Paragon /443
Legendary Node
Pyromancy Skills have a +12% increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Searing Heat
Pyromancy Skills have a +12% increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
Your Burning damage is increased by x20% of your Damage with Fire Bonus, plus x2% for every 30 Intelligence you have, up to x90%.
Current Burning Damage Bonus: [0 * 100|%x|]
Burning Instinct
Your Burning damage is increased by x20% of your Damage with Fire Bonus, plus x2% for every 30 Intelligence you have, up to x90%.
Current Burning Damage Bonus: [0 * 100|%x|]
Sorcerer
Legendary Node
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Frigid Fate
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Frost Skills deal x25% increased damage. This bonus is doubled and granted to all Skills if the enemy is Frozen or a Boss.
Icefall
Your Frost Skills deal x25% increased damage. This bonus is doubled and granted to all Skills if the enemy is Frozen or a Boss.
Sorcerer
Legendary Node
Hitting enemies at least [8] times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by x50% for [8] seconds. This can only be reapplied every [] |4second.:seconds.
Static Surge
Hitting enemies at least [8] times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by x50% for [8] seconds. This can only be reapplied every [] |4second.:seconds.
Sorcerer
Legendary Node
While you have Crackling Energy charges, you deal x10% increased damage. This amount increases by x2% per 20 Intelligence you have up to x60%. When you reach full charges, your Crackling Energy damage is increased by [3] times this amount until you run out of charges.
Current Bonus: x10%
Ceaseless Conduit
While you have Crackling Energy charges, you deal x10% increased damage. This amount increases by x2% per 20 Intelligence you have up to x60%. When you reach full charges, your Crackling Energy damage is increased by [3] times this amount until you run out of charges.
Current Bonus: x10%
Sorcerer
Legendary Node
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Elemental Summoner
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Sorcerer
Legendary Node
Your Enchantments are 30% stronger, and each equipped Enchantment grants [ * 100|%x|] increased damage with their main element, and [ * 100|x%|] increased damage for the second Enchantment if it is the same element.
Enchantment Master
Your Enchantments are 30% stronger, and each equipped Enchantment grants [ * 100|%x|] increased damage with their main element, and [ * 100|x%|] increased damage for the second Enchantment if it is the same element.
Sorcerer
Legendary Node
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 50|%x|%. Your Ultimate Skill damage is increased by x10% of your Non-Physical Damage bonus, up to x40%.
Current Bonus: x10%
Fundamental Release
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 50|%x|%. Your Ultimate Skill damage is increased by x10% of your Non-Physical Damage bonus, up to x40%.
Current Bonus: x10%
Sorcerer
Legendary Node
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Thunderstruck
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Druid
Legendary Node
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Earthen Devastation
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Druid
Legendary Node
While in Werebear form, you deal x30% increased damage or x45% when you are at full Life. You have x1% increased Overpower damage, up to x25%, for every x1% difference in current Life percent and Fortified Life percent between you and the enemy.
Survival Instincts
While in Werebear form, you deal x30% increased damage or x45% when you are at full Life. You have x1% increased Overpower damage, up to x25%, for every x1% difference in current Life percent and Fortified Life percent between you and the enemy.
Druid
Legendary Node
Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Lust for Carnage
Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Druid
Legendary Node
While a Poisoned enemy is Nearby, you deal x35% increased damage, plus an additional x5% for each additional Poisoned enemy, up to [4||].
Heightened Malice
While a Poisoned enemy is Nearby, you deal x35% increased damage, plus an additional x5% for each additional Poisoned enemy, up to [4||].
Druid
Legendary Node
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Inner Beast
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Druid
Legendary Node
Nature Magic Skills do x*100% increased damage against Poisoned enemies.
Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for *100% damage over [4] seconds.
Sinister Tendrils
Nature Magic Skills do x*100% increased damage against Poisoned enemies.
Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for *100% damage over [4] seconds.
Druid
Legendary Node
After spending 75 Spirit, you deal x40% increased damage for 5 seconds. Your Ultimate Skills deal x1% increased damage per Spirit when cast.
Ancestral Guidance
After spending 75 Spirit, you deal x40% increased damage for 5 seconds. Your Ultimate Skills deal x1% increased damage per Spirit when cast.
Druid
Legendary Node
Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Untamed
Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Druid
Legendary Node
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x3%
Hemorrhage
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x3%
Barbarian
Legendary Node
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x45%.
Current Bonus: [0 * 100|%x|]
Blood Rage
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x45%.
Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Carnage
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Barbarian
Legendary Node
Each time you make an enemy Vulnerable, your damage is increased by x20% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x20% bonus for 5 seconds.
Decimator
Each time you make an enemy Vulnerable, your damage is increased by x20% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x20% bonus for 5 seconds.
Barbarian
Legendary Node
Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal x10% increased damage for 10 seconds, up to x80%.
Bone Breaker
Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal x10% increased damage for 10 seconds, up to x80%.
Barbarian
Legendary Node
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Flawless Technique
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Barbarian
Legendary Node
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Warbringer
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Barbarian
Legendary Node
Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Weapons Master
Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Barbarian
Legendary Node
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 40% of your Damage vs Close bonus, up to a maximum of 200%.
Current Bonus: [0 * 100|%x|]
Force of Nature
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 40% of your Damage vs Close bonus, up to a maximum of 200%.
Current Bonus: [0 * 100|%x|]
Barbarian
Legendary Node
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x30% increased damage for that Imbuement's Element for 9 seconds.
Eldritch Bounty
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x30% increased damage for that Imbuement's Element for 9 seconds.
Rogue
Legendary Node
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Tricks of the Trade
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Rogue
Legendary Node
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Cheap Shot
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Rogue
Legendary Node
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Deadly Ambush
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Rogue
Legendary Node
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x60%.
Current Bonus: [0 * 100|1%x|]
Leyrana's Instinct
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x60%.
Current Bonus: [0 * 100|1%x|]
Rogue
Legendary Node
Your Ultimate Skills gain an additional x20% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x60%
No Witnesses
Your Ultimate Skills gain an additional x20% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x60%
Rogue
Legendary Node
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Exploit Weakness
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Rogue
Legendary Node
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Cunning Stratagem
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue
Legendary Node
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x75%.
Danse Macabre
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x75%.
Rogue
Legendary Node
Your Minions deal x40% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Cult Leader
Your Minions deal x40% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Necromancer
Legendary Node
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Hulking Monstrosity
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Necromancer
Legendary Node
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Flesh-eater
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Necromancer
Legendary Node
You gain 15% Damage Reduction and deal x15% increased Critical Strike damage.
Scent of Death
You gain 15% Damage Reduction and deal x15% increased Critical Strike damage.
Necromancer
Legendary Node
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to [0.01*Ceil(1/2 * 100 * 0.15)*100|%x|] increased damage and [2*Ceil(1/2 * 100 * 0.15)] Maximum Essence.
Bone Graft
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to [0.01*Ceil(1/2 * 100 * 0.15)*100|%x|] increased damage and [2*Ceil(1/2 * 100 * 0.15)] Maximum Essence.
Necromancer
Legendary Node
Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
Blood Begets Blood
Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
Necromancer
Legendary Node
Deal x100% increased Overpower damage. After Overpowering, you deal x25% increased Blood Skill damage for [5||] seconds.
Bloodbath
Deal x100% increased Overpower damage. After Overpowering, you deal x25% increased Blood Skill damage for [5||] seconds.
Necromancer
Legendary Node
Your Corrupting effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each [60] Intelligence you have, up to 2000 Intelligence.
Current Chance: 5%
Current Bonus: x50%
Wither
Your Corrupting effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each [60] Intelligence you have, up to 2000 Intelligence.
Current Chance: 5%
Current Bonus: x50%
Necromancer
Legendary Node
Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
Frailty
Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
Necromancer
Legendary Node
When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
In-Fighter
When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
Spiritborn
Legendary Node
When you use a Cooldown you gain 35% Thorns for [5] seconds.
Spiney Skin
When you use a Cooldown you gain 35% Thorns for [5] seconds.
Spiritborn
Legendary Node
You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
Viscous Shield
You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
Spiritborn
Legendary Node
After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 199.98% Poisoning damage over [6] seconds and causing them to take x40% more Poisoning damage.
Bitter Medicine
After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 199.98% Poisoning damage over [6] seconds and causing them to take x40% more Poisoning damage.
Spiritborn
Legendary Node
Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
Revealing
Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
Spiritborn
Legendary Node
After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
Drive
After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
Spiritborn
Legendary Node
You deal bonus damage equal to x20% of your 2 highest bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to 30% total.
Current Bonus: [ * 100|%1|]
Convergence
You deal bonus damage equal to x20% of your 2 highest bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to 30% total.
Current Bonus: [ * 100|%1|]
Spiritborn
Legendary Node
When you cast [3] Gorilla, Jaguar, Eagle, or Centipede Skills with the same Spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
Sapping
When you cast [3] Gorilla, Jaguar, Eagle, or Centipede Skills with the same Spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
Spiritborn
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+[0.3*100] Life On Elite Kill +10 Intelligence
Studied
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Strength
Sorcerer, Rogue, Necromancer, Spiritborn
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage 0.04*100% Maximum Life
Elementalist
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Sorcerer, Spiritborn
Rare Node
+0.2*100% Fire Damage +10 Intelligence
Flame-touched
Bonus: Another +0.2*100% Fire Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.3*100% Critical Strike Chance Against Vulnerable Enemies +10 Intelligence
Explosive
Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:[190 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageReductionFromDotted_RareMajor +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.2*100% Fire Damage +0.3*100% Critical Strike Chance Against Vulnerable Enemies
Combustion
Bonus: Another +0.2*100% Fire Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.04*100% Maximum Life HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Sorcerer, Druid, Barbarian, Rogue, Necromancer
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Ashes
Bonus: Another +0.1*100% Fire Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageReductionFromElite_RareMajor ArmorBonusFlat_RareMinor
Safeguard
Bonus: Another DamageReductionFromElite_RareMajor if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another DamageReductionFromElite_RareMajor if requirements met:[760 + (455 * EquipIndex)] Intelligence
Bonus: Another DamageReductionFromElite_RareMajor if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another DamageReductionFromElite_RareMajor if requirements met:[630 + (455 * EquipIndex)] Strength
Sorcerer, Rogue
Rare Node
DamageBonusToDotted_RareMajor +0.3*100% Critical Strike Chance Against Vulnerable Enemies
Kindling
Bonus: Another DamageBonusToDotted_RareMajor if requirements met:[230 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
DamageReductionFromDotted_RareMajor +0.06*100% Healing Received
Smoldering Embers
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[190 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageBonus_RareMajor +10 Intelligence
Cinders
Bonus: Another DamageBonus_RareMajor if requirements met:[230 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Node
+0.1*100% Cold Resistance LuckyHitBonus_RareMinor
Advantage
Bonus: Another +0.1*100% Cold Resistance if requirements met:[630 + (455 * EquipIndex)] Intelligence
Sorcerer
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Favor
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageBonusToVulnerable_RareMajor +10 Intelligence
Weakness
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
0.06*100% Damage Reduction from Elites +0.1*100% Cold Resistance
Guarded
Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageBonusToVulnerable_RareMajor 0.06*100% Damage Reduction from Elites
Oppressive
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageReductionFromCC_RareMajor +0.1*100% Cold Resistance
Keeper of Winter
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
DamageReductionFromCC_RareMajor 0.04*100% Maximum Life
Frigid
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage LuckyHitBonus_RareMinor
Polar Rime
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Sorcerer
Rare Node
DamageBonusToVulnerable_RareMajor +10 Intelligence
Frosts
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.2*100% Cold Damage +10 Intelligence
Cryomancy
Bonus: Another +0.2*100% Cold Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Sorcerer, Druid
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Blessing
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.2*100% Lightning Damage +10 Intelligence
Incapacitate
Bonus: Another +0.2*100% Lightning Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.3*100% Critical Strike Chance Against Vulnerable Enemies +10 Intelligence
Electro
Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
DamageBonusToCC_RareMajor 0.04*100% Resource Cost Reduction
Paralyzing
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[760 + (455 * EquipIndex)] Intelligence
Sorcerer
Rare Node
DamageReduction_RareMajor +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another DamageReduction_RareMajor if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another DamageReduction_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another DamageReduction_RareMajor if requirements met:[190 + (75 * EquipIndex)] Intelligence
Sorcerer, Druid, Rogue, Necromancer
Rare Node
Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage +0.2*100% Lightning Damage
Conduit
Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
0.04*100% Maximum Life ArmorBonusFlat_RareMinor
Shelter
Bonus: Another 0.04*100% Maximum Life if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.2*100% Lightning Damage +10 Intelligence
Galvanic Catalyst
Bonus: Another +0.2*100% Lightning Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+0.45*100% Damage while Shapeshifted +10 Intelligence
Devastate
Bonus: Another +0.45*100% Damage while Shapeshifted if requirements met:[230 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.3*100% Conjuration Damage +10 Intelligence
Conjurer
Bonus: Another +0.3*100% Conjuration Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Sorcerer
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Keeper of Elements
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
[0.03 * 100|1%|] Conjuration Cooldown Reduction 0.04*100% Maximum Life
Reservoir
Bonus: Another [0.03 * 100|1%|] Conjuration Cooldown Reduction if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.03*100% Resistance to All Elements ArmorBonusFlat_RareMinor
Resistant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.3*100% Conjuration Damage
Swift Conjurer
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Sorcerer
Rare Node
CCDurationReduction_RareMajor +0.02*100% Pierce Chance
Fleeting
Bonus: Another CCDurationReduction_RareMajor if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another CCDurationReduction_RareMajor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another CCDurationReduction_RareMajor if requirements met:[190 + (75 * EquipIndex)] Dexterity
Sorcerer, Druid, Barbarian, Rogue
Rare Node
+[0.3*100] Life On Elite Kill +10 Intelligence
Tactical
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
ArmorBonusFlat_RareMajor 0.04*100% Maximum Life
Toughened
Bonus: Another ArmorBonusFlat_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another ArmorBonusFlat_RareMajor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Sorcerer, Rogue
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +[0.025 * 100|1%|] Attack Speed
Ruinous
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Sorcerer, Spiritborn
Rare Node
DamageBonusToVulnerable_RareMajor +10 Intelligence
Lightning Cutter
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
DamageReductionFromDotted_RareMajor ArmorBonusFlat_RareMinor
Overdrive
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[630 + (455 * EquipIndex)] Intelligence
Sorcerer
Rare Node
0.06*100% Damage Reduction from Elites 0.04*100% Maximum Life
Electromagnetism
Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:[190 + (75 * EquipIndex)] Willpower
Sorcerer
Rare Node
+0.2*100% Damage +10 Willpower
Impel
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+[0.3*100] Life On Elite Kill +10 Willpower
Reclaim
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
0.04*100% Maximum Life ArmorBonusFlat_RareMinor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Willpower
Druid, Barbarian, Spiritborn
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Druid, Rogue, Necromancer, Spiritborn
Rare Node
+0.2*100% Storm Damage +10 Willpower
Stormcaller
Bonus: Another +0.2*100% Storm Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
DamageBonusToNear_RareMajor +10 Willpower
Concentrated
Bonus: Another DamageBonusToNear_RareMajor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
DamageBonusToFar_RareMajor DamageBonusToCC_RareMinor
Deluge
Bonus: Another DamageBonusToFar_RareMajor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Druid
Rare Node
0.06*100% Damage Reduction from Elites +0.06*100% Healing Received
Hubris
Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage DamageBonusToVulnerable_RareMinor
Tempest
Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:[890 + (455 * EquipIndex)] Strength
Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Druid
Rare Node
DamageBonusToCC_RareMajor +0.3*100% Critical Strike Chance Against Vulnerable Enemies
Oppress
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[190 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
DamageBonusToCC_RareMajor +10 Willpower
Crushing Earth
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.2*100% Earth Damage +10 Willpower
Earthen Power
Bonus: Another +0.2*100% Earth Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
ArmorBonusFlat_RareMajor 0.04*100% Maximum Life
Slayer
Bonus: Another ArmorBonusFlat_RareMajor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another ArmorBonusFlat_RareMajor if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another ArmorBonusFlat_RareMajor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another ArmorBonusFlat_RareMajor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Druid, Barbarian, Rogue, Spiritborn
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
DamageBonusWhileHealthy_RareMajor ArmorBonusFlat_RareMinor
Zealous
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
DamageBonusToHealthy_RareMajor 0.04*100% Maximum Life
Spearhead
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[190 + (75 * EquipIndex)] Intelligence
Druid, Rogue
Rare Node
DamageBonus_RareMajor +10 Willpower
Grizzly
Bonus: Another DamageBonus_RareMajor if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+[5] Maximum Life +10 Willpower
Battleworn Hide
Bonus: Another +[5] Maximum Life if requirements met:[190 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
DamageReductionWhileFortified_RareMajor FortifyBonus_RareMinor
Bulwark
Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:[760 + (455 * EquipIndex)] Willpower
Druid, Barbarian
Rare Node
ArmorBonus_RareMajor 0.04*100% Maximum Life
Ursine
Bonus: Another ArmorBonus_RareMajor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Druid
Rare Node
+0.2*100% Werewolf Damage +10 Willpower
Feral
Bonus: Another +0.2*100% Werewolf Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.3*100% Critical Strike Chance Against Vulnerable Enemies +10 Willpower
Ripper
Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+[0.025 * 100|1%|] Attack Speed +[8] Maximum Spirit
Wild's Call
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Druid
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Ferocity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Druid
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[190 + (75 * EquipIndex)] Strength
Druid, Rogue, Spiritborn
Rare Node
+0.03*100% Resistance to All Elements ArmorBonusFlat_RareMinor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Druid, Barbarian, Rogue, Spiritborn
Rare Node
DamageReductionFromDotted_RareMajor +0.06*100% Healing Received
Nature-born
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
DamageBonus_RareMinor +10 Willpower
Sinking Fangs
Bonus: Another DamageBonus_RareMinor if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.03*100% Resistance to All Elements +0.06*100% Healing Received
Wilds
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Druid, Barbarian, Rogue
Rare Node
+0.2*100% Shapeshifting Damage +10 Willpower
Shapeshifter
Bonus: Another +0.2*100% Shapeshifting Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
LuckyHitBonus_RareMajor 0.04*100% Maximum Life
Superiority
Bonus: Another LuckyHitBonus_RareMajor if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another LuckyHitBonus_RareMajor if requirements met:[630 + (455 * EquipIndex)] Willpower
Druid
Rare Node
0.04*100% Maximum Life ArmorBonusFlat_RareMinor
Courage
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.2*100% Nature Magic Damage +10 Willpower
Nature's Will
Bonus: Another +0.2*100% Nature Magic Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.2*100% Damage +10 Willpower
Devastation
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.28*100% Core Damage +10 Willpower
Harmony
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.2*100% Damage +10 Willpower
Guidance
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
0.04*100% Resource Generation 0.04*100% Maximum Life
Natural Attunement
Bonus: Another 0.04*100% Resource Generation if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.28*100% Core Damage +[0.05 * 100|1%|] Basic Attack Speed
Spiritual Power
Bonus: Another +0.28*100% Core Damage if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Druid
Rare Node
+[8] Maximum Spirit ResourceOnKill_RareMinor
Reclamation
Bonus: Another +[8] Maximum Spirit if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
+0.3*100% Companion Damage +10 Willpower
Apex
Bonus: Another +0.3*100% Companion Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Druid
Rare Node
+0.3*100% Companion Damage +10 Willpower
Fortune
Bonus: Another +0.3*100% Companion Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
[0.03 * 100|1%|] Companion Cooldown Reduction ArmorBonusFlat_RareMinor
Ferocity
Bonus: Another [0.03 * 100|1%|] Companion Cooldown Reduction if requirements met:[230 + (75 * EquipIndex)] Intelligence
Druid
Rare Node
0.04*100% Maximum Life DamageReductionFromElite_RareMajor
Eminence
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Druid
Rare Node
LuckyHitBonus_RareMajor DamageBonusToVulnerable_RareMinor
Lucky Winds
Bonus: Another LuckyHitBonus_RareMajor if requirements met:[890 + (455 * EquipIndex)] Strength
Bonus: Another LuckyHitBonus_RareMajor if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another LuckyHitBonus_RareMajor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Druid
Rare Node
+0.2*100% Damage +10 Strength
Raw Power
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+[0.3*100] Life On Elite Kill +10 Strength
Iron Strength
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.2*100% Damage if requirements met:[630 + (455 * EquipIndex)] Strength
Barbarian
Rare Node
DamageBonusDot_RareMajor +10 Strength
Butcher
Bonus: Another DamageBonusDot_RareMajor if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
DamageBonusToVulnerable_RareMajor +10 Strength
Flayer
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Barbarian, Necromancer
Rare Node
DamageReductionFromDotted_RareMajor +0.1*100% Fire Resistance
Bloodbathed
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageBonusDot_RareMajor DamageBonusToVulnerable_RareMajor
Lacerator
Bonus: Another DamageBonusDot_RareMajor if requirements met:[890 + (455 * EquipIndex)] Strength
Barbarian
Rare Node
DamageReductionFromDotted_RareMajor +0.06*100% Healing Received
Grit
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageBonusBerserk_RareMajor +10 Strength
Wrath
Bonus: Another DamageBonusBerserk_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageBonusToDotted_RareMajor +10 Strength
Revel
Bonus: Another DamageBonusToDotted_RareMajor if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Fire Conditioned
Bonus: Another +0.1*100% Fire Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
DamageBonusToDotted_RareMajor DamageBonusBerserk_RareMajor
Craving
Bonus: Another DamageBonusToDotted_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Poison Resistance
Cold Conditioned
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageReductionFromNear_RareMajor +0.1*100% Fire Resistance
Brash
Bonus: Another DamageReductionFromNear_RareMajor if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.3*100% Critical Strike Chance Against Vulnerable Enemies +10 Strength
Fierce
Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
DamageBonusBerserk_RareMajor +10 Strength
Berserker
Bonus: Another DamageBonusBerserk_RareMajor if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageBonusBerserk_RareMajor Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage
Enraged
Bonus: Another DamageBonusBerserk_RareMajor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageBonusToVulnerable_RareMajor +10 Strength
Demolish
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
DamageBonusOverpower_RareMajor +10 Strength
Destroyer
Bonus: Another DamageBonusOverpower_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
ArmorBonusFlat_RareMinor DamageBonusToVulnerable_RareMajor
Pillage
Bonus: Another ArmorBonusFlat_RareMinor if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Bonus: Another ArmorBonusFlat_RareMinor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Barbarian
Rare Node
0.06*100% Damage Reduction from Elites +0.06*100% Healing Received
Arrogance
Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageBonusWhileFortified_RareMajor DamageBonusWhileHealthy_RareMinor
Inner Strength
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageReductionWhileHealthy_RareMajor +0.06*100% Healing Received
Vigor
Bonus: Another DamageReductionWhileHealthy_RareMajor if requirements met:[190 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
DamageBonusOverpower_RareMajor +10 Strength
Brutality
Bonus: Another DamageBonusOverpower_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.2*100% Damage +10 Strength
Bludgeoner
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Cold Resistance
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian, Rogue
Rare Node
+0.3*100% Critical Strike Chance Against Vulnerable Enemies +10 Strength
Heavy Blows
Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.2*100% Damage +10 Strength
Wild Force
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.1*100% Fire Resistance 0.04*100% Maximum Life
Fire Resilience
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Barbarian
Rare Node
+[8] Maximum Fury ResourceOnKill_RareMinor
Hungering Fury
Bonus: Another +[8] Maximum Fury if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.03*100% Resistance to All Elements +0.06*100% Healing Received
Conditioned
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+[8] Maximum Fury 0.04*100% Maximum Life
Core Reserve
Bonus: Another +[8] Maximum Fury if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
DamageBonusWhileFortified_RareMajor +10 Strength
Brute Force
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+[4] Maximum Fury +10 Strength
Iron Strength
Bonus: Another +[4] Maximum Fury if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
ResourceOnKill_RareMajor MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another ResourceOnKill_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another ResourceOnKill_RareMajor if requirements met:[760 + (455 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Conditioned
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
+0.3*100% Damage while Shapeshifted +10 Strength
Squall
Bonus: Another +0.3*100% Damage while Shapeshifted if requirements met:[210 + (75 * EquipIndex)] Dexterity
Barbarian
Rare Node
DamageBonusToNear_RareMajor +10 Strength
Raw Might
Bonus: Another DamageBonusToNear_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
Binds to Account When Equipped
Alloyed
Bonus: Another if requirements met:[230 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.7*100% Damage while Shapeshifted +0.2*100% Physical Damage
Catalyst
Bonus: Another +0.7*100% Damage while Shapeshifted if requirements met:[190 + (75 * EquipIndex)] Willpower
Barbarian
Rare Node
+0.2*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rogue, Spiritborn
Rare Node
+[0.3*100] Life On Elite Kill +10 Dexterity
Outlaw
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[190 + (75 * EquipIndex)] Strength
Rogue
Rare Node
DamageBonusImbued_RareMajor +10 Dexterity
Potent
Bonus: Another DamageBonusImbued_RareMajor if requirements met:[230 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Dexterity
Concoction
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage [0.03 * 100|1%|] Imbuement Cooldown Reduction
Ready Supply
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rogue
Rare Node
+0.03*100% Resistance to All Elements ArmorBonusFlat_RareMinor
Imbuer
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Rogue
Rare Node
DamageReductionFromNear_RareMinor DamageBonusToNear_RareMajor
Brawler
Bonus: Another DamageReductionFromNear_RareMinor if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Rogue
Rare Node
+0.1*100% Shadow Resistance +0.02*100% Maximum Shadow Resistance
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rogue, Necromancer
Rare Node
+0.2*100% Cutthroat Damage +10 Dexterity
Surgical
Bonus: Another +0.2*100% Cutthroat Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+0.2*100% Marksman Damage +10 Dexterity
Focused
Bonus: Another +0.2*100% Marksman Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
DamageReductionFromFar_RareMajor
Ranger
Bonus: Another DamageReductionFromFar_RareMajor if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rogue
Rare Node
0.04*100% Maximum Life ArmorBonusFlat_RareMajor
Haven
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue, Spiritborn
Rare Node
DamageBonusToCC_RareMajor ArmorBonusFlat_RareMinor
Calculated
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Deviant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
DamageBonusToCC_RareMajor +10 Dexterity
Devious
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.2*100% Damage +10 Dexterity
Artifice
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+0.2*100% Damage to Enemies Affected by Trap Skills +10 Dexterity
Engineering
Bonus: Another +0.2*100% Damage to Enemies Affected by Trap Skills if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.3*100% Critical Strike Chance Against Vulnerable Enemies +10 Dexterity
Ensnarement
Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
[0.03 * 100|1%|] Trap Cooldown Reduction +0.5*100% Imbued Damage
Spring-loaded
Bonus: Another [0.03 * 100|1%|] Trap Cooldown Reduction if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.4*100% Trap Damage Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage
Trapper
Bonus: Another +0.4*100% Trap Damage if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.06*100% Damage to Elites +0.03*100% Resistance to All Elements
Cunning
Bonus: Another +0.06*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+0.28*100% Core Damage +10 Dexterity
Essential
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.2*100% Damage +10 Dexterity
Punishment
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+[0.025 * 100|1%|] Attack Speed +[0.2 * 100|1%|] Non-Physical Damage
Culler
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rogue
Rare Node
0.04*100% Maximum Life +0.03*100% Resistance to All Elements
Training
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue, Spiritborn
Rare Node
+0.35*100% Ultimate Damage +10 Dexterity
Deliverance
Bonus: Another +0.35*100% Ultimate Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
0.06*100% Damage Reduction from Elites ArmorBonusFlat_RareMinor
Unassailable
Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction from Elites if requirements met:[190 + (70 * EquipIndex)] Intelligence [185 + (70 * EquipIndex)] Strength
Rogue
Rare Node
DamageBonusToVulnerable_RareMajor LuckyHitBonus_RareMinor
Exploit
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rogue
Rare Node
+[0.3*100] Life On Elite Kill +10 Dexterity
Misery
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.28*100% Core Damage +10 Dexterity
Finisher
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.2*100% Damage +10 Dexterity
Fundamentals
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Strength
Rogue
Rare Node
+0.28*100% Core Damage +[0.05 * 100|1%|] Basic Attack Speed
Dominant
Bonus: Another +0.28*100% Core Damage if requirements met:[190 + (70 * EquipIndex)] Intelligence [185 + (70 * EquipIndex)] Strength
Rogue
Rare Node
+[0.3*100] Life On Elite Kill +10 Dexterity
Giant Killer
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
DamageBonusToHealthy_RareMajor +10 Dexterity
Assassin
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[210 + (75 * EquipIndex)] Strength
Rogue
Rare Node
[0.03 * 100|1%|] Mobility Cooldown Reduction 0.04*100% Maximum Life
Acrobat
Bonus: Another [0.03 * 100|1%|] Mobility Cooldown Reduction if requirements met:[190 + (75 * EquipIndex)] Strength
Rogue
Rare Node
[0.03 * 100|1%|] Subterfuge Cooldown Reduction +0.03*100% Resistance to All Elements
Skulker
Bonus: Another [0.03 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rogue
Rare Node
+0.2*100% Damage +10 Intelligence
Knowledge
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Necromancer
Rare Node
+[0.3*100] Life On Elite Kill +10 Intelligence
Grasp
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.2*100% 4294967295 Lucky Hit Chance +10 Intelligence
Overlord
Bonus: Another +0.2*100% 4294967295 Lucky Hit Chance if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageReductionPet_RareMajor +10 Intelligence
Custody
Bonus: Another DamageReductionPet_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.5*100% Damage while Shapeshifted +0.08*100% Resistance to All Elements for Your Summons
Infused Caster
Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
AttackSpeedPet_RareMinor +0.2*100% 4294967295 Lucky Hit Chance
Puppeteer
Bonus: Another AttackSpeedPet_RareMinor if requirements met:[890 + (455 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.5*100% Damage while Shapeshifted ArmorBonusPetSingle_RareMinor
Infused Warrior
Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.08*100% Armor for Your Summons 0.1*100% Maximum Summon Life
Armor-clad
Bonus: Another +0.08*100% Armor for Your Summons if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.5*100% Damage while Shapeshifted MaxLifePetSingle_RareMinor
Infused Golem
Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
ArmorBonusPetSingle_RareMajor +0.08*100% Resistance to All Elements for Your Summons
Flesh-horror
Bonus: Another ArmorBonusPetSingle_RareMajor if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.2*100% 4294967295 Lucky Hit Chance +10 Intelligence
Miscreation
Bonus: Another +0.2*100% 4294967295 Lucky Hit Chance if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.5*100% Damage while Shapeshifted +10 Intelligence
Mutation
Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.2*100% Damage ArmorBonus_RareMajor
Borrowed Strength
Bonus: Another +0.2*100% Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.5*100% Damage while Shapeshifted DamageBonusPetSingle_RareMinor
Frenzied Golem
Bonus: Another +0.5*100% Damage while Shapeshifted if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusToLowHP_RareMajor +[0.05 * 100|1%|] Corpse Attack Speed
Stifle
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+[0.3*100] Life On Elite Kill +10 Intelligence
Targeted
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.2*100% Damage +10 Intelligence
Rend
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusToLowHP_RareMajor +10 Intelligence
Deathmarked
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusToHealthy_RareMajor +10 Intelligence
Seethe
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
ArmorBonusFlat_RareMinor DamageBonusToLowHP_RareMajor
Deathbringer
Bonus: Another ArmorBonusFlat_RareMinor if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another ArmorBonusFlat_RareMinor if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another ArmorBonusFlat_RareMinor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage +0.015*100% Healing Received
Entomb
Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
+[8] Maximum Essence ResourceOnKill_RareMinor
Reinvigorate
Bonus: Another +[8] Maximum Essence if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.2*100% Bone Damage +10 Intelligence
Shaper of Bone
Bonus: Another +0.2*100% Bone Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.3*100% Critical Strike Chance Against Vulnerable Enemies +10 Intelligence
Splinter
Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
HealingOnPickBloodOrb_RareMajor 0.04*100% Maximum Life
Blooddrinker
Bonus: Another HealingOnPickBloodOrb_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
HealingOnPickBloodOrb_RareMajor 0.04*100% Maximum Life
Vampiric
Bonus: Another HealingOnPickBloodOrb_RareMajor if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.2*100% Blood Damage DamageBonusWhileHealthy_RareMinor
Invigorated
Bonus: Another +0.2*100% Blood Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.2*100% Blood Damage +10 Intelligence
Blood-Empowered
Bonus: Another +0.2*100% Blood Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageBonusWhileHealthy_RareMajor +10 Intelligence
Aggression
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageReductionWhileFortified_RareMajor FortifyBonus_RareMinor
Guarded Advance
Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:[230 + (75 * EquipIndex)] Intelligence
Bonus: Another DamageReductionWhileFortified_RareMajor if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.06*100% Healing Received DamageBonusOverpower_RareMinor
Powerhouse
Bonus: Another +0.06*100% Healing Received if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
0.04*100% Maximum Life DamageBonusWhileFortified_RareMajor
Thick Hide
Bonus: Another 0.04*100% Maximum Life if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusWhileFortified_RareMajor +10 Intelligence
Hardened
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[230 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageBonusOverpower_RareMajor +10 Intelligence
Remedy
Bonus: Another DamageBonusOverpower_RareMajor if requirements met:[210 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
+0.2*100% Shadow Damage +10 Intelligence
Malediction
Bonus: Another +0.2*100% Shadow Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusToDotted_RareMajor +10 Intelligence
Gnawing Darkness
Bonus: Another DamageBonusToDotted_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageBonusDot_RareMajor 0.04*100% Resource Cost Reduction
Lingering Shadows
Bonus: Another DamageBonusDot_RareMajor if requirements met:[890 + (455 * EquipIndex)] Intelligence
Necromancer
Rare Node
+0.1*100% Shadow Resistance +0.02*100% Maximum Shadow Resistance
Gloom
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageReductionFromDotted_RareMajor +0.1*100% Shadow Resistance
Dragging Shadows
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[210 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
DamageBonusToVulnerable_RareMajor +10 Intelligence
Eradicate
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[190 + (75 * EquipIndex)] Willpower
Necromancer
Rare Node
DamageBonusToCC_RareMajor +10 Intelligence
Preservation
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+[0.025 * 100|1%|] Attack Speed 0.04*100% Maximum Life
Relentless
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[190 + (75 * EquipIndex)] Dexterity
Necromancer
Rare Node
+0.03*100% Resistance to All Elements ArmorBonusFlat_RareMinor
Meticulous
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Intelligence
Necromancer
Rare Node
+[0.3*100] Life On Elite Kill +10 Dexterity
Spiritual
Bonus: Another +[0.3*100] Life On Elite Kill if requirements met:[190 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Rampage
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Master
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.05*100% Poison Imbued Skill Damage +0.03*100% Resistance to All Elements
Primal Rage
Bonus: Another +0.05*100% Poison Imbued Skill Damage if requirements met:[190 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.02*100% Pierce Chance ArmorBonusFlat_RareMinor
Mosquito
Bonus: Another +0.02*100% Pierce Chance if requirements met:[700 + (455 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Incombustible
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
0.02*100% Cooldown Reduction 0.04*100% Maximum Life
Vigilant
Bonus: Another 0.02*100% Cooldown Reduction if requirements met:[190 + (70 * EquipIndex)] Strength [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Rare Node
0.04*100% Maximum Life 1.5*100% Chill Application
Decay
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
1.5*100% Chill Application +10 Dexterity
Bristles
Bonus: Another 1.5*100% Chill Application if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Prophetic
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
ArmorBonusFlat_RareMajor +0.03*100% Resistance to All Elements
Defiance
Bonus: Another ArmorBonusFlat_RareMajor if requirements met:[890 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.03*100% Resistance to All Elements 1.5*100% Chill Application
Stoic
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
BarrierPotency_RareMajor +0.3*100% Critical Strike Chance Against Vulnerable Enemies
Primal Ward
Bonus: Another BarrierPotency_RareMajor if requirements met:[630 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.3*100% Critical Strike Chance Against Vulnerable Enemies +10 Dexterity
Raptor
Bonus: Another +0.3*100% Critical Strike Chance Against Vulnerable Enemies if requirements met:[230 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
x0.2*100% Damage to Close Enemies +10 Dexterity
Fearless
Bonus: Another x0.2*100% Damage to Close Enemies if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.06*100% Damage to Close Enemies DamageBonusToVulnerable_RareMinor
Bristle
Bonus: Another +0.06*100% Damage to Close Enemies if requirements met:[760 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
LuckyHitBonus_RareMajor +0.1*100% Lightning Resistance
Sentinel
Bonus: Another LuckyHitBonus_RareMajor if requirements met:[630 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Gifted
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
DamageBonusToNear_RareMajor +10 Dexterity
Ambush
Bonus: Another DamageBonusToNear_RareMajor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.06*100% Healing Received +0.1*100% Fire Resistance
Natural Vitality
Bonus: Another +0.06*100% Healing Received if requirements met:[890 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Flash Fire
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
ArmorBonusFlat_RareMajor Dodge_RareMinor
Patience
Bonus: Another ArmorBonusFlat_RareMajor if requirements met:[190 + (70 * EquipIndex)] Strength [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.1*100% Poison Resistance
Grounded
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[760 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
DamageBonusToVulnerable_RareMajor +10 Dexterity
Artifice
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
DamageBonusToCC_RareMajor +10 Dexterity
Venom Weaver
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
Dodge_RareMajor LuckyHitBonus_RareMinor
Nature's Dance
Bonus: Another Dodge_RareMajor if requirements met:[700 + (455 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.05*100% Movement Speed Lucky Hit: Up to a 40% Chance to Deal +0.02 TYPE4294967295 Damage
Piercing Gale
Bonus: Another +0.05*100% Movement Speed if requirements met:[700 + (455 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.08*100% Critical Strike Chance Against Distant Enemies 0.04*100% Maximum Life
Zephyr
Bonus: Another +0.08*100% Critical Strike Chance Against Distant Enemies if requirements met:[630 + (455 * EquipIndex)] Dexterity
Spiritborn
Rare Node
DamageBonusToVulnerable_RareMajor +10 Dexterity
Tolerance
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Peerless
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Spearhead
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+0.2*100% Damage +10 Dexterity
Concentrated
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
+[4] Maximum Resource +10 Dexterity
Eager Prey
Bonus: Another +[4] Maximum Resource if requirements met:[210 + (75 * EquipIndex)] Strength
Spiritborn
Rare Node
+[0.025 * 100|1%|] Attack Speed Dodge_RareMinor
Sprightful
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Intelligence
Spiritborn
Rare Node
0.04*100% Resource Generation +[8] Maximum Resource
Opportunist
Bonus: Another 0.04*100% Resource Generation if requirements met:[190 + (70 * EquipIndex)] Strength [185 + (70 * EquipIndex)] Intelligence
Spiritborn
Magic Node
+7 Dexterity
Sorcerer, Druid, Barbarian, Necromancer
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Sorcerer, Rogue, Spiritborn
Magic Node
+[0.03*100] Life On Elite Kill
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+7 Willpower
Sorcerer, Barbarian, Necromancer
Magic Node
0.01*100% Maximum Life
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.0075*100% Resistance to All Elements
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.02*100% Fire Damage
Sorcerer
Magic Node
+0.03*100% Critical Strike Chance Against Vulnerable Enemies
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
DamageReductionWhileHealthy_Magic
Sorcerer, Barbarian
Magic Node
+0.025*100% Fire Resistance
Sorcerer, Barbarian, Spiritborn
Magic Node
HPRegen_Magic
Sorcerer, Druid, Barbarian, Rogue, Necromancer
Magic Node
+0.005*100% Maximum Fire Resistance
Sorcerer, Barbarian, Spiritborn
Magic Node
DamageReductionFromElite_Magic
Sorcerer, Druid, Rogue
Magic Node
ArmorBonusFlat_Magic
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
DamageBonusToDotted_Magic
Sorcerer
Magic Node
+0.015*100% Healing Received
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.025*100% Cold Resistance
Sorcerer, Barbarian, Rogue
Magic Node
LuckyHitBonus_Magic
Sorcerer, Druid, Rogue, Spiritborn
Magic Node
DamageBonusToVulnerable_Magic
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
0.015*100% Damage Reduction from Elites
Sorcerer, Druid, Barbarian, Rogue
Magic Node
DamageReductionFromCC_Magic
Sorcerer
Magic Node
+0.02*100% Cold Damage
Sorcerer
Magic Node
+0.025*100% Lightning Resistance
Sorcerer, Druid, Barbarian, Spiritborn
Magic Node
+0.005*100% Maximum Lightning Resistance
Sorcerer, Druid, Barbarian
Magic Node
+0.02*100% Lightning Damage
Sorcerer
Magic Node
DamageBonusToCC_Magic
Sorcerer
Magic Node
0.01*100% Resource Cost Reduction
Sorcerer, Necromancer
Magic Node
DamageReduction_Magic
Sorcerer, Druid, Rogue, Necromancer
Magic Node
Lucky Hit: Up to a 40% Chance to Deal +0.01 TYPE4294967295 Damage
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.045*100% Damage while Shapeshifted
Sorcerer
Magic Node
+7 Intelligence
Sorcerer, Druid, Rogue, Spiritborn
Magic Node
+0.03*100% Conjuration Damage
Sorcerer
Magic Node
[0.0075 * 100|1%|] Conjuration Cooldown Reduction
Sorcerer
Magic Node
+0.005*100% Pierce Chance
Sorcerer, Druid, Barbarian, Rogue, Spiritborn
Magic Node
+[0.005 * 100|1%|] Attack Speed
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
CCDurationReduction_Magic
Sorcerer, Druid, Barbarian, Rogue
Magic Node
+0.02*100% Damage
Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.02*100% Storm Damage
Druid
Magic Node
DamageBonusToNear_Magic
Druid, Barbarian, Rogue, Spiritborn
Magic Node
DamageBonusToFar_Magic
Druid, Rogue
Magic Node
DamageBonusToCC_Magic
Druid, Rogue, Necromancer, Spiritborn
Magic Node
+0.02*100% Earth Damage
Druid
Magic Node
DamageBonusWhileHealthy_Magic
Druid, Barbarian, Necromancer
Magic Node
DamageBonusToHealthy_Magic
Druid, Rogue
Magic Node
DamageBonus_Magic
Druid
Magic Node
+[2.5] Maximum Life
Druid
Magic Node
DamageReductionWhileFortified_Magic
Druid, Barbarian, Necromancer
Magic Node
FortifyBonus_Magic
Druid, Barbarian, Necromancer
Magic Node
ArmorBonus_Magic
Druid, Necromancer
Magic Node
+0.02*100% Werewolf Damage
Druid
Magic Node
+[0.8] Maximum Spirit
Druid
Magic Node
+0.025*100% Poison Resistance
Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
+0.005*100% Maximum Poison Resistance
Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Node
DamageReductionFromDotted_Magic
Druid
Magic Node
DamageBonusToDotted_Magic
Druid
Magic Node
+0.02*100% Shapeshifting Damage
Druid
Magic Node
+0.02*100% Nature Magic Damage
Druid
Magic Node
+0.028*100% Core Damage
Druid, Rogue
Magic Node
0.01*100% Resource Generation
Druid, Spiritborn
Magic Node
ResourceOnKill_Magic
Druid
Magic Node
+[0.005 * 100|1%|] Basic Attack Speed
Druid, Rogue
Magic Node
+0.03*100% Companion Damage
Druid
Magic Node
[0.0075 * 100|1%|] Companion Cooldown Reduction
Druid
Magic Node
DamageBonusDot_Magic
Barbarian
Magic Node
DamageReductionFromDotted_Magic
Barbarian
Magic Node
DamageBonusBerserk_Magic
Barbarian
Magic Node
DamageBonusToDotted_Magic
Barbarian
Magic Node
+0.005*100% Maximum Cold Resistance
Barbarian, Rogue
Magic Node
DamageReductionFromNear_Magic
Barbarian, Rogue
Magic Node
DamageBonusOverpower_Magic
Barbarian, Necromancer
Magic Node
+0.02*100% Physical Damage
Barbarian
Magic Node
DamageBonusWhileFortified_Magic
Barbarian, Necromancer
Magic Node
ResourceOnKill_Magic
Barbarian
Magic Node
+[0.8] Maximum Fury
Barbarian
Magic Node
+[2] Maximum Fury
Barbarian
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Barbarian
Magic Node
+0.02*100% Damage while Shapeshifted
Barbarian
Magic Node
Barbarian
Magic Node
Binds to Account When Equipped
Barbarian
Magic Node
+0.045*100% Damage while Shapeshifted
Barbarian
Magic Node
+7 Strength
Rogue, Spiritborn
Magic Node
DamageBonusImbued_Magic
Rogue
Magic Node
[0.0075 * 100|1%|] Imbuement Cooldown Reduction
Rogue
Magic Node
+0.025*100% Shadow Resistance
Rogue, Necromancer
Magic Node
+0.005*100% Maximum Shadow Resistance
Rogue, Necromancer
Magic Node
+0.02*100% Cutthroat Damage
Rogue
Magic Node
+0.02*100% Marksman Damage
Rogue
Magic Node
DamageReductionFromFar_Magic
Rogue
Magic Node
+0.02*100% Damage to Enemies Affected by Trap Skills
Rogue
Magic Node
+0.04*100% Trap Damage
Rogue
Magic Node
[0.0075 * 100|1%|] Trap Cooldown Reduction
Rogue
Magic Node
+0.015*100% Damage to Elites
Rogue
Magic Node
+0.035*100% Ultimate Damage
Rogue
Magic Node
DamageBonusToHealthy_Magic
Rogue, Necromancer
Magic Node
[0.0075 * 100|1%|] Mobility Cooldown Reduction
Rogue
Magic Node
[0.0075 * 100|1%|] Subterfuge Cooldown Reduction
Rogue
Magic Node
+0.02*100% 4294967295 Lucky Hit Chance
Necromancer
Magic Node
DamageReductionPet_Magic
Necromancer
Magic Node
+0.05*100% Damage while Shapeshifted
Necromancer
Magic Node
+0.02*100% Resistance to All Elements for Your Summons
Necromancer
Magic Node
AttackSpeedPet_Magic
Necromancer
Magic Node
+0.05*100% Damage while Shapeshifted
Necromancer
Magic Node
ArmorBonusPetSingle_Magic
Necromancer
Magic Node
+0.02*100% Armor for Your Summons
Necromancer
Magic Node
0.025*100% Maximum Summon Life
Necromancer
Magic Node
MaxLifePetSingle_Magic
Necromancer
Magic Node
+0.05*100% Damage while Shapeshifted
Necromancer
Magic Node
ArmorBonusPetSingle_Magic
Necromancer
Magic Node
AttackSpeedPetSingle_Magic
Necromancer
Magic Node
+[0.005 * 100|1%|] Corpse Attack Speed
Necromancer
Magic Node
DamageBonusToLowHP_Magic
Necromancer
Magic Node
ResourceOnKill_Magic
Necromancer
Magic Node
+[0.8] Maximum Essence
Necromancer
Magic Node
+0.02*100% Bone Damage
Necromancer
Magic Node
HealingOnPickBloodOrb_Magic
Necromancer
Magic Node
+0.02*100% Blood Damage
Necromancer
Magic Node
+0.02*100% Shadow Damage
Necromancer
Magic Node
DamageBonusToDotted_Magic
Necromancer
Magic Node
DamageBonusDot_Magic
Necromancer
Magic Node
DamageReductionFromDotted_Magic
Necromancer
Magic Node
+0.01*100% Poison Imbued Skill Damage
Spiritborn
Magic Node
0.005*100% Cooldown Reduction
Spiritborn
Magic Node
0.15*100% Chill Application
Spiritborn
Magic Node
BarrierPotency_Magic
Spiritborn
Magic Node
x0.02*100% Damage to Close Enemies
Spiritborn
Magic Node
+0.015*100% Damage to Close Enemies
Spiritborn
Magic Node
+0.025*100% Movement Speed
Spiritborn
Magic Node
+0.02*100% Critical Strike Chance Against Distant Enemies
Spiritborn
Magic Node
+[0.8] Maximum Resource
Spiritborn
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
+5 Willpower
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
+5 Intelligence
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
+5 Strength
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
+5 Dexterity
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
Glyph Socket
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Normal Node
Paragon Starting Node
Sorcerer
Normal Node
Paragon Starting Node
Druid
Normal Node
Paragon Starting Node
Barbarian
Normal Node
Paragon Starting Node
Rogue
Normal Node
Paragon Starting Node
Necromancer
Normal Node
Paragon Starting Node
Spiritborn