Paragon /443
Legendary Node
Pyromancy Skills have a +12% increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Searing Heat
Pyromancy Skills have a +12% increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Your Burning damage is increased by x20% of your Damage with Fire Bonus, plus x2% for every 30 Intelligence you have, up to x90%.
Current Burning Damage Bonus: [0 * 100|%x|]
Burning Instinct
Your Burning damage is increased by x20% of your Damage with Fire Bonus, plus x2% for every 30 Intelligence you have, up to x90%.
Current Burning Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Frigid Fate
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Frost Skills deal x25% increased damage. This bonus is doubled and granted to all Skills if the enemy is Frozen or a Boss.
Icefall
Your Frost Skills deal x25% increased damage. This bonus is doubled and granted to all Skills if the enemy is Frozen or a Boss.
Sorcerer
Legendary Node
Hitting enemies at least [8] times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by x50% for [8] seconds. This cannot be refreshed while active.
Static Surge
Hitting enemies at least [8] times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by x50% for [8] seconds. This cannot be refreshed while active.
Sorcerer
Legendary Node
While you have Crackling Energy charges, you deal x10% increased damage. This amount increases by x2% per 20 Intelligence you have up to x60%. When you reach full charges, your Crackling Energy damage is increased by [3] times this amount until you run out of charges.
Current Bonus: x10%
Ceaseless Conduit
While you have Crackling Energy charges, you deal x10% increased damage. This amount increases by x2% per 20 Intelligence you have up to x60%. When you reach full charges, your Crackling Energy damage is increased by [3] times this amount until you run out of charges.
Current Bonus: x10%
Sorcerer
Legendary Node
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Elemental Summoner
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Enchantments are 30% stronger.
Enchantment Master
Your Enchantments are 30% stronger.
Sorcerer
Legendary Node
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 50|%x|%. Your Ultimate Skill damage is increased by x10% of your Non-Physical Damage bonus, up to x40%.
Current Bonus: x10%
Fundamental Release
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 50|%x|%. Your Ultimate Skill damage is increased by x10% of your Non-Physical Damage bonus, up to x40%.
Current Bonus: x10%
Sorcerer
Legendary Node
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Thunderstruck
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Druid
Legendary Node
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Earthen Devastation
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Druid
Legendary Node
While in Werebear form, you deal x30% increased damage or x45% when you are at full Life. You have x1% increased Overpower damage, up to x25%, for every x1% difference in current Life percent and Fortified Life percent between you and the enemy.
Survival Instincts
While in Werebear form, you deal x30% increased damage or x45% when you are at full Life. You have x1% increased Overpower damage, up to x25%, for every x1% difference in current Life percent and Fortified Life percent between you and the enemy.
Druid
Legendary Node
Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Lust for Carnage
Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Druid
Legendary Node
While a Poisoned enemy is Nearby, you deal x35% increased damage, plus an additional x5% for each additional Poisoned enemy, up to [4||].
Heightened Malice
While a Poisoned enemy is Nearby, you deal x35% increased damage, plus an additional x5% for each additional Poisoned enemy, up to [4||].
Druid
Legendary Node
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Inner Beast
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Druid
Legendary Node
Lucky Hit: Nature Magic Skills have up to a 40% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x300% of the Base damage dealt over [4] seconds.
Constricting Tendrils
Lucky Hit: Nature Magic Skills have up to a 40% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x300% of the Base damage dealt over [4] seconds.
Druid
Legendary Node
After spending 75 Spirit, you deal x40% increased damage for 5 seconds. Your Ultimate Skills deal x1% increased damage per Spirit when cast.
Ancestral Guidance
After spending 75 Spirit, you deal x40% increased damage for 5 seconds. Your Ultimate Skills deal x1% increased damage per Spirit when cast.
Druid
Legendary Node
Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Untamed
Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Druid
Legendary Node
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x3%
Hemorrhage
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x3%
Barbarian
Legendary Node
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x45%.
Current Bonus: [0 * 100|%x|]
Blood Rage
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x45%.
Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Carnage
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Barbarian
Legendary Node
Each time you make an enemy Vulnerable, your damage is increased by x20% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x20% bonus for 5 seconds.
Decimator
Each time you make an enemy Vulnerable, your damage is increased by x20% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x20% bonus for 5 seconds.
Barbarian
Legendary Node
Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal x10% increased damage for 10 seconds, up to x80%.
Bone Breaker
Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal x10% increased damage for 10 seconds, up to x80%.
Barbarian
Legendary Node
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Flawless Technique
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Barbarian
Legendary Node
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Warbringer
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Barbarian
Legendary Node
Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Weapons Master
Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Barbarian
Legendary Node
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 40% of your Damage vs Close bonus, up to a maximum of 200%.
Current Bonus: [0 * 100|%x|]
Force of Nature
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 40% of your Damage vs Close bonus, up to a maximum of 200%.
Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x30% increased damage for that Imbuement’s element for 9 seconds.
Eldritch Bounty
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x30% increased damage for that Imbuement’s element for 9 seconds.
Rogue
Legendary Node
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Tricks of the Trade
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Rogue
Legendary Node
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Cheap Shot
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Rogue
Legendary Node
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Deadly Ambush
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rogue
Legendary Node
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x60%.
Current Bonus: [0 * 100|1%x|]
Leyrana's Instinct
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x60%.
Current Bonus: [0 * 100|1%x|]
Rogue
Legendary Node
Your Ultimate Skills gain an additional x20% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x60%
No Witnesses
Your Ultimate Skills gain an additional x20% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x60%
Rogue
Legendary Node
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Exploit Weakness
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Rogue
Legendary Node
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Cunning Stratagem
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue
Legendary Node
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x75%.
Danse Macabre
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x75%.
Rogue
Legendary Node
Your Minions deal x40% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Cult Leader
Your Minions deal x40% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Necromancer
Legendary Node
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Hulking Monstrosity
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Necromancer
Legendary Node
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Flesh-eater
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Necromancer
Legendary Node
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Scent of Death
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Necromancer
Legendary Node
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to [0.01*Ceil(1/2 * 100 * 0.15)*100|%x|] increased damage and [2*Ceil(1/2 * 100 * 0.15)] Maximum Essence.
Bone Graft
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to [0.01*Ceil(1/2 * 100 * 0.15)*100|%x|] increased damage and [2*Ceil(1/2 * 100 * 0.15)] Maximum Essence.
Necromancer
Legendary Node
Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
Blood Begets Blood
Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
Necromancer
Legendary Node
Deal x100% increased Overpower damage. After Overpowering, you deal x25% increased Blood Skill damage for [5||] seconds.
Bloodbath
Deal x100% increased Overpower damage. After Overpowering, you deal x25% increased Blood Skill damage for [5||] seconds.
Necromancer
Legendary Node
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each [60] Intelligence you have, up to 2000 Intelligence.
Current Chance: 5%
Current Bonus: x50%
Wither
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each [60] Intelligence you have, up to 2000 Intelligence.
Current Chance: 5%
Current Bonus: x50%
Necromancer
Legendary Node
Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
Frailty
Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
Necromancer
Legendary Node
When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
In-Fighter
When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
Spiritborn
Legendary Node
When you use a Cooldown you gain 35% Thorns for [5] seconds.
Spiney Skin
When you use a Cooldown you gain 35% Thorns for [5] seconds.
Spiritborn
Legendary Node
You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
Viscous Shield
You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
Spiritborn
Legendary Node
After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 199.98% Poisoning damage over [6] seconds and causing them to take x10% more Poisoning damage, up to x40%.
Bitter Medicine
After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 199.98% Poisoning damage over [6] seconds and causing them to take x10% more Poisoning damage, up to x40%.
Spiritborn
Legendary Node
Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
Revealing
Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
Spiritborn
Legendary Node
After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
Drive
After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
Spiritborn
Legendary Node
You deal bonus damage equal to x20% of your 2 highest bonuses to damage types combined, up to 30% total.
Convergence
You deal bonus damage equal to x20% of your 2 highest bonuses to damage types combined, up to 30% total.
Spiritborn
Legendary Node
When you cast [3] Gorilla, Jaguar, Eagle, or Centipede Skills with the same Spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
Sapping
When you cast [3] Gorilla, Jaguar, Eagle, or Centipede Skills with the same Spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
Spiritborn
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.3*100% Damage to Elites +10 Intelligence
Studied
Bonus: Another +0.3*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Strength
Sorcerer, Rogue, Necromancer, Spiritborn
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage 0.04*100% Maximum Life
Elementalist
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Sorcerer, Spiritborn
Rare Node
+0.2*100% Fire Damage +10 Intelligence
Flame-touched
Bonus: Another +0.2*100% Fire Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.3*100% Critical Strike Damage +10 Intelligence
Explosive
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.06*100% Damage Reduction while Healthy +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another 0.06*100% Damage Reduction while Healthy if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.2*100% Fire Damage +0.3*100% Critical Strike Damage
Combustion
Bonus: Another +0.2*100% Fire Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Sorcerer, Druid, Barbarian, Rogue, Necromancer
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Ashes
Bonus: Another +0.1*100% Fire Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.065*100% Damage Reduction from Elites +[30] Armor
Safeguard
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Intelligence
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Strength
Sorcerer, Rogue
Rare Node
+0.2*100% Damage to Burning Enemies +0.3*100% Critical Strike Damage
Kindling
Bonus: Another +0.2*100% Damage to Burning Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.06*100% Damage Reduction while Healthy +0.06*100% Healing Received
Smoldering Embers
Bonus: Another 0.06*100% Damage Reduction while Healthy if requirements met:[190 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.2*100% Damage to Burning Enemies +10 Intelligence
Cinders
Bonus: Another +0.2*100% Damage to Burning Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Node
+0.1*100% Cold Resistance +0.05*100% Lucky Hit Chance
Advantage
Bonus: Another +0.1*100% Cold Resistance if requirements met:[630 + (455 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Favor
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Weakness
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +0.1*100% Cold Resistance
Guarded
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.25*100% Vulnerable Damage 0.06*100% Damage Reduction from Vulnerable Enemies
Oppressive
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.09*100% Damage Reduction from Chilled Enemies +0.1*100% Cold Resistance
Keeper of Winter
Bonus: Another 0.09*100% Damage Reduction from Chilled Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.09*100% Damage Reduction from Chilled Enemies 0.04*100% Maximum Life
Frigid
Bonus: Another 0.09*100% Damage Reduction from Chilled Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +0.05*100% Lucky Hit Chance
Polar Rime
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Frosts
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.2*100% Cold Damage +10 Intelligence
Cryomancy
Bonus: Another +0.2*100% Cold Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Sorcerer, Druid
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Blessing
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.2*100% Lightning Damage +10 Intelligence
Incapacitate
Bonus: Another +0.2*100% Lightning Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.3*100% Critical Strike Damage +10 Intelligence
Electro
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.35*100% Damage to Stun Enemies 0.04*100% Resource Cost Reduction
Paralyzing
Bonus: Another +0.35*100% Damage to Stun Enemies if requirements met:[760 + (455 * EquipIndex)] Intelligence
Sorcerer
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Sorcerer, Druid, Rogue, Necromancer
Rare Node
+0.02*100% Critical Strike Chance +0.2*100% Lightning Damage
Conduit
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.04*100% Maximum Life +[30] Armor
Shelter
Bonus: Another 0.04*100% Maximum Life if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.2*100% Lightning Damage +10 Intelligence
Galvanic Catalyst
Bonus: Another +0.2*100% Lightning Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.45*100% Crackling Energy Damage +10 Intelligence
Devastate
Bonus: Another +0.45*100% Crackling Energy Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.3*100% Conjuration Damage +10 Intelligence
Conjurer
Bonus: Another +0.3*100% Conjuration Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Keeper of Elements
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
[0.03 * 100|1%|] Conjuration Cooldown Reduction 0.04*100% Maximum Life
Reservoir
Bonus: Another [0.03 * 100|1%|] Conjuration Cooldown Reduction if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Resistant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.3*100% Conjuration Damage
Swift Conjurer
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.12*100% Impairment Reduction [0.02 * 100|1%|] Dodge Chance
Fleeting
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (75 * EquipIndex)] Dexterity
Sorcerer, Druid, Barbarian, Rogue
Rare Node
+0.3*100% Damage to Elites +10 Intelligence
Tactical
Bonus: Another +0.3*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+[30] Armor 0.04*100% Maximum Life
Toughened
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Sorcerer, Rogue
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +[0.025 * 100|1%|] Attack Speed
Ruinous
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Sorcerer, Spiritborn
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Lightning Cutter
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.06*100% Damage Reduction while Healthy +[30] Armor
Overdrive
Bonus: Another 0.06*100% Damage Reduction while Healthy if requirements met:[630 + (455 * EquipIndex)] Intelligence
Sorcerer
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies 0.04*100% Maximum Life
Electromagnetism
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.2*100% Damage +10 Willpower
Impel
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.3*100% Damage to Elites +10 Willpower
Reclaim
Bonus: Another +0.3*100% Damage to Elites if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
0.04*100% Maximum Life +[30] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Willpower
Druid, Barbarian, Spiritborn
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Druid, Rogue, Necromancer, Spiritborn
Rare Node
+0.2*100% Storm Damage +10 Willpower
Stormcaller
Bonus: Another +0.2*100% Storm Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.24*100% Damage to Close Enemies +10 Willpower
Concentrated
Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.4*100% Damage to Distant Enemies +0.35*100% Damage to Crowd Controlled Enemies
Deluge
Bonus: Another +0.4*100% Damage to Distant Enemies if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Druid
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +0.06*100% Healing Received
Hubris
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.02*100% Critical Strike Chance +0.25*100% Vulnerable Damage
Tempest
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[890 + (455 * EquipIndex)] Strength
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Druid
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +0.3*100% Critical Strike Damage
Oppress
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[190 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +10 Willpower
Crushing Earth
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.2*100% Earth Damage +10 Willpower
Earthen Power
Bonus: Another +0.2*100% Earth Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+[30] Armor 0.04*100% Maximum Life
Slayer
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Druid, Barbarian, Rogue, Spiritborn
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.25*100% Damage while Healthy +[30] Armor
Zealous
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.25*100% Damage to Healthy Enemies 0.04*100% Maximum Life
Spearhead
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Intelligence
Druid, Rogue
Rare Node
+0.2*100% Damage while in Bear +10 Willpower
Grizzly
Bonus: Another +0.2*100% Damage while in Bear if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+[5] Maximum Life +10 Willpower
Battleworn Hide
Bonus: Another +[5] Maximum Life if requirements met:[190 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
0.06*100% Damage Reduction while Fortified +0.065*100% Fortify Generation
Bulwark
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[760 + (455 * EquipIndex)] Willpower
Druid, Barbarian
Rare Node
+0.03*100% Total Armor 0.04*100% Maximum Life
Ursine
Bonus: Another +0.03*100% Total Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Druid
Rare Node
+0.2*100% Werewolf Damage +10 Willpower
Feral
Bonus: Another +0.2*100% Werewolf Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.3*100% Critical Strike Damage +10 Willpower
Ripper
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+[0.025 * 100|1%|] Attack Speed +[8] Maximum Spirit
Wild's Call
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Druid
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Ferocity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[190 + (75 * EquipIndex)] Strength
Druid, Rogue, Spiritborn
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Druid, Barbarian, Rogue, Spiritborn
Rare Node
0.06*100% Damage Reduction from Poisoned Enemies +0.06*100% Healing Received
Nature-born
Bonus: Another 0.06*100% Damage Reduction from Poisoned Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.2*100% Damage to Poisoned Enemies +10 Willpower
Sinking Fangs
Bonus: Another +0.2*100% Damage to Poisoned Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.03*100% Resistance to All Elements +0.06*100% Healing Received
Wilds
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Druid, Barbarian, Rogue
Rare Node
+0.2*100% Shapeshifting Damage +10 Willpower
Shapeshifter
Bonus: Another +0.2*100% Shapeshifting Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.05*100% Lucky Hit Chance 0.04*100% Maximum Life
Superiority
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[630 + (455 * EquipIndex)] Willpower
Druid
Rare Node
0.04*100% Maximum Life +[30] Armor
Courage
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.2*100% Nature Magic Damage +10 Willpower
Nature's Will
Bonus: Another +0.2*100% Nature Magic Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.2*100% Damage +10 Willpower
Devastation
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.28*100% Core Damage +10 Willpower
Harmony
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.2*100% Damage +10 Willpower
Guidance
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
0.04*100% Resource Generation 0.04*100% Maximum Life
Natural Attunement
Bonus: Another 0.04*100% Resource Generation if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.28*100% Core Damage +[0.05 * 100|1%|] Basic Attack Speed
Spiritual Power
Bonus: Another +0.28*100% Core Damage if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Druid
Rare Node
+[8] Maximum Spirit +2 Spirit On Kill
Reclamation
Bonus: Another +[8] Maximum Spirit if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.3*100% Companion Damage +10 Willpower
Apex
Bonus: Another +0.3*100% Companion Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.3*100% Companion Damage +10 Willpower
Fortune
Bonus: Another +0.3*100% Companion Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
[0.03 * 100|1%|] Companion Cooldown Reduction +[30] Armor
Ferocity
Bonus: Another [0.03 * 100|1%|] Companion Cooldown Reduction if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
0.04*100% Maximum Life 0.065*100% Damage Reduction from Elites
Eminence
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Druid
Rare Node
+0.05*100% Lucky Hit Chance +0.25*100% Vulnerable Damage
Lucky Winds
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[890 + (455 * EquipIndex)] Strength
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Druid
Rare Node
+0.2*100% Damage +10 Strength
Raw Power
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.3*100% Damage to Elites +10 Strength
Iron Strength
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.2*100% Damage if requirements met:[630 + (455 * EquipIndex)] Strength
Barbarian
Rare Node
+0.3*100% Physical Damage Over Time +10 Strength
Butcher
Bonus: Another +0.3*100% Physical Damage Over Time if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.25*100% Vulnerable Damage +10 Strength
Flayer
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Barbarian, Necromancer
Rare Node
0.06*100% Damage Reduction from Bleeding Enemies +0.1*100% Fire Resistance
Bloodbathed
Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.3*100% Physical Damage Over Time +0.25*100% Vulnerable Damage
Lacerator
Bonus: Another +0.3*100% Physical Damage Over Time if requirements met:[890 + (455 * EquipIndex)] Strength
Barbarian
Rare Node
0.06*100% Damage Reduction from Bleeding Enemies +0.06*100% Healing Received
Grit
Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.2*100% Damage while Berserking is Active +10 Strength
Wrath
Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.2*100% Damage to Bleeding Enemies +10 Strength
Revel
Bonus: Another +0.2*100% Damage to Bleeding Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Fire Conditioned
Bonus: Another +0.1*100% Fire Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.2*100% Damage to Bleeding Enemies +0.2*100% Damage while Berserking is Active
Craving
Bonus: Another +0.2*100% Damage to Bleeding Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Poison Resistance
Cold Conditioned
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
0.06*100% Damage Reduction from Close Enemies +0.1*100% Fire Resistance
Brash
Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.3*100% Critical Strike Damage +10 Strength
Fierce
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.2*100% Damage while Berserking is Active +10 Strength
Berserker
Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.2*100% Damage while Berserking is Active +0.02*100% Critical Strike Chance
Enraged
Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.25*100% Vulnerable Damage +10 Strength
Demolish
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.7*100}% Overpower Damage +10 Strength
Destroyer
Bonus: Another +0.7*100}% Overpower Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+[30] Armor +0.25*100% Vulnerable Damage
Pillage
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Barbarian
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +0.06*100% Healing Received
Arrogance
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.3*100% Damage while Fortified +0.25*100% Damage while Healthy
Inner Strength
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
0.07*100% Damage Reduction while Healthy +0.06*100% Healing Received
Vigor
Bonus: Another 0.07*100% Damage Reduction while Healthy if requirements met:[190 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.7*100}% Overpower Damage +10 Strength
Brutality
Bonus: Another +0.7*100}% Overpower Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.2*100% Damage +10 Strength
Bludgeoner
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Cold Resistance
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian, Rogue
Rare Node
+0.3*100% Critical Strike Damage +10 Strength
Heavy Blows
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.2*100% Damage +10 Strength
Wild Force
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Fire Resistance 0.04*100% Maximum Life
Fire Resilience
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Barbarian
Rare Node
+[8] Maximum Fury +2 Fury On Kill
Hungering Fury
Bonus: Another +[8] Maximum Fury if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.03*100% Resistance to All Elements +0.06*100% Healing Received
Conditioned
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+[8] Maximum Fury 0.04*100% Maximum Life
Core Reserve
Bonus: Another +[8] Maximum Fury if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.3*100% Damage while Fortified +10 Strength
Brute Force
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+[4] Maximum Fury +10 Strength
Iron Strength
Bonus: Another +[4] Maximum Fury if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+2 Fury On Kill MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another +2 Fury On Kill if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +2 Fury On Kill if requirements met:[760 + (455 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Conditioned
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.3*100% Dust Devil Damage +10 Strength
Squall
Bonus: Another +0.3*100% Dust Devil Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.24*100% Damage to Close Enemies +10 Strength
Raw Might
Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+[0.10 * 100|1%|] Earthquake Duration +[0.10 * 100|1%|] Dust Devil Size
Alloyed
Bonus: Another +[0.10 * 100|1%|] Earthquake Duration if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.7*100% Earthquake Damage +0.2*100% Physical Damage
Catalyst
Bonus: Another +0.7*100% Earthquake Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.2*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rogue, Spiritborn
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Outlaw
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+0.4*100% Imbued Damage +10 Dexterity
Potent
Bonus: Another +0.4*100% Imbued Damage if requirements met:[230 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Dexterity
Concoction
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage [0.03 * 100|1%|] Imbuement Cooldown Reduction
Ready Supply
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rogue
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Imbuer
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Rogue
Rare Node
0.06*100% Damage Reduction from Close Enemies +0.24*100% Damage to Close Enemies
Brawler
Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Rogue
Rare Node
+0.1*100% Shadow Resistance +0.02*100% Maximum Shadow Resistance
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rogue, Necromancer
Rare Node
+0.2*100% Cutthroat Damage +10 Dexterity
Surgical
Bonus: Another +0.2*100% Cutthroat Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+0.2*100% Marksman Damage +10 Dexterity
Focused
Bonus: Another +0.2*100% Marksman Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
0.09*100% Damage Reduction from Distant Enemies +0.8*100% Damage to Distant Enemies
Ranger
Bonus: Another 0.09*100% Damage Reduction from Distant Enemies if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rogue
Rare Node
0.04*100% Maximum Life +[30] Armor
Haven
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue, Spiritborn
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +[30] Armor
Calculated
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Deviant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +10 Dexterity
Devious
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.2*100% Damage +10 Dexterity
Artifice
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+0.2*100% Damage to Enemies Affected by Trap Skills +10 Dexterity
Engineering
Bonus: Another +0.2*100% Damage to Enemies Affected by Trap Skills if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.3*100% Critical Strike Damage +10 Dexterity
Ensnarement
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
[0.03 * 100|1%|] Trap Cooldown Reduction Traps Arm 0.5 seconds Faster
Spring-loaded
Bonus: Another [0.03 * 100|1%|] Trap Cooldown Reduction if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.4*100% Trap Damage +0.02*100% Critical Strike Chance
Trapper
Bonus: Another +0.4*100% Trap Damage if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rogue
Rare Node
[0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills +0.03*100% Resistance to All Elements
Cunning
Bonus: Another [0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+0.28*100% Core Damage +10 Dexterity
Essential
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.2*100% Damage +10 Dexterity
Punishment
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+[0.025 * 100|1%|] Attack Speed +[0.2 * 100|1%|] Non-Physical Damage
Culler
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rogue
Rare Node
0.04*100% Maximum Life +0.03*100% Resistance to All Elements
Training
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue, Spiritborn
Rare Node
+0.35*100% Ultimate Damage +10 Dexterity
Deliverance
Bonus: Another +0.35*100% Ultimate Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +[30] Armor
Unassailable
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[190 + (70 * EquipIndex)] Intelligence [185 + (70 * EquipIndex)] Strength
Rogue
Rare Node
+0.25*100% Vulnerable Damage +0.05*100% Lucky Hit Chance
Exploit
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Misery
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.28*100% Core Damage +10 Dexterity
Finisher
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.2*100% Damage +10 Dexterity
Fundamentals
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+0.28*100% Core Damage +[0.05 * 100|1%|] Basic Attack Speed
Dominant
Bonus: Another +0.28*100% Core Damage if requirements met:[190 + (70 * EquipIndex)] Intelligence [185 + (70 * EquipIndex)] Strength
Rogue
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Giant Killer
Bonus: Another +0.3*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.25*100% Damage to Healthy Enemies +10 Dexterity
Assassin
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
[0.03 * 100|1%|] Mobility Cooldown Reduction 0.04*100% Maximum Life
Acrobat
Bonus: Another [0.03 * 100|1%|] Mobility Cooldown Reduction if requirements met:[190 + (75 * EquipIndex)] Strength
Rogue
Rare Node
[0.03 * 100|1%|] Subterfuge Cooldown Reduction +0.03*100% Resistance to All Elements
Skulker
Bonus: Another [0.03 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.2*100% Damage +10 Intelligence
Knowledge
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.3*100% Damage to Elites +10 Intelligence
Grasp
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.2*100% Summon Damage +10 Intelligence
Overlord
Bonus: Another +0.2*100% Summon Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
0.08*100% Damage Reduction for Your Summons +10 Intelligence
Custody
Bonus: Another 0.08*100% Damage Reduction for Your Summons if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.5*100% Skeleton Mage Damage +0.08*100% Resistance to All Elements for Your Summons
Infused Caster
Bonus: Another +0.5*100% Skeleton Mage Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.05*100% Summon Attack Speed +0.2*100% Summon Damage
Puppeteer
Bonus: Another +0.05*100% Summon Attack Speed if requirements met:[890 + (455 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.5*100% Skeleton Warrior Damage +0.14*100% Warriors Armor
Infused Warrior
Bonus: Another +0.5*100% Skeleton Warrior Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.08*100% Armor for Your Summons 0.1*100% Maximum Summon Life
Armor-clad
Bonus: Another +0.08*100% Armor for Your Summons if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.5*100% Golem Damage 0.14*100% Golem Maximum Life
Infused Golem
Bonus: Another +0.5*100% Golem Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.14*100% Golem Armor +0.08*100% Resistance to All Elements for Your Summons
Flesh-horror
Bonus: Another +0.14*100% Golem Armor if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.2*100% Summon Damage +10 Intelligence
Miscreation
Bonus: Another +0.2*100% Summon Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.5*100% Golem Damage +10 Intelligence
Mutation
Bonus: Another +0.5*100% Golem Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.2*100% Damage +0.03*100% Total Armor
Borrowed Strength
Bonus: Another +0.2*100% Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.5*100% Golem Damage +0.17*100% Golem Attack Speed
Frenzied Golem
Bonus: Another +0.5*100% Golem Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.25*100% Damage to Injured Enemies +[0.05 * 100|1%|] Corpse Attack Speed
Stifle
Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.3*100% Damage to Elites +10 Intelligence
Targeted
Bonus: Another +0.3*100% Damage to Elites if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.2*100% Damage +10 Intelligence
Rend
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.25*100% Damage to Injured Enemies +10 Intelligence
Deathmarked
Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.25*100% Damage to Healthy Enemies +10 Intelligence
Seethe
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+[30] Armor +0.25*100% Damage to Injured Enemies
Deathbringer
Bonus: Another +[30] Armor if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.02*100% Critical Strike Chance +0.015*100% Healing Received
Entomb
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
+[8] Maximum Essence +2 Essence On Kill
Reinvigorate
Bonus: Another +[8] Maximum Essence if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.2*100% Bone Damage +10 Intelligence
Shaper of Bone
Bonus: Another +0.2*100% Bone Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.3*100% Critical Strike Damage +10 Intelligence
Splinter
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Blood Orb Healing 0.04*100% Maximum Life
Blooddrinker
Bonus: Another +0.1*100% Blood Orb Healing if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Blood Orb Healing 0.04*100% Maximum Life
Vampiric
Bonus: Another +0.1*100% Blood Orb Healing if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.2*100% Blood Damage +0.25*100% Damage while Healthy
Invigorated
Bonus: Another +0.2*100% Blood Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.2*100% Blood Damage +10 Intelligence
Blood-Empowered
Bonus: Another +0.2*100% Blood Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.25*100% Damage while Healthy +10 Intelligence
Aggression
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
0.06*100% Damage Reduction while Fortified +0.065*100% Fortify Generation
Guarded Advance
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[230 + (75 * EquipIndex)] Intelligence
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.06*100% Healing Received +0.7*100}% Overpower Damage
Powerhouse
Bonus: Another +0.06*100% Healing Received if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
0.04*100% Maximum Life +0.3*100% Damage while Fortified
Thick Hide
Bonus: Another 0.04*100% Maximum Life if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.3*100% Damage while Fortified +10 Intelligence
Hardened
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.7*100}% Overpower Damage +10 Intelligence
Remedy
Bonus: Another +0.7*100}% Overpower Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.2*100% Shadow Damage +10 Intelligence
Malediction
Bonus: Another +0.2*100% Shadow Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.2*100% Damage to Shadow Damage Over Time-Affected Enemies +10 Intelligence
Gnawing Darkness
Bonus: Another +0.2*100% Damage to Shadow Damage Over Time-Affected Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.3*100% Shadow Damage Over Time 0.04*100% Resource Cost Reduction
Lingering Shadows
Bonus: Another +0.3*100% Shadow Damage Over Time if requirements met:[890 + (455 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.1*100% Shadow Resistance +0.02*100% Maximum Shadow Resistance
Gloom
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
0.06*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies +0.1*100% Shadow Resistance
Dragging Shadows
Bonus: Another 0.06*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Eradicate
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +10 Intelligence
Preservation
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+[0.025 * 100|1%|] Attack Speed 0.04*100% Maximum Life
Relentless
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Meticulous
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Spiritual
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Rampage
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Master
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
0.05*100% Block Chance +0.03*100% Resistance to All Elements
Primal Rage
Bonus: Another 0.05*100% Block Chance if requirements met:[190 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
[0.02 * 100|1%|] Dodge Chance +[30] Armor
Mosquito
Bonus: Another [0.02 * 100|1%|] Dodge Chance if requirements met:[700 + (455 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Incombustible
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
0.02*100% Cooldown Reduction 0.04*100% Maximum Life
Vigilant
Bonus: Another 0.02*100% Cooldown Reduction if requirements met:[190 + (70 * EquipIndex)] Strength [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Rare Node
0.04*100% Maximum Life +[1.5] Thorns
Decay
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+[1.5] Thorns +10 Dexterity
Bristles
Bonus: Another +[1.5] Thorns if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Prophetic
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+[30] Armor +0.03*100% Resistance to All Elements
Defiance
Bonus: Another +[30] Armor if requirements met:[890 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.03*100% Resistance to All Elements +[1.5] Thorns
Stoic
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.06*100% Barrier Generation +0.3*100% Critical Strike Damage
Primal Ward
Bonus: Another +0.06*100% Barrier Generation if requirements met:[630 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.3*100% Critical Strike Damage +10 Dexterity
Raptor
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.2*100% Damage while You Have a Barrier +10 Dexterity
Fearless
Bonus: Another +0.2*100% Damage while You Have a Barrier if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
0.06*100% Damage Reduction while You Have a Barrier +0.25*100% Vulnerable Damage
Bristle
Bonus: Another 0.06*100% Damage Reduction while You Have a Barrier if requirements met:[760 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.05*100% Lucky Hit Chance +0.1*100% Lightning Resistance
Sentinel
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[630 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Gifted
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.24*100% Damage to Close Enemies +10 Dexterity
Ambush
Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.06*100% Healing Received +0.1*100% Fire Resistance
Natural Vitality
Bonus: Another +0.06*100% Healing Received if requirements met:[890 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Flash Fire
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+[30] Armor +[0.02 * 100|1%|] Dodge Chance
Patience
Bonus: Another +[30] Armor if requirements met:[190 + (70 * EquipIndex)] Strength [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.1*100% Poison Resistance
Grounded
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[760 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.25*100% Vulnerable Damage +10 Dexterity
Artifice
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +10 Dexterity
Venom Weaver
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+[0.02 * 100|1%|] Dodge Chance +0.05*100% Lucky Hit Chance
Nature's Dance
Bonus: Another +[0.02 * 100|1%|] Dodge Chance if requirements met:[700 + (455 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.05*100% Movement Speed +0.02*100% Critical Strike Chance
Piercing Gale
Bonus: Another +0.05*100% Movement Speed if requirements met:[700 + (455 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Strength
Spiritborn
Rare Node
0.08*100% Damage Reduction while Moving 0.04*100% Maximum Life
Zephyr
Bonus: Another 0.08*100% Damage Reduction while Moving if requirements met:[630 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.25*100% Vulnerable Damage +10 Dexterity
Tolerance
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Peerless
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Spearhead
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Concentrated
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+[4] Maximum Resource +10 Dexterity
Eager Prey
Bonus: Another +[4] Maximum Resource if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+[0.025 * 100|1%|] Attack Speed +[0.02 * 100|1%|] Dodge Chance
Sprightful
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
0.04*100% Resource Generation +[8] Maximum Resource
Opportunist
Bonus: Another 0.04*100% Resource Generation if requirements met:[190 + (70 * EquipIndex)] Strength [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Magic Node
+7 Dexterity
Sorcerer, Druid, Barbarian, Necromancer
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Sorcerer, Rogue, Spiritborn
Magic Node
+0.03*100% Damage to Elites
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+7 Willpower
Sorcerer, Barbarian, Necromancer
Magic Node
0.01*100% Maximum Life
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.0075*100% Resistance to All Elements
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.02*100% Fire Damage
Sorcerer
Magic Node
+0.03*100% Critical Strike Damage
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
0.0175*100% Damage Reduction while Healthy
Sorcerer, Barbarian
Magic Node
+0.025*100% Fire Resistance
Sorcerer, Barbarian, Spiritborn
Magic Node
+[0.025*5] Life per 5 Seconds
Sorcerer, Druid, Barbarian, Rogue, Necromancer
Magic Node
+0.005*100% Maximum Fire Resistance
Sorcerer, Barbarian, Spiritborn
Magic Node
0.0163*100% Damage Reduction from Elites
Sorcerer, Druid, Rogue
Magic Node
+[7.5] Armor
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.02*100% Damage to Burning Enemies
Sorcerer
Magic Node
+0.015*100% Healing Received
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.025*100% Cold Resistance
Sorcerer, Barbarian, Rogue
Magic Node
+0.005*100% Lucky Hit Chance
Sorcerer, Druid, Rogue, Spiritborn
Magic Node
+0.025*100% Vulnerable Damage
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Sorcerer, Druid, Barbarian, Rogue
Magic Node
0.0225*100% Damage Reduction from Chilled Enemies
Sorcerer
Magic Node
+0.02*100% Cold Damage
Sorcerer
Magic Node
+0.025*100% Lightning Resistance
Sorcerer, Druid, Barbarian, Spiritborn
Magic Node
+0.005*100% Maximum Lightning Resistance
Sorcerer, Druid, Barbarian
Magic Node
+0.02*100% Lightning Damage
Sorcerer
Magic Node
+0.035*100% Damage to Stun Enemies
Sorcerer
Magic Node
0.01*100% Resource Cost Reduction
Sorcerer, Necromancer
Magic Node
0.0125*100% Damage Reduction
Sorcerer, Druid, Rogue, Necromancer
Magic Node
+0.01*100% Critical Strike Chance
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.045*100% Crackling Energy Damage
Sorcerer
Magic Node
+7 Intelligence
Sorcerer, Druid, Rogue, Spiritborn
Magic Node
+0.03*100% Conjuration Damage
Sorcerer
Magic Node
[0.0075 * 100|1%|] Conjuration Cooldown Reduction
Sorcerer
Magic Node
[0.005 * 100|1%|] Dodge Chance
Sorcerer, Druid, Barbarian, Rogue, Spiritborn
Magic Node
+[0.005 * 100|1%|] Attack Speed
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
0.03*100% Impairment Reduction
Sorcerer, Druid, Barbarian, Rogue
Magic Node
+0.02*100% Damage
Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.02*100% Storm Damage
Druid
Magic Node
+0.024*100% Damage to Close Enemies
Druid, Barbarian, Rogue, Spiritborn
Magic Node
+0.04*100% Damage to Distant Enemies
Druid, Rogue
Magic Node
+0.035*100% Damage to Crowd Controlled Enemies
Druid, Rogue, Necromancer, Spiritborn
Magic Node
+0.02*100% Earth Damage
Druid
Magic Node
+0.025*100% Damage while Healthy
Druid, Barbarian, Necromancer
Magic Node
+0.025*100% Damage to Healthy Enemies
Druid, Rogue
Magic Node
+0.02*100% Damage while in Bear
Druid
Magic Node
+[2.5] Maximum Life
Druid
Magic Node
0.015*100% Damage Reduction while Fortified
Druid, Barbarian, Necromancer
Magic Node
+0.0163*100% Fortify Generation
Druid, Barbarian, Necromancer
Magic Node
+0.0075*100% Total Armor
Druid, Necromancer
Magic Node
+0.02*100% Werewolf Damage
Druid
Magic Node
+[0.8] Maximum Spirit
Druid
Magic Node
+0.025*100% Poison Resistance
Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.005*100% Maximum Poison Resistance
Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
0.015*100% Damage Reduction from Poisoned Enemies
Druid
Magic Node
+0.02*100% Damage to Poisoned Enemies
Druid
Magic Node
+0.02*100% Shapeshifting Damage
Druid
Magic Node
+0.02*100% Nature Magic Damage
Druid
Magic Node
+0.028*100% Core Damage
Druid, Rogue
Magic Node
0.01*100% Resource Generation
Druid, Spiritborn
Magic Node
+1 Spirit On Kill
Druid
Magic Node
+[0.005 * 100|1%|] Basic Attack Speed
Druid, Rogue
Magic Node
+0.03*100% Companion Damage
Druid
Magic Node
[0.0075 * 100|1%|] Companion Cooldown Reduction
Druid
Magic Node
+0.03*100% Physical Damage Over Time
Barbarian
Magic Node
0.015*100% Damage Reduction from Bleeding Enemies
Barbarian
Magic Node
+0.02*100% Damage while Berserking is Active
Barbarian
Magic Node
+0.02*100% Damage to Bleeding Enemies
Barbarian
Magic Node
+0.005*100% Maximum Cold Resistance
Barbarian, Rogue
Magic Node
0.015*100% Damage Reduction from Close Enemies
Barbarian, Rogue
Magic Node
+0.07*100}% Overpower Damage
Barbarian, Necromancer
Magic Node
+0.02*100% Physical Damage
Barbarian
Magic Node
+0.03*100% Damage while Fortified
Barbarian, Necromancer
Magic Node
+1 Fury On Kill
Barbarian
Magic Node
+[0.8] Maximum Fury
Barbarian
Magic Node
+[2] Maximum Fury
Barbarian
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Barbarian
Magic Node
+0.02*100% Dust Devil Damage
Barbarian
Magic Node
+[0.05 * 100|1%|] Earthquake Duration
Barbarian
Magic Node
+[0.05 * 100|1%|] Dust Devil Size
Barbarian
Magic Node
+0.045*100% Earthquake Damage
Barbarian
Magic Node
+7 Strength
Rogue, Spiritborn
Magic Node
+0.04*100% Imbued Damage
Rogue
Magic Node
[0.0075 * 100|1%|] Imbuement Cooldown Reduction
Rogue
Magic Node
+0.025*100% Shadow Resistance
Rogue, Necromancer
Magic Node
+0.005*100% Maximum Shadow Resistance
Rogue, Necromancer
Magic Node
+0.02*100% Cutthroat Damage
Rogue
Magic Node
+0.02*100% Marksman Damage
Rogue
Magic Node
0.0225*100% Damage Reduction from Distant Enemies
Rogue
Magic Node
+0.02*100% Damage to Enemies Affected by Trap Skills
Rogue
Magic Node
+0.04*100% Trap Damage
Rogue
Magic Node
[0.0075 * 100|1%|] Trap Cooldown Reduction
Rogue
Magic Node
[0.015 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
Rogue
Magic Node
+0.035*100% Ultimate Damage
Rogue
Magic Node
+0.025*100% Damage to Healthy Enemies
Rogue, Necromancer
Magic Node
[0.0075 * 100|1%|] Mobility Cooldown Reduction
Rogue
Magic Node
[0.0075 * 100|1%|] Subterfuge Cooldown Reduction
Rogue
Magic Node
+0.02*100% Summon Damage
Necromancer
Magic Node
0.02*100% Damage Reduction for Your Summons
Necromancer
Magic Node
+0.05*100% Skeleton Mage Damage
Necromancer
Magic Node
+0.02*100% Resistance to All Elements for Your Summons
Necromancer
Magic Node
+0.005*100% Summon Attack Speed
Necromancer
Magic Node
+0.05*100% Skeleton Warrior Damage
Necromancer
Magic Node
+0.035*100% Warriors Armor
Necromancer
Magic Node
+0.02*100% Armor for Your Summons
Necromancer
Magic Node
0.025*100% Maximum Summon Life
Necromancer
Magic Node
0.035*100% Golem Maximum Life
Necromancer
Magic Node
+0.05*100% Golem Damage
Necromancer
Magic Node
+0.035*100% Golem Armor
Necromancer
Magic Node
+0.017*100% Golem Attack Speed
Necromancer
Magic Node
+[0.005 * 100|1%|] Corpse Attack Speed
Necromancer
Magic Node
+0.025*100% Damage to Injured Enemies
Necromancer
Magic Node
+1 Essence On Kill
Necromancer
Magic Node
+[0.8] Maximum Essence
Necromancer
Magic Node
+0.02*100% Bone Damage
Necromancer
Magic Node
+0.025*100% Blood Orb Healing
Necromancer
Magic Node
+0.02*100% Blood Damage
Necromancer
Magic Node
+0.02*100% Shadow Damage
Necromancer
Magic Node
+0.02*100% Damage to Shadow Damage Over Time-Affected Enemies
Necromancer
Magic Node
+0.03*100% Shadow Damage Over Time
Necromancer
Magic Node
0.015*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies
Necromancer
Magic Node
0.01*100% Block Chance
Spiritborn
Magic Node
0.005*100% Cooldown Reduction
Spiritborn
Magic Node
+[0.15] Thorns
Spiritborn
Magic Node
+0.015*100% Barrier Generation
Spiritborn
Magic Node
+0.02*100% Damage while You Have a Barrier
Spiritborn
Magic Node
0.015*100% Damage Reduction while You Have a Barrier
Spiritborn
Magic Node
+0.025*100% Movement Speed
Spiritborn
Magic Node
0.02*100% Damage Reduction while Moving
Spiritborn
Magic Node
+[0.8] Maximum Resource
Spiritborn
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
+5 Willpower
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
+5 Intelligence
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
+5 Strength
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
+5 Dexterity
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
Glyph Socket
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
Paragon Starting Node
Sorcerer
Normal Node
Paragon Starting Node
Druid
Normal Node
Paragon Starting Node
Barbarian
Normal Node
Paragon Starting Node
Rogue
Normal Node
Paragon Starting Node
Necromancer
Normal Node
Paragon Starting Node
Spiritborn