Paragon /451
Legendary Node
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x15%
Hemorrhage
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x15%
Barbarian
Legendary Node
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x30%.
Current Bonus: [0 * 100|%x|]
Blood Rage
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x30%.
Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Carnage
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Barbarian
Legendary Node
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Decimator
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Barbarian
Legendary Node
Every 12 seconds, your next Skill is guaranteed to Overpower.
Bone Breaker
Every 12 seconds, your next Skill is guaranteed to Overpower.
Barbarian
Legendary Node
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Flawless Technique
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Barbarian
Legendary Node
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Warbringer
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Barbarian
Legendary Node
Swapping weapons grants you 8% of your Maximum Fury.
Weapons Master
Swapping weapons grants you 8% of your Maximum Fury.
Barbarian
Legendary Node
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
Current Bonus: [0 * 100|%x|]
Force of Nature
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Thunderstruck
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Druid
Legendary Node
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Earthen Devastation
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Druid
Legendary Node
While in Werebear form, you deal x1% increased damage, up to x60%, for every 1% difference in current Life percent between you and the enemy.
Survival Instincts
While in Werebear form, you deal x1% increased damage, up to x60%, for every 1% difference in current Life percent between you and the enemy.
Druid
Legendary Node
Critical Strikes with Werewolf Skills restore 2 Spirit.
Lust for Carnage
Critical Strikes with Werewolf Skills restore 2 Spirit.
Druid
Legendary Node
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Heightened Malice
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Druid
Legendary Node
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Inner Beast
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Druid
Legendary Node
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x150% of the Base damage dealt over [4] seconds.
Constricting Tendrils
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x150% of the Base damage dealt over [4] seconds.
Druid
Legendary Node
After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Ancestral Guidance
After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Druid
Legendary Node
Casting a Companion Skill grants +[4] Ranks to your Companion Skills for [5] seconds.
Untamed
Casting a Companion Skill grants +[4] Ranks to your Companion Skills for [5] seconds.
Druid
Legendary Node
Your Minions deal x30% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Cult Leader
Your Minions deal x30% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Necromancer
Legendary Node
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Hulking Monstrosity
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Necromancer
Legendary Node
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Flesh-eater
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Necromancer
Legendary Node
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Scent of Death
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Necromancer
Legendary Node
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to [0.01*Ceil(1/2 * 100 * 0.15)*100|%x|] increased damage and [2*Ceil(1/2 * 100 * 0.15)] Maximum Essence.
Bone Graft
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to [0.01*Ceil(1/2 * 100 * 0.15)*100|%x|] increased damage and [2*Ceil(1/2 * 100 * 0.15)] Maximum Essence.
Necromancer
Legendary Node
Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
Blood Begets Blood
Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
Necromancer
Legendary Node
Deal x70% increased Overpower damage.
Bloodbath
Deal x70% increased Overpower damage.
Necromancer
Legendary Node
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each [60] Intelligence you have, up to 1200 Intelligence.
Current Chance: 5%
Current Bonus: x50%
Wither
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each [60] Intelligence you have, up to 1200 Intelligence.
Current Chance: 5%
Current Bonus: x50%
Necromancer
Legendary Node
Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
Frailty
Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
Necromancer
Legendary Node
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Eldritch Bounty
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Rogue
Legendary Node
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Tricks of the Trade
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Rogue
Legendary Node
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Cheap Shot
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Rogue
Legendary Node
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Deadly Ambush
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rogue
Legendary Node
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x35%.
Current Bonus: [0 * 100|1%x|]
Leyrana's Instinct
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x35%.
Current Bonus: [0 * 100|1%x|]
Rogue
Legendary Node
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x45%
No Witnesses
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x45%
Rogue
Legendary Node
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Exploit Weakness
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Rogue
Legendary Node
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Cunning Stratagem
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue
Legendary Node
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
Danse Macabre
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
Rogue
Legendary Node
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 20% of your Damage with Fire bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Searing Heat
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 20% of your Damage with Fire bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x2% for every 20 Intelligence you have, up to x80%.
Current Burning Damage Bonus: [0 * 100|%x|]
Burning Instinct
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x2% for every 20 Intelligence you have, up to x80%.
Current Burning Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Frigid Fate
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Frost Skills deal x25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Icefall
Your Frost Skills deal x25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Sorcerer
Legendary Node
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Static Surge
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Sorcerer
Legendary Node
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x4% per 20 total Intelligence you have, up to x120%.
Current Bonus: [0 * 100|x%|]
Ceaseless Conduit
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x4% per 20 total Intelligence you have, up to x120%.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Elemental Summoner
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Enchantments are 20% stronger.
Enchantment Master
Your Enchantments are 20% stronger.
Sorcerer
Legendary Node
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 30|%x|%.
Fundamental Release
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 30|%x|%.
Sorcerer
Legendary Node
When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
In-Fighter
When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
Spiritborn
Legendary Node
When you use a Cooldown you gain 20% Thorns for [5] seconds.
Spiney Skin
When you use a Cooldown you gain 20% Thorns for [5] seconds.
Spiritborn
Legendary Node
You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
Viscous Shield
You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
Spiritborn
Legendary Node
When you Heal for 100% of your Maximum Life, deal 0*100% damage to Close enemies. This damage is increased by your Healing Received bonus.
Current Bonus: x0*100%
Bitter Medicine
When you Heal for 100% of your Maximum Life, deal 0*100% damage to Close enemies. This damage is increased by your Healing Received bonus.
Current Bonus: x0*100%
Spiritborn
Legendary Node
Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
Revealing
Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
Spiritborn
Legendary Node
After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
Drive
After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
Spiritborn
Legendary Node
You deal bonus damage equal to x20% of your 2 highest bonuses to damage types combined, up to 30% total.
Convergence
You deal bonus damage equal to x20% of your 2 highest bonuses to damage types combined, up to 30% total.
Spiritborn
Legendary Node
When you cast [3] Gorilla, Jaguar, Eagle, or Centipede skills with the same spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
Sapping
When you cast [3] Gorilla, Jaguar, Eagle, or Centipede skills with the same spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
Spiritborn
Rare Node
+0.1*100% Physical Damage +10 Strength
Raw Power
Bonus: Another +0.1*100% Physical Damage if requirements met:[160 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.16*100% Damage to Elites +10 Strength
Iron Strength
Bonus: Another +0.16*100% Damage to Elites if requirements met:[160 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
0.04*100% Maximum Life +[20] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (60 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (60 * EquipIndex)] Willpower
Barbarian, Druid, Spiritborn
Rare Node
+0.1*100% Physical Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.1*100% Physical Damage if requirements met:[200 + (130 * EquipIndex)] Strength
Barbarian
Rare Node
+0.1*100% Physical Damage Over Time +10 Strength
Butcher
Bonus: Another +0.1*100% Physical Damage Over Time if requirements met:[180 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Vulnerable Damage +10 Strength
Flayer
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[170 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Poison Resistance +[20] Armor
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (60 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (60 * EquipIndex)] Intelligence
Barbarian, Druid, Necromancer
Rare Node
0.04*100% Damage Reduction from Bleeding Enemies +0.1*100% Fire Resistance
Bloodbathed
Bonus: Another 0.04*100% Damage Reduction from Bleeding Enemies if requirements met:[180 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
0.08*100% Impairment Reduction 0.065*100% Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Impairment Reduction if requirements met:[160 + (60 * EquipIndex)] Willpower [160 + (60 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Impairment Reduction if requirements met:[170 + (60 * EquipIndex)] Strength
Bonus: Another 0.08*100% Impairment Reduction if requirements met:[160 + (60 * EquipIndex)] Dexterity
Barbarian, Druid, Rogue, Sorcerer
Rare Node
+0.1*100% Physical Damage Over Time +0.1*100% Physical Damage
Lacerator
Bonus: Another +0.1*100% Physical Damage Over Time if requirements met:[230 + (130 * EquipIndex)] Strength
Barbarian
Rare Node
+0.04*100% Potion Healing 0.04*100% Maximum Life
Restorative
Bonus: Another +0.04*100% Potion Healing if requirements met:[170 + (60 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Potion Healing if requirements met:[170 + (60 * EquipIndex)] Intelligence
Barbarian, Necromancer, Rogue, Sorcerer
Rare Node
0.04*100% Damage Reduction from Bleeding Enemies +0.04*100% Healing Received
Grit
Bonus: Another 0.04*100% Damage Reduction from Bleeding Enemies if requirements met:[180 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Damage while Berserking is Active +10 Strength
Wrath
Bonus: Another +0.1*100% Damage while Berserking is Active if requirements met:[170 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Damage to Bleeding Enemies +10 Strength
Revel
Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met:[180 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Fire Resistance +[20] Armor
Fire Conditioned
Bonus: Another +0.1*100% Fire Resistance if requirements met:[160 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Damage to Bleeding Enemies +0.16*100% Damage to Elites
Craving
Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met:[170 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Cold Resistance +[20] Armor
Cold Conditioned
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
0.045*100% Damage Reduction from Close Enemies +0.1*100% Fire Resistance
Brash
Bonus: Another 0.045*100% Damage Reduction from Close Enemies if requirements met:[160 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Damage while Berserking is Active +10 Strength
Fierce
Bonus: Another +0.1*100% Damage while Berserking is Active if requirements met:[180 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.16*100% Damage to Elites +10 Strength
Berserker
Bonus: Another +0.16*100% Damage to Elites if requirements met:[180 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.04*100% Potion Healing +[0.046*5] Life per 5 Seconds
Recuperate
Bonus: Another +0.04*100% Potion Healing if requirements met:[180 + (60 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Potion Healing if requirements met:[180 + (60 * EquipIndex)] Strength
Bonus: Another +0.04*100% Potion Healing if requirements met:[180 + (60 * EquipIndex)] Intelligence
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Rare Node
+0.1*100% Damage while Berserking is Active +[0.15 * 100|1%|] Berserking Duration
Enraged
Bonus: Another +0.1*100% Damage while Berserking is Active if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Vulnerable Damage +10 Strength
Demolish
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Physical Damage +10 Strength
Destroyer
Bonus: Another +0.1*100% Physical Damage if requirements met:[170 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Vulnerable Damage +[20] Armor
Pillage
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Strength
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
0.04*100% Damage Reduction from Vulnerable Enemies +0.04*100% Healing Received
Arrogance
Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:[170 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
0.04*100% Damage Reduction while Fortified +0.065*100% Fortify Generation
Bulwark
Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:[170 + (60 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:[215 + (130 * EquipIndex)] Willpower
Barbarian, Druid
Rare Node
+0.1*100% Damage while Fortified +0.125*100% Damage while Healthy
Inner Strength
Bonus: Another +0.1*100% Damage while Fortified if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Damage while Fortified if requirements met:[170 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
0.05*100% Damage Reduction while Healthy +0.04*100% Healing Received
Vigor
Bonus: Another 0.05*100% Damage Reduction while Healthy if requirements met:[160 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.45*100}% Overpower Damage +10 Strength
Brutality
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[170 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Damage with Two-Handed Bludgeoning Weapons +10 Strength
Bludgeoner
Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met:[170 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Cold Resistance 0.04*100% Maximum Life
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[170 + (60 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (60 * EquipIndex)] Willpower
Barbarian, Rogue
Rare Node
+0.15*100% Critical Strike Damage +0.1*100% Physical Damage
Havoc
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (60 * EquipIndex)] Intelligence
Barbarian
Rare Node
+[20] Armor +0.04*100% Potion Healing
Slayer
Bonus: Another +[20] Armor if requirements met:[170 + (60 * EquipIndex)] Strength
Bonus: Another +[20] Armor if requirements met:[160 + (60 * EquipIndex)] Dexterity [160 + (60 * EquipIndex)] Willpower
Bonus: Another +[20] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Willpower
Bonus: Another +[20] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (60 * EquipIndex)] Intelligence
Barbarian, Druid, Rogue
Rare Node
+0.15*100% Critical Strike Damage with One-Handed Weapons +10 Strength
Heavy Blows
Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met:[180 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Damage with One-Handed Weapons +10 Strength
Wild Force
Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met:[180 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Fire Resistance 0.04*100% Maximum Life
Fire Resilience
Bonus: Another +0.1*100% Fire Resistance if requirements met:[170 + (60 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Fire Resistance if requirements met:[170 + (60 * EquipIndex)] Intelligence
Barbarian
Rare Node
+[8] Maximum Fury +2 Fury On Kill
Hungering Fury
Bonus: Another +[8] Maximum Fury if requirements met:[170 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.03*100% Resistance to All Elements +0.04*100% Healing Received
Conditioned
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (60 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+[8] Maximum Fury 0.04*100% Maximum Life
Core Reserve
Bonus: Another +[8] Maximum Fury if requirements met:[180 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Damage while Fortified +10 Strength
Brute Force
Bonus: Another +0.1*100% Damage while Fortified if requirements met:[180 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.16*100% Damage to Elites MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another +0.16*100% Damage to Elites if requirements met:[170 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.16*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Dexterity
Barbarian, Spiritborn
Rare Node
+0.1*100% Physical Damage +[0.025 * 100|1%|] Attack Speed
Brute
Bonus: Another +0.1*100% Physical Damage if requirements met:[230 + (130 * EquipIndex)] Strength
Barbarian
Rare Node
+0.03*100% Resistance to All Elements +[20] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (60 * EquipIndex)] Strength
Barbarian, Druid, Rogue
Rare Node
+0.1*100% Lightning Resistance +[20] Armor
Lightning Conditioned
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Dust Devil Damage +10 Strength
Squall
Bonus: Another +0.1*100% Dust Devil Damage if requirements met:[170 + (60 * EquipIndex)] Dexterity
Barbarian
Rare Node
+[0.45 * 100|1%|] Earthquake Duration +[20] Armor
Alloyed
Bonus: Another +[0.45 * 100|1%|] Earthquake Duration if requirements met:[180 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.45*100% Earthquake Damage +0.1*100% Physical Damage
Catalyst
Bonus: Another +0.45*100% Earthquake Damage if requirements met:[160 + (60 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Damage +10 Willpower
Impel
Bonus: Another +0.1*100% Damage if requirements met:[170 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.16*100% Damage to Elites +10 Willpower
Reclaim
Bonus: Another +0.16*100% Damage to Elites if requirements met:[180 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.1*100% Damage if requirements met:[160 + (60 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Damage if requirements met:[160 + (60 * EquipIndex)] Willpower
Druid, Necromancer, Rogue, Spiritborn
Rare Node
+0.1*100% Storm Damage +10 Willpower
Stormcaller
Bonus: Another +0.1*100% Storm Damage if requirements met:[170 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.16*100% Damage to Elites +10 Willpower
Concentrated
Bonus: Another +0.16*100% Damage to Elites if requirements met:[170 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Lightning Resistance 0.06*100% Maximum Life
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (60 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (60 * EquipIndex)] Intelligence
Druid, Sorcerer
Rare Node
+0.15*100% Critical Strike Damage +0.15*100% Damage to Crowd Controlled Enemies
Deluge
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
0.04*100% Damage Reduction from Vulnerable Enemies +0.04*100% Healing Received
Hubris
Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:[170 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.15*100% Critical Strike Damage +0.1*100% Vulnerable Damage
Tempest
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[230 + (130 * EquipIndex)] Strength
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.15*100% Damage to Crowd Controlled Enemies +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
Oppress
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[160 + (60 * EquipIndex)] Willpower
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[160 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
0.065*100% Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Willpower
Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met:[170 + (60 * EquipIndex)] Willpower
Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met:[160 + (60 * EquipIndex)] Intelligence
Druid, Necromancer, Rogue, Sorcerer
Rare Node
+0.15*100% Damage to Crowd Controlled Enemies +10 Willpower
Crushing Earth
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[170 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.15*100% Earth Critical Strike Damage +10 Willpower
Earthen Power
Bonus: Another +0.15*100% Earth Critical Strike Damage if requirements met:[160 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[180 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.125*100% Damage while Healthy +[20] Armor
Zealous
Bonus: Another +0.125*100% Damage while Healthy if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another +0.125*100% Damage while Healthy if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.125*100% Damage while Healthy if requirements met:[170 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.25*100% Damage to Healthy Enemies +[20] Armor
Spearhead
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[160 + (60 * EquipIndex)] Willpower
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[160 + (60 * EquipIndex)] Intelligence
Druid, Rogue, Spiritborn
Rare Node
+0.1*100% Damage while in Bear +10 Willpower
Grizzly
Bonus: Another +0.1*100% Damage while in Bear if requirements met:[180 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.16*100% Damage to Elites +10 Willpower
Battleworn Hide
Bonus: Another +0.16*100% Damage to Elites if requirements met:[160 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.02*100% Total Armor while in Werebear Form 0.04*100% Maximum Life
Ursine
Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Werewolf Damage +10 Willpower
Feral
Bonus: Another +0.1*100% Werewolf Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.15*100% Critical Strike Damage +10 Willpower
Ripper
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[170 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+[0.025 * 100|1%|] Attack Speed +[8] Maximum Spirit
Wild's Call
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Ferocity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Poison Resistance 0.04*100% Maximum Life
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[160 + (60 * EquipIndex)] Strength
Druid, Rogue
Rare Node
0.04*100% Damage Reduction from Poisoned Enemies +0.04*100% Healing Received
Nature-born
Bonus: Another 0.04*100% Damage Reduction from Poisoned Enemies if requirements met:[170 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Damage to Poisoned Enemies +0.16*100% Damage to Elites
Overturn
Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met:[180 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Damage to Poisoned Enemies +10 Willpower
Sinking Fangs
Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met:[180 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.16*100% Damage to Elites +10 Willpower
Toxic Bane
Bonus: Another +0.16*100% Damage to Elites if requirements met:[180 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.03*100% Resistance to All Elements +0.04*100% Healing Received
Wilds
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[180 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.1*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (60 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Druid, Rogue
Rare Node
+0.1*100% Shapeshifting Damage +10 Willpower
Shapeshifter
Bonus: Another +0.1*100% Shapeshifting Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.15*100% Critical Strike Damage +10 Willpower
Determination
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[170 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.15*100% Damage to Crowd Controlled Enemies 0.04*100% Maximum Life
Superiority
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[200 + (130 * EquipIndex)] Intelligence
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[200 + (130 * EquipIndex)] Willpower
Druid
Rare Node
0.04*100% Maximum Life +[20] Armor
Courage
Bonus: Another 0.04*100% Maximum Life if requirements met:[170 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Nature Magic Damage +10 Willpower
Nature's Will
Bonus: Another +0.1*100% Nature Magic Damage if requirements met:[180 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Nature Magic Damage +10 Willpower
Devastation
Bonus: Another +0.1*100% Nature Magic Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.14*100% Core Damage +10 Willpower
Harmony
Bonus: Another +0.14*100% Core Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Damage +10 Willpower
Guidance
Bonus: Another +0.1*100% Damage if requirements met:[180 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+[8] Maximum Spirit 0.04*100% Maximum Life
Natural Attunement
Bonus: Another +[8] Maximum Spirit if requirements met:[180 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.14*100% Core Damage +0.35*100% Basic Damage
Spiritual Power
Bonus: Another +0.14*100% Core Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+[8] Maximum Spirit +2 Spirit On Kill
Reclamation
Bonus: Another +[8] Maximum Spirit if requirements met:[180 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.25*100% Companion Damage 0.065*100% Damage Reduction from Elites
Apex
Bonus: Another +0.25*100% Companion Damage if requirements met:[215 + (130 * EquipIndex)] Willpower
Druid
Rare Node
+0.05*100% Lucky Hit Chance +10 Willpower
Fortune
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[180 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
[0.025 * 100|1%|] Companion Cooldown Reduction +[20] Armor
Ferocity
Bonus: Another [0.025 * 100|1%|] Companion Cooldown Reduction if requirements met:[180 + (60 * EquipIndex)] Intelligence
Druid
Rare Node
+0.1*100% Damage +10 Intelligence
Knowledge
Bonus: Another +0.1*100% Damage if requirements met:[170 + (60 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Damage if requirements met:[170 + (60 * EquipIndex)] Intelligence
Necromancer, Rogue
Rare Node
+0.16*100% Damage to Elites +10 Intelligence
Grasp
Bonus: Another +0.16*100% Damage to Elites if requirements met:[160 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (60 * EquipIndex)] Strength
Necromancer, Rogue, Sorcerer, Spiritborn
Rare Node
+0.1*100% Summon Damage +10 Intelligence
Overlord
Bonus: Another +0.1*100% Summon Damage if requirements met:[180 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Summon Damage +10 Intelligence
Custody
Bonus: Another +0.1*100% Summon Damage if requirements met:[170 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.25*100% Mages Damage +0.08*100% Minion Resistance to All Elements
Infused Caster
Bonus: Another +0.25*100% Mages Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Summon Damage +0.05*100% Minion Attack Speed
Puppeteer
Bonus: Another +0.1*100% Summon Damage if requirements met:[230 + (130 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.25*100% Warriors Damage +0.14*100% Warriors Armor
Infused Warrior
Bonus: Another +0.25*100% Warriors Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.08*100% Minion Armor 0.1*100% Maximum Minion Life
Armor-clad
Bonus: Another +0.08*100% Minion Armor if requirements met:[170 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.25*100% Golem Damage 0.14*100% Golem Maximum Life
Infused Golem
Bonus: Another +0.25*100% Golem Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.14*100% Golem Armor +0.08*100% Minion Resistance to All Elements
Flesh-horror
Bonus: Another +0.14*100% Golem Armor if requirements met:[160 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.1*100% Summon Damage +10 Intelligence
Miscreation
Bonus: Another +0.1*100% Summon Damage if requirements met:[170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.25*100% Golem Damage +10 Intelligence
Mutation
Bonus: Another +0.25*100% Golem Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.1*100% Damage while Golem are Active +0.06*100% Total Armor while Golem are Active
Borrowed Strength
Bonus: Another +0.1*100% Damage while Golem are Active if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.25*100% Golem Damage +0.17*100% Golem Attack Speed
Frenzied Golem
Bonus: Another +0.25*100% Golem Damage if requirements met:[180 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.25*100% Damage to Injured Enemies +0.15*100% Critical Strike Damage
Stifle
Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:[160 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.16*100% Damage to Elites +10 Intelligence
Targeted
Bonus: Another +0.16*100% Damage to Elites if requirements met:[180 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.1*100% Damage +10 Intelligence
Rend
Bonus: Another +0.1*100% Damage if requirements met:[160 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.25*100% Damage to Injured Enemies +10 Intelligence
Deathmarked
Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:[180 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Damage +10 Intelligence
Seethe
Bonus: Another +0.1*100% Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.25*100% Damage to Injured Enemies +[20] Armor
Deathbringer
Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:[170 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.15*100% Critical Strike Damage +0.04*100% Potion Healing
Corrective
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
0.04*100% Damage Reduction from Vulnerable Enemies +[20] Armor
Ruin
Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:[180 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.1*100% Shadow Resistance 0.04*100% Maximum Life
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (60 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (60 * EquipIndex)] Intelligence
Necromancer, Rogue
Rare Node
+0.02*100% Bone Critical Strike Chance +0.04*100% Potion Healing
Entomb
Bonus: Another +0.02*100% Bone Critical Strike Chance if requirements met:[170 + (60 * EquipIndex)] Strength
Bonus: Another +0.02*100% Bone Critical Strike Chance if requirements met:[160 + (60 * EquipIndex)] Dexterity [160 + (60 * EquipIndex)] Willpower
Bonus: Another +0.02*100% Bone Critical Strike Chance if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+[20] Armor 0.05*100% Damage Reduction from Vulnerable Enemies
Calcified
Bonus: Another +[20] Armor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+[8] Maximum Essence +2 Essence On Kill
Reinvigorate
Bonus: Another +[8] Maximum Essence if requirements met:[160 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Bone Damage +10 Intelligence
Shaper of Bone
Bonus: Another +0.1*100% Bone Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.15*100% Bone Critical Strike Damage +10 Intelligence
Splinter
Bonus: Another +0.15*100% Bone Critical Strike Damage if requirements met:[160 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.05*100% Blood Orb Healing 0.04*100% Maximum Life
Blooddrinker
Bonus: Another +0.05*100% Blood Orb Healing if requirements met:[170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.05*100% Blood Orb Healing 0.04*100% Maximum Life
Vampiric
Bonus: Another +0.05*100% Blood Orb Healing if requirements met:[160 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusOnPickBloodOrb_RareMajor DamageBonusOnPickBloodOrbDuration +0.125*100% Damage while Healthy
Invigorated
Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusOnPickBloodOrbDuration DamageBonusOnPickBloodOrb_RareMajor +10 Intelligence
Blood-Empowered
Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met:[180 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.125*100% Damage while Healthy +10 Intelligence
Aggression
Bonus: Another +0.125*100% Damage while Healthy if requirements met:[170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
0.04*100% Damage Reduction while Fortified +0.065*100% Fortify Generation
Guarded Advance
Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:[180 + (60 * EquipIndex)] Intelligence
Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:[180 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.125*100% Damage while Healthy +0.45*100}% Overpower Damage
Powerhouse
Bonus: Another +0.125*100% Damage while Healthy if requirements met:[180 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Damage while Fortified 0.04*100% Maximum Life
Thick Hide
Bonus: Another +0.1*100% Damage while Fortified if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Damage while Fortified +10 Intelligence
Hardened
Bonus: Another +0.1*100% Damage while Fortified if requirements met:[180 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.45*100}% Overpower Damage +10 Intelligence
Remedy
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[170 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Shadow Damage +10 Intelligence
Malediction
Bonus: Another +0.1*100% Shadow Damage if requirements met:[180 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.1*100% Damage to Shadow Damage Over Time-Affected Enemies +10 Intelligence
Gnawing Darkness
Bonus: Another +0.1*100% Damage to Shadow Damage Over Time-Affected Enemies if requirements met:[170 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.1*100% Shadow Damage Over Time +0.1*100% Shadow Damage
Lingering Shadows
Bonus: Another +0.1*100% Shadow Damage Over Time if requirements met:[230 + (130 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.1*100% Shadow Resistance +[20] Armor
Gloom
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[170 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
0.04*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies +0.1*100% Shadow Resistance
Dragging Shadows
Bonus: Another 0.04*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies if requirements met:[170 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.1*100% Vulnerable Damage +10 Intelligence
Eradicate
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[160 + (60 * EquipIndex)] Willpower
Necromancer
Rare Node
+[20] Armor +10 Intelligence
Preservation
Bonus: Another +[20] Armor if requirements met:[160 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+[0.025 * 100|1%|] Attack Speed 0.04*100% Maximum Life
Relentless
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[160 + (60 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.15*100% Damage to Crowd Controlled Enemies +[20] Armor
Calculated
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[170 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[170 + (60 * EquipIndex)] Intelligence
Necromancer, Rogue
Rare Node
+0.1*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.1*100% Damage if requirements met:[170 + (60 * EquipIndex)] Intelligence
Rogue, Spiritborn
Rare Node
+0.16*100% Damage to Elites +10 Dexterity
Outlaw
Bonus: Another +0.16*100% Damage to Elites if requirements met:[160 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.15*100% Imbued Damage +10 Dexterity
Potent
Bonus: Another +0.15*100% Imbued Damage if requirements met:[180 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +10 Dexterity
Concoction
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[160 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage [0.025 * 100|1%|] Imbuement Cooldown Reduction
Ready Supply
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[230 + (130 * EquipIndex)] Dexterity
Rogue
Rare Node
+0.03*100% Resistance to All Elements +[20] Armor
Imbuer
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.12*100% Damage to Close Enemies 0.045*100% Damage Reduction from Close Enemies
Brawler
Bonus: Another +0.12*100% Damage to Close Enemies if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.1*100% Damage +10 Dexterity
Surgical
Bonus: Another +0.1*100% Damage if requirements met:[170 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.16*100% Damage to Elites +10 Dexterity
Focused
Bonus: Another +0.16*100% Damage to Elites if requirements met:[180 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.15*100% Damage to Distant Enemies 0.06*100% Damage Reduction from Distant Enemies
Ranger
Bonus: Another +0.15*100% Damage to Distant Enemies if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+[20] Armor 0.04*100% Maximum Life
Haven
Bonus: Another +[20] Armor if requirements met:[180 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Deviant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[180 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.15*100% Damage to Crowd Controlled Enemies +10 Dexterity
Devious
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[180 + (60 * EquipIndex)] Intelligence
Rogue, Spiritborn
Rare Node
+0.1*100% Vulnerable Damage +10 Dexterity
Artifice
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[180 + (60 * EquipIndex)] Strength
Rogue
Rare Node
0.065*100% Damage Reduction from Elites +[20] Armor
Safeguard
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[215 + (130 * EquipIndex)] Intelligence
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[200 + (130 * EquipIndex)] Strength
Rogue, Sorcerer
Rare Node
+0.1*100% Damage to Enemies Affected by Trap Skills +10 Dexterity
Engineering
Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met:[180 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.15*100% Critical Strike Damage +10 Dexterity
Ensnarement
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[170 + (60 * EquipIndex)] Strength
Rogue
Rare Node
[0.025 * 100|1%|] Trap Cooldown Reduction Traps Arm 0.5 |4Second:Seconds; Faster
Spring-loaded
Bonus: Another [0.025 * 100|1%|] Trap Cooldown Reduction if requirements met:[170 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.15*100% Trap Damage +0.1*100% Damage to Enemies Affected by Trap Skills
Trapper
Bonus: Another +0.15*100% Trap Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills +0.03*100% Resistance to All Elements
Cunning
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met:[170 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.04*100% Healing Received +0.03*100% Resistance to All Elements
Veiled
Bonus: Another +0.04*100% Healing Received if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.35*100% Core Damage +10 Dexterity
Essential
Bonus: Another +0.35*100% Core Damage if requirements met:[180 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.1*100% Physical Damage +10 Dexterity
Punishment
Bonus: Another +0.1*100% Physical Damage if requirements met:[160 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.35*100% Ultimate Damage +[0.025 * 100|1%|] Attack Speed
Culler
Bonus: Another +0.35*100% Ultimate Damage if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.35*100% Ultimate Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Dexterity
Bonus: Another +0.35*100% Ultimate Damage if requirements met:[180 + (60 * EquipIndex)] Strength
Bonus: Another +0.35*100% Ultimate Damage if requirements met:[180 + (60 * EquipIndex)] Willpower
Bonus: Another +0.35*100% Ultimate Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (60 * EquipIndex)] Intelligence
Rogue, Spiritborn
Rare Node
0.04*100% Maximum Life +0.1*100% Poison Resistance
Training
Bonus: Another 0.04*100% Maximum Life if requirements met:[170 + (60 * EquipIndex)] Strength
Rogue, Spiritborn
Rare Node
+0.1*100% Ultimate Damage +10 Dexterity
Deliverance
Bonus: Another +0.1*100% Ultimate Damage if requirements met:[170 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.04*100% Healing Received +[20] Armor
Revitalize
Bonus: Another +0.04*100% Healing Received if requirements met:[215 + (130 * EquipIndex)] Dexterity
Rogue
Rare Node
0.04*100% Damage Reduction from Vulnerable Enemies +[20] Armor
Unassailable
Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:[160 + (60 * EquipIndex)] Dexterity [160 + (60 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:[160 + (60 * EquipIndex)] Intelligence [160 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.1*100% Vulnerable Damage +0.25*100% Damage to Injured Enemies
Exploit
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.16*100% Damage to Elites +10 Dexterity
Misery
Bonus: Another +0.16*100% Damage to Elites if requirements met:[160 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.14*100% Core Damage +10 Dexterity
Finisher
Bonus: Another +0.14*100% Core Damage if requirements met:[180 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.1*100% Damage +10 Dexterity
Fundamentals
Bonus: Another +0.1*100% Damage if requirements met:[160 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.14*100% Core Damage +0.35*100% Basic Damage
Dominant
Bonus: Another +0.14*100% Core Damage if requirements met:[160 + (60 * EquipIndex)] Intelligence [160 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+[20] Armor 0.04*100% Maximum Life
Lawless
Bonus: Another +[20] Armor if requirements met:[160 + (60 * EquipIndex)] Strength
Rogue, Spiritborn
Rare Node
[0.025 * 100|1%|] Mobility Cooldown Reduction +10 Dexterity
Acrobat
Bonus: Another [0.025 * 100|1%|] Mobility Cooldown Reduction if requirements met:[170 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
[0.025 * 100|1%|] Subterfuge Cooldown Reduction +10 Dexterity
Skulker
Bonus: Another [0.025 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:[170 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.25*100% Damage to Healthy Enemies 0.04*100% Maximum Life
Assassin
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[160 + (60 * EquipIndex)] Strength
Rogue
Rare Node
+0.16*100% Damage to Elites +0.03*100% Resistance to All Elements
Giant Killer
Bonus: Another +0.16*100% Damage to Elites if requirements met:[180 + (60 * EquipIndex)] Intelligence
Rogue
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[170 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.16*100% Damage to Elites +10 Intelligence
Studied
Bonus: Another +0.16*100% Damage to Elites if requirements met:[170 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage 0.04*100% Maximum Life
Elementalist
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[200 + (130 * EquipIndex)] Intelligence
Sorcerer, Spiritborn
Rare Node
+0.1*100% Fire Damage +10 Intelligence
Flame-touched
Bonus: Another +0.1*100% Fire Damage if requirements met:[170 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.15*100% Critical Strike Damage +10 Intelligence
Explosive
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[160 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.05*100% Damage Reduction from Burning Enemies +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.1*100% Fire Damage +0.15*100% Critical Strike Damage
Combustion
Bonus: Another +0.1*100% Fire Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Fire Resistance +[0.046*5] Life per 5 Seconds
Ashes
Bonus: Another +0.1*100% Fire Resistance if requirements met:[160 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Damage to Burning Enemies +0.16*100% Damage to Elites
Kindling
Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met:[180 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.05*100% Damage Reduction from Burning Enemies +0.04*100% Healing Received
Smoldering Embers
Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met:[160 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Damage to Burning Enemies +10 Intelligence
Cinders
Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met:[180 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.1*100% Cold Resistance +0.05*100% Lucky Hit Chance
Advantage
Bonus: Another +0.1*100% Cold Resistance if requirements met:[200 + (130 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Favor
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Vulnerable Damage +10 Intelligence
Weakness
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[160 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.05*100% Damage Reduction from Vulnerable Enemies +0.1*100% Cold Resistance
Guarded
Bonus: Another 0.05*100% Damage Reduction from Vulnerable Enemies if requirements met:[180 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Vulnerable Damage 0.05*100% Damage Reduction from Vulnerable Enemies
Oppressive
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[170 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.06*100% Damage Reduction from Chilled Enemies +0.1*100% Cold Resistance
Keeper of Winter
Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met:[180 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.06*100% Damage Reduction from Chilled Enemies 0.04*100% Maximum Life
Frigid
Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met:[170 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.15*100% Damage to Chilled Enemies +[0.1 * 100|1%|] Non-Physical Damage
Polar Rime
Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met:[170 + (60 * EquipIndex)] Willpower
Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met:[180 + (60 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+0.15*100% Damage to Chilled Enemies +10 Intelligence
Frosts
Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met:[160 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.1*100% Cold Damage +10 Intelligence
Cryomancy
Bonus: Another +0.1*100% Cold Damage if requirements met:[170 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Lightning Resistance +[20] Armor
Overwhelming
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.15*100% Damage to Stun Enemies +10 Intelligence
Incapacitate
Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met:[180 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Vulnerable Damage +10 Intelligence
Electro
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[160 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.15*100% Damage to Stun Enemies +[8] Maximum Mana
Paralyzing
Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met:[215 + (130 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+0.17*100% Crackling Energy Damage +0.1*100% Lightning Damage
Conduit
Bonus: Another +0.17*100% Crackling Energy Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Lightning Resistance 0.04*100% Maximum Life
Shock Resistant
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.04*100% Maximum Life +[20] Armor
Shelter
Bonus: Another 0.04*100% Maximum Life if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Lightning Damage +10 Intelligence
Galvanic Catalyst
Bonus: Another +0.1*100% Lightning Damage if requirements met:[180 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.15*100% Critical Strike Damage +10 Intelligence
Devastate
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.15*100% Conjuration Damage +10 Intelligence
Conjurer
Bonus: Another +0.15*100% Conjuration Damage if requirements met:[170 + (60 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +10 Intelligence
Keeper of Elements
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[170 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+[8] Maximum Mana 0.04*100% Maximum Life
Reservoir
Bonus: Another +[8] Maximum Mana if requirements met:[160 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.03*100% Resistance to All Elements +[20] Armor
Resistant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.15*100% Conjuration Damage
Swift Conjurer
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (60 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.16*100% Damage to Elites +10 Intelligence
Tactical
Bonus: Another +0.16*100% Damage to Elites if requirements met:[170 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+[20] Armor 0.04*100% Maximum Life
Toughened
Bonus: Another +[20] Armor if requirements met:[170 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +0.16*100% Damage to Elites
Ruinous
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[160 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.03*100% Resistance to All Elements +0.04*100% Healing Received
Blessing
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.1*100% Vulnerable Damage +10 Intelligence
Lightning Cutter
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[170 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.05*100% Damage Reduction from Burning Enemies +[20] Armor
Overdrive
Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met:[200 + (130 * EquipIndex)] Intelligence
Sorcerer
Rare Node
0.05*100% Damage Reduction from Vulnerable Enemies 0.04*100% Maximum Life
Electromagnetism
Bonus: Another 0.05*100% Damage Reduction from Vulnerable Enemies if requirements met:[160 + (60 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.1*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.1*100% Damage if requirements met:[215 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.35*100% Gorilla Damage +0.16*100% Damage to Elites
Rampage
Bonus: Another +0.35*100% Gorilla Damage if requirements met:[230 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.1*100% Physical Damage 0.05*100% Block Chance
Primal Rage
Bonus: Another +0.1*100% Physical Damage if requirements met:[160 + (60 * EquipIndex)] Strength
Spiritborn
Rare Node
[0.04 * 100|1%|] Dodge Chance +0.1 Life On Hit
Mosquito
Bonus: Another [0.04 * 100|1%|] Dodge Chance if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.1*100% Fire Resistance +0.15*100% Damage to Crowd Controlled Enemies
Incombustible
Bonus: Another +0.1*100% Fire Resistance if requirements met:[170 + (60 * EquipIndex)] Intelligence
Spiritborn
Rare Node
0.02*100% Cooldown Reduction 0.04*100% Maximum Life
Vigilant
Bonus: Another 0.02*100% Cooldown Reduction if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.15*100% Damage to Crowd Controlled Enemies +0.08*100% Crowd Control Duration
Decay
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[160 + (60 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+[20] Armor +10 Dexterity
Defiance
Bonus: Another +[20] Armor if requirements met:[230 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.1*100% Damage Over Time +10 Dexterity
Prophetic
Bonus: Another +0.1*100% Damage Over Time if requirements met:[230 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.15*100% Thorns +0.1*100% Damage to Poisoned Enemies
Toxic Mantle
Bonus: Another +0.15*100% Thorns if requirements met:[230 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.03*100% Resistance to All Elements +0.15*100% Thorns
Stoic
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (60 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.04*100% Barrier Generation +0.15*100% Critical Strike Damage
Primal Ward
Bonus: Another +0.04*100% Barrier Generation if requirements met:[200 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
0.0533*100% Damage Reduction while Moving 0.04*100% Maximum Life
Unflinching
Bonus: Another 0.0533*100% Damage Reduction while Moving if requirements met:[200 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.04*100% Barrier Generation +10 Dexterity
Sentinel
Bonus: Another +0.04*100% Barrier Generation if requirements met:[200 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.04*100% Damage while Barriered +10 Dexterity
Fearless
Bonus: Another +0.04*100% Damage while Barriered if requirements met:[230 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.1*100% Vulnerable Damage +0.15*100% Thorns
Bristle
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[215 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.35*100% Eagle Damage +0.15*100% Critical Strike Damage
Raptor
Bonus: Another +0.35*100% Eagle Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.04*100% Healing Received +10 Dexterity
Natural Vitality
Bonus: Another +0.04*100% Healing Received if requirements met:[230 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.1*100% Poison Resistance +[0.046*5] Life per 5 Seconds
Inoculation
Bonus: Another +0.1*100% Poison Resistance if requirements met:[160 + (60 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.2 Life On Hit +10 Dexterity
Hematophagy
Bonus: Another +0.2 Life On Hit if requirements met:[200 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.35*100% Jaguar Damage +0.15*100% Critical Strike Damage
Ambush
Bonus: Another +0.35*100% Jaguar Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.1*100% Fire Damage +[0.025 * 100|1%|] Attack Speed
Flash Fire
Bonus: Another +0.1*100% Fire Damage if requirements met:[180 + (60 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.04*100% Barrier Generation +0.1*100% Poison Damage
Acrid Shield
Bonus: Another +0.04*100% Barrier Generation if requirements met:[170 + (60 * EquipIndex)] Strength
Spiritborn
Rare Node
+[0.092*5] Life per 5 Seconds +[0.02 * 100|1%|] Dodge Chance
Patience
Bonus: Another +[0.092*5] Life per 5 Seconds if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.15*100% Damage to Crowd Controlled Enemies +0.1*100% Lightning Resistance
Grounded
Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:[215 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.35*100% Centipede Damage +0.1*100% Vulnerable Damage
Venom Weaver
Bonus: Another +0.35*100% Centipede Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.1*100% Vulnerable Damage +10 Dexterity
Artifice
Bonus: Another +0.1*100% Vulnerable Damage if requirements met:[200 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.03*100% Resistance to All Elements +0.1*100% Vulnerable Damage
Tolerance
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (60 * EquipIndex)] Strength
Spiritborn
Rare Node
+[0.04 * 100|1%|] Dodge Chance +0.05*100% Lucky Hit Chance
Nature's Dance
Bonus: Another +[0.04 * 100|1%|] Dodge Chance if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.07*100% Movement Speed +0.02*100% Critical Strike Chance
Piercing Gale
Bonus: Another +0.07*100% Movement Speed if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (60 * EquipIndex)] Strength
Spiritborn
Rare Node
0.0533*100% Damage Reduction while Moving 0.04*100% Maximum Life
Zephyr
Bonus: Another 0.0533*100% Damage Reduction while Moving if requirements met:[200 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.15*100% Critical Strike Damage +10 Dexterity
Peerless
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[215 + (130 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+[0.025 * 100|1%|] Attack Speed +[0.02 * 100|1%|] Dodge Chance
Sprightful
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (60 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+[0.04 * 100|1%|] Dodge Chance +0.15*100% Critical Strike Damage
Opportunist
Bonus: Another +[0.04 * 100|1%|] Dodge Chance if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (60 * EquipIndex)] Intelligence
Spiritborn
Magic Node
+7 Dexterity
Barbarian, Druid, Necromancer, Sorcerer, Spiritborn
Magic Node
+0.01*100% Physical Damage
Barbarian, Rogue, Spiritborn
Magic Node
+0.016*100% Damage to Elites
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Node
+7 Willpower
Barbarian, Druid, Necromancer, Sorcerer, Spiritborn
Magic Node
0.01*100% Maximum Life
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Node
+[5] Armor
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Node
+0.01*100% Physical Damage Over Time
Barbarian
Magic Node
+0.01*100% Vulnerable Damage
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Node
+0.025*100% Poison Resistance
Barbarian, Druid, Necromancer, Rogue, Spiritborn
Magic Node
0.01*100% Damage Reduction from Bleeding Enemies
Barbarian
Magic Node
+0.025*100% Fire Resistance
Barbarian, Sorcerer, Spiritborn
Magic Node
0.02*100% Impairment Reduction
Barbarian, Druid, Rogue, Sorcerer
Magic Node
0.0163*100% Damage Taken Over Time Reduction
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
+0.01*100% Potion Healing
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
+0.01*100% Healing Received
Barbarian, Druid, Rogue, Sorcerer, Spiritborn
Magic Node
+0.01*100% Damage while Berserking is Active
Barbarian
Magic Node
+0.01*100% Damage to Bleeding Enemies
Barbarian
Magic Node
+0.025*100% Cold Resistance
Barbarian, Rogue, Sorcerer
Magic Node
0.0113*100% Damage Reduction from Close Enemies
Barbarian, Rogue
Magic Node
+[0.023*5] Life per 5 Seconds
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Node
+[0.015 * 100|1%|] Berserking Duration
Barbarian
Magic Node
0.01*100% Damage Reduction from Vulnerable Enemies
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Magic Node
0.01*100% Damage Reduction while Fortified
Barbarian, Druid, Necromancer
Magic Node
+0.0163*100% Fortify Generation
Barbarian, Druid, Necromancer
Magic Node
+0.01*100% Damage while Fortified
Barbarian, Necromancer
Magic Node
+0.0125*100% Damage while Healthy
Barbarian, Druid, Necromancer
Magic Node
0.0125*100% Damage Reduction while Healthy
Barbarian
Magic Node
+0.045*100}% Overpower Damage
Barbarian, Necromancer
Magic Node
+0.01*100% Damage with Two-Handed Bludgeoning Weapons
Barbarian
Magic Node
+0.015*100% Critical Strike Damage
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Node
+0.015*100% Critical Strike Damage with One-Handed Weapons
Barbarian
Magic Node
+0.01*100% Damage with One-Handed Weapons
Barbarian
Magic Node
+1 Fury On Kill
Barbarian
Magic Node
+[0.8] Maximum Fury
Barbarian
Magic Node
+0.0075*100% Resistance to All Elements
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Barbarian, Spiritborn
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Node
+0.025*100% Lightning Resistance
Barbarian, Druid, Sorcerer, Spiritborn
Magic Node
+0.01*100% Dust Devil Damage
Barbarian
Magic Node
+[0.045 * 100|1%|] Earthquake Duration
Barbarian
Magic Node
+0.045*100% Earthquake Damage
Barbarian
Magic Node
+7 Intelligence
Druid, Rogue, Sorcerer, Spiritborn
Magic Node
+0.01*100% Damage
Druid, Necromancer, Rogue, Spiritborn
Magic Node
+0.01*100% Storm Damage
Druid
Magic Node
+0.015*100% Damage to Crowd Controlled Enemies
Druid, Necromancer, Rogue, Spiritborn
Magic Node
+0.02*100% Critical Strike Damage to Crowd Controlled Enemies
Druid
Magic Node
+0.015*100% Earth Critical Strike Damage
Druid
Magic Node
+0.025*100% Damage to Healthy Enemies
Druid, Rogue
Magic Node
+0.01*100% Damage while in Bear
Druid
Magic Node
+0.005*100% Total Armor while in Werebear Form
Druid
Magic Node
+0.01*100% Werewolf Damage
Druid
Magic Node
+[0.8] Maximum Spirit
Druid
Magic Node
0.01*100% Damage Reduction from Poisoned Enemies
Druid
Magic Node
+0.01*100% Damage to Poisoned Enemies
Druid, Spiritborn
Magic Node
+0.01*100% Shapeshifting Damage
Druid
Magic Node
+0.01*100% Nature Magic Damage
Druid
Magic Node
+0.014*100% Core Damage
Druid, Rogue
Magic Node
+1 Spirit On Kill
Druid
Magic Node
+0.035*100% Basic Damage
Druid, Rogue
Magic Node
+0.017*100% Companion Damage
Druid
Magic Node
+0.005*100% Lucky Hit Chance
Druid, Sorcerer, Spiritborn
Magic Node
[0.0063 * 100|1%|] Companion Cooldown Reduction
Druid
Magic Node
+0.01*100% Summon Damage
Necromancer
Magic Node
+0.017*100% Mages Damage
Necromancer
Magic Node
+0.02*100% Minion Resistance to All Elements
Necromancer
Magic Node
+0.005*100% Minion Attack Speed
Necromancer
Magic Node
+0.017*100% Warriors Damage
Necromancer
Magic Node
+0.035*100% Warriors Armor
Necromancer
Magic Node
+0.02*100% Minion Armor
Necromancer
Magic Node
0.025*100% Maximum Minion Life
Necromancer
Magic Node
0.035*100% Golem Maximum Life
Necromancer
Magic Node
+0.017*100% Golem Damage
Necromancer
Magic Node
+0.035*100% Golem Armor
Necromancer
Magic Node
+0.01*100% Damage while Golem are Active
Necromancer
Magic Node
+0.015*100% Total Armor while Golem are Active
Necromancer
Magic Node
+0.008*100% Golem Attack Speed
Necromancer
Magic Node
+0.025*100% Damage to Injured Enemies
Necromancer, Rogue
Magic Node
+0.025*100% Shadow Resistance
Necromancer, Rogue
Magic Node
+0.015*100% Bone Critical Strike Damage
Necromancer
Magic Node
+1 Essence On Kill
Necromancer
Magic Node
+[0.8] Maximum Essence
Necromancer
Magic Node
+0.01*100% Bone Damage
Necromancer
Magic Node
+0.0125*100% Blood Orb Healing
Necromancer
Magic Node
DamageBonus_Magic
Necromancer
Magic Node
+0.01*100% Shadow Damage
Necromancer
Magic Node
+0.01*100% Damage to Shadow Damage Over Time-Affected Enemies
Necromancer
Magic Node
+0.01*100% Shadow Damage Over Time
Necromancer
Magic Node
0.01*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies
Necromancer
Magic Node
+7 Strength
Rogue, Spiritborn
Magic Node
+0.015*100% Imbued Damage
Rogue
Magic Node
+[0.01 * 100|1%|] Non-Physical Damage
Rogue, Sorcerer, Spiritborn
Magic Node
[0.0063 * 100|1%|] Imbuement Cooldown Reduction
Rogue
Magic Node
+0.012*100% Damage to Close Enemies
Rogue
Magic Node
+0.015*100% Damage to Distant Enemies
Rogue
Magic Node
0.015*100% Damage Reduction from Distant Enemies
Rogue
Magic Node
0.0163*100% Damage Reduction from Elites
Rogue, Sorcerer
Magic Node
+0.01*100% Damage to Enemies Affected by Trap Skills
Rogue
Magic Node
+0.01*100% Trap Damage
Rogue
Magic Node
[0.0063 * 100|1%|] Trap Cooldown Reduction
Rogue
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
Rogue
Magic Node
+0.035*100% Ultimate Damage
Rogue, Spiritborn
Magic Node
[0.0063 * 100|1%|] Mobility Cooldown Reduction
Rogue
Magic Node
[0.0063 * 100|1%|] Subterfuge Cooldown Reduction
Rogue
Magic Node
+0.01*100% Fire Damage
Sorcerer, Spiritborn
Magic Node
0.01*100% Damage Reduction from Burning Enemies
Sorcerer
Magic Node
+0.01*100% Damage to Burning Enemies
Sorcerer
Magic Node
0.015*100% Damage Reduction from Chilled Enemies
Sorcerer
Magic Node
+0.015*100% Damage to Chilled Enemies
Sorcerer
Magic Node
+0.01*100% Cold Damage
Sorcerer
Magic Node
+0.015*100% Damage to Stun Enemies
Sorcerer
Magic Node
+[0.8] Maximum Mana
Sorcerer
Magic Node
+0.01*100% Lightning Damage
Sorcerer
Magic Node
+0.017*100% Crackling Energy Damage
Sorcerer
Magic Node
+0.015*100% Conjuration Damage
Sorcerer
Magic Node
+0.035*100% Gorilla Damage
[PH] GorillaDmg Magic
Spiritborn
Magic Node
0.01*100% Block Chance
Spiritborn
Magic Node
[0.005 * 100|1%|] Dodge Chance
Spiritborn
Magic Node
+0.05 Life On Hit
[PH] Life On Hit Magic
Spiritborn
Magic Node
0.005*100% Cooldown Reduction
Spiritborn
Magic Node
+0.02*100% Crowd Control Duration
Spiritborn
Magic Node
+0.01*100% Damage Over Time
[PH] Damage Over Time Magic
Spiritborn
Magic Node
+0.01*100% Thorns
Spiritborn
Magic Node
+0.01*100% Barrier Generation
Spiritborn
Magic Node
0.005*100% Damage Reduction while Moving
Spiritborn
Magic Node
+0.01*100% Damage while Barriered
Spiritborn
Magic Node
+0.035*100% Eagle Damage
Spiritborn
Magic Node
+0.035*100% Jaguar Damage
Spiritborn
Magic Node
+0.01*100% Poison Damage
Spiritborn
Magic Node
+0.035*100% Centipede Damage
Spiritborn
Magic Node
+0.01*100% Critical Strike Chance
Spiritborn
Magic Node
+0.035*100% Movement Speed
Spiritborn
Magic Node
+0.0125*100% Damage to Healthy Enemies
Spiritborn
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Normal Node
+5 Willpower
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Normal Node
+5 Strength
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Normal Node
+5 Intelligence
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Normal Node
+5 Dexterity
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Normal Node
Glyph Socket
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Normal Node
Paragon Starting Node
Barbarian
Normal Node
Paragon Starting Node
Druid
Normal Node
Paragon Starting Node
Necromancer
Normal Node
Paragon Starting Node
Rogue
Normal Node
Paragon Starting Node
Sorcerer, Spiritborn