Paragon /347
icon | name |
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![]() | Legendary Node Hemorrhage Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus. Current Bonus: [0 * 100|%x|] Barbarian |
![]() | Legendary Node Blood Rage Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus. Current Bonus: [0 * 100|%x|] Barbarian |
![]() | Legendary Node Carnage While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds. Barbarian |
![]() | Legendary Node Decimator Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds. Barbarian |
![]() | Legendary Node Bone Breaker Every 12 seconds, your next Skill is guaranteed to Overpower. Barbarian |
![]() | Legendary Node Flawless Technique Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind. Barbarian |
![]() | Legendary Node Warbringer For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify. Barbarian |
![]() | Legendary Node Weapons Master Swapping weapons grants you 4% of your Maximum Fury. Barbarian |
![]() | Legendary Node Thunderstruck Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses. Current Bonus: [0 * 100|%x|] Druid |
![]() | Legendary Node Earthen Devastation Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%. Current Bonus: x10% Druid |
![]() | Legendary Node Survival Instincts While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy. Druid |
![]() | Legendary Node Lust for Carnage Critical Strikes with Werewolf Skills restore 2 Spirit. Druid |
![]() | Legendary Node Heightened Malice While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage. Druid |
![]() | Legendary Node Inner Beast After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%. Druid |
![]() | Legendary Node Constricting Tendrils Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds. Druid |
![]() | Legendary Node Ancestral Guidance After spending 75 Spirit, you deal x30% increased damage for 5 seconds. Druid |
![]() | Legendary Node Cult Leader Your Minions deal x15% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem. Necromancer |
![]() | Legendary Node Hulking Monstrosity Your Golem has x40% increased Maximum Life and deals x100% increased damage. Necromancer |
![]() | Legendary Node Flesh-eater Consuming [5] Corpses grants x40% increased damage for 6 seconds. Necromancer |
![]() | Legendary Node Scent of Death With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage. Necromancer |
![]() | Legendary Node Bone Graft Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence. Necromancer |
![]() | Legendary Node Blood Begets Blood Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds. Necromancer |
![]() | Legendary Node Bloodbath Deal x35% increased Overpower damage. Necromancer |
![]() | Legendary Node Wither Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have. Current Chance: 5% Current Bonus: x50% Necromancer |
![]() | Legendary Node Eldritch Bounty When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds. Rogue |
![]() | Legendary Node Tricks of the Trade Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage. Rogue |
![]() | Legendary Node Cheap Shot You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. Rogue |
![]() | Legendary Node Deadly Ambush You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills. Rogue |
![]() | Legendary Node Leyrana's Instinct When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{1.5|1|}] seconds. Rogue |
![]() | Legendary Node No Witnesses Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast. Current Bonus: [0 * 100|%x|] Rogue |
![]() | Legendary Node Exploit Weakness Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%. Rogue |
![]() | Legendary Node Cunning Stratagem Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points. Rogue |
![]() | Legendary Node Searing Heat Pyromancy Skills have a +10% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%. Current Direct Damage Bonus: [0 * 100|%x|] Sorcerer |
![]() | Legendary Node Burning Instinct Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 75 Intelligence you have. Current Burning Damage Bonus: [0 * 100|%x|] Sorcerer |
![]() | Legendary Node Frigid Fate You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%. Current Bonus: [0 * 100|x%|] Sorcerer |
![]() | Legendary Node Icefall Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen. Sorcerer |
![]() | Legendary Node Static Surge After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses. Sorcerer |
![]() | Legendary Node Ceaseless Conduit Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have. Current Bonus: [0 * 100|x%|] Sorcerer |
![]() | Legendary Node Elemental Summoner Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x3% of the total amount of your Bonus Damage with Fire, Lightning, and Cold. Current Bonus: [0 * 100|x%|] Sorcerer |
![]() | Legendary Node Enchantment Master Your Enchantments are 20% stronger. Sorcerer |
![]() | Rare Node Raw Power Bonus: Another +0.1*100% Physical Damage if requirements met: Barbarian |
![]() | Rare Node Iron Strength Bonus: Another +[100] Armor if requirements met: Barbarian |
![]() | Rare Node Tenacity Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Barbarian, Druid, Necromancer |
![]() | Rare Node Brawn Bonus: Another +0.1*100% Physical Damage if requirements met: Barbarian |
![]() | Rare Node Butcher Bonus: Another +0.1*100% Physical Damage Over Time if requirements met: Barbarian |
![]() | Rare Node Grit Bonus: Another 0.04*100% Damage Reduction from Bleeding Enemies if requirements met: Barbarian |
![]() | Rare Node Poison Conditioned Bonus: Another +0.1*100% Poison Resistance if requirements met: Bonus: Another +0.1*100% Poison Resistance if requirements met: Barbarian, Druid, Necromancer |
![]() | Rare Node Flayer Bonus: Another +0.1*100% Physical Damage Over Time if requirements met: Barbarian |
![]() | Rare Node Fleeting Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Barbarian, Druid, Rogue, Sorcerer |
![]() | Rare Node Lacerator Bonus: Another +0.1*100% Physical Damage Over Time if requirements met: Barbarian |
![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Rare Node Enraged Bonus: Another +0.1*100% Damage while Berserking if requirements met: Barbarian |
![]() | Rare Node Revel Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met: Barbarian |
![]() | Rare Node Fire Conditioned Bonus: Another +0.1*100% Fire Resistance if requirements met: Barbarian |
![]() | Rare Node Craving Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met: Barbarian |
![]() | Rare Node Cold Conditioned Bonus: Another +0.1*100% Cold Resistance if requirements met: Barbarian |
![]() | Rare Node Berserker Bonus: Another +0.01*100% Damage while Berserking if requirements met: Barbarian |
![]() | Rare Node Fierce Bonus: Another +0.1*100% Damage while Berserking if requirements met: Barbarian |
![]() | Rare Node Brash Bonus: Another 0.045*100% Damage Reduction from Close Enemies if requirements met: Barbarian |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Rare Node Demolish Bonus: Another +0.1*100% Vulnerable Damage if requirements met: Barbarian |
![]() | Rare Node Arrogance Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: Barbarian |
![]() | Rare Node Pillage Bonus: Another +0.1*100% Vulnerable Damage if requirements met: Bonus: Another +0.1*100% Vulnerable Damage if requirements met: Barbarian |
![]() | Rare Node Destroyer Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met: Barbarian |
![]() | Rare Node Bulwark Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met: Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met: Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met: Barbarian, Druid |
![]() | Rare Node Inner Strength Bonus: Another +0.1*100% Damage while Fortified if requirements met: Bonus: Another +0.1*100% Damage while Fortified if requirements met: Barbarian |
![]() | Rare Node Bludgeoner Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met: Barbarian |
![]() | Rare Node Brutality Bonus: Another +0.45*100}% Overpower Damage if requirements met: Barbarian |
![]() | Rare Node Vigor Bonus: Another 0.05*100% Damage Reduction while Healthy if requirements met: Barbarian |
![]() | Rare Node Cold Resilience Bonus: Another +0.1*100% Cold Resistance if requirements met: Bonus: Another +0.1*100% Cold Resistance if requirements met: Barbarian, Rogue |
![]() | Rare Node Wild Force Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met: Barbarian |
![]() | Rare Node Havoc Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Barbarian, Druid, Rogue |
![]() | Rare Node Slayer Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Barbarian, Druid, Rogue |
![]() | Rare Node Heavy Blows Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met: Barbarian |
![]() | Rare Node Fire Resilience Bonus: Another +0.1*100% Fire Resistance if requirements met: Bonus: Another +0.1*100% Fire Resistance if requirements met: Barbarian |
![]() | Rare Node Hungering Fury Bonus: Another +[8] Maximum Fury if requirements met: Barbarian |
![]() | Rare Node Guarded Advance Bonus: Another +0.1*100% Damage while Fortified if requirements met: Bonus: Another +0.1*100% Damage while Fortified if requirements met: Barbarian, Necromancer |
![]() | Rare Node Core Reserve Bonus: Another +[8] Maximum Fury if requirements met: Barbarian |
![]() | Rare Node Conditioned Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Barbarian |
![]() | Rare Node Hunter Killer Bonus: Another +0.16*100% Damage to Elites if requirements met: Bonus: Another +0.16*100% Damage to Elites if requirements met: Barbarian, Rogue, Sorcerer |
![]() | Rare Node Brute Bonus: Another +0.1*100% Physical Damage if requirements met: Barbarian |
![]() | Rare Node Denial Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Barbarian, Druid, Rogue |
![]() | Rare Node Lightning Conditioned Bonus: Another +0.1*100% Lightning Resistance if requirements met: Barbarian |
![]() | Rare Node Impel Bonus: Another +0.1*100% Damage if requirements met: Druid |
![]() | Rare Node Resolve Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Druid |
![]() | Rare Node Prime Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: Druid, Necromancer, Rogue |
![]() | Rare Node Stormcaller Bonus: Another +0.1*100% Storm Skill Damage if requirements met: Druid |
![]() | Rare Node Hubris Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: Druid |
![]() | Rare Node Lightning Resilience Bonus: Another +0.1*100% Lightning Resistance if requirements met: Bonus: Another +0.1*100% Lightning Resistance if requirements met: Druid, Sorcerer |
![]() | Rare Node Deluge Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Druid |
![]() | Rare Node Tempest Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Druid |
![]() | Rare Node Oppress Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Druid, Rogue |
![]() | Rare Node Suffused Resilience Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Druid, Necromancer, Rogue, Sorcerer |
![]() | Rare Node Earthen Power Bonus: Another +0.15*100% Critical Strike Damage with Earth Skills if requirements met: Druid |
![]() | Rare Node Crushing Earth Bonus: Another +0.1*100% Earth Skill Damage if requirements met: Druid |
![]() | Rare Node Zealous Bonus: Another +0.125*100% Damage while Healthy if requirements met: Bonus: Another +0.125*100% Damage while Healthy if requirements met: Bonus: Another +0.125*100% Damage while Healthy if requirements met: Druid |
![]() | Rare Node Spearhead Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Druid, Rogue |
![]() | Rare Node Grizzly Bonus: Another +0.1*100% Damage while in Bear if requirements met: Druid |
![]() | Rare Node Battleworn Hide Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met: Druid |
![]() | Rare Node Ursine Bonus: Another +0.1*100% Werebear Skill Damage if requirements met: Druid |
![]() | Rare Node Feral Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met: Druid |
![]() | Rare Node Regenerative Bonus: Another +0.04*100% Healing Received if requirements met: Druid |
![]() | Rare Node Wild's Call Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: Druid |
![]() | Rare Node Ferocity Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met: Druid |
![]() | Rare Node Poison Resilience Bonus: Another +0.1*100% Poison Resistance if requirements met: Bonus: Another +0.1*100% Poison Resistance if requirements met: Druid, Rogue |
![]() | Rare Node Toxic Bane Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met: Druid |
![]() | Rare Node Overturn Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met: Druid |
![]() | Rare Node Sinking Fangs Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met: Druid |
![]() | Rare Node Nature-born Bonus: Another 0.04*100% Damage Reduction from Poisoned Enemies if requirements met: Druid |
![]() | Rare Node Nimble Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: Druid, Rogue |
![]() | Rare Node Shapeshifter Bonus: Another +0.1*100% Shapeshifting Skill Damage if requirements met: Druid |
![]() | Rare Node Determination Bonus: Another +[100] Armor if requirements met: Druid |
![]() | Rare Node Superiority Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Druid |
![]() | Rare Node Devastation Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met: Druid |
![]() | Rare Node Nature's Will Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met: Druid |
![]() | Rare Node Courage Bonus: Another 0.04*100% Maximum Life if requirements met: Druid |
![]() | Rare Node Harmony Bonus: Another +0.14*100% Core Skill Damage if requirements met: Druid |
![]() | Rare Node Natural Attunement Bonus: Another +[8] Maximum Spirit if requirements met: Druid |
![]() | Rare Node Spiritual Power Bonus: Another +0.14*100% Core Skill Damage if requirements met: Druid |
![]() | Rare Node Reclamation Bonus: Another +[8] Maximum Spirit if requirements met: Druid |
![]() | Rare Node Knowledge Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: Necromancer, Rogue |
![]() | Rare Node Preservation Bonus: Another +[100] Armor if requirements met: Necromancer |
![]() | Rare Node Resilience Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Necromancer, Rogue, Sorcerer |
![]() | Rare Node Overlord Bonus: Another +0.1*100% Minion Damage if requirements met: Necromancer |
![]() | Rare Node Custody Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met: Necromancer |
![]() | Rare Node Infused Caster Bonus: Another +0.25*100% Mages Damage if requirements met: Necromancer |
![]() | Rare Node Puppeteer Bonus: Another +0.1*100% Minion Damage if requirements met: Necromancer |
![]() | Rare Node Infused Warrior Bonus: Another +0.25*100% Warriors Damage if requirements met: Necromancer |
![]() | Rare Node Armor-clad Bonus: Another +0.08*100% Minion Armor if requirements met: Necromancer |
![]() | Rare Node Infused Golem Bonus: Another +0.25*100% Golem Damage if requirements met: Necromancer |
![]() | Rare Node Flesh-horror Bonus: Another +0.14*100% Golem Armor if requirements met: Necromancer |
![]() | Rare Node Miscreation Bonus: Another +0.14*100% Golem Armor if requirements met: Necromancer |
![]() | Rare Node Mutation Bonus: Another +0.25*100% Golem Damage if requirements met: Necromancer |
![]() | Rare Node Borrowed Strength Bonus: Another +0.1*100% Damage while Golem are Active if requirements met: Necromancer |
![]() | Rare Node Frenzied Golem Bonus: Another +0.25*100% Golem Damage if requirements met: Necromancer |
![]() | Rare Node Stifle Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: Necromancer |
![]() | Rare Node Targeted Bonus: Another +0.16*100% Damage to Elites if requirements met: Necromancer |
![]() | Rare Node Erudite Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Necromancer, Sorcerer |
![]() | Rare Node Culler Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Necromancer, Rogue, Sorcerer |
![]() | Rare Node Deathmarked Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: Necromancer |
![]() | Rare Node Deathbringer Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: Necromancer |
![]() | Rare Node Corrective Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Necromancer |
![]() | Rare Node Ruin Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Necromancer, Rogue |
![]() | Rare Node Shadow Resilience Bonus: Another +0.1*100% Shadow Resistance if requirements met: Bonus: Another +0.1*100% Shadow Resistance if requirements met: Necromancer, Rogue |
![]() | Rare Node Entomb Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met: Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met: Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met: Necromancer |
![]() | Rare Node Calcified Bonus: Another +0.15*100% Critical Strike Damage with Bone Skills if requirements met: Necromancer |
![]() | Rare Node Reinvigorate Bonus: Another +[8] Maximum Essence if requirements met: Necromancer |
![]() | Rare Node Shaper of Bone Bonus: Another +0.1*100% Bone Skill Damage if requirements met: Necromancer |
![]() | Rare Node Aggression Bonus: Another +0.45*100}% Overpower Damage if requirements met: Bonus: Another +0.45*100}% Overpower Damage if requirements met: Necromancer |
![]() | Rare Node Vampiric Bonus: Another +0.05*100% Blood Orb Healing if requirements met: Necromancer |
![]() | Rare Node Invigorated Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met: Necromancer |
![]() | Rare Node Blood-Empowered Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met: Necromancer |
![]() | Rare Node Blooddrinker Bonus: Another +0.05*100% Blood Orb Healing if requirements met: Necromancer |
![]() | Rare Node Powerhouse Bonus: Another +0.125*100% Damage while Healthy if requirements met: Necromancer |
![]() | Rare Node Thick Hide Bonus: Another +0.1*100% Damage while Fortified if requirements met: Necromancer |
![]() | Rare Node Hardened Bonus: Another +0.1*100% Damage while Fortified if requirements met: Necromancer |
![]() | Rare Node Remedy Bonus: Another +0.04*100% Healing Received if requirements met: Necromancer |
![]() | Rare Node Malediction Bonus: Another +0.1*100% Shadow Damage if requirements met: Necromancer |
![]() | Rare Node Gloom Bonus: Another +0.1*100% Shadow Resistance if requirements met: Necromancer |
![]() | Rare Node Lingering Shadows Bonus: Another +0.1*100% Shadow Damage Over Time if requirements met: Necromancer |
![]() | Rare Node Gnawing Darkness Bonus: Another +0.1*100% Damage to Shadow Damage Over Time-Affected Enemies if requirements met: Necromancer |
![]() | Rare Node Dragging Shadows Bonus: Another 0.04*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies if requirements met: Necromancer |
![]() | Rare Node Skillful Bonus: Another +0.1*100% Damage if requirements met: Rogue |
![]() | Rare Node Lawless Bonus: Another +[100] Armor if requirements met: Rogue |
![]() | Rare Node Potent Bonus: Another +0.15*100% Imbued Skill Damage if requirements met: Rogue |
![]() | Rare Node Dosage Bonus: Another +0.04*100% Potion Healing if requirements met: Rogue |
![]() | Rare Node Ready Supply Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: Rogue |
![]() | Rare Node Imbuer Bonus: Another +0.15*100% Imbued Skill Damage if requirements met: Rogue |
![]() | Rare Node Brawler Bonus: Another +0.12*100% Damage to Close Enemies if requirements met: Rogue |
![]() | Rare Node Focused Bonus: Another +0.16*100% Damage to Elites if requirements met: Rogue |
![]() | Rare Node Ranger Bonus: Another +0.15*100% Damage to Distant Enemies if requirements met: Rogue |
![]() | Rare Node Calculated Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Rogue |
![]() | Rare Node Devious Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Rogue |
![]() | Rare Node Wiles Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met: Rogue |
![]() | Rare Node Safeguard Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Rogue, Sorcerer |
![]() | Rare Node Engineering Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met: Rogue |
![]() | Rare Node Cunning Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met: Rogue |
![]() | Rare Node Spring-loaded Bonus: Another [0.025 * 100|1%|] Trap Skill Cooldown Reduction if requirements met: Rogue |
![]() | Rare Node Trapper Bonus: Another +0.15*100% Trap Skill Damage if requirements met: Rogue |
![]() | Rare Node Discerning Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met: Rogue |
![]() | Rare Node Feint Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met: Rogue |
![]() | Rare Node Tolerance Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Rogue |
![]() | Rare Node Training Bonus: Another 0.04*100% Maximum Life if requirements met: Rogue |
![]() | Rare Node Unassailable Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: Rogue |
![]() | Rare Node Exploit Bonus: Another +0.1*100% Vulnerable Damage if requirements met: Rogue |
![]() | Rare Node Artifice Bonus: Another +0.1*100% Vulnerable Damage if requirements met: Rogue |
![]() | Rare Node Finisher Bonus: Another +0.14*100% Core Skill Damage if requirements met: Rogue |
![]() | Rare Node Dominant Bonus: Another +0.14*100% Core Skill Damage if requirements met: Rogue |
![]() | Rare Node Fundamentals Bonus: Another +0.35*100% Basic Skill Damage if requirements met: Rogue |
![]() | Rare Node Elemental Balance Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: Sorcerer |
![]() | Rare Node Elementalist Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: Sorcerer |
![]() | Rare Node Flame-touched Bonus: Another +0.1*100% Fire Damage if requirements met: Sorcerer |
![]() | Rare Node Ashes Bonus: Another +0.1*100% Fire Resistance if requirements met: Sorcerer |
![]() | Rare Node Keeper of Flames Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met: Sorcerer |
![]() | Rare Node Combustion Bonus: Another +0.1*100% Fire Damage if requirements met: Sorcerer |
![]() | Rare Node Pyromancy Bonus: Another +0.1*100% Fire Damage if requirements met: Sorcerer |
![]() | Rare Node Kindling Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met: Sorcerer |
![]() | Rare Node Cinders Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met: Sorcerer |
![]() | Rare Node Smoldering Embers Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met: Sorcerer |
![]() | Rare Node Advantage Bonus: Another +0.1*100% Cold Resistance if requirements met: Sorcerer |
![]() | Rare Node Chilling Bonus: Another +0.1*100% Cold Resistance if requirements met: Sorcerer |
![]() | Rare Node Weakness Bonus: Another +0.1*100% Vulnerable Damage if requirements met: Sorcerer |
![]() | Rare Node Guarded Bonus: Another 0.05*100% Damage Reduction from Vulnerable Enemies if requirements met: Sorcerer |
![]() | Rare Node Oppressive Bonus: Another +0.1*100% Vulnerable Damage if requirements met: Sorcerer |
![]() | Rare Node Keeper of Winter Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met: Sorcerer |
![]() | Rare Node Cryomancy Bonus: Another +0.1*100% Cold Damage if requirements met: Sorcerer |
![]() | Rare Node Polar Rime Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met: Sorcerer |
![]() | Rare Node Frosts Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met: Sorcerer |
![]() | Rare Node Frigid Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met: Sorcerer |
![]() | Rare Node Overwhelming Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met: Sorcerer |
![]() | Rare Node Incapacitate Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met: Sorcerer |
![]() | Rare Node Electro Bonus: Another +0.1*100% Lightning Resistance if requirements met: Sorcerer |
![]() | Rare Node Paralyzing Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met: Sorcerer |
![]() | Rare Node Conduit Bonus: Another +0.17*100% Crackling Energy Damage if requirements met: Sorcerer |
![]() | Rare Node Galvanic Catalyst Bonus: Another +0.1*100% Lightning Damage if requirements met: Sorcerer |
![]() | Rare Node Conjurer Bonus: Another +0.15*100% Conjuration Skill Damage if requirements met: Sorcerer |
![]() | Rare Node Reservoir Bonus: Another +[8] Maximum Mana if requirements met: Sorcerer |
![]() | Rare Node Keeper of Elements Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: Sorcerer |
![]() | Rare Node Swift Conjurer Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: Sorcerer |
![]() | Rare Node Ruinous Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: Sorcerer |
![]() | Magic Node Barbarian, Druid, Rogue |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Druid, Necromancer, Sorcerer |
![]() | Magic Node Barbarian, Necromancer, Sorcerer |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian, Druid, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian, Sorcerer |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Rogue |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Druid, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Druid, Rogue, Sorcerer |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian, Druid |
![]() | Magic Node Barbarian, Druid, Necromancer |
![]() | Magic Node Barbarian, Necromancer |
![]() | Magic Node Barbarian, Druid, Necromancer |
![]() | Magic Node Barbarian, Druid, Necromancer |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian |
![]() | Magic Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Rogue, Sorcerer |
![]() | Magic Node Barbarian, Druid, Sorcerer |
![]() | Magic Node Druid, Necromancer, Rogue |
![]() | Magic Node Druid, Rogue |
![]() | Magic Node Druid |
![]() | Magic Node Druid, Rogue |
![]() | Magic Node Druid, Rogue |
![]() | Magic Node Druid |
![]() | Magic Node Druid |
![]() | Magic Node Druid, Necromancer, Rogue |
![]() | Magic Node Druid |
![]() | Magic Node Druid |
![]() | Magic Node Druid |
![]() | Magic Node Druid |
![]() | Magic Node Druid, Necromancer |
![]() | Magic Node Druid |
![]() | Magic Node Druid |
![]() | Magic Node Druid |
![]() | Magic Node Druid |
![]() | Magic Node Druid |
![]() | Magic Node Druid |
![]() | Magic Node Druid, Rogue |
![]() | Magic Node Druid |
![]() | Magic Node Druid, Rogue |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer, Rogue |
![]() | Magic Node Necromancer, Rogue, Sorcerer |
![]() | Magic Node Necromancer, Rogue |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Necromancer |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue, Sorcerer |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue, Sorcerer |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue |
![]() | Magic Node Rogue |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Magic Node Sorcerer |
![]() | Normal Node Board Attachment Gate Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Normal Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Normal Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Normal Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Normal Node Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Normal Node Glyph Socket Barbarian, Druid, Necromancer, Rogue, Sorcerer |
![]() | Normal Node Paragon Starting Node Barbarian |
![]() | Normal Node Paragon Starting Node Druid |
![]() | Normal Node Paragon Starting Node Necromancer |
![]() | Normal Node Paragon Starting Node Rogue |
![]() | Normal Node Paragon Starting Node Sorcerer |