References to other File
  • MaterialValue/emissive multiplier
  • MaterialValue/flow speed
  • MaterialValue/Fresnel Power
  • MaterialValue/Fresnel Slope
  • MaterialValue/Env Depth Distortion
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/Env Roughness
  • MaterialValue/Env World Space Variation Scale
  • MaterialValue/Env Normal Intensity For Water Albedo
  • MaterialValue/Emissive Multiplier - Night
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Env Emissive - Inner
  • MaterialValue/Env Emissive - Outer
  • MaterialValue/Env Refraction Fresnel Power
  • MaterialValue/Env Parallax Max Depth
  • MaterialValue/Env Radial Normal Mask Power
  • MaterialValue/Env Radial Normal Mask Influence
  • MaterialValue/Env Parallaxed Color Power
  • MaterialValue/Env Refraction Influence Bias
  • MaterialValue/Vert Anim VAT Playback Speed
  • MaterialValue/Vert Anim VAT Use Looping Playback
  • MaterialValue/Vert Anim VAT Use Animated Scales
  • MaterialValue/Vert Anim VAT Use Auto Playback
  • MaterialValue/Vert Anim VAT Start Frame
  • MaterialValue/Emissive Pan Intensity
  • MaterialValue/Vert Anim VAT Embedded Data Rounding
  • MaterialValue/Vert Anim VAT End Frame
  • MaterialValue/Emissive Flow Multiplier - Night
  • MaterialValue/Vert Anim VAT Frame Skip
  • MaterialValue/Enable Hitflash
  • MaterialValue/Hit Flash NormalMap Influence
  • MaterialValue/Env World Space Variation Emissive 1
  • MaterialValue/Env World Space Variation Emissive 2
  • MaterialValue/Alpha Soft Dist
  • MaterialValue/Noise4 UV Method
  • MaterialValue/Standard Texture UV Type
  • MaterialValue/Env Roughness Texture Bias
  • MaterialValue/Translucency Color
  • MaterialValue/Env Static Use Single Channel Texture
  • MaterialValue/Vert Anim VAT Use Interframe Interpolation
  • MaterialValue/Env Static Use World Space Variation
  • Texture/environmentVFX_snow_frost_Noise3
  • Texture/000_white
  • Texture/barb_rallyingCry_aoe_wave_cloudy_soft_Noise2
  • 2010590
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