Item /23
Legendary Rune of Ritual

Gain: 50 Offering
Cast a Skill with a Cooldown.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Ritual

Gain: 50 Offering
Cast the same non-Channeled Skill 3 times in a row.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Ritual

Gain: 10 Offering
Lucky Hit: Up to a 100% chance against Injured enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Ritual

Gain: 200 Offering
Deal damage after not taking any within 2 seconds.
(Resets if Invulnerable.)
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Ritual

Gain: 10 Offering
Inflict a Crowd Control that isn't Slow or Chill.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Ritual

Gain: 1000 Offering
Become Injured or Crowd Controlled. (Cooldown: 10 seconds)
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Ritual

Gain: 25 Offering
Cast a non-Channeled Core Skill.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Ritual

Gain: 150 Offering
Invoke a Skill from another Class.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Ritual

Gain: 150 Offering
Cast an Ultimate Skill.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Ritual

Gain: 75 Offering
Cast Evade.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Ritual

Gain: 50 Offering
Travel {s1} meters.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Ritual

Gain: 10 Offering
Your Minion or Companion kills an enemy or dies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Ritual

Gain: 200 Offering
Drink a Healing Potion.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Ritual

Gain: 5 Offering
Spend {s1}% of your Maximum Resource.{/c]
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Ritual

Gain: 25 Offering
Cast a Skill after moving.
(Cooldown: 0.25 seconds)
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Ritual

Gain: 50 Offering
Lose {s1}% of your Maximum Life.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Ritual

Gain: 100 Offering
Every second
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Ritual

Gain: 500 Offering
Every 10 seconds
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Ritual

Gain: 25 Offering
Stand still while fighting for {s1} |4second:seconds;.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Ritual

Gain: 25 Offering
Be near another player for {s1} |4second:seconds;Benefits from every player, up to 3
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Ritual

Gain: 10 Offering
Deal three different damage types to an enemy
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Ritual

Gain: 25 Offering
If a non-channeled skill hits at least 5 enemies
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Ritual

Gain: 50 Offering
Overpower
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn