References to this File
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/headstone_sor034_stor_mat.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/emote_nec034_stor_skeletonGhost.mat
  • Material/headstone_nec041_stor_mat.mat
  • Material/emote_bar022_stor_axeDissolve.mat
  • Material/headstone_glo005_stor_mat.mat
  • Material/Temple_Base_Stone_Stairs_A_08_Kehj.mat
  • Material/headstone_dru033_stor_mat.mat
  • Material/mount_horse_ghost_01_body_mat.mat
  • Material/headstone_bar019_stor_mat.mat
  • Material/S02_Boss_UpperBody_blurfx.mat
  • Material/S03_Boss_Head_Mat.mat
  • Material/emote_sor030_stor_battlepass_stone.mat
  • Material/mnt_amor127_horse_stor_mat.mat
  • Material/S02_Boss_Legs_blur_FX.mat
  • Material/townPortal_persistentOpen_actor_ring.mat
  • Material/headstone_sor017_stor_mat.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/headstone_glo002_stor_mat.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/emote_sor030_stor_battlepass_bronze.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/headstone_sor010_stor_mat.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/headstone_dru006_stor_mat.mat
  • Material/headstone_glo004_stor_mat.mat
  • Material/S02_Boss_Legs.mat
  • Material/emote_nec010_stor_twoHandScythe.mat
  • Material/headstone_sor036_stor_mat.mat
  • Material/S03_Boss_Weapon_Mat.mat
  • Material/portal_sor001_stor_outro_coreArc.mat
  • Material/s01_boss_body_uber.mat
  • Material/mnt_stor054_trophy_TPY_mat.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/Zak_Palace_BrickCap_A.mat
  • Material/Cave_Lava_Obsidian_03_Dyn.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/offHandsNecro_stor014_ghost_mat.mat
  • Material/offHandsSorc_stor020_mat.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/emote_dru004_stor_emissiveDissolve_3.mat
  • Material/headstone_glo003_stor_mat.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/CaveSand_Base_StatueStone_A_01.mat
  • Material/headstone_bar034_stor_mat.mat
  • Material/headstone_glo006_stor_mat.mat
  • Material/S03_Boss_Leg_Prop_Mat.mat
  • Material/S03_Prop_Main_Sign_08.mat
  • Material/S02_Boss_Wings_blur_FXDissolve.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/S02_Boss_Wings.mat
  • Material/barM_stor177_hairr.mat
  • Material/S02_Boss_Torso.mat
  • Material/duriel_Wt4Boss_abdomen_mat.mat
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_Out_501311.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_Out_1066141.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_In_501311.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_Out_1597483.shd
  • Shader/ghost_highlight.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_Out.shd
  • Shader/mount_ghost.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_Out_1066141.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_In_1597483.shd
  • Shader/monster_ghost2.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_Out.shd
  • Shader/npc_ghost.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_In_1597483.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_Out_501311.shd
  • Shader/item_ghost.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_Out_1597483.shd
  • Shader/ghost_earlyZ.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_In_1066141.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_In_1066141.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_In_501311.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_In.shd
  • 1105767
    { "__fileName__": "base/meta/MaterialValue/Enable Vertex Animation.mtv" }