References to this File
  • Material/vfxWorld_raid_khazra_soul_tornado.mat
  • Material/environmentVFX_water_gbuffer_waterfall_Asplit.mat
  • Material/Hawe_Giant_Snake_Skin_Stationary_A.mat
  • Material/Hollow_Swarmer_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dissolve_Dyn.mat
  • Material/fxKit_damaging_burstLine_blood_wave02.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/council_member_rogue_hydraAttack_slowMesh.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_bubble_v2.mat
  • Material/barM_gnrc128_HLM_eyeMist.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/sorcerer_fireball_projectile_legendary_rampDamage_core.mat
  • Material/axe_stor037_mesh_fireMat.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/knightCaster_attk_special_heal_aoeSphere.mat
  • Material/vfx_teg_spiritPortal_exit_edge_energy.mat
  • Material/fxkit_damaging_burstCylindricalWave_shadow_leadingEdge_ds.mat
  • Material/knightCaster_holyStrike_pillarCore.mat
  • Material/fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes_red.mat
  • Material/mnt_uniq30_TPY_mat.mat
  • Material/S05_Hellgate_damaging_persistentLine_shadow_intro_waveBacker.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dissolve_Dyn.mat
  • Material/npc_merc_cursedChild_waveOfFlame_mesh_outer.mat
  • Material/merc_cursedchild_shadowfrom_shadowWrap_04.mat
  • Material/lilith_p2_breakableArena_01_crackGlow_test.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/spi_soilControl_mushroom_actor_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/mosnter_stateChanged_trail_mat.mat
  • Material/X1_Undercity_spiritFire_persistent_core.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/IGC_BLB_HellPortal_smoke_mat_enh.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/rogF_stor219_smokeEnergy_GLV.mat
  • Material/environmentVFX_water_smallWaterfall_tube.mat
  • Material/Ancients_FleshWebbing_OverLookStart_01_Dyn.mat
  • Material/environmentVFX_water_smallWaterfall_fresnel_Cyl_sparse.mat
  • Material/RealmWalker_backPortal_sphere_intro.mat
  • Material/vampire_boss_mat_veinAttack_in.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_02_A_Dyn.mat
  • Material/UnderCity_persistentBubble_spirit_mat.mat
  • Material/andariel_attk_pincers_trail_01.mat
  • Material/UnderCity_SB_RoomAoeWaveA_mat.mat
  • Material/lilith_p2_spawn_transition_veins_01b_mat.mat
  • Material/ashava_breath_cloud_mesh.mat
  • Material/fxKit_damaging_projectile_poison_liquid_static_mat.mat
  • Material/lilith_p2_subjugate_warning_windMesh_mat.mat
  • Material/rogF_stor219_smokeEnergy_hands_GLV_CLOSE.mat
  • Material/damage_resist_cap_spirit.mat
  • Material/vfxWorld_raid_khazra_war_lamp_fire_shell.mat
  • Material/vfx_spiritFire_streakPanner_CNG.mat
  • Material/emote_bar022_stor_tornadoMain.mat
  • Material/fxKit_damaging_persistentCone_demonic_directionalSymbols.mat
  • Material/environmentVFX_water_waterfall_kurast_transparent_lip.mat
  • Material/BSK_HellButcher_ShoulderCharge_ConeHead.mat
  • Material/vfxWorld_raid_khazra_soul_tornado_beam.mat
  • Material/S01_MalignantHeart_Pink_Main_02_Dyn.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_01_mat.mat
  • Material/barbarianF_wrath_hair.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_base_02_mesh.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat_enh.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_core.mat
  • Material/vigo_knight_brute_godray_pillar_light.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dyn.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/bar_stor219_mesh_fireMat_Coat_SHARED.mat
  • Material/fxKit_damaging_persistentWave_waverfrontSmoke_template.mat
  • Material/X1_Gidbinn_knife_barrier_bubble_blue.mat
  • Material/vampire_boss_lilith_mat_projectile_L.mat
  • Material/Cave_Bug_Large_Larvae_A_01.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase.mat
  • Material/dagger_stor071_energyWings.mat
  • Material/mnt_shadow_BDY_fxShell_legs.mat
  • Material/vfx_bloodseal_levelup_bloodfountainLip.mat
  • Material/sorcerer_firebolt_proj_tip_mat.mat
  • Material/wanderingdeath_transformPull_pullIn_windSpirals_mat.mat
  • Material/druid_cataclysm_cast_stormSweepInnerMat_ds.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverOuter2_wrap.mat
  • Material/blood_burstInner_mat.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_rog_ashKnightTemp.mat
  • Material/environmentVFX_campfireGeo.mat
  • Material/Harbinger_HatredBarrage_MuzzleCover_Outer.mat
  • Material/spiM_sets58_GLV_fxMesh_hornSoulFlame_mat.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/necro_miasma_corpseCore.mat
  • Material/spi_invoke_cast_spirit_vert.mat
  • Material/necro_miasma_core.mat
  • Material/merc_cursedchild_firefrom_fireWrap_03_mat.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/rogue_danceOfKnives_ImbuePoison_ambientWindMat_intensity.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/HellPortal_energyRing_mat.mat
  • Material/duriel_humanbody_chunk_b.mat
  • Material/sorcerer_meteor_proj_trail.mat
  • Material/ashava_breath_darkBase_cone_mesh.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/sorc_flameShield_buff_bubble_blue.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_portal_parallax_mat.mat
  • Material/trophy_glo002_stor_wings_mat.mat
  • Material/HellPortal_flat_depth_mat.mat
  • Material/altar_of_bishibosh_ambient_smokeTube_idle.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/vfx_treasurebeast_oreVomit_puddle_bubbles.mat
  • Material/sorc_familiar_cold_actor_shell_buildUp.mat
  • Material/fxkit_buff_damage_fireLine.mat
  • Material/monsterAffix_FireEnchanted_flameTube.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_03_B_Dyn.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/astaroth_melee_swing_right_meshTrail_01.mat
  • Material/merc_cursedchild_waveoffames_waveBase.mat
  • Material/portalCos_vampBlood_bloodSplash.mat
  • Material/skeleton_boss_variant_torso_dissolveOut_m.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_02_mat.mat
  • Material/necro_bloodOrb.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra.mat
  • Material/environmentFX_fire_geoBase.mat
  • Material/environmentVFX_water_waterfall_kurast_transparent_lip_calm.mat
  • Material/treasuregoblin_portal_mesh_ring.mat
  • Material/s01_malignant_tentacles.mat
  • Material/First_Khazra_Yellow_Liquid_Dyn.mat
  • Material/spi_payback_rulerArmor.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_B_Dyn.mat
  • Material/Harbinger_HatredPools_BulbsC.mat
  • Material/townPortalMain_flat_horadric_mat.mat
  • Material/snake_exploder_head_lightning_glow.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/townPortal_persistentOpen_horizontalBeam_glo004_stor.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_A_Section1_Dyn.mat
  • Material/mnt_stor186_trophy_fire_geoBase_green.mat
  • Material/demon_council_member_rupture_cast_fireCone_reverse.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dissolve_Dyn.mat
  • Material/x1_raid_teleport_charge_centerSpiral_twistyMesh.mat
  • Material/barbarianM_wrath_hair.mat
  • Material/S01_MalignantHeart_Orange_Main_02_Dyn.mat
  • Material/HollowDungeonBoss_corruption_projectileCore.mat
  • Material/S05_Generic_006_FireSphere_mat.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thick_01_Dyn.mat
  • Material/Ancients_FleshWebbing_DemonicEntrance_01_Dyn.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/s01_boss_tubes_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blue.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/ahBulan_HatredPools_Tubes.mat
  • Material/X1_Undercity_ChestAura.mat
  • Material/portal_glo005_stor_outerShell.mat
  • Material/snake_exploder_body_mat.mat
  • Material/X1_goblin_main_flat_ds_poison_2.mat
  • Material/fxKit_damaging_persistentCone_spirits_geoEdgeDark.mat
  • Material/global_state_staggered_meshCore.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_sparse.mat
  • Material/vfx_teg_spiritPortal_exit_ring_energy.mat
  • Material/snake_exploder_head_poison_glow.mat
  • Material/druid_vineCreeper_poisonAttack_vine.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mat.mat
  • Material/FXKit_damaging_burstCast_wind.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/vampire_boss_mat_projectile_R.mat
  • Material/environmentFX_fire_geo_blue.mat
  • Material/vfxWorld_raid_khazra_witch_brazier_fire_shell.mat
  • Material/necro_boneStorm_aoe_windMesh_01_pet_mat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_ring_energy.mat
  • Material/firstKhazra_brute_attk_basic_trail_mat.mat
  • Material/environmentVFX_stream_gooYellow.mat
  • Material/Harbinger_HatredPools_BulbsB.mat
  • Material/rogF_base12_LEG_mat.mat
  • Material/lakeOM_barrierWaterTop_alphaBlend.mat
  • Material/townPortalMain_flat_magehall_mat.mat
  • Material/ENV_VFX_Waterfall_rock_flow_right_3x1m_transparent.mat
  • Material/spider_attk_basic_trail_mat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/S05_CouncilHydra_auraEnergyC_mat.mat
  • Material/S01_boss_questDeath_heartTransform_attractor_lobbed_static_mat.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_HF.mat
  • Material/fxKit_damaging_burstRope_spirits_face.mat
  • Material/shrine_naha_brazier_flameActor.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dyn.mat
  • Material/environmentVFX_stream_gooGreen.mat
  • Material/fx_fly_host_maggotFallMat.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section2_Dyn.mat
  • Material/necro_boneSpear_tip.mat
  • Material/undercity_lacuniStorm_bugsLeadIn_mat.mat
  • Material/sorcerer_meteor_indicator_flameTube_BUFF_FREE_METEOR.mat
  • Material/andariel_attk_doublePincers_trail_mesh.mat
  • Material/demon_council_member_true_death_cone.mat
  • Material/x1_raid_teleport_charge_portal_parallax_mat.mat
  • Material/townPortal_persistentOpen_nec002_stor_swoosh.mat
  • Material/S01_MalignantHeart_Plain_01_UnLit_Dyn.mat
  • Material/spi_razorWings_aoe_tornadoInner.mat
  • Material/necro_boneSplinters_projectileTip.mat
  • Material/tarBubble.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/skeleton_boss_variant_cloth_dissolveOut_m.mat
  • Material/fxkit_buff_damage_blueCylinder.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue_stillFrame.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru002_stor3.mat
  • Material/x1_raid_crawl_Statue_progressDirection_omega_wobbleMesh.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/necro_corpseExplosion_chargeLine.mat
  • Material/vampire_boss_lilith_mat_veinAttack_out.mat
  • Material/fxKit_damaging_persistentWave_waverback_shadow_topper.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/Akarat_groundswell_skirt.mat
  • Material/portal_glo013_stor_persistentOpen_actor_parallax_mat_placeholder.mat
  • Material/S05_DemonCouncil_damaging_persistentWave_waverInner_fire.mat
  • Material/vfx_cc_CSN_BloodDrips_waterfall.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_C_Dyn.mat
  • Material/TEST_First_Khazra_SoulBomb_Orb_01_Test.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/s01_boss_absorb_barrierMat_intro.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thick_02_Dyn.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/environmentFX_fire_geo_blueFlare.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_02_mat.mat
  • Material/sorc_familiar_lightning_actor_Corona.mat
  • Material/twoHandBow_stor028_fxShell_maneWispsBow_mat.mat
  • Material/vampire_boss_mat_multishot_in.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_buff_core_dark_mesh.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/HellPortal_smoke_mat.mat
  • Material/vampire_boss_mat_projectile_L.mat
  • Material/environmentVFX_waterfall_spline.mat
  • Material/environmentFX_fire_geo.mat
  • Material/vampire_boss_dissipate_vein_trail_segment.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo006_stor.mat
  • Material/ahBulan_death_mesh_crescents.mat
  • Material/x1_sorc_familiar_actor_fireCorona_buildup.mat
  • Material/sorc_firewall_aoeExpand.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/temp_owPvP_hostile_buff_mesh.mat
  • Material/vampire_boss_lilith_mat_veinAttack_in.mat
  • Material/portal_rog002_stor_fireIntroMesh.mat
  • Material/vampire_boss_projectile_small_tip.mat
  • Material/vfxWorld_portal_nightmareStronghold_smoke_mat.mat
  • Material/fxKit_damaging_megaOmniProjectile_blood_glob_spec.mat
  • Material/merc_cursedchild_flamesurge_inner_mat.mat
  • Material/Lacuni_boss_slash_charge.mat
  • Material/classFxKit_burstLine_rogue_poison_waveMesh_mid.mat
  • Material/First_Khazra_Brown_Liquid_Dyn.mat
  • Material/fxKit_damaging_persistentCone_blood_geoEdge.mat
  • Material/ahBulan_HatredPools_Bulbs.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_A_Dyn.mat
  • Material/emotes_sor033_stor_crossMesh.mat
  • Material/environmentVFX_waterOoze_mediumWaterfall_gBuffer.mat
  • Material/x1_raid_crawl_statue_progressDirection_beta_energySphere.mat
  • Material/vfx_spiritFire_outerFunnel.mat
  • Material/Andariel_attack_line_chain_front_trail_mesh.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_tunnel_2.mat
  • Material/burstAttractor_water_core_mat.mat
  • Material/spi_payback_rulerBody.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fpipe.mat
  • Material/sorc_familiar_lightning_actor_shell_buildUp.mat
  • Material/campfire_v2_barb_berserking_buff_flameTube_leftWeapon.mat
  • Material/fxKit_damaging_burstCone_spirits_geoEdgeBright.mat
  • Material/Merc_cursedChild_flamesurge_fire_mat.mat
  • Material/vfx_spiritFire_playerAura_innerFunnel.mat
  • Material/sorcerer_meteor_indicator_flameTube.mat
  • Material/mnt_stor184_trophy_fire_geo.mat
  • Material/x1_raid_teleport_charge_bubble_outer.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes.mat
  • Material/emote_nec007_skull_01.mat
  • Material/nec_stor216_portal_noDoF.mat
  • Material/X1_goblin_main_flat_ds_poison.mat
  • Material/Symbol_Consume_BlackHole_VFX_Blockout.mat
  • Material/ENV_VFX_Waterfall_rock_flow_straight_3x1m_transparent.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverback_shadow_topper.mat
  • Material/Dreg_Prop_DemonPod_Vine_01_Dyn.mat
  • Material/S01_boss_babyVarshan_Main_01_Dyn.mat
  • Material/S05_DemonCouncil_persistentWave_waverbackSmoke_fire.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/spi_touchofDeath__spawnSpiral.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveTrail.mat
  • Material/Ancients_FleshWebbing_01_Glow_Moors.mat
  • Material/x1_raid_crawl_Statue_progressDirection_beta_wobbleMesh.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_waveMesh_bump_spirits.mat
  • Material/mnt_stor184_trophy_fire_geo_blueWhiteCore.mat
  • Material/Frac_KorDragan_Blub_02_Strand_C_Section1_Dyn.mat
  • Material/environmentVFX_bloodOverlay.mat
  • Material/lilith_p1_heartCrucible_handVeins_02.mat
  • Material/rogue_shadowStep_cast_arrow.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_forward.mat
  • Material/S04_helltideBossSpawn_EggOuter_mat.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank_Large.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/LTE_LNY_shrine_blastwave_edge_blastwave.mat
  • Material/S05_DemonCouncil_persistentWave_waverback_fire.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_ring_energy.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/mount_horse_ghost_01_body_mat.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/twoHandCrossbow_stor044_wisps.mat
  • Material/X1_vfxQuest_spiritborn_spiritbuff_buff_core_mesh.mat
  • Material/Web_Mat_1.mat
  • Material/vfx_treasurebeast_ore_detonate_area_VolumeRing.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_wide.mat
  • Material/firstKhazra_brute_attk_basic_trail_LtoR_mat.mat
  • Material/hollow_caster_projectile_head_hatred.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/ahBulan_slash_left_clone.mat
  • Material/druid_hurricane_aoe_flickerCloudMat.mat
  • Material/Frac_KorDragan_Blub_03_Strand_A_Dyn.mat
  • Material/sorcerer_meteor_impact_fumTube_blueFlame.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/vampire_boss_projectile_caster_sphere.mat
  • Material/mnt_stor186_trophy_fire_geo_greenCenter.mat
  • Material/environmentVFX_lavaFlow.mat
  • Material/vfx_teg_spiritPortal_exit_outer_smoke.mat
  • Material/Lorath_magic_aoe_funnelDown.mat
  • Material/firstKhazra_caster_soulCharge_spectral_flameActor.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/wanderingdeath_warmup_spiritSwirl_mesh.mat
  • Material/fxKit_damaging_persistentWall_waveMesh_bump_spirits.mat
  • Material/environmentVFX_stream_giants_ichor.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_buff_core_mesh.mat
  • Material/knightMelee_pbaoe_explosion_aoeSphere.mat
  • Material/spi_soar_ascend_dissolve_mesh_mat.mat
  • Material/Andariel_attack_chain_line_side_smoke_mesh.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/ghostCaster_circileOfDeath_projectile_cast_sphere.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_front.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_01.mat
  • Material/nec_stor216_orbEnergy.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceSwipe.mat
  • Material/BSK_HellButcher_ShoulderCharge_ConeTail.mat
  • Material/portal_dru001_stor_vinesIntro.mat
  • Material/snake_exploder_head_mat_dissolve.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactive_2.mat
  • Material/mnt_chal005_trophy_FX_mat.mat
  • Material/fxKit_damaging_burstCone_fire_directional.mat
  • Material/Frac_KorDragan_Blub_03_Strand_D_Section2_Dyn.mat
  • Material/necro_skeletonMage_cast_shadow_swirls.mat
  • Material/environmentVFX_fire_ancientsBrazier_actor.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_bubble.mat
  • Material/damage_resist_introRing_spirit.mat
  • Material/fxKit_projectile_cone_ghosts.mat
  • Material/andariel_attk_knockback_trail_mesh.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_coreGlow.mat
  • Material/rogue_danceOfKnives_ImbueCold_ambientWindMat_intensity.mat
  • Material/Harbinger_HatredPools_TubesC.mat
  • Material/lilith_p2_spawn_transition_veins_01_mat.mat
  • Material/X1_Undercity_spi_levelup_ruler_dissolveActor_mat.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverInner_partition_low.mat
  • Material/portal_glo012_stor_amberSplash.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/Elias_rainChaos_bloodSphere.mat
  • Material/twoHandAxe_stor023_fireShell.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_cap.mat
  • Material/sorc_iceshard_cast.mat
  • Material/vfxWorld_raid_khazra_war_brazier_fire_shell.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dissolve_Dyn.mat
  • Material/environmentFX_fire_geoBase_barbLair.mat
  • Material/sorc_familiar_lightning_actor_shell.mat
  • Material/UnderCity_SB_RoomAoeWaveC_mat.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/goatman_Abom_corpse_blood_mesh.mat
  • Material/S05_council_member_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/necro_skeletonWarrior_spawnPillar.mat
  • Material/sor_stor219_orbEnergy.mat
  • Material/demon_butcher_escapeblood_lip_mat.mat
  • Material/Ancients_FleshWebbing_ExitLeft_02_Dyn.mat
  • Material/fxKit_harmless_barrierWall_whisper_highlight.mat
  • Material/IGC_BLB_HellPortal_smoke_mat.mat
  • Material/fxKit_damaging_burstCone_poison_directional.mat
  • Material/S04_helltidebossSpawn_tendril_mat.mat
  • Material/druM_base12_LEG_mat.mat
  • Material/Andariel_attk_sweep_darkFire_leadingEdge_fire_mesh.mat
  • Material/SeaHag_hair_mat.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dissolve_Dyn.mat
  • Material/Andariel_attack_chain_sweep_mesh.mat
  • Material/IGC_SLA_environmentFX_fire_geoBase.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDome.mat
  • Material/offHandFocus_stor029_eyesMist.mat
  • Material/skeleton_boss_cloth_dissolveOut_m_Spectral.mat
  • Material/Barb_Kick_Impact_StreakMesh_Look1.mat
  • Material/townPortal_glo010_stor_persistentOpen_actor_parallax_mat.mat
  • Material/sorcerer_fireballB_proj_fuelsphere_PerfTest_Shader.mat
  • Material/environmentVFX_fire_flameShapes_red.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dissolve_Dyn.mat
  • Material/spi_huntersClaws_cast_mesh_mat.mat
  • Material/astaroth_boss_meteorstorm_attkCast_swipe.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section1_Dyn.mat
  • Material/sorcerer_meteor_impact_fumTube_BUFF_FREE_METEOR.mat
  • Material/lilith_p2_cascade_veinMesh_01_mat.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/sorcerer_firebolt_proj_shell_02_mat.mat
  • Material/sorcerer_hydra_proj_shell_mat.mat
  • Material/Barb_Kick_Impact_StreakMesh_Look3.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_03_mat.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_Dyn_HF.mat
  • Material/X1_Undercity_spiritFire_outerFunnel.mat
  • Material/QST_FX_PravaBlessing_pillarGlow.mat
  • Material/S05_council_armKnockback_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/townPortal_proxyToPlayer_nec002_stor_actor_parallax_mat.mat
  • Material/undercity_ghost_caster_infuse_shield_spirit_auraMesh.mat
  • Material/undercity_lacuniStorm_bugsTransition_LeadIn_mat.mat
  • Material/dagger_stor062_mesh_fireMat.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/s02_bloodwell_liquidPlane_vertAnim.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/Tega_Giants_Ichor_Water_Edges_02.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo005_stor.mat
  • Material/spi_armoredHide_shieldActor_bubble_mat.mat
  • Material/vfxWorld_raid_khazra_witch_lamp_fire_shell.mat
  • Material/merc_cursedChild_flamesurge_cast.mat
  • Material/demon_butcher_escapeBloodCylinder_mat.mat
  • Material/Hollow_Brute_mat.mat
  • Material/mnt_stor186_trophy_fire_geoBase.mat
  • Material/mnt_stor215_flameGeo.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v01.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_03.mat
  • Material/undercity_lacuniStorm_bugs_mat.mat
  • Material/spi_pounce_cast_tube.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/DE_CursedChest_Standard_chestFlames_mesh.mat
  • Material/First_Khazra_MoltenSalts_Liquid_Dyn.mat
  • Material/S01_MalignantHeart_child_heartTP_corpseStrands.mat
  • Material/vfxWorld_x1_riverGate_brazier_low_blueFlame.mat
  • Material/x1_sorc_familiar_actor_windCorona_buildup.mat
  • Material/environmentFX_fire_geo_barbLair.mat
  • Material/lilith_p1_death_transition_veins_mat.mat
  • Material/fxKit_damaging_projectileMega_wind_coreOrbOuterMat.mat
  • Material/EmoteWings00_FXwing_HugeGlow.mat
  • Material/fxkit_damaging_burstCylindricalWave_shadow_primary_ds.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/khazra_brute_charge_edge_back.mat
  • Material/rogue_danceOfKnives_ambientWindMat_intensity.mat
  • Material/ENV_VFX_waterfallColumn_2x2m_transparent.mat
  • Material/trophy_glo003_stor_wings_mat.mat
  • Material/S01_boss_babyVarshan_Drips_01_Dyn.mat
  • Material/Frac_KorDragan_Blub_01_Strand_B_Dyn.mat
  • Material/Hollow_Brute_mat_Poison.mat
  • Material/vfx_spiritFire_playerAura_outerFunnel.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_02_B_Dyn.mat
  • Material/skeleton_necropolisGuardian_cloth_dissolveOut_m.mat
  • Material/Harbinger_HatredBarrage_LineAttack_Spray.mat
  • Material/Harbinger_Akarat_SuperSaiyan_projectileMega_projectileActor_small_detailed.mat
  • Material/vfxWorld_nahantu_spiritborn_hunt_spiritFlames_flameTube.mat
  • Material/sorcerer_hydra_proj_tip_mat.mat
  • Material/spi_coalitionOfSpeed_mesh_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/Lacuni_boss_slash_right_dark.mat
  • Material/astaroth_melee_swing_left_meshTrail_01.mat
  • Material/lakeOfMirrors_barrierWaterFoam.mat
  • Material/skeleton_necropolisGuardian_torso_dissolveOut_m.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_tunnel.mat
  • Material/S01_MalignantHeart_Blue_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/environmentFX_fire_geo_blueWhiteCore_barbLair.mat
  • Material/merc_cursedchild_firestorm_upgrade_aoe_startPillar.mat
  • Material/spi_leechHarvest_leechArea_shockwave_01_mat.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/ashava_breath_coneCore_apex_mesh.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dissolve_Dyn.mat
  • Material/spi_invoke_buff_pose.mat
  • Material/monsterAffix_FireOrbs_fuelsphere.mat
  • Material/Mephisto_Arena_Guts_Dyn_A_01.mat
  • Material/vfx_harvest_ritual_node_opening_flames_mat.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v02.mat
  • Material/portal_glo012_stor_amberSplashPillar.mat
  • Material/Frac_KorDragan_Blub_02_Strand_B_Dyn.mat
  • Material/environmentVFX_water_mediumWaterslope_gBuffer.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_back.mat
  • Material/portal_bar002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/khazra_brute_leadingEdge_back_physical.mat
  • Material/actor_dot_fire_flameTube.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra_stillFrame.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child03.mat
  • Material/first_khazra_receptacle_b_deposit_streaks.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_stillFrame.mat
  • Material/mnt_shadow_BDY_fxShell_backHot.mat
  • Material/andariel_attk_claws_trail_01.mat
  • Material/barb_wrathOfTheBerserker_buff_flameTube.mat
  • Material/mnt_chal005_trophy_mat_ds.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_rog001_stor_01.mat
  • Material/necro_summonPersistent.mat
  • Material/Frac_KorDragan_Blub_03_Strand_B_Dyn.mat
  • Material/QST_Hell_Fire_blockade_fireLicks.mat
  • Material/UnderCity_SB_AoeInner_mat.mat
  • Material/portal_rog002_stor_topFlames_ds2.mat
  • Material/andariel_attk_sweep_cone_edge_mesh.mat
  • Material/QST_FX_PravasBlessing_pillar_light.mat
  • Material/portal_inariusWing_center.mat
  • Material/environmentVFX_water_mediumWaterslope_transparent.mat
  • Material/fxKit_damaging_burstCone_spirits_trail.mat
  • Material/CC_NNE_1050_bloodstream.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_cylinder.mat
  • Material/environmentVFX_water_transparent_verticle_Component.mat
  • Material/wildlife_mosquito_corpse_head.mat
  • Material/portal_colorVariant_004_persistent_actor_parallax_mat.mat
  • Material/Ancients_FleshWebbing_01_Glow.mat
  • Material/snake_exploder_head_mat.mat
  • Material/fxKit_damaging_persistentRope_spirits_hand.mat
  • Material/environmentVFX_blood_smallWaterfall_nafain_edit.mat
  • Material/Harbinger_HatredBarrage_MuzzleCover_Core.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_01.mat
  • Material/monsterAffix_summoner_portal_veins.mat
  • Material/druid_vineCreeper_stun_vine.mat
  • Material/UnderCity_SB_AoeWarning_coinSplash_mat.mat
  • Material/wanderingDeath_transformPull_windSpirals_snow.mat
  • Material/Harbinger_HatredBarrage_Tail_Outer.mat
  • Material/mnt_stor184_trophy_fire_geoBase.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/lilith_p2_spawn_transition_veins_05_mat.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/Ancients_FleshWebbing_ExitLeft_01_Dyn.mat
  • Material/rogue_dash_arrowhead_mat.mat
  • Material/necro_bloodSurge_cast_veins_mat.mat
  • Material/rogF_stor219_smokeEnergy_hands_GLV.mat
  • Material/sorc_familiar_cold_actor_shell.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue.mat
  • Material/spi_sporePod_mesh_mat.mat
  • Material/spi_centipedeUlt_pet_lobProjectile_larvaball.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_template.mat
  • Material/astaroth_boss_meteorstorm_proj_leadingEdge.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_bubble_outer.mat
  • Material/IGC_BLB_Hellportal_opening_cracks_mat.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_primary_ds.mat
  • Material/spi_huntersClaws_cast.mat
  • Material/rogue_danceOfKnives_ImbueShadow_ambientWindMat_intensity.mat
  • Material/environmentVFX_ichor_mediumichorfall_gBuffer.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat_shadow.mat
  • Material/vfx_spiritFire_streakPanner.mat
  • Material/merc_cursedchild_waveoffames_waveEdge.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/Hawe_Giant_Snake_Small_Skin_A.mat
  • Material/legendary_sorc_139_incinerate_beam_actor.mat
  • Material/lacuniBossUndercity_hairStrands.mat
  • Material/sword_stor069_mesh_fireMat.mat
  • Material/portal_glo011_stor_amberSplash.mat
  • Material/Harbinger_HatredPools_TubesB.mat
  • Material/S05_CouncilHydra_spwn_burstPillar.mat
  • Material/necro_sever_cast_essenceTube.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_corrupt.mat
  • Material/IGC_BLB_Hellportal_closing_cracks_mat.mat
  • Material/S05_Hellbutcher_headButtWave.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer_large.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen.mat
  • Material/environmentVFX_blood_mediumWaterfall_transparent.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverInner_partition.mat
  • Material/mnt_stor186_trophy_fire_geoBase_mystic.mat
  • Material/vfxWorld_portal_nightmareStronghold_inward_mat.mat
  • Material/legendary_sorc_141_dagger_charge_fire.mat
  • Material/barb_ironSkin_shields_mat.mat
  • Material/ahBulan_corruptionPool_merge.mat
  • Material/S01_MalignantHeart_Shell_01_Dyn.mat
  • Material/altar_of_bishibosh_resTorus_mesh.mat
  • Material/ahBulan_slash_charge.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/Frac_KorDragan_Blub_01_Strand_A_Dyn.mat
  • Material/RealmWalker_portal_energyRingOutward_mat.mat
  • Material/HatredMonsterSpawner.mat
  • Material/demon_council_member_rupture_cast_fireCone.mat
  • Material/ahBulan_slash_left.mat
  • Material/Akarat_Empower_Roar_possess.mat
  • Material/Ancients_FleshWebbing_OverLookStart_02_Dyn.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_DissolveRadial_Dyn.mat
  • Material/environmentVFX_water_transparent_Waterfall_Asplit.mat
  • Material/S05_Hellgate_damaging_persistentLine_shadow_intro_waveMesh.mat
  • Material/druid_cycloneArmor_ambientWindMat_intensity.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_02_mat.mat
  • Material/andariel_attk_line_darkFire_mesh.mat
  • Material/andariel_attk_darkBeam_leadingCore_fire_base_mesh.mat
  • Material/S04_HelltideBoss_Attractor_FXmeshes.mat
  • Material/spi_sporePod_clickConfirm_target_mat.mat
  • Material/vfx_spiritFire_base.mat
  • Material/MonsterAffix_FireEnchanted_projectile_cast_sphere.mat
  • Material/rogM_base12_LEG_mat.mat
  • Material/RealmWalker_portal_windMeshInward_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/Kehjistan_FleshWebbing_Zombie_01.mat
  • Material/vampire_boss_variant_mat.mat
  • Material/vfxQuest_spiritborn_spiritbuff_buff_core_dark_mesh.mat
  • Material/fxKit_damaging_projectileMega_demonic_coreOrbOuterMat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_back.mat
  • Material/fxKit_damaging_persistentWave_waverOuter2_partition_template.mat
  • Material/lakeOfMirrors_barrierWater.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer.mat
  • Material/snake_exploder_head_shadow_glow.mat
  • Material/NecF_base12_LEG_mat.mat
  • Material/classFxKit_buff_damage_activation_waveUp.mat
  • Material/environmentVFX_water_gbuffer_mediumWaterfall_Breakup.mat
  • Material/ahBulan_slash_right_blurOnly.mat
  • Material/sorc_familiar_cold_actor_Corona.mat
  • Material/undercity_lacuniStorm_transitionFunnel_mat.mat
  • Material/worldBoss_death_belly_blister.mat
  • Material/First_Khazra_Blue_Liquid_Dyn.mat
  • Material/ghostCaster_soulfireNova_cast_channel_mesh_skull.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/environmentVFX_water_transparent_Waterfall_Vshape.mat
  • Material/portal_glo011_stor_alternate_swipeTop.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverfrontSmoke.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_shadow_BlackBase_skirt.mat
  • Material/vampire_boss_lilith_mat_impale_out.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/mosnter_stateChanged_trail_mat1.mat
  • Material/fxKit_damaging_persistentCone_spirits_geoEdgeBright.mat
  • Material/wildlife_mosquito_01_mat.mat
  • Material/environmentVFX_ichor_mediumichorfall_transparent.mat
  • Material/firstKhazra_melee_dash_leadingEdge_back_spectral.mat
  • Material/S04_FlamePillar_ambient_flameCore_active.mat
  • Material/lilith_p2_breakableArena_01_crackGlow.mat
  • Material/X1_Undercity_spiritFire_base.mat
  • Material/vampire_boss_variant_tendril_swipe_warmUp_mat.mat
  • Material/S01_MalignantHeart_Orange_Core_01.mat
  • Material/S01_MalignantHeart_Shell_01_Dissolve_Radial_Dyn.mat
  • Material/environmentVFX_blood_smallWaterfall_sparse.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_outerEnergy.mat
  • Material/summonScroll_portal_mainFlat_noZBuffer.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mystic_mat.mat
  • Material/emote_sor003_stor_geoConstellationInverted.mat
  • Material/UnderCity_SB_RoomAoeWaveB_mat.mat
  • Material/mnt_armor204_horse_initialBurst_mesh.mat
  • Material/sorcerer_hydra_proj_core_mat.mat
  • Material/First_Khazra_Orange_Liquid_Dyn.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/vfxWorld_spiritborn_soul_tornado_base.mat
  • Material/PvP_invasionPortal_ring_V01.mat
  • Material/necro_skeletonWarrior_funnelDark.mat
  • Material/x1_legendary_necro_129_BoneSpiritSkull_projectile.mat
  • Material/altar_of_bishibosh_brazierFire_active.mat
  • Material/necro_bloodSurge_aoe_veins_rig_mat.mat
  • Material/fxKit_damaging_persistentCone_fire_directionalSource.mat
  • Material/vampire_boss_mat_impale_out.mat
  • Material/legendary_necro_131_intro_cast_essenceTube.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thin_02_Dyn.mat
  • Material/S01_MalignantHeart_Pink_Main_01_DissolveIn_Dyn.mat
  • Material/vampire_boss_mat_impale.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/lilith_p1_teleport_spirals_in.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v03_yellow.mat
  • Material/environmentVFX_fire_beamFlame.mat
  • Material/mnt_stor227_mesh_fireMat.mat
  • Material/vfxSchool_vicortes_projectile_holy_core.mat
  • Material/x1_raid_projectileMega_reflection_blastWave.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dyn.mat
  • Material/environmentVFX_liquidSurface_waterBoiling_Green.mat
  • Material/sorc_flameShield_cone.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/fxKit_damaging_projectile_poison_lobbed_static_mat.mat
  • Material/twoHandBow_stor028_fxShell_maneWisps_base_mat.mat
  • Material/x1_raid_finalBoss_death_teleportation_centerSpiral_twistyMesh.mat
  • Material/dungeon_affix_driftingShade_projectile_shellMesh.mat
  • Material/pvp_volcano_projectile_mesh.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_A_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_C_Dyn.mat
  • Material/portal_sor002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/environmentVFX_water_Waterfall_Aqueduct_dither_lip.mat
  • Material/ahBulan_slash_right_dark.mat
  • Material/vfxWorld_raid_khazra_soul_tornado_center.mat
  • Material/interactiveVFX_persistent_strongholdNecropolis_lanternRespawn_actorMaterial.mat
  • Material/ashava_breath_coneCore_mesh.mat
  • Material/ashava_breath_coneCore_mesh_darkWispy.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/Hollow_Swarmer_Poison_mat.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/damage_resist_ringMesh_blood.mat
  • Material/s02_bloodwell_liquidPlane_vertAnim_opening.mat
  • Material/twoHandDruidStaff_stor036_mesh_fireMat.mat
  • Material/merc_cursedchild_firestorm_burstPillar.mat
  • Material/npc_tyrantking_attk_charge_coronaMesh.mat
  • Material/mnt_shadow_BDY_fxShell_tailBase.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/environmentVFX_snow_planeDrift_lrg.mat
  • Material/Harbinger_HatredBarrage_Tail_Ground.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_D_Dyn.mat
  • Material/environmentFX_fire_geo_mysticCenter.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/spi_razorWings_proj_feathersThin_anim_mat.mat
  • Material/vfx_S02_LTE_LE_Hibernal_BuildParty_fireRadius_area_VolumeRing.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_A_Section2_Dyn.mat
  • Material/QST_FX_Ancients_Ressurect_GlowLight.mat
  • Material/S04_helltidebossSpawn_tendrilouter_mat.mat
  • Material/bar_stor219_mesh_fireMat_SHARED.mat
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  • Material/vampire_caster_proj_meshCore.mat
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  • Material/X1_undercity_Score_Pickup_streaks.mat
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  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverInner.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_corrupt.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve_02.mat
  • Material/portal_rog002_stor_energyRing_EdgeCover.mat
  • Material/Ancients_FleshWebbing_ExitRight_01B_Dyn.mat
  • Material/legendary_sorc_139_incinerate_beam_cast.mat
  • Material/IGC_SLA_environmentFX_fire_geo.mat
  • Material/twoHandBow_stor028_fxShell_maneWisps_mat.mat
  • Material/environmentVFX_water_gbuffer_verticle_Component.mat
  • Material/poisonState_bubble.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat.mat
  • Material/npc_Eru_spiritShield_cone.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/barb_frenzy_fireLine.mat
  • Material/Dreg_Prop_DemonPod_Vine_01.mat
  • Material/ahBulan_slash_left_blurOnly.mat
  • Material/environmentVFX_blood_smallWaterfall_thick_kurast.mat
  • Material/andariel_lineAttack_fire_base_mesh.mat
  • Material/QST_FX_CBM_Glow.mat
  • Material/S02_boss_spawn_pool_ripple.mat
  • Material/vampire_boss_variant_worms_mat.mat
  • Material/x1_sorc_familiar_actor_shell.mat
  • Material/barM_stor177_hairr.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_outro_mistVolumeMat.mat
  • Material/damage_resist_cap_blood_monster.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/wanderingdeath_soulCore_spirits_counter.mat
  • Material/S02_Boss_Wings_bloodseekersummonFX.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/vfx_waterWallCenter_backer.mat
  • Material/fxKit_damaging_persistentLine_wind_intro_waveMesh.mat
  • Material/necro_bloodSurge_aoe_veins_mat.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat.mat
  • Material/portal_inariusWings_echo.mat
  • Material/environmentVFX_fire_flameShapes.mat
  • Material/x1_druid_legendary_125_glizzlyRage _handMesh.mat
  • Material/sorcerer_fireball_proj_core_mat.mat
  • Material/npc_merc_cursedChild_waveOfFlame_Innermesh.mat
  • Material/horadric_harmless_barrierDoor_center_mat.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/Dreg_Prop_DemonPod_Vine_01_HF.mat
  • Material/realmWalker_backPOrtal_centerParallax.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/Andariel_attack_chain_line_side_mesh.mat
  • Material/S02_Bloodfont_BloodPool_Dyn.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_03_mat.mat
  • Material/environmentVFX_fire_circular_oilFire_saturated.mat
  • Material/Cave_Bug_Centipede_Dyn_A.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dissolve_Dyn.mat
  • Material/genericRemotePortal_persistentOpen_actor_parallax_mat.mat
  • Material/ENV_VFX_Waterfall_rock_flow_left_3x1m_transparent.mat
  • Material/barb_frenzy_blueCylinder.mat
  • Material/S05_council_armKnockback_damaging_persistentLine_shadow_intro_waveMesh.mat
  • Material/fallen_shaman_fireBall_trail.mat
  • Material/fxKit_damaging_persistentWave_waverbackSmoke_template.mat
  • Material/fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/Cave_Bug_Large_Larvae_B_01.mat
  • Material/DRLG_Trap_Gloomspore_Web_Dissolve.mat
  • Material/mnt_chal005_trophy_liquid_outer.mat
  • Material/lilith_p2_attk_combo_swing_payload_waveMesh.mat
  • Material/vampire_boss_lilith_mat_projectile_R.mat
  • Material/S01_main_04_Incensefire_horadric_geo_mysticCenter.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/treasuregoblin_portal_twistedcylinder.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_wind.mat
  • Material/spi_soilControl_mushroom_actor_02_mat.mat
  • Material/DRLG_Trap_Gloomspore_Web.mat
  • Material/vfx_teg_spiritPortal_exit_core.mat
  • Material/undercity_lacuniStorm_mat.mat
  • Material/duriel_maggot_drop_egg.mat
  • Material/PvP_invasionPortal_twistedCylinder.mat
  • Material/rogF_stor219_smokeEnergy_TRS.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dissolve_Dyn.mat
  • Material/Harbinger_Akarat_SuperSaiyan_projectileMega_projectileActor_small.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_Out_2025283.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_Out_1956847.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_1708210.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_In_2025283.shd
  • Shader/vfx_actor_gwater_unique_waterfall.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_In_1956847.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_In_1956847.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046228.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046228.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_1708210.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_1708210.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_In_2025283.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046228.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/armor_hair.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046275.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_In_1474175.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/IGC_cookie_water_pbr_blood_static.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046228.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_Out_1641042.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_Out_1641042.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_Out_1474175.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_In_1474175.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided_noDOF.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/vfx_actor_uber_portal_noDOF.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046275.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_1708210.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/cookie_prop_gbuff_basic_ws_vertex_noise.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_Out_2025283.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_Out_1474175.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_In_1641042.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_shadowCookie_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046275.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_Out_1956847.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046275.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_In_1641042.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided_noDOF.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 244240
    { "__fileName__": "base/meta/MaterialValue/Vertex Normal Clamp Min to 0 - Vertex Anim.mtv" }