References to this File
  • Material/vfxSorc_iceArmor_death_outerShellMat.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/monsterAffix_vortex_warning_icicle_water.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_cast_arrow_energySpiral.mat
  • Material/vfxDruid_taunt_distSphere.mat
  • Material/necro_corpseExplosion_blurSphere.mat
  • Material/IGC_BLB_VFX_HellPortal_opening_inv_distortionSphere.mat
  • Material/barb_hammerOfTheAncients_aoe_distSphere.mat
  • Material/S02_boss_bloodpool_eruptCry_cast_distSphere.mat
  • Material/sorc_deepFreeze_aoeBlast_distortionSphere.mat
  • Material/legendary_barb_018_burst_aoe_discSphere.mat
  • Material/emote_sor020_stor_iceShell.mat
  • Material/vfxSorc_iceArmor_cast_outerShellMat.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_distortionSphere.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn.mat
  • Material/tempFX_areaOfEffect_ExplosionSphere_1m_xScalarDiameter.mat
  • Material/s01_boss_cageExplosion_distortionSphere.mat
  • Material/emote_sor020_stor_iceShell_Blood.mat
  • Material/airidah_Windvortex_distortionSphere_ripple.mat
  • Material/vfxBarb_taunt_distSphere.mat
  • Material/emote_sor028_lightning_explode_distortion.mat
  • Material/necro_corpseExplosion_target_blurInflate.mat
  • Material/rogue_darkShroud_shadows_bubble_distortion_mat.mat
  • Material/emote_dru023_stor_crystalGeode.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn_HF.mat
  • Material/barb_rallyingCry_cast_distSphere.mat
  • Material/emote_sor003_stor_distortionSphere_vfxActorDistortion_Mat.mat
  • Material/VFX_HellPortal_opening_distortionSphere.mat
  • Material/vfxBarb_AOE_DistSphere_legnedary.mat
  • Material/Orb_Defensive_Generic_001_AOE_Distortion_Mat.mat
  • Material/rogue_stealth_cast_distortion_impactSphere.mat
  • Material/global_waypoint_discovered_distSphere.mat
  • Material/rogue_rainOfArrows_cast_arrow_energySpiral.mat
  • Material/amalgam_death_burst_distortionSphere.mat
  • Material/S02_Bloodseeker_barbarian_bash_cast_distortionSphere.mat
  • Material/fxKit_damaging_burstCylindrical_earth_distortion.mat
  • Material/spiderHost_aoe_distSphere.mat
  • Material/barb_dismount_intoTheFray_leap_secondHit_payload_distSphere.mat
  • Material/vfx_monster_wasp_cast_sacksplat_distSphere.mat
  • Material/knightMelee_pbaoe_explosion_distortionSphere.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/IGC_BLB_shockwave_fxKit_distortionSphere.mat
  • Material/vfxGlobal_AOE_DistortionSphere.mat
  • Material/barbarian_leap_distSphere.mat
  • Material/Sorc_stor012_glass.mat
  • Material/S02_Bloodseeker_fxKit_distortionSphere.mat
  • Material/fxKit_distortionSphere.mat
  • Material/barb_dismount_intoTheFray_distSphere.mat
  • Material/witch_flameshield_buff_sphere_distortion.mat
  • Material/scos_giantcauldron_bubble_a.mat
  • Material/goatmanRanged_spearProjectile_impact_distSphere.mat
  • Material/necro_corpseExplosion_blurSphere_inward.mat
  • Material/necro_armyOfTheDead_exploder_payload_distortionSphere.mat
  • Material/IGC_BLB_VFX_HellPortal_opening_distortionSphere.mat
  • Material/vfx_carryableExplosion_distortionActor.mat
  • Material/vfxBarb_WrathOfTheBerserker_Cast_DistSphere.mat
  • Material/bandit_melee_slam_distortionSphere_pale_yellow.mat
  • Material/legendary_lightningTrap_distortion.mat
  • Material/barbarian_bash_cast_distortionSphere.mat
  • Material/Trial_shrine_lightningTrap_distortion.mat
  • Material/tempFX_areaOfEffect_PersistentSphere_1m_xScalarDiameter.mat
  • Material/tempFX_playerPing_inwardSphere.mat
  • Material/fxKit_distortionSphere_ripple.mat
  • Material/Dungeon_Affix_DeapthPulse_burst.mat
  • Material/rogue_poisonTrap_expired_distSphere.mat
  • Material/andariel_darkbeamStomp_aoe_distSphere.mat
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/distortionSphere_lit.shd
  • Shader/S02_Bloodseeker_vfx_actor_distortionSphere_singlePass.shd
  • Shader/vfx_actor_distortionSphere_singlePass.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/particle_actor_shockWave.shd
  • Shader/particle_actor_shockWave_am2x_doubleSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • 139067
    { "__fileName__": "base/meta/MaterialValue/Fresnel Distortion Power.mtv" }