References to this File
  • Material/fxKit_damaging_persistentWarning_demonic_decal_backer.mat
  • Material/s01_interactiveVFX_malignant_mist.mat
  • Material/necro_bloodWave_cast_decalDeepBlood.mat
  • Material/ui_occultist_craft_vfx_frame_glow.mat
  • Material/ui_occultist_imbue_vfx_frameNamePlate_glow.mat
  • Material/DemonicCylindricalShape_mat.mat
  • Material/monsterAffix_fireEnchanted_wave_decal.mat
  • Material/vfxNecro_bloodWave_wave_decal.mat
  • Material/necro_bloodWave_wave_decalDeepBlood.mat
  • Material/interactiveVFX_destructible_bloodMist.mat
  • Material/pants_unique_druid_001_flash_brighter.mat
  • Shader/OVERRIDE_scene_def_gbuff_basic_Default_Medium_Actor_BloodRain.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_bidirectional_Default_Medium_Actor_BloodRain_449665.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_directional_blend_vtex_Default_Medium_Actor_BloodRain_524886.shd
  • Shader/OVERRIDE_prop_def_gbuff_blenddir_Default_Medium_Actor_BloodRain_400365.shd
  • Shader/OVERRIDE_prop_def_gbuff_basic_doublesided_Default_Medium_Actor_BloodRain_218433.shd
  • Shader/OVERRIDE_scene_def_gbuff_glass_Default_Medium_Actor_BloodRain_271055.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_directional_blend_worldPositionLine_Default_Medium_Actor_BloodRain_371559.shd
  • Shader/OVERRIDE_prop_def_gbuff_layered_2_directional_blend_dissolve_Default_Medium_Actor_BloodRain_1093933.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided_Default_Medium_Actor_BloodRain_223715.shd
  • Shader/OVERRIDE_speed_tree_8_opaque_pbr_Default_Medium_Actor_BloodRain_497434.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_directional_blend_Default_Medium_Actor_BloodRain.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_uvscale_Default_Medium_Actor_BloodRain_38841.shd
  • Shader/OVERRIDE_prop_def_gbuff_basic_dissolve_Default_Medium_Actor_BloodRain_498603.shd
  • Shader/OVERRIDE_scene_def_gsoft_basic_Default_Medium_Actor_BloodRain_72902.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_vertanim_banner_alphatest_Default_Medium_Actor_BloodRain.shd
  • Shader/OVERRIDE_prop_def_gsoft_basic_Default_Medium_Actor_BloodRain_206746.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_directional_blend_alphatest_Default_Medium_Actor_BloodRain.shd
  • Shader/OVERRIDE_prop_def_gbuff_layered_2_mask_blend_Default_Medium_Actor_BloodRain_370463.shd
  • Shader/OVERRIDE_prop_def_gbuff_glass_Default_Medium_Actor_BloodRain_813970.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_doublesided_Default_Medium_Actor_BloodRain_217068.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_mask_blend_Default_Medium_Actor_BloodRain.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_directional_blend_alphatest_doublesided_Default_Medium_Actor_BloodRain_633075.shd
  • Shader/OVERRIDE_scene_def_gbuff_blenddir_Default_Medium_Env_BloodRain_159549.shd
  • Shader/OVERRIDE_prop_def_gbuff_blenddir_Default_Medium_Env_BloodRain.shd
  • Shader/OVERRIDE_prop_def_gbuff_basic_darken_Default_Medium_Actor_BloodRain_558321.shd
  • Shader/OVERRIDE_prop_def_gbuff_basic_Default_Medium_Actor_BloodRain_201806.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_directional_blend_Default_Medium_Actor_BloodRain_286042.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_directional_blend_albedoOnly_Default_Medium_Actor_BloodRain_421064.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_Default_Medium_Env_BloodRain.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_Default_Medium_Actor_BloodRain_1241667.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_Default_Medium_Actor_BloodRain_1112920.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_alphatest_doublesided_Default_Medium_Actor_BloodRain_287536.shd
  • Shader/OVERRIDE_speed_tree_8_alpha_pbr_Default_Medium_Actor_BloodRain_497292.shd
  • Shader/OVERRIDE_scene_def_gbuff_blenddir_alphablend_Default_Medium_Actor_BloodRain_616893.shd
  • 1045860
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