Paragon /451
Legendary Node
Hemorrhage

Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.

Current Bonus: x15%
Barbarian
Legendary Node
Blood Rage

Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x30%.

Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
Carnage

While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Barbarian
Legendary Node
Decimator

Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Barbarian
Legendary Node
Bone Breaker

Every 12 seconds, your next Skill is guaranteed to Overpower.
Barbarian
Legendary Node
Flawless Technique

Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Barbarian
Legendary Node
Warbringer

For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Barbarian
Legendary Node
Weapons Master

Swapping weapons grants you 8% of your Maximum Fury.
Barbarian
Legendary Node
Force of Nature

Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.

Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
Thunderstruck

Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.

Current Bonus: [0 * 100|%x|]
Druid
Legendary Node
Earthen Devastation

Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.

Current Bonus: x10%
Druid
Legendary Node
Survival Instincts

While in Werebear form, you deal x1% increased damage, up to x60%, for every 1% difference in current Life percent between you and the enemy.
Druid
Legendary Node
Lust for Carnage

Critical Strikes with Werewolf Skills restore 2 Spirit.
Druid
Legendary Node
Heightened Malice

While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Druid
Legendary Node
Inner Beast

After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Druid
Legendary Node
Constricting Tendrils

Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x150% of the Base damage dealt over [4] seconds.
Druid
Legendary Node
Ancestral Guidance

After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Druid
Legendary Node
Untamed

Casting a Companion Skill grants +[4] Ranks to your Companion Skills for [5] seconds.
Druid
Legendary Node
Cult Leader

Your Minions deal x30% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Necromancer
Legendary Node
Hulking Monstrosity

Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Necromancer
Legendary Node
Flesh-eater

Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Necromancer
Legendary Node
Scent of Death

With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Necromancer
Legendary Node
Bone Graft

Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to [0.01*Ceil(1/2 * 100 * 0.15)*100|%x|] increased damage and [2*Ceil(1/2 * 100 * 0.15)] Maximum Essence.
Necromancer
Legendary Node
Blood Begets Blood

Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
Necromancer
Legendary Node
Bloodbath

Deal x70% increased Overpower damage.
Necromancer
Legendary Node
Wither

Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each [60] Intelligence you have, up to 1200 Intelligence.

Current Chance: 5%
Current Bonus: x50%
Necromancer
Legendary Node
Frailty

Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
Necromancer
Legendary Node
Eldritch Bounty

When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Rogue
Legendary Node
Tricks of the Trade

Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Rogue
Legendary Node
Cheap Shot

You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Rogue
Legendary Node
Deadly Ambush

You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rogue
Legendary Node
Leyrana's Instinct

When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x35%.

Current Bonus: [0 * 100|1%x|]
Rogue
Legendary Node
No Witnesses

Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.

Current Bonus: [0 * 100|%x|]
Maximum Bonus: x45%
Rogue
Legendary Node
Exploit Weakness

Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Rogue
Legendary Node
Cunning Stratagem

Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue
Legendary Node
Danse Macabre

Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
Rogue
Legendary Node
Searing Heat

Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 20% of your Damage with Fire bonus, up to x60%.

Current Direct Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Burning Instinct

Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x2% for every 20 Intelligence you have, up to x80%.

Current Burning Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Frigid Fate

You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Icefall

Your Frost Skills deal x25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Sorcerer
Legendary Node
Static Surge

After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.

This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Sorcerer
Legendary Node
Ceaseless Conduit

Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x4% per 20 total Intelligence you have, up to x120%.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Elemental Summoner

Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.

Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Enchantment Master

Your Enchantments are 20% stronger.
Sorcerer
Legendary Node
Fundamental Release

Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 30|%x|%.
Sorcerer
Legendary Node
In-Fighter

When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
Spiritborn
Legendary Node
Spiney Skin

When you use a Cooldown you gain 20% Thorns for [5] seconds.
Spiritborn
Legendary Node
Viscous Shield

You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
Spiritborn
Legendary Node
Bitter Medicine

When you Heal for 100% of your Maximum Life, deal 0*100% damage to Close enemies. This damage is increased by your Healing Received bonus.

Current Bonus: x0*100%
Spiritborn
Legendary Node
Revealing

Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
Spiritborn
Legendary Node
Drive

After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
Spiritborn
Legendary Node
Convergence

You deal bonus damage equal to x20% of your 2 highest bonuses to damage types combined, up to 30% total.
Spiritborn
Legendary Node
Sapping

When you cast [3] Gorilla, Jaguar, Eagle, or Centipede skills with the same spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
Spiritborn
Rare Node
Raw Power

  • +0.1*100% Physical Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Iron Strength

  • +0.16*100% Damage to Elites
  • +10 Strength
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[20] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Barbarian, Druid, Spiritborn
    Rare Node
    Brawn

  • +0.1*100% Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Butcher

  • +0.1*100% Physical Damage Over Time
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage Over Time if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Flayer

  • +0.1*100% Vulnerable Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +[20] Armor
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Barbarian, Druid, Necromancer
    Rare Node
    Bloodbathed

  • 0.04*100% Damage Reduction from Bleeding Enemies
  • +0.1*100% Fire Resistance
  • Bonus: Another 0.04*100% Damage Reduction from Bleeding Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Fleeting

  • 0.08*100% Impairment Reduction
  • 0.065*100% Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Impairment Reduction if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • [160 + (60 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Impairment Reduction if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Impairment Reduction if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Barbarian, Druid, Rogue, Sorcerer
    Rare Node
    Lacerator

  • +0.1*100% Physical Damage Over Time
  • +0.1*100% Physical Damage
  • Bonus: Another +0.1*100% Physical Damage Over Time if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Restorative

  • +0.04*100% Potion Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Barbarian, Necromancer, Rogue, Sorcerer
    Rare Node
    Grit

  • 0.04*100% Damage Reduction from Bleeding Enemies
  • +0.04*100% Healing Received
  • Bonus: Another 0.04*100% Damage Reduction from Bleeding Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Wrath

  • +0.1*100% Damage while Berserking is Active
  • +10 Strength
  • Bonus: Another +0.1*100% Damage while Berserking is Active if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Revel

  • +0.1*100% Damage to Bleeding Enemies
  • +10 Strength
  • Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Fire Conditioned

  • +0.1*100% Fire Resistance
  • +[20] Armor
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Craving

  • +0.1*100% Damage to Bleeding Enemies
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Conditioned

  • +0.1*100% Cold Resistance
  • +[20] Armor
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Brash

  • 0.045*100% Damage Reduction from Close Enemies
  • +0.1*100% Fire Resistance
  • Bonus: Another 0.045*100% Damage Reduction from Close Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Fierce

  • +0.1*100% Damage while Berserking is Active
  • +10 Strength
  • Bonus: Another +0.1*100% Damage while Berserking is Active if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Berserker

  • +0.16*100% Damage to Elites
  • +10 Strength
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Recuperate

  • +0.04*100% Potion Healing
  • +[0.046*5] Life per 5 Seconds
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [180 + (60 * EquipIndex)] Strength
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Rare Node
    Enraged

  • +0.1*100% Damage while Berserking is Active
  • +[0.15 * 100|1%|] Berserking Duration
  • Bonus: Another +0.1*100% Damage while Berserking is Active if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Demolish

  • +0.1*100% Vulnerable Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Destroyer

  • +0.1*100% Physical Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Pillage

  • +0.1*100% Vulnerable Damage
  • +[20] Armor
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Strength
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Arrogance

  • 0.04*100% Damage Reduction from Vulnerable Enemies
  • +0.04*100% Healing Received
  • Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Bulwark

  • 0.04*100% Damage Reduction while Fortified
  • +0.065*100% Fortify Generation
  • Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:
  • [215 + (130 * EquipIndex)] Willpower
  • Barbarian, Druid
    Rare Node
    Inner Strength

  • +0.1*100% Damage while Fortified
  • +0.125*100% Damage while Healthy
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Vigor

  • 0.05*100% Damage Reduction while Healthy
  • +0.04*100% Healing Received
  • Bonus: Another 0.05*100% Damage Reduction while Healthy if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Brutality

  • +0.45*100}% Overpower Damage
  • +10 Strength
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Bludgeoner

  • +0.1*100% Damage with Two-Handed Bludgeoning Weapons
  • +10 Strength
  • Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Barbarian, Rogue
    Rare Node
    Havoc

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Barbarian
    Rare Node
    Slayer

  • +[20] Armor
  • +0.04*100% Potion Healing
  • Bonus: Another +[20] Armor if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Bonus: Another +[20] Armor if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • [160 + (60 * EquipIndex)] Willpower
  • Bonus: Another +[20] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another +[20] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (60 * EquipIndex)] Intelligence
  • Barbarian, Druid, Rogue
    Rare Node
    Heavy Blows

  • +0.15*100% Critical Strike Damage with One-Handed Weapons
  • +10 Strength
  • Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Wild Force

  • +0.1*100% Damage with One-Handed Weapons
  • +10 Strength
  • Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Fire Resilience

  • +0.1*100% Fire Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Barbarian
    Rare Node
    Hungering Fury

  • +[8] Maximum Fury
  • +2 Fury On Kill
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Conditioned

  • +0.03*100% Resistance to All Elements
  • +0.04*100% Healing Received
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Core Reserve

  • +[8] Maximum Fury
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Brute Force

  • +0.1*100% Damage while Fortified
  • +10 Strength
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Hunter Killer

  • +0.16*100% Damage to Elites
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Barbarian, Spiritborn
    Rare Node
    Brute

  • +0.1*100% Physical Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Barbarian
    Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[20] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Barbarian, Druid, Rogue
    Rare Node
    Lightning Conditioned

  • +0.1*100% Lightning Resistance
  • +[20] Armor
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Squall

  • +0.1*100% Dust Devil Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Dust Devil Damage if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Barbarian
    Rare Node
    Alloyed

  • +[0.45 * 100|1%|] Earthquake Duration
  • +[20] Armor
  • Bonus: Another +[0.45 * 100|1%|] Earthquake Duration if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Catalyst

  • +0.45*100% Earthquake Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.45*100% Earthquake Damage if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Barbarian
    Rare Node
    Impel

  • +0.1*100% Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Reclaim

  • +0.16*100% Damage to Elites
  • +10 Willpower
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Prime

  • +0.1*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Druid, Necromancer, Rogue, Spiritborn
    Rare Node
    Stormcaller

  • +0.1*100% Storm Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Storm Damage if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Concentrated

  • +0.16*100% Damage to Elites
  • +10 Willpower
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Lightning Resilience

  • +0.1*100% Lightning Resistance
  • 0.06*100% Maximum Life
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Druid, Sorcerer
    Rare Node
    Deluge

  • +0.15*100% Critical Strike Damage
  • +0.15*100% Damage to Crowd Controlled Enemies
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Hubris

  • 0.04*100% Damage Reduction from Vulnerable Enemies
  • +0.04*100% Healing Received
  • Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Tempest

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Vulnerable Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Oppress

  • +0.15*100% Damage to Crowd Controlled Enemies
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Suffused Resilience

  • 0.065*100% Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Druid, Necromancer, Rogue, Sorcerer
    Rare Node
    Crushing Earth

  • +0.15*100% Damage to Crowd Controlled Enemies
  • +10 Willpower
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Earthen Power

  • +0.15*100% Earth Critical Strike Damage
  • +10 Willpower
  • Bonus: Another +0.15*100% Earth Critical Strike Damage if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Resolve

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Zealous

  • +0.125*100% Damage while Healthy
  • +[20] Armor
  • Bonus: Another +0.125*100% Damage while Healthy if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another +0.125*100% Damage while Healthy if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.125*100% Damage while Healthy if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Spearhead

  • +0.25*100% Damage to Healthy Enemies
  • +[20] Armor
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Druid, Rogue, Spiritborn
    Rare Node
    Grizzly

  • +0.1*100% Damage while in Bear
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage while in Bear if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Battleworn Hide

  • +0.16*100% Damage to Elites
  • +10 Willpower
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ursine

  • +0.02*100% Total Armor while in Werebear Form
  • 0.04*100% Maximum Life
  • Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Feral

  • +0.1*100% Werewolf Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Werewolf Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ripper

  • +0.15*100% Critical Strike Damage
  • +10 Willpower
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Wild's Call

  • +[0.025 * 100|1%|] Attack Speed
  • +[8] Maximum Spirit
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Ferocity

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Druid, Rogue
    Rare Node
    Nature-born

  • 0.04*100% Damage Reduction from Poisoned Enemies
  • +0.04*100% Healing Received
  • Bonus: Another 0.04*100% Damage Reduction from Poisoned Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Overturn

  • +0.1*100% Damage to Poisoned Enemies
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Sinking Fangs

  • +0.1*100% Damage to Poisoned Enemies
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage to Poisoned Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Toxic Bane

  • +0.16*100% Damage to Elites
  • +10 Willpower
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Wilds

  • +0.03*100% Resistance to All Elements
  • +0.04*100% Healing Received
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Druid, Rogue
    Rare Node
    Shapeshifter

  • +0.1*100% Shapeshifting Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Shapeshifting Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Determination

  • +0.15*100% Critical Strike Damage
  • +10 Willpower
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Superiority

  • +0.15*100% Damage to Crowd Controlled Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Druid
    Rare Node
    Courage

  • 0.04*100% Maximum Life
  • +[20] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Nature's Will

  • +0.1*100% Nature Magic Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Nature Magic Damage if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Devastation

  • +0.1*100% Nature Magic Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Nature Magic Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Harmony

  • +0.14*100% Core Damage
  • +10 Willpower
  • Bonus: Another +0.14*100% Core Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Druid
    Rare Node
    Guidance

  • +0.1*100% Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Natural Attunement

  • +[8] Maximum Spirit
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Spiritual Power

  • +0.14*100% Core Damage
  • +0.35*100% Basic Damage
  • Bonus: Another +0.14*100% Core Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Reclamation

  • +[8] Maximum Spirit
  • +2 Spirit On Kill
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Apex

  • +0.25*100% Companion Damage
  • 0.065*100% Damage Reduction from Elites
  • Bonus: Another +0.25*100% Companion Damage if requirements met:
  • [215 + (130 * EquipIndex)] Willpower
  • Druid
    Rare Node
    Fortune

  • +0.05*100% Lucky Hit Chance
  • +10 Willpower
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Ferocity

  • [0.025 * 100|1%|] Companion Cooldown Reduction
  • +[20] Armor
  • Bonus: Another [0.025 * 100|1%|] Companion Cooldown Reduction if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Druid
    Rare Node
    Knowledge

  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Necromancer, Rogue
    Rare Node
    Grasp

  • +0.16*100% Damage to Elites
  • +10 Intelligence
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Necromancer, Rogue, Sorcerer, Spiritborn
    Rare Node
    Overlord

  • +0.1*100% Summon Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Summon Damage if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Custody

  • +0.1*100% Summon Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Summon Damage if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Caster

  • +0.25*100% Mages Damage
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another +0.25*100% Mages Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Puppeteer

  • +0.1*100% Summon Damage
  • +0.05*100% Minion Attack Speed
  • Bonus: Another +0.1*100% Summon Damage if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Infused Warrior

  • +0.25*100% Warriors Damage
  • +0.14*100% Warriors Armor
  • Bonus: Another +0.25*100% Warriors Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Armor-clad

  • +0.08*100% Minion Armor
  • 0.1*100% Maximum Minion Life
  • Bonus: Another +0.08*100% Minion Armor if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Infused Golem

  • +0.25*100% Golem Damage
  • 0.14*100% Golem Maximum Life
  • Bonus: Another +0.25*100% Golem Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Flesh-horror

  • +0.14*100% Golem Armor
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another +0.14*100% Golem Armor if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Miscreation

  • +0.1*100% Summon Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Summon Damage if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Mutation

  • +0.25*100% Golem Damage
  • +10 Intelligence
  • Bonus: Another +0.25*100% Golem Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Borrowed Strength

  • +0.1*100% Damage while Golem are Active
  • +0.06*100% Total Armor while Golem are Active
  • Bonus: Another +0.1*100% Damage while Golem are Active if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Frenzied Golem

  • +0.25*100% Golem Damage
  • +0.17*100% Golem Attack Speed
  • Bonus: Another +0.25*100% Golem Damage if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Stifle

  • +0.25*100% Damage to Injured Enemies
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Targeted

  • +0.16*100% Damage to Elites
  • +10 Intelligence
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Rend

  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Deathmarked

  • +0.25*100% Damage to Injured Enemies
  • +10 Intelligence
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Seethe

  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Deathbringer

  • +0.25*100% Damage to Injured Enemies
  • +[20] Armor
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Corrective

  • +0.15*100% Critical Strike Damage
  • +0.04*100% Potion Healing
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Ruin

  • 0.04*100% Damage Reduction from Vulnerable Enemies
  • +[20] Armor
  • Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Necromancer, Rogue
    Rare Node
    Entomb

  • +0.02*100% Bone Critical Strike Chance
  • +0.04*100% Potion Healing
  • Bonus: Another +0.02*100% Bone Critical Strike Chance if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Bonus: Another +0.02*100% Bone Critical Strike Chance if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • [160 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.02*100% Bone Critical Strike Chance if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Calcified

  • +[20] Armor
  • 0.05*100% Damage Reduction from Vulnerable Enemies
  • Bonus: Another +[20] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Reinvigorate

  • +[8] Maximum Essence
  • +2 Essence On Kill
  • Bonus: Another +[8] Maximum Essence if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Shaper of Bone

  • +0.1*100% Bone Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Bone Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Splinter

  • +0.15*100% Bone Critical Strike Damage
  • +10 Intelligence
  • Bonus: Another +0.15*100% Bone Critical Strike Damage if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Blooddrinker

  • +0.05*100% Blood Orb Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Vampiric

  • +0.05*100% Blood Orb Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Invigorated

  • DamageBonusOnPickBloodOrb_RareMajor
  • DamageBonusOnPickBloodOrbDuration
  • +0.125*100% Damage while Healthy
  • Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Blood-Empowered

  • DamageBonusOnPickBloodOrbDuration
  • DamageBonusOnPickBloodOrb_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Aggression

  • +0.125*100% Damage while Healthy
  • +10 Intelligence
  • Bonus: Another +0.125*100% Damage while Healthy if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Guarded Advance

  • 0.04*100% Damage Reduction while Fortified
  • +0.065*100% Fortify Generation
  • Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Powerhouse

  • +0.125*100% Damage while Healthy
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.125*100% Damage while Healthy if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Thick Hide

  • +0.1*100% Damage while Fortified
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Hardened

  • +0.1*100% Damage while Fortified
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage while Fortified if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Remedy

  • +0.45*100}% Overpower Damage
  • +10 Intelligence
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Malediction

  • +0.1*100% Shadow Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Shadow Damage if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Gnawing Darkness

  • +0.1*100% Damage to Shadow Damage Over Time-Affected Enemies
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage to Shadow Damage Over Time-Affected Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Lingering Shadows

  • +0.1*100% Shadow Damage Over Time
  • +0.1*100% Shadow Damage
  • Bonus: Another +0.1*100% Shadow Damage Over Time if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Necromancer
    Rare Node
    Gloom

  • +0.1*100% Shadow Resistance
  • +[20] Armor
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Dragging Shadows

  • 0.04*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies
  • +0.1*100% Shadow Resistance
  • Bonus: Another 0.04*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Eradicate

  • +0.1*100% Vulnerable Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Necromancer
    Rare Node
    Preservation

  • +[20] Armor
  • +10 Intelligence
  • Bonus: Another +[20] Armor if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Relentless

  • +[0.025 * 100|1%|] Attack Speed
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Necromancer
    Rare Node
    Calculated

  • +0.15*100% Damage to Crowd Controlled Enemies
  • +[20] Armor
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Necromancer, Rogue
    Rare Node
    Skillful

  • +0.1*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Rogue, Spiritborn
    Rare Node
    Outlaw

  • +0.16*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Potent

  • +0.15*100% Imbued Damage
  • +10 Dexterity
  • Bonus: Another +0.15*100% Imbued Damage if requirements met:
  • [180 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Concoction

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +10 Dexterity
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ready Supply

  • +[0.1 * 100|1%|] Non-Physical Damage
  • [0.025 * 100|1%|] Imbuement Cooldown Reduction
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Rogue
    Rare Node
    Imbuer

  • +0.03*100% Resistance to All Elements
  • +[20] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Brawler

  • +0.12*100% Damage to Close Enemies
  • 0.045*100% Damage Reduction from Close Enemies
  • Bonus: Another +0.12*100% Damage to Close Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Surgical

  • +0.1*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Focused

  • +0.16*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ranger

  • +0.15*100% Damage to Distant Enemies
  • 0.06*100% Damage Reduction from Distant Enemies
  • Bonus: Another +0.15*100% Damage to Distant Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Haven

  • +[20] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[20] Armor if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Deviant

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Devious

  • +0.15*100% Damage to Crowd Controlled Enemies
  • +10 Dexterity
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Rogue, Spiritborn
    Rare Node
    Artifice

  • +0.1*100% Vulnerable Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [180 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Safeguard

  • 0.065*100% Damage Reduction from Elites
  • +[20] Armor
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Rogue, Sorcerer
    Rare Node
    Engineering

  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Ensnarement

  • +0.15*100% Critical Strike Damage
  • +10 Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Spring-loaded

  • [0.025 * 100|1%|] Trap Cooldown Reduction
  • Traps Arm 0.5 |4Second:Seconds; Faster
  • Bonus: Another [0.025 * 100|1%|] Trap Cooldown Reduction if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Trapper

  • +0.15*100% Trap Damage
  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • Bonus: Another +0.15*100% Trap Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Cunning

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • +0.03*100% Resistance to All Elements
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Veiled

  • +0.04*100% Healing Received
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Essential

  • +0.35*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.35*100% Core Damage if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Punishment

  • +0.1*100% Physical Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Culler

  • +0.35*100% Ultimate Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.35*100% Ultimate Damage if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.35*100% Ultimate Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +0.35*100% Ultimate Damage if requirements met:
  • [180 + (60 * EquipIndex)] Strength
  • Bonus: Another +0.35*100% Ultimate Damage if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.35*100% Ultimate Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (60 * EquipIndex)] Intelligence
  • Rogue, Spiritborn
    Rare Node
    Training

  • 0.04*100% Maximum Life
  • +0.1*100% Poison Resistance
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Rogue, Spiritborn
    Rare Node
    Deliverance

  • +0.1*100% Ultimate Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Ultimate Damage if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Revitalize

  • +0.04*100% Healing Received
  • +[20] Armor
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Rogue
    Rare Node
    Unassailable

  • 0.04*100% Damage Reduction from Vulnerable Enemies
  • +[20] Armor
  • Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • [160 + (60 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • [160 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Exploit

  • +0.1*100% Vulnerable Damage
  • +0.25*100% Damage to Injured Enemies
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Misery

  • +0.16*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Finisher

  • +0.14*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.14*100% Core Damage if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Fundamentals

  • +0.1*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Dominant

  • +0.14*100% Core Damage
  • +0.35*100% Basic Damage
  • Bonus: Another +0.14*100% Core Damage if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • [160 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Lawless

  • +[20] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[20] Armor if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Rogue, Spiritborn
    Rare Node
    Acrobat

  • [0.025 * 100|1%|] Mobility Cooldown Reduction
  • +10 Dexterity
  • Bonus: Another [0.025 * 100|1%|] Mobility Cooldown Reduction if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Skulker

  • [0.025 * 100|1%|] Subterfuge Cooldown Reduction
  • +10 Dexterity
  • Bonus: Another [0.025 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Assassin

  • +0.25*100% Damage to Healthy Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Rogue
    Rare Node
    Giant Killer

  • +0.16*100% Damage to Elites
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Rogue
    Rare Node
    Elemental Balance

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Studied

  • +0.16*100% Damage to Elites
  • +10 Intelligence
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Elementalist

  • +[0.1 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Sorcerer, Spiritborn
    Rare Node
    Flame-touched

  • +0.1*100% Fire Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Explosive

  • +0.15*100% Critical Strike Damage
  • +10 Intelligence
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Flames

  • 0.05*100% Damage Reduction from Burning Enemies
  • +0.1*100% Fire Resistance
  • Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Combustion

  • +0.1*100% Fire Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Ashes

  • +0.1*100% Fire Resistance
  • +[0.046*5] Life per 5 Seconds
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Kindling

  • +0.1*100% Damage to Burning Enemies
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Smoldering Embers

  • 0.05*100% Damage Reduction from Burning Enemies
  • +0.04*100% Healing Received
  • Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Cinders

  • +0.1*100% Damage to Burning Enemies
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Advantage

  • +0.1*100% Cold Resistance
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Elemental Favor

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Weakness

  • +0.1*100% Vulnerable Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Guarded

  • 0.05*100% Damage Reduction from Vulnerable Enemies
  • +0.1*100% Cold Resistance
  • Bonus: Another 0.05*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Oppressive

  • +0.1*100% Vulnerable Damage
  • 0.05*100% Damage Reduction from Vulnerable Enemies
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Winter

  • 0.06*100% Damage Reduction from Chilled Enemies
  • +0.1*100% Cold Resistance
  • Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Frigid

  • 0.06*100% Damage Reduction from Chilled Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Polar Rime

  • +0.15*100% Damage to Chilled Enemies
  • +[0.1 * 100|1%|] Non-Physical Damage
  • Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Frosts

  • +0.15*100% Damage to Chilled Enemies
  • +10 Intelligence
  • Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Cryomancy

  • +0.1*100% Cold Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Cold Damage if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Overwhelming

  • +0.1*100% Lightning Resistance
  • +[20] Armor
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Incapacitate

  • +0.15*100% Damage to Stun Enemies
  • +10 Intelligence
  • Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Electro

  • +0.1*100% Vulnerable Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Paralyzing

  • +0.15*100% Damage to Stun Enemies
  • +[8] Maximum Mana
  • Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Conduit

  • +0.17*100% Crackling Energy Damage
  • +0.1*100% Lightning Damage
  • Bonus: Another +0.17*100% Crackling Energy Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Shock Resistant

  • +0.1*100% Lightning Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Shelter

  • 0.04*100% Maximum Life
  • +[20] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Galvanic Catalyst

  • +0.1*100% Lightning Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Damage if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Devastate

  • +0.15*100% Critical Strike Damage
  • +10 Intelligence
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Conjurer

  • +0.15*100% Conjuration Damage
  • +10 Intelligence
  • Bonus: Another +0.15*100% Conjuration Damage if requirements met:
  • [170 + (60 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Keeper of Elements

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Reservoir

  • +[8] Maximum Mana
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Mana if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Resistant

  • +0.03*100% Resistance to All Elements
  • +[20] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Swift Conjurer

  • +[0.025 * 100|1%|] Attack Speed
  • +0.15*100% Conjuration Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (60 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Sorcerer
    Rare Node
    Tactical

  • +0.16*100% Damage to Elites
  • +10 Intelligence
  • Bonus: Another +0.16*100% Damage to Elites if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Toughened

  • +[20] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[20] Armor if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Ruinous

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +0.16*100% Damage to Elites
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Blessing

  • +0.03*100% Resistance to All Elements
  • +0.04*100% Healing Received
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Lightning Cutter

  • +0.1*100% Vulnerable Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [170 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Overdrive

  • 0.05*100% Damage Reduction from Burning Enemies
  • +[20] Armor
  • Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Sorcerer
    Rare Node
    Electromagnetism

  • 0.05*100% Damage Reduction from Vulnerable Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another 0.05*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Willpower
  • Sorcerer
    Rare Node
    Skillful

  • +0.1*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Rampage

  • +0.35*100% Gorilla Damage
  • +0.16*100% Damage to Elites
  • Bonus: Another +0.35*100% Gorilla Damage if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Primal Rage

  • +0.1*100% Physical Damage
  • 0.05*100% Block Chance
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Mosquito

  • [0.04 * 100|1%|] Dodge Chance
  • +0.1 Life On Hit
  • Bonus: Another [0.04 * 100|1%|] Dodge Chance if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Incombustible

  • +0.1*100% Fire Resistance
  • +0.15*100% Damage to Crowd Controlled Enemies
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Vigilant

  • 0.02*100% Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another 0.02*100% Cooldown Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Decay

  • +0.15*100% Damage to Crowd Controlled Enemies
  • +0.08*100% Crowd Control Duration
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Defiance

  • +[20] Armor
  • +10 Dexterity
  • Bonus: Another +[20] Armor if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Prophetic

  • +0.1*100% Damage Over Time
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage Over Time if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Toxic Mantle

  • +0.15*100% Thorns
  • +0.1*100% Damage to Poisoned Enemies
  • Bonus: Another +0.15*100% Thorns if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Stoic

  • +0.03*100% Resistance to All Elements
  • +0.15*100% Thorns
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (60 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Primal Ward

  • +0.04*100% Barrier Generation
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.04*100% Barrier Generation if requirements met:
  • [200 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Unflinching

  • 0.0533*100% Damage Reduction while Moving
  • 0.04*100% Maximum Life
  • Bonus: Another 0.0533*100% Damage Reduction while Moving if requirements met:
  • [200 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Sentinel

  • +0.04*100% Barrier Generation
  • +10 Dexterity
  • Bonus: Another +0.04*100% Barrier Generation if requirements met:
  • [200 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Fearless

  • +0.04*100% Damage while Barriered
  • +10 Dexterity
  • Bonus: Another +0.04*100% Damage while Barriered if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Bristle

  • +0.1*100% Vulnerable Damage
  • +0.15*100% Thorns
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Raptor

  • +0.35*100% Eagle Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.35*100% Eagle Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Natural Vitality

  • +0.04*100% Healing Received
  • +10 Dexterity
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Inoculation

  • +0.1*100% Poison Resistance
  • +[0.046*5] Life per 5 Seconds
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [160 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Hematophagy

  • +0.2 Life On Hit
  • +10 Dexterity
  • Bonus: Another +0.2 Life On Hit if requirements met:
  • [200 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Ambush

  • +0.35*100% Jaguar Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.35*100% Jaguar Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Flash Fire

  • +0.1*100% Fire Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [180 + (60 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Acrid Shield

  • +0.04*100% Barrier Generation
  • +0.1*100% Poison Damage
  • Bonus: Another +0.04*100% Barrier Generation if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Patience

  • +[0.092*5] Life per 5 Seconds
  • +[0.02 * 100|1%|] Dodge Chance
  • Bonus: Another +[0.092*5] Life per 5 Seconds if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Grounded

  • +0.15*100% Damage to Crowd Controlled Enemies
  • +0.1*100% Lightning Resistance
  • Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Venom Weaver

  • +0.35*100% Centipede Damage
  • +0.1*100% Vulnerable Damage
  • Bonus: Another +0.35*100% Centipede Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Artifice

  • +0.1*100% Vulnerable Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Vulnerable Damage if requirements met:
  • [200 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Tolerance

  • +0.03*100% Resistance to All Elements
  • +0.1*100% Vulnerable Damage
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (60 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Nature's Dance

  • +[0.04 * 100|1%|] Dodge Chance
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +[0.04 * 100|1%|] Dodge Chance if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Piercing Gale

  • +0.07*100% Movement Speed
  • +0.02*100% Critical Strike Chance
  • Bonus: Another +0.07*100% Movement Speed if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (60 * EquipIndex)] Strength
  • Spiritborn
    Rare Node
    Zephyr

  • 0.0533*100% Damage Reduction while Moving
  • 0.04*100% Maximum Life
  • Bonus: Another 0.0533*100% Damage Reduction while Moving if requirements met:
  • [200 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Peerless

  • +0.15*100% Critical Strike Damage
  • +10 Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Spiritborn
    Rare Node
    Sprightful

  • +[0.025 * 100|1%|] Attack Speed
  • +[0.02 * 100|1%|] Dodge Chance
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Rare Node
    Opportunist

  • +[0.04 * 100|1%|] Dodge Chance
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +[0.04 * 100|1%|] Dodge Chance if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (60 * EquipIndex)] Intelligence
  • Spiritborn
    Magic Node
  • +7 Dexterity
  • Barbarian, Druid, Necromancer, Sorcerer, Spiritborn
    Magic Node
  • +0.01*100% Physical Damage
  • Barbarian, Rogue, Spiritborn
    Magic Node
  • +0.016*100% Damage to Elites
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Magic Node
  • +7 Willpower
  • Barbarian, Druid, Necromancer, Sorcerer, Spiritborn
    Magic Node
  • 0.01*100% Maximum Life
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Magic Node
  • +[5] Armor
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Magic Node
  • +0.01*100% Physical Damage Over Time
  • Barbarian
    Magic Node
  • +0.01*100% Vulnerable Damage
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Magic Node
  • +0.025*100% Poison Resistance
  • Barbarian, Druid, Necromancer, Rogue, Spiritborn
    Magic Node
  • 0.01*100% Damage Reduction from Bleeding Enemies
  • Barbarian
    Magic Node
  • +0.025*100% Fire Resistance
  • Barbarian, Sorcerer, Spiritborn
    Magic Node
  • 0.02*100% Impairment Reduction
  • Barbarian, Druid, Rogue, Sorcerer
    Magic Node
  • 0.0163*100% Damage Taken Over Time Reduction
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.01*100% Potion Healing
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • +0.01*100% Healing Received
  • Barbarian, Druid, Rogue, Sorcerer, Spiritborn
    Magic Node
  • +0.01*100% Damage while Berserking is Active
  • Barbarian
    Magic Node
  • +0.01*100% Damage to Bleeding Enemies
  • Barbarian
    Magic Node
  • +0.025*100% Cold Resistance
  • Barbarian, Rogue, Sorcerer
    Magic Node
  • 0.0113*100% Damage Reduction from Close Enemies
  • Barbarian, Rogue
    Magic Node
  • +[0.023*5] Life per 5 Seconds
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Magic Node
  • +[0.015 * 100|1%|] Berserking Duration
  • Barbarian
    Magic Node
  • 0.01*100% Damage Reduction from Vulnerable Enemies
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer
    Magic Node
  • 0.01*100% Damage Reduction while Fortified
  • Barbarian, Druid, Necromancer
    Magic Node
  • +0.0163*100% Fortify Generation
  • Barbarian, Druid, Necromancer
    Magic Node
  • +0.01*100% Damage while Fortified
  • Barbarian, Necromancer
    Magic Node
  • +0.0125*100% Damage while Healthy
  • Barbarian, Druid, Necromancer
    Magic Node
  • 0.0125*100% Damage Reduction while Healthy
  • Barbarian
    Magic Node
  • +0.045*100}% Overpower Damage
  • Barbarian, Necromancer
    Magic Node
  • +0.01*100% Damage with Two-Handed Bludgeoning Weapons
  • Barbarian
    Magic Node
  • +0.015*100% Critical Strike Damage
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Magic Node
  • +0.015*100% Critical Strike Damage with One-Handed Weapons
  • Barbarian
    Magic Node
  • +0.01*100% Damage with One-Handed Weapons
  • Barbarian
    Magic Node
  • +1 Fury On Kill
  • Barbarian
    Magic Node
  • +[0.8] Maximum Fury
  • Barbarian
    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Barbarian, Spiritborn
    Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Magic Node
  • +0.025*100% Lightning Resistance
  • Barbarian, Druid, Sorcerer, Spiritborn
    Magic Node
  • +0.01*100% Dust Devil Damage
  • Barbarian
    Magic Node
  • +[0.045 * 100|1%|] Earthquake Duration
  • Barbarian
    Magic Node
  • +0.045*100% Earthquake Damage
  • Barbarian
    Magic Node
  • +7 Intelligence
  • Druid, Rogue, Sorcerer, Spiritborn
    Magic Node
  • +0.01*100% Damage
  • Druid, Necromancer, Rogue, Spiritborn
    Magic Node
  • +0.01*100% Storm Damage
  • Druid
    Magic Node
  • +0.015*100% Damage to Crowd Controlled Enemies
  • Druid, Necromancer, Rogue, Spiritborn
    Magic Node
  • +0.02*100% Critical Strike Damage to Crowd Controlled Enemies
  • Druid
    Magic Node
  • +0.015*100% Earth Critical Strike Damage
  • Druid
    Magic Node
  • +0.025*100% Damage to Healthy Enemies
  • Druid, Rogue
    Magic Node
  • +0.01*100% Damage while in Bear
  • Druid
    Magic Node
  • +0.005*100% Total Armor while in Werebear Form
  • Druid
    Magic Node
  • +0.01*100% Werewolf Damage
  • Druid
    Magic Node
  • +[0.8] Maximum Spirit
  • Druid
    Magic Node
  • 0.01*100% Damage Reduction from Poisoned Enemies
  • Druid
    Magic Node
  • +0.01*100% Damage to Poisoned Enemies
  • Druid, Spiritborn
    Magic Node
  • +0.01*100% Shapeshifting Damage
  • Druid
    Magic Node
  • +0.01*100% Nature Magic Damage
  • Druid
    Magic Node
  • +0.014*100% Core Damage
  • Druid, Rogue
    Magic Node
  • +1 Spirit On Kill
  • Druid
    Magic Node
  • +0.035*100% Basic Damage
  • Druid, Rogue
    Magic Node
  • +0.017*100% Companion Damage
  • Druid
    Magic Node
  • +0.005*100% Lucky Hit Chance
  • Druid, Sorcerer, Spiritborn
    Magic Node
  • [0.0063 * 100|1%|] Companion Cooldown Reduction
  • Druid
    Magic Node
  • +0.01*100% Summon Damage
  • Necromancer
    Magic Node
  • +0.017*100% Mages Damage
  • Necromancer
    Magic Node
  • +0.02*100% Minion Resistance to All Elements
  • Necromancer
    Magic Node
  • +0.005*100% Minion Attack Speed
  • Necromancer
    Magic Node
  • +0.017*100% Warriors Damage
  • Necromancer
    Magic Node
  • +0.035*100% Warriors Armor
  • Necromancer
    Magic Node
  • +0.02*100% Minion Armor
  • Necromancer
    Magic Node
  • 0.025*100% Maximum Minion Life
  • Necromancer
    Magic Node
  • 0.035*100% Golem Maximum Life
  • Necromancer
    Magic Node
  • +0.017*100% Golem Damage
  • Necromancer
    Magic Node
  • +0.035*100% Golem Armor
  • Necromancer
    Magic Node
  • +0.01*100% Damage while Golem are Active
  • Necromancer
    Magic Node
  • +0.015*100% Total Armor while Golem are Active
  • Necromancer
    Magic Node
  • +0.008*100% Golem Attack Speed
  • Necromancer
    Magic Node
  • +0.025*100% Damage to Injured Enemies
  • Necromancer, Rogue
    Magic Node
  • +0.025*100% Shadow Resistance
  • Necromancer, Rogue
    Magic Node
  • +0.015*100% Bone Critical Strike Damage
  • Necromancer
    Magic Node
  • +1 Essence On Kill
  • Necromancer
    Magic Node
  • +[0.8] Maximum Essence
  • Necromancer
    Magic Node
  • +0.01*100% Bone Damage
  • Necromancer
    Magic Node
  • +0.0125*100% Blood Orb Healing
  • Necromancer
    Magic Node
  • DamageBonus_Magic
  • Necromancer
    Magic Node
  • +0.01*100% Shadow Damage
  • Necromancer
    Magic Node
  • +0.01*100% Damage to Shadow Damage Over Time-Affected Enemies
  • Necromancer
    Magic Node
  • +0.01*100% Shadow Damage Over Time
  • Necromancer
    Magic Node
  • 0.01*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies
  • Necromancer
    Magic Node
  • +7 Strength
  • Rogue, Spiritborn
    Magic Node
  • +0.015*100% Imbued Damage
  • Rogue
    Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Rogue, Sorcerer, Spiritborn
    Magic Node
  • [0.0063 * 100|1%|] Imbuement Cooldown Reduction
  • Rogue
    Magic Node
  • +0.012*100% Damage to Close Enemies
  • Rogue
    Magic Node
  • +0.015*100% Damage to Distant Enemies
  • Rogue
    Magic Node
  • 0.015*100% Damage Reduction from Distant Enemies
  • Rogue
    Magic Node
  • 0.0163*100% Damage Reduction from Elites
  • Rogue, Sorcerer
    Magic Node
  • +0.01*100% Damage to Enemies Affected by Trap Skills
  • Rogue
    Magic Node
  • +0.01*100% Trap Damage
  • Rogue
    Magic Node
  • [0.0063 * 100|1%|] Trap Cooldown Reduction
  • Rogue
    Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • Rogue
    Magic Node
  • +0.035*100% Ultimate Damage
  • Rogue, Spiritborn
    Magic Node
  • [0.0063 * 100|1%|] Mobility Cooldown Reduction
  • Rogue
    Magic Node
  • [0.0063 * 100|1%|] Subterfuge Cooldown Reduction
  • Rogue
    Magic Node
  • +0.01*100% Fire Damage
  • Sorcerer, Spiritborn
    Magic Node
  • 0.01*100% Damage Reduction from Burning Enemies
  • Sorcerer
    Magic Node
  • +0.01*100% Damage to Burning Enemies
  • Sorcerer
    Magic Node
  • 0.015*100% Damage Reduction from Chilled Enemies
  • Sorcerer
    Magic Node
  • +0.015*100% Damage to Chilled Enemies
  • Sorcerer
    Magic Node
  • +0.01*100% Cold Damage
  • Sorcerer
    Magic Node
  • +0.015*100% Damage to Stun Enemies
  • Sorcerer
    Magic Node
  • +[0.8] Maximum Mana
  • Sorcerer
    Magic Node
  • +0.01*100% Lightning Damage
  • Sorcerer
    Magic Node
  • +0.017*100% Crackling Energy Damage
  • Sorcerer
    Magic Node
  • +0.015*100% Conjuration Damage
  • Sorcerer
    Magic Node
    [PH] GorillaDmg Magic

  • +0.035*100% Gorilla Damage
  • Spiritborn
    Magic Node
  • 0.01*100% Block Chance
  • Spiritborn
    Magic Node
  • [0.005 * 100|1%|] Dodge Chance
  • Spiritborn
    Magic Node
    [PH] Life On Hit Magic

  • +0.05 Life On Hit
  • Spiritborn
    Magic Node
  • 0.005*100% Cooldown Reduction
  • Spiritborn
    Magic Node
  • +0.02*100% Crowd Control Duration
  • Spiritborn
    Magic Node
    [PH] Damage Over Time Magic

  • +0.01*100% Damage Over Time
  • Spiritborn
    Magic Node
  • +0.01*100% Thorns
  • Spiritborn
    Magic Node
  • +0.01*100% Barrier Generation
  • Spiritborn
    Magic Node
  • 0.005*100% Damage Reduction while Moving
  • Spiritborn
    Magic Node
  • +0.01*100% Damage while Barriered
  • Spiritborn
    Magic Node
  • +0.035*100% Eagle Damage
  • Spiritborn
    Magic Node
  • +0.035*100% Jaguar Damage
  • Spiritborn
    Magic Node
  • +0.01*100% Poison Damage
  • Spiritborn
    Magic Node
  • +0.035*100% Centipede Damage
  • Spiritborn
    Magic Node
  • +0.01*100% Critical Strike Chance
  • Spiritborn
    Magic Node
  • +0.035*100% Movement Speed
  • Spiritborn
    Magic Node
  • +0.0125*100% Damage to Healthy Enemies
  • Spiritborn
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Normal Node
  • +5 Willpower
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Normal Node
  • +5 Strength
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Normal Node
  • +5 Intelligence
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Normal Node
  • +5 Dexterity
  • Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Normal Node
    Glyph Socket

    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Normal Node
    Paragon Starting Node

    Barbarian
    Normal Node
    Paragon Starting Node

    Druid
    Normal Node
    Paragon Starting Node

    Necromancer
    Normal Node
    Paragon Starting Node

    Rogue
    Normal Node
    Paragon Starting Node

    Sorcerer, Spiritborn