Sorcerer
    Magic Node
  • +7 Intelligence
  • Sorcerer, Druid, Rogue, Spiritborn
    Magic Node
  • +0.03*100% Conjuration Damage
  • Sorcerer
    Magic Node
  • [0.0075 * 100|1%|] Conjuration Cooldown Reduction
  • Sorcerer
    Magic Node
  • [0.005 * 100|1%|] Dodge Chance
  • Sorcerer, Druid, Barbarian, Rogue, Spiritborn
    Magic Node
  • +[0.005 * 100|1%|] Attack Speed
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • 0.03*100% Impairment Reduction
  • Sorcerer, Druid, Barbarian, Rogue
    Magic Node
  • +0.02*100% Damage
  • Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.02*100% Storm Damage
  • Druid
    Magic Node
  • +0.024*100% Damage to Close Enemies
  • Druid, Barbarian, Rogue, Spiritborn
    Magic Node
  • +0.04*100% Damage to Distant Enemies
  • Druid, Rogue
    Magic Node
  • +0.035*100% Damage to Crowd Controlled Enemies
  • Druid, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.02*100% Earth Damage
  • Druid
    Magic Node
  • +0.025*100% Damage while Healthy
  • Druid, Barbarian, Necromancer
    Magic Node
  • +0.025*100% Damage to Healthy Enemies
  • Druid, Rogue
    Magic Node
  • +0.02*100% Damage while in Bear
  • Druid
    Magic Node
  • +[2.5] Maximum Life
  • Druid
    Magic Node
  • 0.015*100% Damage Reduction while Fortified
  • Druid, Barbarian, Necromancer
    Magic Node
  • +0.0163*100% Fortify Generation
  • Druid, Barbarian, Necromancer
    Magic Node
  • +0.0075*100% Total Armor
  • Druid, Necromancer
    Magic Node
  • +0.02*100% Werewolf Damage
  • Druid
    Magic Node
  • +[0.8] Maximum Spirit
  • Druid
    Magic Node
  • +0.025*100% Poison Resistance
  • Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.005*100% Maximum Poison Resistance
  • Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • 0.015*100% Damage Reduction from Poisoned Enemies
  • Druid
    Magic Node
  • +0.02*100% Damage to Poisoned Enemies
  • Druid
    Magic Node
  • +0.02*100% Shapeshifting Damage
  • Druid
    Magic Node
  • +0.02*100% Nature Magic Damage
  • Druid
    Magic Node
  • +0.028*100% Core Damage
  • Druid, Rogue
    Magic Node
  • 0.01*100% Resource Generation
  • Druid, Spiritborn
    Magic Node
  • +1 Spirit On Kill
  • Druid
    Magic Node
  • +[0.005 * 100|1%|] Basic Attack Speed
  • Druid, Rogue
    Magic Node
  • +0.03*100% Companion Damage
  • Druid
    Magic Node
  • [0.0075 * 100|1%|] Companion Cooldown Reduction
  • Druid
    Magic Node
  • +0.03*100% Physical Damage Over Time
  • Barbarian
    Magic Node
  • 0.015*100% Damage Reduction from Bleeding Enemies
  • Barbarian
    Magic Node
  • +0.02*100% Damage while Berserking is Active
  • Barbarian
    Magic Node
  • +0.02*100% Damage to Bleeding Enemies
  • Barbarian
    Magic Node
  • +0.005*100% Maximum Cold Resistance
  • Barbarian, Rogue
    Magic Node
  • 0.015*100% Damage Reduction from Close Enemies
  • Barbarian, Rogue
    Magic Node
  • +0.07*100}% Overpower Damage
  • Barbarian, Necromancer
    Magic Node
  • +0.02*100% Physical Damage
  • Barbarian
    Magic Node
  • +0.03*100% Damage while Fortified
  • Barbarian, Necromancer
    Magic Node
  • +1 Fury On Kill
  • Barbarian
    Magic Node
  • +[0.8] Maximum Fury
  • Barbarian
    Magic Node
  • +[2] Maximum Fury
  • Barbarian
    Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Barbarian
    Magic Node
  • +0.02*100% Dust Devil Damage
  • Barbarian
    Magic Node
  • +[0.05 * 100|1%|] Earthquake Duration
  • Barbarian
    Magic Node
  • +[0.05 * 100|1%|] Dust Devil Size
  • Barbarian
    Magic Node
  • +0.045*100% Earthquake Damage
  • Barbarian
    Magic Node
  • +7 Strength
  • Rogue, Spiritborn
    Magic Node
  • +0.04*100% Imbued Damage
  • Rogue
    Magic Node
  • [0.0075 * 100|1%|] Imbuement Cooldown Reduction
  • Rogue
    Magic Node
  • +0.025*100% Shadow Resistance
  • Rogue, Necromancer
    Magic Node
  • +0.005*100% Maximum Shadow Resistance
  • Rogue, Necromancer
    Magic Node
  • +0.02*100% Cutthroat Damage
  • Rogue
    Magic Node
  • +0.02*100% Marksman Damage
  • Rogue
    Magic Node
  • 0.0225*100% Damage Reduction from Distant Enemies
  • Rogue
    Magic Node
  • +0.02*100% Damage to Enemies Affected by Trap Skills
  • Rogue
    Magic Node
  • +0.04*100% Trap Damage
  • Rogue
    Magic Node
  • [0.0075 * 100|1%|] Trap Cooldown Reduction
  • Rogue
    Magic Node
  • [0.015 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • Rogue
    Magic Node
  • +0.035*100% Ultimate Damage
  • Rogue
    Magic Node
  • +0.025*100% Damage to Healthy Enemies
  • Rogue, Necromancer
    Magic Node
  • [0.0075 * 100|1%|] Mobility Cooldown Reduction
  • Rogue
    Magic Node
  • [0.0075 * 100|1%|] Subterfuge Cooldown Reduction
  • Rogue
    Magic Node
  • +0.02*100% Summon Damage
  • Necromancer
    Magic Node
  • 0.02*100% Damage Reduction for Your Summons
  • Necromancer
    Magic Node
  • +0.05*100% Skeleton Mage Damage
  • Necromancer
    Magic Node
  • +0.02*100% Resistance to All Elements for Your Summons
  • Necromancer
    Magic Node
  • +0.005*100% Summon Attack Speed
  • Necromancer
    Magic Node
  • +0.05*100% Skeleton Warrior Damage
  • Necromancer
    Magic Node
  • +0.035*100% Warriors Armor
  • Necromancer
    Magic Node
  • +0.02*100% Armor for Your Summons
  • Necromancer
    Magic Node
  • 0.025*100% Maximum Summon Life
  • Necromancer
    Magic Node
  • 0.035*100% Golem Maximum Life
  • Necromancer
    Magic Node
  • +0.05*100% Golem Damage
  • Necromancer
    Magic Node
  • +0.035*100% Golem Armor
  • Necromancer
    Magic Node
  • +0.017*100% Golem Attack Speed
  • Necromancer
    Magic Node
  • +[0.005 * 100|1%|] Corpse Attack Speed
  • Necromancer
    Magic Node
  • +0.025*100% Damage to Injured Enemies
  • Necromancer
    Magic Node
  • +1 Essence On Kill
  • Necromancer
    Magic Node
  • +[0.8] Maximum Essence
  • Necromancer
    Magic Node
  • +0.02*100% Bone Damage
  • Necromancer
    Magic Node
  • +0.025*100% Blood Orb Healing
  • Necromancer
    Magic Node
  • +0.02*100% Blood Damage
  • Necromancer
    Magic Node
  • +0.02*100% Shadow Damage
  • Necromancer
    Magic Node
  • +0.02*100% Damage to Shadow Damage Over Time-Affected Enemies
  • Necromancer
    Magic Node
  • +0.03*100% Shadow Damage Over Time
  • Necromancer
    Magic Node
  • 0.015*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies
  • Necromancer
    Magic Node
  • 0.01*100% Block Chance
  • Spiritborn
    Magic Node
  • 0.005*100% Cooldown Reduction
  • Spiritborn
    Magic Node
  • +[0.15] Thorns
  • Spiritborn
    Magic Node
  • +0.015*100% Barrier Generation
  • Spiritborn
    Magic Node
  • +0.02*100% Damage while You Have a Barrier
  • Spiritborn
    Magic Node
  • 0.015*100% Damage Reduction while You Have a Barrier
  • Spiritborn
    Magic Node
  • +0.025*100% Movement Speed
  • Spiritborn
    Magic Node
  • 0.02*100% Damage Reduction while Moving
  • Spiritborn
    Magic Node
  • +[0.8] Maximum Resource
  • Spiritborn
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
  • +5 Willpower
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
  • +5 Intelligence
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
  • +5 Strength
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
  • +5 Dexterity
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
    Glyph Socket

    Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
    Paragon Starting Node

    Sorcerer
    Normal Node
    Paragon Starting Node

    Druid
    Normal Node
    Paragon Starting Node

    Barbarian
    Normal Node
    Paragon Starting Node

    Rogue
    Normal Node
    Paragon Starting Node

    Necromancer
    Normal Node
    Paragon Starting Node

    Spiritborn