References to this File
  • Material/VFX_Conv_QST_CFN_Weapon_Trail.mat
  • Material/VFX_interactive_evnt_harvestGround.mat
  • Material/barb_warcry_cast_shockwaveDark.mat
  • Material/interactivesVFX_obsidian_volume.mat
  • Material/interactivesVFX_rock_small_physicsBillboards.mat
  • Material/gloves_unique_barb_001_swirl_metallic.mat
  • Material/FX_QST_Nafain_dissolve_dash.mat
  • Material/barbarian_whirlwind_weapontrail_background.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Poison_01_Dyn_Emissive.mat
  • Material/zombie_brute_attackSwipe.mat
  • Material/demon_burcher_sickleFX03_mat.mat
  • Material/interactivesVFX_rock_volume.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall_wind.mat
  • Material/demon_burcher_sickleFX02_mat.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Lightning_01_Dyn_Emissive.mat
  • Material/interactiveVFX_volume_dust.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Shadow_01_Dyn_Emissive.mat
  • Material/FX_QST_Nafain_dissolve.mat
  • Material/demon_butcher_sickleFX04_mat.mat
  • Material/sightlessEye_dreamState_fullScreen_smoke.mat
  • Material/DRLG_Trap_Spikes_emissive.mat
  • Material/bandit_sword_attk_basic.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Fire_01_Dyn_Emissive.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_Cold_01_Dyn_Emissive.mat
  • Material/S03_Vaults_Prop_Trap_FloorSpikes_01_Dyn_Emissive.mat
  • Material/legendary_barb_019_tornadoMesh_main.mat
  • Material/interactivesVFX_rockChunks.mat
  • Material/S03_construct_getHit_phys_shards.mat
  • Material/barb_rend_weaponTrail_metal.mat
  • Material/FX_QST_Nafain_dissolve_out_radial.mat
  • Material/fxKit_harmless_persistentBarrier_lightPuzzle.mat
  • Material/fxKit_harmless_persistentBarrier_lightPuzzle_swirlmesh.mat
  • Material/FX_QST_Nafain_dissolve_out_spin.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
  • Material/VFX_DemonButcherMB_sicklefxGlowcardMat.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical_v2.mat
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • 1013220
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