References to this File
  • Material/lilith_UpperCloth_erode_Mtl_vat.mat
  • Material/Ancients_EliasQuest_Door_VAT_Animated.mat
  • Material/ProtoDun_South_Blocker_Dyn_Opening.mat
  • Material/IGC_POP_5520_torchFire_optimized_gen8.mat
  • Material/ProtoDun_Crypt_Blocker_Dyn_Open.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/IGC_POP_6530_torchFire_optimized_gen8.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_E_VAT.mat
  • Material/IGC_KEL_1020_fingerBlood_OPTIMIZED.mat
  • Material/IGC_POP_6560_vatFire_optimized_gen8.mat
  • Material/igcBLD_1160_lil_P00_BOD_mat_vat.mat
  • Material/ProtoDun_Keep_Blocker_Dyn_Closed.mat
  • Material/BLD1040_blood_splash.mat
  • Material/ProtoDun_Jail_Blocker_Dyn_Open.mat
  • Material/ProtoDun_Keep_Blocker_Dyn_Opening.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_symbols_VAT.mat
  • Material/igc_lilith_wing_mtl_Stone_rbd.mat
  • Material/Cave_Mine_Blocker_Dyn_Open.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_VAT.mat
  • Material/ProtoDun_Crypt_Blocker_Dyn_Opening.mat
  • Material/IGC_POP_5510_torchFire_optimized.mat
  • Material/igc_lilithbld_head_mat_stone_1001_rbd.mat
  • Material/IGC_POP_5530_torchFire_optimized_gen8.mat
  • Material/Vampire_Blocker_Opening.mat
  • Material/PFV3250_blood_tear_right_optimized.mat
  • Material/IGC_BLB_1250_fxBloodBubble.mat
  • Material/igc_lilithbld_head_mat_stone_1003_rbd.mat
  • Material/ProtoDun_Flooded_Blocker_Dyn_Open.mat
  • Material/ProtoDun_Keep_Blocker_Dyn_Open.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Step_City_Blocker_Dyn_Closed.mat
  • Material/IGC_BloodPetal_Mtl_VAT.mat
  • Material/PFV3250_blood_tear_left_optimized.mat
  • Material/neyrelle_cloth_sim_rip_mat.mat
  • Material/IGC_POP_6550_torchFire_optimized_gen8.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_VAT.mat
  • Material/igc_lilithbld_head_mat_1001_bld1190_vat.mat
  • Material/ProtoDun_South_Blocker_Dyn_Open.mat
  • Material/ProtoDun_Flooded_Blocker_Dyn_Opening.mat
  • Material/IGC_POP_5600_torchFire_optimized_gen8.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_D_VAT.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/IGC_POP_5610_torchFire_optimized_gen8.mat
  • Material/Cave_Mine_Blocker_Dyn_Opening.mat
  • Material/Cave_Mine_Blocker_Dyn_Closed.mat
  • Material/igc_lilithbld_head_mat_stone_1002_rbd.mat
  • Material/igc_lilithbld_head_mat_1001_bld1180_vat.mat
  • Material/igc_lilithbld_head_mat_stone_1004_rbd.mat
  • Material/Step_City_Blocker_Dyn_Opening.mat
  • Material/igc_lilithbld_head_mat_stone_1005_rbd.mat
  • Material/IGC_BLB_1220_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_symbols_VAT.mat
  • Material/ProtoDun_Jail_Blocker_Dyn_Closed.mat
  • Material/Step_City_Blocker_Dyn_Open.mat
  • Material/IGC_POP5570_rubble.mat
  • Material/KehjistanHU_Caldeum_Destructible_Wall_VAT_Animated.mat
  • Material/lilith_UpperBody_Mtl_Stone_rbd.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_symbols_VAT.mat
  • Material/ProtoDun_Crypt_Blocker_Dyn_Closed.mat
  • Material/ProtoDun_Jail_Blocker_Dyn_Opening.mat
  • Material/IGC_POP_5590_torchFire_optimized_gen8.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/Hell_Cath_ThroneRoom_Arch_PillarBase_A_01_VAT.mat
  • Material/igc_lilith_inside_mtl_Stone_rbd.mat
  • Material/lilith_UpperCloth_Mtl_Stone_rbd.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/IGC_POP_6540_torchFire_optimized.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_VAT.mat
  • Material/IGC_POP_6510_torchFire_optimized_gen8.mat
  • Material/igc_lilith_hardsurface_mtl_Stone_rbd.mat
  • Material/igc_lilith_body_mtl_Stone_rbd.mat
  • Material/ProtoDun_South_Blocker_Dyn_Closed.mat
  • Material/IGC_BLB_1140_fxBloodBubble.mat
  • Material/IGC_POP_5560_torchFire_optimized_gen8.mat
  • Material/ProtoDun_Flooded_Blocker_Dyn_Closed.mat
  • Material/EPL_1190_lorathletter_back_BurningFX_OPTIMIZED_mat.mat
  • Material/igc_lilithbld_head_mat_1003_bld1180_vat.mat
  • Material/IGC_BLB_1270_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/IGC_BLB_1270_fxBloodBubble.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_Dmg_VAT.mat
  • Material/IGC_POP_6540_torchFire_optimized_gen8.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/IGC_POP_5550_torchFire_optimized_gen8.mat
  • Shader/IGC_actor_water_pbr_blood_VAT3_cookie.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_dynamic_remeshing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_cookie_prop_gbuff_distancePrecision_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_actor_water_pbr_blood_VAT3.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_actor_gbuff_pbr_blood_VAT3.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/cookie_vertanim_vat_rigid_body_dynamics.shd
  • Shader/IGC_POP_VAT_fire.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_dynamic_remeshing.shd
  • 1076270
    { "__fileName__": "base/meta/MaterialValue/Vert Anim VAT Use Looping Playback.mtv" }