References to this File
  • Material/necro_boneSpikes_upMesh.mat
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/merc_cursedchild_firestorm_payload_sliceFill_02.mat
  • Material/ahBulan_spearFlurry_weaponTrail_clone.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/spi_jaguarCore_hit01_claws_01.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/npc_merc_berserkerCrone_cleave_weaponCut_edge_R2L.mat
  • Material/barbarian_doubleSwing_gold_trail.mat
  • Material/goatmanMelee_1HAxe_attk_triple_strike_trail03.mat
  • Material/lacuni_trapper_weaponSwipe_leftToRight.mat
  • Material/sspi_eagelcore_weaponTrail.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/barbarian_whirlwind_weapontrail.mat
  • Material/barbarian_doubleSwing_payload_trail.mat
  • Material/npc_maka_basicAttack_weaponSwipe_R.mat
  • Material/knightBrute_attk_360Sweep_hit01_darkBacker.mat
  • Material/vfx_demonbutcher_headbutt_trail_DS.mat
  • Material/fallen_champion_attk_closeFire_trail.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/npc_beserkerCrone_Bash_shockwave.mat
  • Material/spi_jaguarBasic_clawMesh_03.mat
  • Material/bandit_ambusher_attakBasic_trail.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/sorc_basicattack_WeaponTrail.mat
  • Material/vfxBarb_Charge_WeaponTrail.mat
  • Material/spi_jaguarUlt_payload_claws_mat_01.mat
  • Material/vfx_boss_duriel_attkSwipes_slam.mat
  • Material/npc_maka_plainsRush_burstLine_invoked_mainClaw.mat
  • Material/spi_jaguarCore_weaponTrail_claw.mat
  • Material/vfx_scorpion_attk_claw_turn_right_trail.mat
  • Material/spi_jaguarBasic_weaponTrail.mat
  • Material/vfx_monster_vampire_brute_impale_swordTell.mat
  • Material/spi_jaguarCore_payloadSwipe_fill_01.mat
  • Material/vfx_monster_vampire_brute_attk1.mat
  • Material/barbarian_whirlwind_weapontrail_furyMain2.mat
  • Material/merc_cursedchild_firestorm_payload_claws_mat_02.mat
  • Material/npc_merc_berserkerCrone_cleave_weaponTrail_lesser.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_rightSwing.mat
  • Material/knightBrute_attk_360Sweep_hit02_fire.mat
  • Material/vfxBarb_Bash_WeaponTrail.mat
  • Material/barb_rend_weaponTrail3.mat
  • Material/merc_cursedchild_firestorm_payload_sliceFill_01.mat
  • Material/Akarat_Empowr_RoarCamera.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/fallen_champion_attk_overheadFire_trail.mat
  • Material/barb_rend_weaponCut_edge.mat
  • Material/lacuni_boss_spearFlurry_weaponTrail.mat
  • Material/npc_Eru_weaponSwipe_trail.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_dark.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/rogue_danceOfKnives_ImbueCold_ambientWindMat_imbue.mat
  • Material/raid_khazra_war_centerPiece_bowl_blur.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/npc_maka_basicAttack_weaponSwipe_L.mat
  • Material/spi_jaguarBasic_clawMesh_05.mat
  • Material/npc_beserkerCrone_Bash_WeaponTrail.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_leftSwing.mat
  • Material/vfx_demonbutcher_attkLeftBackBasic_trail_DS.mat
  • Material/spi_jaguarCore_hit01_claws_02.mat
  • Material/vfx_treasurebeast_attk_tailSwipe_trail_static_mat.mat
  • Material/lacuni_trapper_weaponSwipe_rightToLeft.mat
  • Material/wildlife_bloodhawk_basic_trail_v2.mat
  • Material/spi_jaguarUlt_payload_sliceFill_01.mat
  • Material/Akarat_Empower_Roar_possess.mat
  • Material/spi_jaguarUlt_introSlash.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_groundHug_ds.mat
  • Material/vfx_demonbutcher_attkLeftForwardBasic_trail_DS.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_energy.mat
  • Material/x1_legendary_spiritborn_031_motionBlurSpiralMesh.mat
  • Material/wildlife_bloodhawk_frenzy_flap.mat
  • Material/spi_jaguarBasic_energy_intense.mat
  • Material/knightBrute_attk_360Sweep_hit03_darkBacker.mat
  • Material/vfx_bsk_Hellbutcher_headbutt_trail_DS.mat
  • Material/lacuni_trapper_attk_moving_weaponSwipe.mat
  • Material/S03_construct_scorpion_attk_basic_R_combo_trail.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_ds.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_fire_black.mat
  • Material/spi_jaguarUlt_payload_claws_mat_02.mat
  • Material/spi_jaguarCore_hit02_claws.mat
  • Material/spi_jaguarCore_weaponTrail_edgeBurst.mat
  • Material/barb_hammerOfTheAncients__weaponTrail.mat
  • Material/spi_jaguarCore_payloadSwipe_fill_02.mat
  • Material/vfx_monster_vampire_brute_impale_Tell.mat
  • Material/barb_ironMaelstrom_attk02_weaponTrail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_shockwave.mat
  • Material/drowned_special_stun_weaponTrail.mat
  • Material/spi_jaguarCore_castEnergy.mat
  • Material/wildlife_bloodhawk_frenzy_trail_v2.mat
  • Material/legendary_barb_111_WeaponTrail_HighIntensity_Mat.mat
  • Material/S03_construct_Scorpion_attk_claw_turn_left_trail.mat
  • Material/skeleton_boss_curator_weaponTrail.mat
  • Material/legendary_barb_111_WeaponTrail_IntensityBackdrop_Mat.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_cast_trail.mat
  • Material/lilith_p1_meleeAttack_wingGeoTrail.mat
  • Material/bandit_melee_attakBasic_trail.mat
  • Material/spi_jaguarCore_weaponTrail_clawBurst.mat
  • Material/merc_berserkerCrone_shockwave_cast__weaponTrail.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/lacuni_boss_spearFlurry_weaponTrail_blurOnly.mat
  • Material/berserkerCrone_whirlwind_second_trail_metalGlint.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/dreg_melee_hookshot_sickle_trail.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail.mat
  • Material/spi_jaguarBasic_weaponTrail_03.mat
  • Material/knightBrute_attk_360Sweep_hit03_fire.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/wildlife_eagle_basic_single_trail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_WeaponTrail.mat
  • Material/necro_boneSpikes_slashMesh.mat
  • Material/berserkerCrone_whirlwind_weapontrail_metalGlint.mat
  • Material/Harbinger_cutscene_roar.mat
  • Material/npc_maka_plainsRush_burstLine_invoked_backClaw.mat
  • Material/Akarat_Empowr_Roar.mat
  • Material/vfx_demonbutcher_attkRightBackBasic_trail_DS.mat
  • Material/berserkerCrone_whirlwind_weapontrail_leadingEdge.mat
  • Material/barbarian_doubleSwing_dark_trail.mat
  • Material/barb_ironMaelstrom_attk01_weaponTrail_ds.mat
  • Material/knightBrute_attk_360Sweep_darkBacker.mat
  • Material/spi_jaguarCore_weaponTrail_mat.mat
  • Material/sspi_eagelcore_payloadSwipe_fill_01.mat
  • Material/spi_jaguarBasic_weaponTrail_02.mat
  • Material/necro_reap_weaponTrail.mat
  • Material/npc_maka_plainsRush_burstLine_weaponSwipe.mat
  • Material/vfx_boss_duriel_attkSwipes_standingAttack.mat
  • Material/barb_charge_intensityBackdrop.mat
  • Material/Goatman_Ranged_1HSpear_att_evade.mat
  • Material/vfx_scorpion_attk_basic_L_combo_trail.mat
  • Material/S03_scorpion_scorpion_attk_run_left_trail.mat
  • Material/spi_jaguarBasic_energy.mat
  • Material/spi_jaguarCore_weaponTrail_edge.mat
  • Material/barb_rend_weaponTrail_lesser.mat
  • Material/berserkerCrone_whirlwind_second_trail_leadingEdge.mat
  • Material/sspi_eagelcore_weaponTrail_edge.mat
  • Material/barb_Charge_WeaponTrail_color.mat
  • Material/portal_glo014_stor_warpSuckIn.mat
  • Material/necro_reap_weaponTrail_dark.mat
  • Material/goatmanAbom_attack_LtoR_swipe.mat
  • Material/spi_jaguarCore_weaponTrail.mat
  • Material/S03_construct_scorpion_attk_basic_R_trail.mat
  • Material/barb_rend_weaponCut_edge_R2L.mat
  • Material/barb_callOfTheAncients_whirlwind_weapontrail.mat
  • Material/necro_skeletonWarrior_linesIn.mat
  • Material/spi_jaguarCore_payloadBurst_fill.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
  • Material/vfx_scorpion_attk_run_left_trail.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_color.mat
  • Material/Hollow_brute_slam_swipe.mat
  • Material/spi_jaguarUlt_intro_slashFill.mat
  • Material/barb_Charge_WeaponTrail_HighIntensity.mat
  • Material/legendary_barb_111_WeaponTrail_Mat.mat
  • Material/spi_jaguarUlt_payload_sliceFill_02.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical_v2.mat
  • Material/spi_jaguarBasic_energy_02.mat
  • Material/vfx_demonbutcher_attkRightForwardBasic_trail_DS.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/wildlife_bloodhawk_frenzy_trail_01_v2.mat
  • Material/knightBrute_attk_360Sweep_hit02_darkBacker.mat
  • Material/wildlife_eagle_basic_trail.mat
  • Material/spi_jaguarBasic_clawMesh_01.mat
  • Material/ahBulan_spearFlurry_weaponTrail.mat
  • Material/skeleton_boss_curator_weaponTrail_dark.mat
  • Material/goatmanAbom_attack_RtoL_swipe.mat
  • Material/vfxBarb_Charge_WeaponTrail2.mat
  • Material/barbarian_whirlwind_weapontrail_furyEdge.mat
  • Material/ahBulan_spearFlurry_weaponTrail_blurOnly.mat
  • Material/barbarian_upheaval_cast_trail.mat
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/vfx_actor_weaponTrail_prop_colorGradient_scrollingShapeWrap_unlit.shd
  • 138976
    { "__fileName__": "base/meta/MaterialValue/Color Gradient U Brightness.mtv" }