References to this File
  • Material/igcBLD_1160_lil_P00_BOD_mat_vat.mat
  • Material/igc_lilithbld_head_mat_1002_bld1190_vat.mat
  • Material/IGC_BloodPetal_Mtl_VAT.mat
  • Material/igc_lilithbld_head_mat_1001_bld1190_vat.mat
  • Material/igc_lilithbld_head_mat_1004_bld1190_vat.mat
  • Material/igc_lilithbld_head_mat_1001_bld1180_vat.mat
  • Material/igc_lilithbld_head_mat_1003_bld1180_vat.mat
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_cookie_prop_gbuff_distancePrecision_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/cookie_vertanim_vat_rigid_body_dynamics.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • 1434255
    { "__fileName__": "base/meta/MaterialValue/Vert Anim VAT Frame Skip.mtv" }