Paragon /347
Legendary Node
Hemorrhage

Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.

Current Bonus: x15%
Barbarian
Legendary Node
Blood Rage

Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x30%.

Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
Carnage

While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Barbarian
Legendary Node
Decimator

Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Barbarian
Legendary Node
Bone Breaker

Every 12 seconds, your next Skill is guaranteed to Overpower.
Barbarian
Legendary Node
Flawless Technique

Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Barbarian
Legendary Node
Warbringer

For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Barbarian
Legendary Node
Weapons Master

Swapping weapons grants you 4% of your Maximum Fury.
Barbarian
Legendary Node
Thunderstruck

Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.

Current Bonus: [0 * 100|%x|]
Druid
Legendary Node
Earthen Devastation

Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.

Current Bonus: x10%
Druid
Legendary Node
Survival Instincts

While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
Druid
Legendary Node
Lust for Carnage

Critical Strikes with Werewolf Skills restore 2 Spirit.
Druid
Legendary Node
Heightened Malice

While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Druid
Legendary Node
Inner Beast

After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Druid
Legendary Node
Constricting Tendrils

Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x120% of the Base damage dealt over [4] seconds.
Druid
Legendary Node
Ancestral Guidance

After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Druid
Legendary Node
Cult Leader

Your Minions deal x30% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Necromancer
Legendary Node
Hulking Monstrosity

Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Necromancer
Legendary Node
Flesh-eater

Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Necromancer
Legendary Node
Scent of Death

With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Necromancer
Legendary Node
Bone Graft

Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
Necromancer
Legendary Node
Blood Begets Blood

Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
Necromancer
Legendary Node
Bloodbath

Deal x35% increased Overpower damage.
Necromancer
Legendary Node
Wither

Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.

Current Chance: 5%
Current Bonus: x50%
Necromancer
Legendary Node
Eldritch Bounty

When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Rogue
Legendary Node
Tricks of the Trade

Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
Rogue
Legendary Node
Cheap Shot

You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
Rogue
Legendary Node
Deadly Ambush

You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rogue
Legendary Node
Leyrana's Instinct

When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full.

Current Bonus: [0 * 100|1%x|]
Rogue
Legendary Node
No Witnesses

Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.

Current Bonus: [0 * 100|%x|]
Rogue
Legendary Node
Exploit Weakness

Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x25%.
Rogue
Legendary Node
Cunning Stratagem

Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue
Legendary Node
Searing Heat

Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.

Current Direct Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Burning Instinct

Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.

Current Burning Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Frigid Fate

You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Icefall

Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Sorcerer
Legendary Node
Static Surge

After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.

This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Sorcerer
Legendary Node
Ceaseless Conduit

Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Elemental Summoner

Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Enchantment Master

Your Enchantments are 20% stronger.
Sorcerer
Rare Node
Raw Power

  • +0.1*100% Physical Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Iron Strength

  • +[100] Armor
  • +10 Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian, Druid, Necromancer
    Rare Node
    Brawn

  • +0.1*100% Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Butcher

  • +0.1*100% Physical Damage Over Time
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage Over Time if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Grit

  • 0.04*100% Damage Reduction from Bleeding Enemies
  • +10 Strength
  • Bonus: Another 0.04*100% Damage Reduction from Bleeding Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Necromancer
    Rare Node
    Flayer

  • +0.1*100% Physical Damage Over Time
  • +0.1*100% Damage to Bleeding Enemies
  • Bonus: Another +0.1*100% Physical Damage Over Time if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Fleeting

  • 0.08*100% Impairment Reduction
  • 0.065*100% Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Impairment Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Impairment Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Impairment Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian, Druid, Rogue, Sorcerer
    Rare Node
    Lacerator

  • +0.1*100% Physical Damage Over Time
  • +0.1*100% Physical Damage
  • Bonus: Another +0.1*100% Physical Damage Over Time if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Restorative

  • +0.04*100% Potion Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Rare Node
    Enraged

  • +0.1*100% Damage while Berserking is Active
  • +[0.15 * 100|1%|] Berserking Duration
  • Bonus: Another +0.1*100% Damage while Berserking is Active if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Revel

  • +0.1*100% Damage to Bleeding Enemies
  • +10 Strength
  • Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Fire Conditioned

  • +0.1*100% Fire Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Craving

  • +0.1*100% Damage to Bleeding Enemies
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Conditioned

  • +0.1*100% Cold Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Berserker

  • +0.01*100% Damage while Berserking is Active
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.01*100% Damage while Berserking is Active if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Fierce

  • +0.1*100% Damage while Berserking is Active
  • +10 Strength
  • Bonus: Another +0.1*100% Damage while Berserking is Active if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Brash

  • 0.045*100% Damage Reduction from Close Enemies
  • +10 Strength
  • Bonus: Another 0.045*100% Damage Reduction from Close Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Recuperate

  • +0.04*100% Potion Healing
  • +[0.0133] Life per Second
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Rare Node
    Demolish

  • +0.1*100% Vulnerable Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Arrogance

  • 0.04*100% Damage Reduction from Vulnerable Enemies
  • +10 Strength
  • Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Pillage

  • +0.1*100% Vulnerable Damage
  • +[100] Armor
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Destroyer

  • +0.1*100% Damage with Two-Handed Slashing Weapons
  • +0.1*100% Vulnerable Damage
  • Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met:
  • [215 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Bulwark

  • 0.04*100% Damage Reduction while Fortified
  • +0.065*100% Fortify Generation
  • Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:
  • [215 + (130 * EquipIndex)] Willpower
  • Barbarian, Druid
    Rare Node
    Inner Strength

  • +0.1*100% Damage while Fortified
  • +0.125*100% Damage while Healthy
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Bludgeoner

  • +0.1*100% Damage with Two-Handed Bludgeoning Weapons
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Brutality

  • +0.45*100}% Overpower Damage
  • +10 Strength
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Vigor

  • 0.05*100% Damage Reduction while Healthy
  • +10 Strength
  • Bonus: Another 0.05*100% Damage Reduction while Healthy if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Barbarian, Rogue
    Rare Node
    Wild Force

  • +0.1*100% Damage with One-Handed Weapons
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Havoc

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Rogue
    Rare Node
    Slayer

  • +[100] Armor
  • +0.04*100% Potion Healing
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Barbarian, Druid, Rogue
    Rare Node
    Heavy Blows

  • +0.15*100% Critical Strike Damage with One-Handed Weapons
  • +10 Strength
  • Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Fire Resilience

  • +0.1*100% Fire Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Barbarian
    Rare Node
    Hungering Fury

  • +[8] Maximum Fury
  • +2 Fury On Kill
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Guarded Advance

  • +0.1*100% Damage while Fortified
  • +0.065*100% Fortify Generation
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Barbarian, Necromancer
    Rare Node
    Core Reserve

  • +[8] Maximum Fury
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Conditioned

  • +0.03*100% Resistance to All Elements
  • +10 Strength
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Hunter Killer

  • +0.16*100% Damage to Elites
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Barbarian, Rogue, Sorcerer
    Rare Node
    Brute

  • +0.1*100% Physical Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[100] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Barbarian, Druid, Rogue
    Rare Node
    Lightning Conditioned

  • +0.1*100% Lightning Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Impel

  • +0.1*100% Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Resolve

  • +0.03*100% Resistance to All Elements
  • +10 Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Prime

  • +0.1*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Druid, Necromancer, Rogue
    Rare Node
    Stormcaller

  • +0.1*100% Storm Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Storm Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Hubris

  • 0.04*100% Damage Reduction from Vulnerable Enemies
  • +10 Willpower
  • Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Lightning Resilience

  • +0.1*100% Lightning Resistance
  • 0.06*100% Maximum Life
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid, Sorcerer
    Rare Node
    Deluge

  • +0.15*100% Critical Strike Damage
  • +0.15*100% Damage to Crowd Controlled Enemies
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Tempest

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Vulnerable Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Oppress

  • +0.15*100% Damage to Crowd Controlled Enemies
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid, Rogue
    Rare Node
    Suffused Resilience

  • 0.065*100% Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid, Necromancer, Rogue, Sorcerer
    Rare Node
    Earthen Power

  • +0.15*100% Earth Critical Strike Damage
  • +10 Willpower
  • Bonus: Another +0.15*100% Earth Critical Strike Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Crushing Earth

  • +0.1*100% Earth Damage
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.1*100% Earth Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Zealous

  • +0.125*100% Damage while Healthy
  • +[100] Armor
  • Bonus: Another +0.125*100% Damage while Healthy if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another +0.125*100% Damage while Healthy if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.125*100% Damage while Healthy if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Spearhead

  • +0.25*100% Damage to Healthy Enemies
  • +[100] Armor
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Druid, Rogue
    Rare Node
    Grizzly

  • +0.1*100% Damage while in 0.1
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage while in 0.1 if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Battleworn Hide

  • +0.02*100% Total Armor while in Werebear Form
  • +10 Willpower
  • Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ursine

  • +0.1*100% Werebear Damage
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.1*100% Werebear Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Feral

  • +0.1*100% Werewolf Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Werewolf Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Regenerative

  • +0.04*100% Healing Received
  • +10 Willpower
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Wild's Call

  • +[0.025 * 100|1%|] Attack Speed
  • +[8] Maximum Spirit
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ferocity

  • +0.1*100% Werewolf Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.1*100% Werewolf Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Druid, Rogue
    Rare Node
    Toxic Bane

  • +0.1*100% Damage to Poisoned Enemies
  • +0.1*100% Poison Damage
  • Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Overturn

  • +0.1*100% Damage to Poisoned Enemies
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Sinking Fangs

  • +0.1*100% Damage to Poisoned Enemies
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Nature-born

  • 0.04*100% Damage Reduction from Poisoned Enemies
  • +10 Willpower
  • Bonus: Another 0.04*100% Damage Reduction from Poisoned Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Druid, Rogue
    Rare Node
    Shapeshifter

  • +0.1*100% Shapeshifting Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Shapeshifting Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Determination

  • +[100] Armor
  • +10 Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Superiority

  • +0.15*100% Damage to Crowd Controlled Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Druid
    Rare Node
    Devastation

  • +0.1*100% Nature Magic Damage
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.1*100% Nature Magic Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Nature's Will

  • +0.1*100% Nature Magic Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Nature Magic Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Courage

  • 0.04*100% Maximum Life
  • +10 Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Harmony

  • +0.14*100% Core Damage
  • +10 Willpower
  • Bonus: Another +0.14*100% Core Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Natural Attunement

  • +[8] Maximum Spirit
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Spiritual Power

  • +0.14*100% Core Damage
  • +0.35*100% Basic Damage
  • Bonus: Another +0.14*100% Core Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Reclamation

  • +[8] Maximum Spirit
  • +2 Spirit On Kill
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Knowledge

  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Necromancer, Rogue
    Rare Node
    Preservation

  • +[100] Armor
  • +10 Intelligence
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Necromancer, Rogue, Sorcerer
    Rare Node
    Overlord

  • +0.1*100% Summon Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Summon Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Custody

  • 0.1*100% Damage Reduction for Your Minions
  • +10 Intelligence
  • Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Caster

  • +0.25*100% Mages Damage
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another +0.25*100% Mages Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Puppeteer

  • +0.1*100% Summon Damage
  • +0.05*100% Minion Attack Speed
  • Bonus: Another +0.1*100% Summon Damage if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Infused Warrior

  • +0.25*100% Warriors Damage
  • +0.14*100% Warriors Armor
  • Bonus: Another +0.25*100% Warriors Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Armor-clad

  • +0.08*100% Minion Armor
  • 0.1*100% Maximum Minion Life
  • Bonus: Another +0.08*100% Minion Armor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Golem

  • +0.25*100% Golem Damage
  • 0.14*100% Golem Maximum Life
  • Bonus: Another +0.25*100% Golem Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Flesh-horror

  • +0.14*100% Golem Armor
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another +0.14*100% Golem Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Miscreation

  • +0.14*100% Golem Armor
  • +10 Intelligence
  • Bonus: Another +0.14*100% Golem Armor if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Mutation

  • +0.25*100% Golem Damage
  • +10 Intelligence
  • Bonus: Another +0.25*100% Golem Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Borrowed Strength

  • +0.1*100% Damage while Golem are Active
  • +0.06*100% Total Armor while Golem are Active
  • Bonus: Another +0.1*100% Damage while Golem are Active if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Frenzied Golem

  • +0.25*100% Golem Damage
  • +0.17*100% Golem Attack Speed
  • Bonus: Another +0.25*100% Golem Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Stifle

  • +0.25*100% Damage to Injured Enemies
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Targeted

  • +0.16*100% Damage to Elites
  • +10 Intelligence
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • +10 Intelligence
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer, Sorcerer
    Rare Node
    Culler

  • Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Necromancer, Rogue, Sorcerer
    Rare Node
    Deathmarked

  • +0.25*100% Damage to Injured Enemies
  • +10 Intelligence
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Deathbringer

  • +0.25*100% Damage to Injured Enemies
  • +[100] Armor
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Corrective

  • +0.15*100% Critical Strike Damage
  • +0.04*100% Potion Healing
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Ruin

  • +0.25*100% Damage to Healthy Enemies
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Necromancer, Rogue
    Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Necromancer, Rogue
    Rare Node
    Entomb

  • +0.02*100% Bone Critical Strike Chance
  • +0.04*100% Potion Healing
  • Bonus: Another +0.02*100% Bone Critical Strike Chance if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +0.02*100% Bone Critical Strike Chance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.02*100% Bone Critical Strike Chance if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Calcified

  • +0.15*100% Bone Critical Strike Damage
  • +0.1*100% Bone Damage
  • Bonus: Another +0.15*100% Bone Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Reinvigorate

  • +[8] Maximum Essence
  • +2 Essence On Kill
  • Bonus: Another +[8] Maximum Essence if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Shaper of Bone

  • +0.1*100% Bone Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Bone Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Aggression

  • +0.45*100}% Overpower Damage
  • +0.1*100% Damage
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Vampiric

  • +0.05*100% Blood Orb Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Invigorated

  • DamageBonusOnPickBloodOrb_RareMajor
  • DamageBonusOnPickBloodOrbDuration
  • +0.125*100% Damage while Healthy
  • Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Blood-Empowered

  • DamageBonusOnPickBloodOrbDuration
  • DamageBonusOnPickBloodOrb_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Blooddrinker

  • +0.05*100% Blood Orb Healing
  • +10 Intelligence
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Powerhouse

  • +0.125*100% Damage while Healthy
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.125*100% Damage while Healthy if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Thick Hide

  • +0.1*100% Damage while Fortified
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Hardened

  • +0.1*100% Damage while Fortified
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Remedy

  • +0.04*100% Healing Received
  • +10 Intelligence
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Malediction

  • +0.1*100% Shadow Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Shadow Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Gloom

  • +0.1*100% Shadow Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Lingering Shadows

  • +0.1*100% Shadow Damage Over Time
  • +0.1*100% Shadow Damage
  • Bonus: Another +0.1*100% Shadow Damage Over Time if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Gnawing Darkness

  • +0.1*100% Damage to Shadow Damage Over Time-Affected Enemies
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.1*100% Damage to Shadow Damage Over Time-Affected Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Dragging Shadows

  • 0.04*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies
  • +0.1*100% Shadow Resistance
  • Bonus: Another 0.04*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Skillful

  • +0.1*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Lawless

  • +[100] Armor
  • +10 Dexterity
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Potent

  • +0.15*100% Imbued Damage
  • +10 Dexterity
  • Bonus: Another +0.15*100% Imbued Damage if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Dosage

  • +0.04*100% Potion Healing
  • +10 Dexterity
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ready Supply

  • +[0.1 * 100|1%|] Non-Physical Damage
  • [0.025 * 100|1%|] Imbuement Cooldown Reduction
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Rogue
    Rare Node
    Imbuer

  • +0.15*100% Imbued Damage
  • +[0.1 * 100|1%|] Non-Physical Damage
  • Bonus: Another +0.15*100% Imbued Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Brawler

  • +0.12*100% Damage to Close Enemies
  • 0.045*100% Damage Reduction from Close Enemies
  • Bonus: Another +0.12*100% Damage to Close Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Focused

  • +0.16*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ranger

  • +0.15*100% Damage to Distant Enemies
  • 0.06*100% Damage Reduction from Distant Enemies
  • Bonus: Another +0.15*100% Damage to Distant Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Calculated

  • +0.15*100% Damage to Crowd Controlled Enemies
  • +[100] Armor
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Devious

  • +0.15*100% Damage to Crowd Controlled Enemies
  • +10 Dexterity
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Wiles

  • 0.06*100% Damage Reduction from Bleeding Enemies
  • +10 Dexterity
  • Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Safeguard

  • 0.065*100% Damage Reduction from Elites
  • +[100] Armor
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Rogue, Sorcerer
    Rare Node
    Engineering

  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Cunning

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Spring-loaded

  • [0.025 * 100|1%|] Trap Cooldown Reduction
  • Traps Arm 0.5 |4Second:Seconds; Faster
  • Bonus: Another [0.025 * 100|1%|] Trap Cooldown Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Trapper

  • +0.15*100% Trap Damage
  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • Bonus: Another +0.15*100% Trap Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Discerning

  • DamageBonusAfterDodge_RareMajor
  • DodgeDamageDuration
  • +0.16*100% Damage to Elites
  • Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Feint

  • DamageBonusAfterDodge_RareMajor
  • DodgeDamageDuration
  • +10 Dexterity
  • Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Tolerance

  • +0.03*100% Resistance to All Elements
  • +10 Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Training

  • 0.04*100% Maximum Life
  • +10 Dexterity
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Unassailable

  • 0.04*100% Damage Reduction from Vulnerable Enemies
  • +[100] Armor
  • Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • [160 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Exploit

  • +0.1*100% Vulnerable Damage
  • +0.25*100% Damage to Injured Enemies
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Artifice

  • +0.1*100% Vulnerable Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Finisher

  • +0.14*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.14*100% Core Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Dominant

  • +0.14*100% Core Damage
  • +0.35*100% Basic Damage
  • Bonus: Another +0.14*100% Core Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • [160 + (90 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Fundamentals

  • +0.35*100% Basic Damage
  • +0.1*100% Damage
  • Bonus: Another +0.35*100% Basic Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Elemental Balance

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Elementalist

  • +[0.1 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Flame-touched

  • +0.1*100% Fire Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Ashes

  • +0.1*100% Fire Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Flames

  • 0.05*100% Damage Reduction from Burning Enemies
  • +0.1*100% Fire Resistance
  • Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Combustion

  • +0.1*100% Fire Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Pyromancy

  • +0.1*100% Fire Damage
  • +0.1*100% Fire Damage Over Time
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Kindling

  • +0.1*100% Damage to Burning Enemies
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Cinders

  • +0.1*100% Damage to Burning Enemies
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Smoldering Embers

  • 0.05*100% Damage Reduction from Burning Enemies
  • +10 Intelligence
  • Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Advantage

  • +0.1*100% Cold Resistance
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Chilling

  • +0.1*100% Cold Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Weakness

  • +0.1*100% Vulnerable Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Guarded

  • 0.05*100% Damage Reduction from Vulnerable Enemies
  • +0.1*100% Cold Resistance
  • Bonus: Another 0.05*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Oppressive

  • +0.1*100% Vulnerable Damage
  • 0.05*100% Damage Reduction from Vulnerable Enemies
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Winter

  • 0.06*100% Damage Reduction from Chilled Enemies
  • +0.1*100% Cold Resistance
  • Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Cryomancy

  • +0.1*100% Cold Damage
  • 0.02*100% Chill Application
  • Bonus: Another +0.1*100% Cold Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Polar Rime

  • +0.15*100% Damage to Chilled Enemies
  • +[0.1 * 100|1%|] Non-Physical Damage
  • Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Frosts

  • +0.15*100% Damage to Chilled Enemies
  • +10 Intelligence
  • Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Frigid

  • 0.06*100% Damage Reduction from Chilled Enemies
  • +10 Intelligence
  • Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Overwhelming

  • +0.15*100% Damage to Stun Enemies
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Incapacitate

  • +0.15*100% Damage to Stun Enemies
  • +10 Intelligence
  • Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Electro

  • +0.1*100% Lightning Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Paralyzing

  • +0.15*100% Damage to Stun Enemies
  • +[8] Maximum Mana
  • Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Conduit

  • +0.17*100% Crackling Energy Damage
  • +0.1*100% Lightning Damage
  • Bonus: Another +0.17*100% Crackling Energy Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Galvanic Catalyst

  • +0.1*100% Lightning Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Conjurer

  • +0.15*100% Conjuration Damage
  • +10 Intelligence
  • Bonus: Another +0.15*100% Conjuration Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Reservoir

  • +[8] Maximum Mana
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Mana if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Keeper of Elements

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Swift Conjurer

  • +[0.025 * 100|1%|] Attack Speed
  • +0.15*100% Conjuration Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Ruinous

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +0.16*100% Damage to Elites
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Sorcerer
    Magic Node
  • +0.01*100% Physical Damage
  • Barbarian, Druid, Rogue
    Magic Node
  • +[25] Armor
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +7 Dexterity
  • Barbarian, Druid, Necromancer, Sorcerer
    Magic Node
  • +7 Willpower
  • Barbarian, Necromancer, Sorcerer
    Magic Node
  • 0.01*100% Maximum Life
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.01*100% Physical Damage Over Time
  • Barbarian
    Magic Node
  • 0.01*100% Damage Reduction from Bleeding Enemies
  • Barbarian
    Magic Node
  • +0.025*100% Poison Resistance
  • Barbarian, Druid, Necromancer, Rogue
    Magic Node
  • +0.01*100% Damage to Bleeding Enemies
  • Barbarian
    Magic Node
  • 0.02*100% Impairment Reduction
  • Barbarian, Druid, Rogue, Sorcerer
    Magic Node
  • 0.0163*100% Damage Taken Over Time Reduction
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.01*100% Potion Healing
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.01*100% Damage while Berserking is Active
  • Barbarian
    Magic Node
  • +[0.015 * 100|1%|] Berserking Duration
  • Barbarian
    Magic Node
  • +0.025*100% Fire Resistance
  • Barbarian, Sorcerer
    Magic Node
  • +0.016*100% Damage to Elites
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.025*100% Cold Resistance
  • Barbarian, Rogue, Sorcerer
    Magic Node
  • 0.0113*100% Damage Reduction from Close Enemies
  • Barbarian, Rogue
    Magic Node
  • +[0.0033] Life per Second
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.01*100% Vulnerable Damage
  • Barbarian, Druid, Rogue, Sorcerer
    Magic Node
  • 0.01*100% Damage Reduction from Vulnerable Enemies
  • Barbarian, Druid, Rogue, Sorcerer
    Magic Node
  • +0.01*100% Damage with Two-Handed Slashing Weapons
  • Barbarian
    Magic Node
  • 0.01*100% Damage Reduction while Fortified
  • Barbarian, Druid
    Magic Node
  • +0.0163*100% Fortify Generation
  • Barbarian, Druid, Necromancer
    Magic Node
  • +0.01*100% Damage while Fortified
  • Barbarian, Necromancer
    Magic Node
  • +0.0125*100% Damage while Healthy
  • Barbarian, Druid, Necromancer
    Magic Node
  • +0.045*100}% Overpower Damage
  • Barbarian, Druid, Necromancer
    Magic Node
  • +0.01*100% Damage with Two-Handed Bludgeoning Weapons
  • Barbarian
    Magic Node
  • 0.0125*100% Damage Reduction while Healthy
  • Barbarian
    Magic Node
  • +0.01*100% Damage with One-Handed Weapons
  • Barbarian
    Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.015*100% Critical Strike Damage
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.015*100% Critical Strike Damage with One-Handed Weapons
  • Barbarian
    Magic Node
  • +1 Fury On Kill
  • Barbarian
    Magic Node
  • +[0.8] Maximum Fury
  • Barbarian
    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Barbarian, Rogue, Sorcerer
    Magic Node
  • +0.025*100% Lightning Resistance
  • Barbarian, Druid, Sorcerer
    Magic Node
  • +0.01*100% Damage
  • Druid, Necromancer, Rogue
    Magic Node
  • +7 Intelligence
  • Druid, Rogue
    Magic Node
  • +0.01*100% Storm Damage
  • Druid
    Magic Node
  • +0.015*100% Damage to Crowd Controlled Enemies
  • Druid, Rogue
    Magic Node
  • +0.02*100% Critical Strike Damage to Crowd Controlled Enemies
  • Druid, Rogue
    Magic Node
  • +0.015*100% Earth Critical Strike Damage
  • Druid
    Magic Node
  • +0.01*100% Earth Damage
  • Druid
    Magic Node
  • +0.025*100% Damage to Healthy Enemies
  • Druid, Necromancer, Rogue
    Magic Node
  • +0.01*100% Damage while in 0.01
  • Druid
    Magic Node
  • +0.005*100% Total Armor while in Werebear Form
  • Druid
    Magic Node
  • +0.01*100% Werebear Damage
  • Druid
    Magic Node
  • +0.01*100% Werewolf Damage
  • Druid
    Magic Node
  • +0.01*100% Healing Received
  • Druid, Necromancer
    Magic Node
  • +[0.8] Maximum Spirit
  • Druid
    Magic Node
  • +0.01*100% Damage to Poisoned Enemies
  • Druid
    Magic Node
  • +0.01*100% Poison Damage
  • Druid
    Magic Node
  • 0.01*100% Damage Reduction from Poisoned Enemies
  • Druid
    Magic Node
  • +0.01*100% Shapeshifting Damage
  • Druid
    Magic Node
  • +0.01*100% Nature Magic Damage
  • Druid
    Magic Node
  • +0.014*100% Core Damage
  • Druid, Rogue
    Magic Node
  • +1 Spirit On Kill
  • Druid
    Magic Node
  • +0.035*100% Basic Damage
  • Druid, Rogue
    Magic Node
  • +0.01*100% Summon Damage
  • Necromancer
    Magic Node
  • 0.025*100% Damage Reduction for Your Minions
  • Necromancer
    Magic Node
  • +0.017*100% Mages Damage
  • Necromancer
    Magic Node
  • +0.02*100% Minion Resistance to All Elements
  • Necromancer
    Magic Node
  • +0.005*100% Minion Attack Speed
  • Necromancer
    Magic Node
  • +0.017*100% Warriors Damage
  • Necromancer
    Magic Node
  • +0.035*100% Warriors Armor
  • Necromancer
    Magic Node
  • +0.02*100% Minion Armor
  • Necromancer
    Magic Node
  • 0.025*100% Maximum Minion Life
  • Necromancer
    Magic Node
  • 0.035*100% Golem Maximum Life
  • Necromancer
    Magic Node
  • +0.017*100% Golem Damage
  • Necromancer
    Magic Node
  • +0.035*100% Golem Armor
  • Necromancer
    Magic Node
  • +0.01*100% Damage while Golem are Active
  • Necromancer
    Magic Node
  • +0.015*100% Total Armor while Golem are Active
  • Necromancer
    Magic Node
  • +0.008*100% Golem Attack Speed
  • Necromancer
    Magic Node
  • +0.025*100% Damage to Injured Enemies
  • Necromancer, Rogue
    Magic Node
  • Lucky Hit: Up to a +0.01*100% Chance to Execute Injured Non-Elites
  • Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.025*100% Shadow Resistance
  • Necromancer, Rogue
    Magic Node
  • +0.015*100% Bone Critical Strike Damage
  • Necromancer
    Magic Node
  • +0.01*100% Bone Damage
  • Necromancer
    Magic Node
  • +1 Essence On Kill
  • Necromancer
    Magic Node
  • +[0.8] Maximum Essence
  • Necromancer
    Magic Node
  • +0.0125*100% Blood Orb Healing
  • Necromancer
    Magic Node
  • DamageBonus_Magic
  • Necromancer
    Magic Node
  • +0.01*100% Shadow Damage
  • Necromancer
    Magic Node
  • +0.01*100% Shadow Damage Over Time
  • Necromancer
    Magic Node
  • 0.01*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies
  • Necromancer
    Magic Node
  • +0.01*100% Damage to Shadow Damage Over Time-Affected Enemies
  • Necromancer
    Magic Node
  • +7 Strength
  • Rogue
    Magic Node
  • +0.015*100% Imbued Damage
  • Rogue
    Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Rogue, Sorcerer
    Magic Node
  • [0.0063 * 100|1%|] Imbuement Cooldown Reduction
  • Rogue
    Magic Node
  • +0.012*100% Damage to Close Enemies
  • Rogue
    Magic Node
  • +0.015*100% Damage to Distant Enemies
  • Rogue
    Magic Node
  • 0.015*100% Damage Reduction from Distant Enemies
  • Rogue
    Magic Node
  • 0.015*100% Damage Reduction from Bleeding Enemies
  • Rogue
    Magic Node
  • 0.0163*100% Damage Reduction from Elites
  • Rogue, Sorcerer
    Magic Node
  • +0.01*100% Damage to Enemies Affected by Trap Skills
  • Rogue
    Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • Rogue
    Magic Node
  • +0.01*100% Trap Damage
  • Rogue
    Magic Node
  • [0.0063 * 100|1%|] Trap Cooldown Reduction
  • Rogue
    Magic Node
  • DamageBonusAfterDodge_Magic
  • DodgeDamageDuration
  • Rogue
    Magic Node
  • +0.01*100% Fire Damage
  • Sorcerer
    Magic Node
  • 0.01*100% Damage Reduction from Burning Enemies
  • Sorcerer
    Magic Node
  • +0.01*100% Fire Damage Over Time
  • Sorcerer
    Magic Node
  • +0.01*100% Damage to Burning Enemies
  • Sorcerer
    Magic Node
  • +0.005*100% Lucky Hit Chance
  • Sorcerer
    Magic Node
  • 0.015*100% Damage Reduction from Chilled Enemies
  • Sorcerer
    Magic Node
  • +0.01*100% Cold Damage
  • Sorcerer
    Magic Node
  • 0.02*100% Chill Application
  • Sorcerer
    Magic Node
  • +0.015*100% Damage to Chilled Enemies
  • Sorcerer
    Magic Node
  • +0.015*100% Damage to Stun Enemies
  • Sorcerer
    Magic Node
  • +[0.8] Maximum Mana
  • Sorcerer
    Magic Node
  • +0.01*100% Lightning Damage
  • Sorcerer
    Magic Node
  • +0.017*100% Crackling Energy Damage
  • Sorcerer
    Magic Node
  • +0.015*100% Conjuration Damage
  • Sorcerer
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
  • +5 Willpower
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
  • +5 Strength
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
  • +5 Intelligence
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
  • +5 Dexterity
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
    Glyph Socket

    Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Normal Node
    Paragon Starting Node

    Barbarian
    Normal Node
    Paragon Starting Node

    Druid
    Normal Node
    Paragon Starting Node

    Necromancer
    Normal Node
    Paragon Starting Node

    Rogue
    Normal Node
    Paragon Starting Node

    Sorcerer