Paragon /443
Legendary Node
Searing Heat

Pyromancy Skills have a +12% increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to x60%.

Current Direct Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Burning Instinct

Your Burning damage is increased by x20% of your Damage with Fire Bonus, plus x2% for every 30 Intelligence you have, up to x90%.

Current Burning Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Frigid Fate

You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Icefall

Your Frost Skills deal x25% increased damage. This bonus is doubled and granted to all Skills if the enemy is Frozen or a Boss.
Sorcerer
Legendary Node
Static Surge

Hitting enemies at least [8] times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by x50% for [8] seconds. This can only be reapplied every [] |4second.:seconds.
Sorcerer
Legendary Node
Ceaseless Conduit

While you have Crackling Energy charges, you deal x10% increased damage. This amount increases by x2% per 20 Intelligence you have up to x60%. When you reach full charges, your Crackling Energy damage is increased by [3] times this amount until you run out of charges.

Current Bonus: x10%
Sorcerer
Legendary Node
Elemental Summoner

Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Enchantment Master

Your Enchantments are 30% stronger, and each equipped Enchantment grants [ * 100|%x|] increased damage with their main element, and [ * 100|x%|] increased damage for the second Enchantment if it is the same element.
Sorcerer
Legendary Node
Fundamental Release

Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 50|%x|%. Your Ultimate Skill damage is increased by x10% of your Non-Physical Damage bonus, up to x40%.

Current Bonus: x10%
Sorcerer
Legendary Node
Thunderstruck

Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.

Current Bonus: [0 * 100|%x|]
Druid
Legendary Node
Earthen Devastation

Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.

Current Bonus: x10%
Druid
Legendary Node
Survival Instincts

While in Werebear form, you deal x30% increased damage or x45% when you are at full Life. You have x1% increased Overpower damage, up to x25%, for every x1% difference in current Life percent and Fortified Life percent between you and the enemy.
Druid
Legendary Node
Lust for Carnage

Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Druid
Legendary Node
Heightened Malice

While a Poisoned enemy is Nearby, you deal x35% increased damage, plus an additional x5% for each additional Poisoned enemy, up to [4||].
Druid
Legendary Node
Inner Beast

After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Druid
Legendary Node
Sinister Tendrils

Nature Magic Skills do x*100% increased damage against Poisoned enemies.
Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for *100% damage over [4] seconds.
Druid
Legendary Node
Ancestral Guidance

After spending 75 Spirit, you deal x40% increased damage for 5 seconds. Your Ultimate Skills deal x1% increased damage per Spirit when cast.
Druid
Legendary Node
Untamed

Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Druid
Legendary Node
Hemorrhage

Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.

Current Bonus: x3%
Barbarian
Legendary Node
Blood Rage

Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x45%.

Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
Carnage

While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Barbarian
Legendary Node
Decimator

Each time you make an enemy Vulnerable, your damage is increased by x20% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x20% bonus for 5 seconds.
Barbarian
Legendary Node
Bone Breaker

Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal x10% increased damage for 10 seconds, up to x80%.
Barbarian
Legendary Node
Flawless Technique

Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Barbarian
Legendary Node
Warbringer

For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Barbarian
Legendary Node
Weapons Master

Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Barbarian
Legendary Node
Force of Nature

Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 40% of your Damage vs Close bonus, up to a maximum of 200%.

Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
Eldritch Bounty

When you attack with an Imbued Skill you gain +3% Maximum Resistance and x30% increased damage for that Imbuement's Element for 9 seconds.
Rogue
Legendary Node
Tricks of the Trade

Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Rogue
Legendary Node
Cheap Shot

You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Rogue
Legendary Node
Deadly Ambush

You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rogue
Legendary Node
Leyrana's Instinct

When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x60%.

Current Bonus: [0 * 100|1%x|]
Rogue
Legendary Node
No Witnesses

Your Ultimate Skills gain an additional x20% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.

Current Bonus: [0 * 100|%x|]
Maximum Bonus: x60%
Rogue
Legendary Node
Exploit Weakness

Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Rogue
Legendary Node
Cunning Stratagem

Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue
Legendary Node
Danse Macabre

Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x75%.
Rogue
Legendary Node
Cult Leader

Your Minions deal x40% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Necromancer
Legendary Node
Hulking Monstrosity

Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Necromancer
Legendary Node
Flesh-eater

Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Necromancer
Legendary Node
Scent of Death

You gain 15% Damage Reduction and deal x15% increased Critical Strike damage.
Necromancer
Legendary Node
Bone Graft

Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to [0.01*Ceil(1/2 * 100 * 0.15)*100|%x|] increased damage and [2*Ceil(1/2 * 100 * 0.15)] Maximum Essence.
Necromancer
Legendary Node
Blood Begets Blood

Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
Necromancer
Legendary Node
Bloodbath

Deal x100% increased Overpower damage. After Overpowering, you deal x25% increased Blood Skill damage for [5||] seconds.
Necromancer
Legendary Node
Wither

Your Corrupting effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each [60] Intelligence you have, up to 2000 Intelligence.

Current Chance: 5%
Current Bonus: x50%
Necromancer
Legendary Node
Frailty

Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
Necromancer
Legendary Node
In-Fighter

When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
Spiritborn
Legendary Node
Spiney Skin

When you use a Cooldown you gain 35% Thorns for [5] seconds.
Spiritborn
Legendary Node
Viscous Shield

You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
Spiritborn
Legendary Node
Bitter Medicine

After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 199.98% Poisoning damage over [6] seconds and causing them to take x40% more Poisoning damage.
Spiritborn
Legendary Node
Revealing

Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
Spiritborn
Legendary Node
Drive

After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
Spiritborn
Legendary Node
Convergence

You deal bonus damage equal to x20% of your 2 highest bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to 30% total.

Current Bonus: [ * 100|%1|]
Spiritborn
Legendary Node
Sapping

When you cast [3] Gorilla, Jaguar, Eagle, or Centipede Skills with the same Spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
Spiritborn
Rare Node
Elemental Balance

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Studied

  • +[0.3*100] Life On Elite Kill
  • +10 Intelligence
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Sorcerer, Rogue, Necromancer, Spiritborn
    Rare Node
    Elementalist

  • +[0.2 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Spiritborn
    Rare Node
    Flame-touched

  • +0.2*100% Fire Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Fire Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Explosive

  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • +10 Intelligence
  • Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Flames

  • DamageReductionFromDotted_RareMajor
  • +0.1*100% Fire Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Combustion

  • +0.2*100% Fire Damage
  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • Bonus: Another +0.2*100% Fire Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Recuperate

  • 0.04*100% Maximum Life
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer
    Rare Node
    Ashes

  • +0.1*100% Fire Resistance
  • +0.02*100% Maximum Fire Resistance
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Safeguard

  • DamageReductionFromElite_RareMajor
  • ArmorBonusFlat_RareMinor
  • Bonus: Another DamageReductionFromElite_RareMajor if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Bonus: Another DamageReductionFromElite_RareMajor if requirements met:
  • [760 + (455 * EquipIndex)] Intelligence
  • Bonus: Another DamageReductionFromElite_RareMajor if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Bonus: Another DamageReductionFromElite_RareMajor if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Sorcerer, Rogue
    Rare Node
    Kindling

  • DamageBonusToDotted_RareMajor
  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • Bonus: Another DamageBonusToDotted_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Smoldering Embers

  • DamageReductionFromDotted_RareMajor
  • +0.06*100% Healing Received
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Cinders

  • DamageBonus_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Restorative

  • 0.04*100% Maximum Life
  • +0.06*100% Healing Received
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Rare Node
    Advantage

  • +0.1*100% Cold Resistance
  • LuckyHitBonus_RareMinor
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Elemental Favor

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Weakness

  • DamageBonusToVulnerable_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Guarded

  • 0.06*100% Damage Reduction from Elites
  • +0.1*100% Cold Resistance
  • Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Oppressive

  • DamageBonusToVulnerable_RareMajor
  • 0.06*100% Damage Reduction from Elites
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Winter

  • DamageReductionFromCC_RareMajor
  • +0.1*100% Cold Resistance
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Frigid

  • DamageReductionFromCC_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Polar Rime

  • +[0.2 * 100|1%|] Non-Physical Damage
  • LuckyHitBonus_RareMinor
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Frosts

  • DamageBonusToVulnerable_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Cryomancy

  • +0.2*100% Cold Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Cold Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Lightning Resilience

  • +0.1*100% Lightning Resistance
  • +0.02*100% Maximum Lightning Resistance
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Druid
    Rare Node
    Blessing

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Incapacitate

  • +0.2*100% Lightning Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Lightning Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Electro

  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • +10 Intelligence
  • Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Paralyzing

  • DamageBonusToCC_RareMajor
  • 0.04*100% Resource Cost Reduction
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [760 + (455 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Suffused Resilience

  • DamageReduction_RareMajor
  • +0.03*100% Resistance to All Elements
  • Bonus: Another DamageReduction_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another DamageReduction_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another DamageReduction_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Druid, Rogue, Necromancer
    Rare Node
    Conduit

  • Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage
  • +0.2*100% Lightning Damage
  • Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Shelter

  • 0.04*100% Maximum Life
  • ArmorBonusFlat_RareMinor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Galvanic Catalyst

  • +0.2*100% Lightning Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Lightning Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Devastate

  • +0.45*100% Damage while Shapeshifted
  • +10 Intelligence
  • Bonus: Another +0.45*100% Damage while Shapeshifted if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Conjurer

  • +0.3*100% Conjuration Damage
  • +10 Intelligence
  • Bonus: Another +0.3*100% Conjuration Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Elements

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Reservoir

  • [0.03 * 100|1%|] Conjuration Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another [0.03 * 100|1%|] Conjuration Cooldown Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Resistant

  • +0.03*100% Resistance to All Elements
  • ArmorBonusFlat_RareMinor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Swift Conjurer

  • +[0.025 * 100|1%|] Attack Speed
  • +0.3*100% Conjuration Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Fleeting

  • CCDurationReduction_RareMajor
  • +0.02*100% Pierce Chance
  • Bonus: Another CCDurationReduction_RareMajor if requirements met:
  • [190 + (70 * EquipIndex)] Willpower
  • [185 + (70 * EquipIndex)] Dexterity
  • Bonus: Another CCDurationReduction_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another CCDurationReduction_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Sorcerer, Druid, Barbarian, Rogue
    Rare Node
    Tactical

  • +[0.3*100] Life On Elite Kill
  • +10 Intelligence
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Toughened

  • ArmorBonusFlat_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another ArmorBonusFlat_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another ArmorBonusFlat_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Rogue
    Rare Node
    Ruinous

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Sorcerer, Spiritborn
    Rare Node
    Lightning Cutter

  • DamageBonusToVulnerable_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Overdrive

  • DamageReductionFromDotted_RareMajor
  • ArmorBonusFlat_RareMinor
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Electromagnetism

  • 0.06*100% Damage Reduction from Elites
  • 0.04*100% Maximum Life
  • Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Impel

  • +0.2*100% Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Reclaim

  • +[0.3*100] Life On Elite Kill
  • +10 Willpower
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • ArmorBonusFlat_RareMinor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Druid, Barbarian, Spiritborn
    Rare Node
    Prime

  • +0.2*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Druid, Rogue, Necromancer, Spiritborn
    Rare Node
    Stormcaller

  • +0.2*100% Storm Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Storm Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Concentrated

  • DamageBonusToNear_RareMajor
  • +10 Willpower
  • Bonus: Another DamageBonusToNear_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Deluge

  • DamageBonusToFar_RareMajor
  • DamageBonusToCC_RareMinor
  • Bonus: Another DamageBonusToFar_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Hubris

  • 0.06*100% Damage Reduction from Elites
  • +0.06*100% Healing Received
  • Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Tempest

  • Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage
  • DamageBonusToVulnerable_RareMinor
  • Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:
  • [890 + (455 * EquipIndex)] Strength
  • Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Oppress

  • DamageBonusToCC_RareMajor
  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Crushing Earth

  • DamageBonusToCC_RareMajor
  • +10 Willpower
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Earthen Power

  • +0.2*100% Earth Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Earth Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Slayer

  • ArmorBonusFlat_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another ArmorBonusFlat_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another ArmorBonusFlat_RareMajor if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another ArmorBonusFlat_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another ArmorBonusFlat_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Druid, Barbarian, Rogue, Spiritborn
    Rare Node
    Resolve

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Zealous

  • DamageBonusWhileHealthy_RareMajor
  • ArmorBonusFlat_RareMinor
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Spearhead

  • DamageBonusToHealthy_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Druid, Rogue
    Rare Node
    Grizzly

  • DamageBonus_RareMajor
  • +10 Willpower
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Battleworn Hide

  • +[5] Maximum Life
  • +10 Willpower
  • Bonus: Another +[5] Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Bulwark

  • DamageReductionWhileFortified_RareMajor
  • FortifyBonus_RareMinor
  • Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:
  • [760 + (455 * EquipIndex)] Willpower
  • Druid, Barbarian
    Rare Node
    Ursine

  • ArmorBonus_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another ArmorBonus_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Feral

  • +0.2*100% Werewolf Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Werewolf Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ripper

  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • +10 Willpower
  • Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Wild's Call

  • +[0.025 * 100|1%|] Attack Speed
  • +[8] Maximum Spirit
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ferocity

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Druid, Rogue, Spiritborn
    Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • ArmorBonusFlat_RareMinor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Druid, Barbarian, Rogue, Spiritborn
    Rare Node
    Nature-born

  • DamageReductionFromDotted_RareMajor
  • +0.06*100% Healing Received
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Sinking Fangs

  • DamageBonus_RareMinor
  • +10 Willpower
  • Bonus: Another DamageBonus_RareMinor if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Wilds

  • +0.03*100% Resistance to All Elements
  • +0.06*100% Healing Received
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.2*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Druid, Barbarian, Rogue
    Rare Node
    Shapeshifter

  • +0.2*100% Shapeshifting Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Shapeshifting Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Superiority

  • LuckyHitBonus_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another LuckyHitBonus_RareMajor if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Bonus: Another LuckyHitBonus_RareMajor if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Druid
    Rare Node
    Courage

  • 0.04*100% Maximum Life
  • ArmorBonusFlat_RareMinor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Nature's Will

  • +0.2*100% Nature Magic Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Nature Magic Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Devastation

  • +0.2*100% Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Harmony

  • +0.28*100% Core Damage
  • +10 Willpower
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Guidance

  • +0.2*100% Damage
  • +10 Willpower
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Natural Attunement

  • 0.04*100% Resource Generation
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Resource Generation if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Spiritual Power

  • +0.28*100% Core Damage
  • +[0.05 * 100|1%|] Basic Attack Speed
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Reclamation

  • +[8] Maximum Spirit
  • ResourceOnKill_RareMinor
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Apex

  • +0.3*100% Companion Damage
  • +10 Willpower
  • Bonus: Another +0.3*100% Companion Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Fortune

  • +0.3*100% Companion Damage
  • +10 Willpower
  • Bonus: Another +0.3*100% Companion Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Ferocity

  • [0.03 * 100|1%|] Companion Cooldown Reduction
  • ArmorBonusFlat_RareMinor
  • Bonus: Another [0.03 * 100|1%|] Companion Cooldown Reduction if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Eminence

  • 0.04*100% Maximum Life
  • DamageReductionFromElite_RareMajor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Druid
    Rare Node
    Lucky Winds

  • LuckyHitBonus_RareMajor
  • DamageBonusToVulnerable_RareMinor
  • Bonus: Another LuckyHitBonus_RareMajor if requirements met:
  • [890 + (455 * EquipIndex)] Strength
  • Bonus: Another LuckyHitBonus_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another LuckyHitBonus_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Raw Power

  • +0.2*100% Damage
  • +10 Strength
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Iron Strength

  • +[0.3*100] Life On Elite Kill
  • +10 Strength
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Brawn

  • +0.2*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Butcher

  • DamageBonusDot_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Flayer

  • DamageBonusToVulnerable_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Barbarian, Necromancer
    Rare Node
    Bloodbathed

  • DamageReductionFromDotted_RareMajor
  • +0.1*100% Fire Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Lacerator

  • DamageBonusDot_RareMajor
  • DamageBonusToVulnerable_RareMajor
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [890 + (455 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Grit

  • DamageReductionFromDotted_RareMajor
  • +0.06*100% Healing Received
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Wrath

  • DamageBonusBerserk_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusBerserk_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Revel

  • DamageBonusToDotted_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusToDotted_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Fire Conditioned

  • +0.1*100% Fire Resistance
  • +0.02*100% Maximum Fire Resistance
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Craving

  • DamageBonusToDotted_RareMajor
  • DamageBonusBerserk_RareMajor
  • Bonus: Another DamageBonusToDotted_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Conditioned

  • +0.1*100% Cold Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Brash

  • DamageReductionFromNear_RareMajor
  • +0.1*100% Fire Resistance
  • Bonus: Another DamageReductionFromNear_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Fierce

  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • +10 Strength
  • Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Berserker

  • DamageBonusBerserk_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusBerserk_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Enraged

  • DamageBonusBerserk_RareMajor
  • Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage
  • Bonus: Another DamageBonusBerserk_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Demolish

  • DamageBonusToVulnerable_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Destroyer

  • DamageBonusOverpower_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusOverpower_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Pillage

  • ArmorBonusFlat_RareMinor
  • DamageBonusToVulnerable_RareMajor
  • Bonus: Another ArmorBonusFlat_RareMinor if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Bonus: Another ArmorBonusFlat_RareMinor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Arrogance

  • 0.06*100% Damage Reduction from Elites
  • +0.06*100% Healing Received
  • Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Inner Strength

  • DamageBonusWhileFortified_RareMajor
  • DamageBonusWhileHealthy_RareMinor
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Vigor

  • DamageReductionWhileHealthy_RareMajor
  • +0.06*100% Healing Received
  • Bonus: Another DamageReductionWhileHealthy_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Brutality

  • DamageBonusOverpower_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusOverpower_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Bludgeoner

  • +0.2*100% Damage
  • +10 Strength
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • +0.02*100% Maximum Cold Resistance
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian, Rogue
    Rare Node
    Heavy Blows

  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • +10 Strength
  • Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Wild Force

  • +0.2*100% Damage
  • +10 Strength
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Fire Resilience

  • +0.1*100% Fire Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Barbarian
    Rare Node
    Hungering Fury

  • +[8] Maximum Fury
  • ResourceOnKill_RareMinor
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Conditioned

  • +0.03*100% Resistance to All Elements
  • +0.06*100% Healing Received
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Core Reserve

  • +[8] Maximum Fury
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Brute Force

  • DamageBonusWhileFortified_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Iron Strength

  • +[4] Maximum Fury
  • +10 Strength
  • Bonus: Another +[4] Maximum Fury if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Hunter Killer

  • ResourceOnKill_RareMajor
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another ResourceOnKill_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another ResourceOnKill_RareMajor if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Lightning Conditioned

  • +0.1*100% Lightning Resistance
  • +0.02*100% Maximum Lightning Resistance
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Squall

  • +0.3*100% Damage while Shapeshifted
  • +10 Strength
  • Bonus: Another +0.3*100% Damage while Shapeshifted if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Raw Might

  • DamageBonusToNear_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusToNear_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Alloyed

  • Binds to Account When Equipped
  • Bonus: Another if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Catalyst

  • +0.7*100% Damage while Shapeshifted
  • +0.2*100% Physical Damage
  • Bonus: Another +0.7*100% Damage while Shapeshifted if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rogue, Spiritborn
    Rare Node
    Outlaw

  • +[0.3*100] Life On Elite Kill
  • +10 Dexterity
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Potent

  • DamageBonusImbued_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusImbued_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Concoction

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Dexterity
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ready Supply

  • +[0.2 * 100|1%|] Non-Physical Damage
  • [0.03 * 100|1%|] Imbuement Cooldown Reduction
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Rogue
    Rare Node
    Imbuer

  • +0.03*100% Resistance to All Elements
  • ArmorBonusFlat_RareMinor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Brawler

  • DamageReductionFromNear_RareMinor
  • DamageBonusToNear_RareMajor
  • Bonus: Another DamageReductionFromNear_RareMinor if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • +0.02*100% Maximum Shadow Resistance
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rogue, Necromancer
    Rare Node
    Surgical

  • +0.2*100% Cutthroat Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Cutthroat Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Focused

  • +0.2*100% Marksman Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Marksman Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ranger

  • DamageReductionFromFar_RareMajor
  • Bonus: Another DamageReductionFromFar_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Haven

  • 0.04*100% Maximum Life
  • ArmorBonusFlat_RareMajor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue, Spiritborn
    Rare Node
    Calculated

  • DamageBonusToCC_RareMajor
  • ArmorBonusFlat_RareMinor
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Deviant

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Devious

  • DamageBonusToCC_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Artifice

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Engineering

  • +0.2*100% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage to Enemies Affected by Trap Skills if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ensnarement

  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • +10 Dexterity
  • Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Spring-loaded

  • [0.03 * 100|1%|] Trap Cooldown Reduction
  • +0.5*100% Imbued Damage
  • Bonus: Another [0.03 * 100|1%|] Trap Cooldown Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Trapper

  • +0.4*100% Trap Damage
  • Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage
  • Bonus: Another +0.4*100% Trap Damage if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Cunning

  • +0.06*100% Damage to Elites
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +0.06*100% Damage to Elites if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Essential

  • +0.28*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Punishment

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Culler

  • +[0.025 * 100|1%|] Attack Speed
  • +[0.2 * 100|1%|] Non-Physical Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Training

  • 0.04*100% Maximum Life
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue, Spiritborn
    Rare Node
    Deliverance

  • +0.35*100% Ultimate Damage
  • +10 Dexterity
  • Bonus: Another +0.35*100% Ultimate Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Unassailable

  • 0.06*100% Damage Reduction from Elites
  • ArmorBonusFlat_RareMinor
  • Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:
  • [190 + (70 * EquipIndex)] Intelligence
  • [185 + (70 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Exploit

  • DamageBonusToVulnerable_RareMajor
  • LuckyHitBonus_RareMinor
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Misery

  • +[0.3*100] Life On Elite Kill
  • +10 Dexterity
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Finisher

  • +0.28*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Fundamentals

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Dominant

  • +0.28*100% Core Damage
  • +[0.05 * 100|1%|] Basic Attack Speed
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [190 + (70 * EquipIndex)] Intelligence
  • [185 + (70 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Giant Killer

  • +[0.3*100] Life On Elite Kill
  • +10 Dexterity
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Assassin

  • DamageBonusToHealthy_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Acrobat

  • [0.03 * 100|1%|] Mobility Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another [0.03 * 100|1%|] Mobility Cooldown Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Skulker

  • [0.03 * 100|1%|] Subterfuge Cooldown Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another [0.03 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Knowledge

  • +0.2*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Grasp

  • +[0.3*100] Life On Elite Kill
  • +10 Intelligence
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Overlord

  • +0.2*100% 4294967295 Lucky Hit Chance
  • +10 Intelligence
  • Bonus: Another +0.2*100% 4294967295 Lucky Hit Chance if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Custody

  • DamageReductionPet_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageReductionPet_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Caster

  • +0.5*100% Damage while Shapeshifted
  • +0.08*100% Resistance to All Elements for Your Summons
  • Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Puppeteer

  • AttackSpeedPet_RareMinor
  • +0.2*100% 4294967295 Lucky Hit Chance
  • Bonus: Another AttackSpeedPet_RareMinor if requirements met:
  • [890 + (455 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Infused Warrior

  • +0.5*100% Damage while Shapeshifted
  • ArmorBonusPetSingle_RareMinor
  • Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Armor-clad

  • +0.08*100% Armor for Your Summons
  • 0.1*100% Maximum Summon Life
  • Bonus: Another +0.08*100% Armor for Your Summons if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Golem

  • +0.5*100% Damage while Shapeshifted
  • MaxLifePetSingle_RareMinor
  • Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Flesh-horror

  • ArmorBonusPetSingle_RareMajor
  • +0.08*100% Resistance to All Elements for Your Summons
  • Bonus: Another ArmorBonusPetSingle_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Miscreation

  • +0.2*100% 4294967295 Lucky Hit Chance
  • +10 Intelligence
  • Bonus: Another +0.2*100% 4294967295 Lucky Hit Chance if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Mutation

  • +0.5*100% Damage while Shapeshifted
  • +10 Intelligence
  • Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Borrowed Strength

  • +0.2*100% Damage
  • ArmorBonus_RareMajor
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Frenzied Golem

  • +0.5*100% Damage while Shapeshifted
  • DamageBonusPetSingle_RareMinor
  • Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Stifle

  • DamageBonusToLowHP_RareMajor
  • +[0.05 * 100|1%|] Corpse Attack Speed
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Targeted

  • +[0.3*100] Life On Elite Kill
  • +10 Intelligence
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Rend

  • +0.2*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Deathmarked

  • DamageBonusToLowHP_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Seethe

  • DamageBonusToHealthy_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Deathbringer

  • ArmorBonusFlat_RareMinor
  • DamageBonusToLowHP_RareMajor
  • Bonus: Another ArmorBonusFlat_RareMinor if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Bonus: Another ArmorBonusFlat_RareMinor if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Bonus: Another ArmorBonusFlat_RareMinor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Entomb

  • Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage
  • +0.015*100% Healing Received
  • Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Reinvigorate

  • +[8] Maximum Essence
  • ResourceOnKill_RareMinor
  • Bonus: Another +[8] Maximum Essence if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Shaper of Bone

  • +0.2*100% Bone Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Bone Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Splinter

  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • +10 Intelligence
  • Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Blooddrinker

  • HealingOnPickBloodOrb_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another HealingOnPickBloodOrb_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Vampiric

  • HealingOnPickBloodOrb_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another HealingOnPickBloodOrb_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Invigorated

  • +0.2*100% Blood Damage
  • DamageBonusWhileHealthy_RareMinor
  • Bonus: Another +0.2*100% Blood Damage if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Blood-Empowered

  • +0.2*100% Blood Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Blood Damage if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Aggression

  • DamageBonusWhileHealthy_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Guarded Advance

  • DamageReductionWhileFortified_RareMajor
  • FortifyBonus_RareMinor
  • Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Powerhouse

  • +0.06*100% Healing Received
  • DamageBonusOverpower_RareMinor
  • Bonus: Another +0.06*100% Healing Received if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Thick Hide

  • 0.04*100% Maximum Life
  • DamageBonusWhileFortified_RareMajor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Hardened

  • DamageBonusWhileFortified_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Remedy

  • DamageBonusOverpower_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusOverpower_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Malediction

  • +0.2*100% Shadow Damage
  • +10 Intelligence
  • Bonus: Another +0.2*100% Shadow Damage if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Gnawing Darkness

  • DamageBonusToDotted_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToDotted_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Lingering Shadows

  • DamageBonusDot_RareMajor
  • 0.04*100% Resource Cost Reduction
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [890 + (455 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Gloom

  • +0.1*100% Shadow Resistance
  • +0.02*100% Maximum Shadow Resistance
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Dragging Shadows

  • DamageReductionFromDotted_RareMajor
  • +0.1*100% Shadow Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Eradicate

  • DamageBonusToVulnerable_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Preservation

  • DamageBonusToCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Relentless

  • +[0.025 * 100|1%|] Attack Speed
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Meticulous

  • +0.03*100% Resistance to All Elements
  • ArmorBonusFlat_RareMinor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Spiritual

  • +[0.3*100] Life On Elite Kill
  • +10 Dexterity
  • Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Rampage

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Master

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Primal Rage

  • +0.05*100% Poison Imbued Skill Damage
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +0.05*100% Poison Imbued Skill Damage if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Mosquito

  • +0.02*100% Pierce Chance
  • ArmorBonusFlat_RareMinor
  • Bonus: Another +0.02*100% Pierce Chance if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Incombustible

  • +0.1*100% Fire Resistance
  • +0.02*100% Maximum Fire Resistance
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Vigilant

  • 0.02*100% Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another 0.02*100% Cooldown Reduction if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Decay

  • 0.04*100% Maximum Life
  • 1.5*100% Chill Application
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Bristles

  • 1.5*100% Chill Application
  • +10 Dexterity
  • Bonus: Another 1.5*100% Chill Application if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Prophetic

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Defiance

  • ArmorBonusFlat_RareMajor
  • +0.03*100% Resistance to All Elements
  • Bonus: Another ArmorBonusFlat_RareMajor if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Stoic

  • +0.03*100% Resistance to All Elements
  • 1.5*100% Chill Application
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Primal Ward

  • BarrierPotency_RareMajor
  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • Bonus: Another BarrierPotency_RareMajor if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Raptor

  • +0.3*100% Critical Strike Chance Against Vulnerable Enemies
  • +10 Dexterity
  • Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Fearless

  • x0.2*100% Damage to Close Enemies
  • +10 Dexterity
  • Bonus: Another x0.2*100% Damage to Close Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Bristle

  • +0.06*100% Damage to Close Enemies
  • DamageBonusToVulnerable_RareMinor
  • Bonus: Another +0.06*100% Damage to Close Enemies if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Sentinel

  • LuckyHitBonus_RareMajor
  • +0.1*100% Lightning Resistance
  • Bonus: Another LuckyHitBonus_RareMajor if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Gifted

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Ambush

  • DamageBonusToNear_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToNear_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Natural Vitality

  • +0.06*100% Healing Received
  • +0.1*100% Fire Resistance
  • Bonus: Another +0.06*100% Healing Received if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Flash Fire

  • +[0.025 * 100|1%|] Attack Speed
  • +0.2*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Patience

  • ArmorBonusFlat_RareMajor
  • Dodge_RareMinor
  • Bonus: Another ArmorBonusFlat_RareMajor if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Grounded

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Poison Resistance
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Artifice

  • DamageBonusToVulnerable_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Venom Weaver

  • DamageBonusToCC_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Nature's Dance

  • Dodge_RareMajor
  • LuckyHitBonus_RareMinor
  • Bonus: Another Dodge_RareMajor if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Piercing Gale

  • +0.05*100% Movement Speed
  • Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage
  • Bonus: Another +0.05*100% Movement Speed if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Zephyr

  • +0.08*100% Critical Strike Chance Against Distant Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.08*100% Critical Strike Chance Against Distant Enemies if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Tolerance

  • DamageBonusToVulnerable_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Peerless

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Spearhead

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Concentrated

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Eager Prey

  • +[4] Maximum Resource
  • +10 Dexterity
  • Bonus: Another +[4] Maximum Resource if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Sprightful

  • +[0.025 * 100|1%|] Attack Speed
  • Dodge_RareMinor
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Opportunist

  • 0.04*100% Resource Generation
  • +[8] Maximum Resource
  • Bonus: Another 0.04*100% Resource Generation if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Spiritborn
    Magic Node
  • +7 Dexterity
  • Sorcerer, Druid, Barbarian, Necromancer
    Magic Node
  • +[0.02 * 100|1%|] Non-Physical Damage
  • Sorcerer, Rogue, Spiritborn
    Magic Node
  • +[0.03*100] Life On Elite Kill
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +7 Willpower
  • Sorcerer, Barbarian, Necromancer
    Magic Node
  • 0.01*100% Maximum Life
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.02*100% Fire Damage
  • Sorcerer
    Magic Node
  • +0.03*100% Critical Strike Chance Against Vulnerable Enemies
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • DamageReductionWhileHealthy_Magic
  • Sorcerer, Barbarian
    Magic Node
  • +0.025*100% Fire Resistance
  • Sorcerer, Barbarian, Spiritborn
    Magic Node
  • HPRegen_Magic
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer
    Magic Node
  • +0.005*100% Maximum Fire Resistance
  • Sorcerer, Barbarian, Spiritborn
    Magic Node
  • DamageReductionFromElite_Magic
  • Sorcerer, Druid, Rogue
    Magic Node
  • ArmorBonusFlat_Magic
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • DamageBonusToDotted_Magic
  • Sorcerer
    Magic Node
  • +0.015*100% Healing Received
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.025*100% Cold Resistance
  • Sorcerer, Barbarian, Rogue
    Magic Node
  • LuckyHitBonus_Magic
  • Sorcerer, Druid, Rogue, Spiritborn
    Magic Node
  • DamageBonusToVulnerable_Magic
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • 0.015*100% Damage Reduction from Elites
  • Sorcerer, Druid, Barbarian, Rogue
    Magic Node
  • DamageReductionFromCC_Magic
  • Sorcerer
    Magic Node
  • +0.02*100% Cold Damage
  • Sorcerer
    Magic Node
  • +0.025*100% Lightning Resistance
  • Sorcerer, Druid, Barbarian, Spiritborn
    Magic Node
  • +0.005*100% Maximum Lightning Resistance
  • Sorcerer, Druid, Barbarian
    Magic Node
  • +0.02*100% Lightning Damage
  • Sorcerer
    Magic Node
  • DamageBonusToCC_Magic
  • Sorcerer
    Magic Node
  • 0.01*100% Resource Cost Reduction
  • Sorcerer, Necromancer
    Magic Node
  • DamageReduction_Magic
  • Sorcerer, Druid, Rogue, Necromancer
    Magic Node
  • Lucky Hit: Up to a 40% Chance to Deal +0.01 TYPE4294967295 Damage
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.045*100% Damage while Shapeshifted
  • Sorcerer
    Magic Node
  • +7 Intelligence
  • Sorcerer, Druid, Rogue, Spiritborn
    Magic Node
  • +0.03*100% Conjuration Damage
  • Sorcerer
    Magic Node
  • [0.0075 * 100|1%|] Conjuration Cooldown Reduction
  • Sorcerer
    Magic Node
  • +0.005*100% Pierce Chance
  • Sorcerer, Druid, Barbarian, Rogue, Spiritborn
    Magic Node
  • +[0.005 * 100|1%|] Attack Speed
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • CCDurationReduction_Magic
  • Sorcerer, Druid, Barbarian, Rogue
    Magic Node
  • +0.02*100% Damage
  • Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.02*100% Storm Damage
  • Druid
    Magic Node
  • DamageBonusToNear_Magic
  • Druid, Barbarian, Rogue, Spiritborn
    Magic Node
  • DamageBonusToFar_Magic
  • Druid, Rogue
    Magic Node
  • DamageBonusToCC_Magic
  • Druid, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.02*100% Earth Damage
  • Druid
    Magic Node
  • DamageBonusWhileHealthy_Magic
  • Druid, Barbarian, Necromancer
    Magic Node
  • DamageBonusToHealthy_Magic
  • Druid, Rogue
    Magic Node
  • DamageBonus_Magic
  • Druid
    Magic Node
  • +[2.5] Maximum Life
  • Druid
    Magic Node
  • DamageReductionWhileFortified_Magic
  • Druid, Barbarian, Necromancer
    Magic Node
  • FortifyBonus_Magic
  • Druid, Barbarian, Necromancer
    Magic Node
  • ArmorBonus_Magic
  • Druid, Necromancer
    Magic Node
  • +0.02*100% Werewolf Damage
  • Druid
    Magic Node
  • +[0.8] Maximum Spirit
  • Druid
    Magic Node
  • +0.025*100% Poison Resistance
  • Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • +0.005*100% Maximum Poison Resistance
  • Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Magic Node
  • DamageReductionFromDotted_Magic
  • Druid
    Magic Node
  • DamageBonusToDotted_Magic
  • Druid
    Magic Node
  • +0.02*100% Shapeshifting Damage
  • Druid
    Magic Node
  • +0.02*100% Nature Magic Damage
  • Druid
    Magic Node
  • +0.028*100% Core Damage
  • Druid, Rogue
    Magic Node
  • 0.01*100% Resource Generation
  • Druid, Spiritborn
    Magic Node
  • ResourceOnKill_Magic
  • Druid
    Magic Node
  • +[0.005 * 100|1%|] Basic Attack Speed
  • Druid, Rogue
    Magic Node
  • +0.03*100% Companion Damage
  • Druid
    Magic Node
  • [0.0075 * 100|1%|] Companion Cooldown Reduction
  • Druid
    Magic Node
  • DamageBonusDot_Magic
  • Barbarian
    Magic Node
  • DamageReductionFromDotted_Magic
  • Barbarian
    Magic Node
  • DamageBonusBerserk_Magic
  • Barbarian
    Magic Node
  • DamageBonusToDotted_Magic
  • Barbarian
    Magic Node
  • +0.005*100% Maximum Cold Resistance
  • Barbarian, Rogue
    Magic Node
  • DamageReductionFromNear_Magic
  • Barbarian, Rogue
    Magic Node
  • DamageBonusOverpower_Magic
  • Barbarian, Necromancer
    Magic Node
  • +0.02*100% Physical Damage
  • Barbarian
    Magic Node
  • DamageBonusWhileFortified_Magic
  • Barbarian, Necromancer
    Magic Node
  • ResourceOnKill_Magic
  • Barbarian
    Magic Node
  • +[0.8] Maximum Fury
  • Barbarian
    Magic Node
  • +[2] Maximum Fury
  • Barbarian
    Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Barbarian
    Magic Node
  • +0.02*100% Damage while Shapeshifted
  • Barbarian
    Magic Node
  • Barbarian
    Magic Node
  • Binds to Account When Equipped
  • Barbarian
    Magic Node
  • +0.045*100% Damage while Shapeshifted
  • Barbarian
    Magic Node
  • +7 Strength
  • Rogue, Spiritborn
    Magic Node
  • DamageBonusImbued_Magic
  • Rogue
    Magic Node
  • [0.0075 * 100|1%|] Imbuement Cooldown Reduction
  • Rogue
    Magic Node
  • +0.025*100% Shadow Resistance
  • Rogue, Necromancer
    Magic Node
  • +0.005*100% Maximum Shadow Resistance
  • Rogue, Necromancer
    Magic Node
  • +0.02*100% Cutthroat Damage
  • Rogue
    Magic Node
  • +0.02*100% Marksman Damage
  • Rogue
    Magic Node
  • DamageReductionFromFar_Magic
  • Rogue
    Magic Node
  • +0.02*100% Damage to Enemies Affected by Trap Skills
  • Rogue
    Magic Node
  • +0.04*100% Trap Damage
  • Rogue
    Magic Node
  • [0.0075 * 100|1%|] Trap Cooldown Reduction
  • Rogue
    Magic Node
  • +0.015*100% Damage to Elites
  • Rogue
    Magic Node
  • +0.035*100% Ultimate Damage
  • Rogue
    Magic Node
  • DamageBonusToHealthy_Magic
  • Rogue, Necromancer
    Magic Node
  • [0.0075 * 100|1%|] Mobility Cooldown Reduction
  • Rogue
    Magic Node
  • [0.0075 * 100|1%|] Subterfuge Cooldown Reduction
  • Rogue
    Magic Node
  • +0.02*100% 4294967295 Lucky Hit Chance
  • Necromancer
    Magic Node
  • DamageReductionPet_Magic
  • Necromancer
    Magic Node
  • +0.05*100% Damage while Shapeshifted
  • Necromancer
    Magic Node
  • +0.02*100% Resistance to All Elements for Your Summons
  • Necromancer
    Magic Node
  • AttackSpeedPet_Magic
  • Necromancer
    Magic Node
  • +0.05*100% Damage while Shapeshifted
  • Necromancer
    Magic Node
  • ArmorBonusPetSingle_Magic
  • Necromancer
    Magic Node
  • +0.02*100% Armor for Your Summons
  • Necromancer
    Magic Node
  • 0.025*100% Maximum Summon Life
  • Necromancer
    Magic Node
  • MaxLifePetSingle_Magic
  • Necromancer
    Magic Node
  • +0.05*100% Damage while Shapeshifted
  • Necromancer
    Magic Node
  • ArmorBonusPetSingle_Magic
  • Necromancer
    Magic Node
  • AttackSpeedPetSingle_Magic
  • Necromancer
    Magic Node
  • +[0.005 * 100|1%|] Corpse Attack Speed
  • Necromancer
    Magic Node
  • DamageBonusToLowHP_Magic
  • Necromancer
    Magic Node
  • ResourceOnKill_Magic
  • Necromancer
    Magic Node
  • +[0.8] Maximum Essence
  • Necromancer
    Magic Node
  • +0.02*100% Bone Damage
  • Necromancer
    Magic Node
  • HealingOnPickBloodOrb_Magic
  • Necromancer
    Magic Node
  • +0.02*100% Blood Damage
  • Necromancer
    Magic Node
  • +0.02*100% Shadow Damage
  • Necromancer
    Magic Node
  • DamageBonusToDotted_Magic
  • Necromancer
    Magic Node
  • DamageBonusDot_Magic
  • Necromancer
    Magic Node
  • DamageReductionFromDotted_Magic
  • Necromancer
    Magic Node
  • +0.01*100% Poison Imbued Skill Damage
  • Spiritborn
    Magic Node
  • 0.005*100% Cooldown Reduction
  • Spiritborn
    Magic Node
  • 0.15*100% Chill Application
  • Spiritborn
    Magic Node
  • BarrierPotency_Magic
  • Spiritborn
    Magic Node
  • x0.02*100% Damage to Close Enemies
  • Spiritborn
    Magic Node
  • +0.015*100% Damage to Close Enemies
  • Spiritborn
    Magic Node
  • +0.025*100% Movement Speed
  • Spiritborn
    Magic Node
  • +0.02*100% Critical Strike Chance Against Distant Enemies
  • Spiritborn
    Magic Node
  • +[0.8] Maximum Resource
  • Spiritborn
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
  • +5 Willpower
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
  • +5 Intelligence
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
  • +5 Strength
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
  • +5 Dexterity
  • Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
    Glyph Socket

    Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
    Normal Node
    Paragon Starting Node

    Sorcerer
    Normal Node
    Paragon Starting Node

    Druid
    Normal Node
    Paragon Starting Node

    Barbarian
    Normal Node
    Paragon Starting Node

    Rogue
    Normal Node
    Paragon Starting Node

    Necromancer
    Normal Node
    Paragon Starting Node

    Spiritborn