References to this File
  • Material/goldCoins_5_start.mat
  • Material/goldCoins_60_start.mat
  • Material/goldCoins_25_end.mat
  • Material/goldCoins_400_start.mat
  • Material/goldCoins_3_end.mat
  • Material/seeds_of_hate_250_count_vat_start.mat
  • Material/goldCoins_5_end.mat
  • Material/goldCoins_3_start.mat
  • Material/goldCoins_25_start.mat
  • Material/LTE_HibernalProof_VAT_Dyn.mat
  • Material/seeds_of_hate_60_count_vat_start.mat
  • Material/seeds_of_hate_5_count_vat_start.mat
  • Material/goldCoins_250_start.mat
  • Material/goldCoins_400_end.mat
  • Material/goldCoins_8_end.mat
  • Material/goldCoins_250_end.mat
  • Material/seeds_of_hate_400_count_vat_start.mat
  • Material/goldCoins_8_start.mat
  • Material/goldCoins_60_end.mat
  • Shader/IGC_actor_water_pbr_blood_VAT3_cookie.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_dynamic_remeshing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_cookie_prop_gbuff_distancePrecision_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_actor_water_pbr_blood_VAT3.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_actor_gbuff_pbr_blood_VAT3.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/cookie_vertanim_vat_rigid_body_dynamics.shd
  • Shader/IGC_POP_VAT_fire.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_dynamic_remeshing.shd
  • 1232233
    { "__fileName__": "base/meta/MaterialValue/Vert Anim VAT End Frame.mtv" }