References to this File
  • Material/citadel_currency_250_end.mat
  • Material/citadel_currency_400_start.mat
  • Material/S02_Bloodseeker_necro_boneWall_explosion_spawn_mat.mat
  • Material/S05__council_member_necro_boneWall_spawn_mat.mat
  • Material/S05_councilmember_necro_boneWall_spawn_mat_2.mat
  • Material/citadel_currency_60_end.mat
  • Material/citadel_currency_3_end.mat
  • Material/citadel_currency_8_start.mat
  • Material/citadel_currency_static.mat
  • Material/SeaHag_death_mat.mat
  • Material/citadel_currency_25_start.mat
  • Material/citadel_currency_25_end.mat
  • Material/citadel_currency_3_start.mat
  • Material/s01_boss_varshan_death_gibs.mat
  • Material/SeaHag_mat.mat
  • Material/citadel_currency_60_start.mat
  • Material/citadel_currency_5_end.mat
  • Material/citadel_currency_5_start.mat
  • Material/necro_boneWall_spawn_mat.mat
  • Material/necro_boneWall_explosion_spawn_mat.mat
  • Material/citadel_currency_8_end.mat
  • Material/citadel_currency_250_start.mat
  • Material/citadel_currency_400_end.mat
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/monster_opaque_alphatest_effectOverlay.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Demonic_In_2046198.shd
  • Shader/monster_opaque_effectOverlay.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/boss_seahagDeathSkin_opaque_skin_dissolveWipe.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Demonic_Out_2046198.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Bloody_Out_2046198.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Bloody_In_2046198.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic_noAnim.shd
  • 229043
    { "__fileName__": "base/meta/MaterialValue/Noise Multiply Contrast Factor.mtv" }