References to this File
  • Material/scos_environment_waterfall_medium.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_R_trail_static_mat.mat
  • Material/EGB_Durirel_poisonPool_aoe_groundDecal.mat
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/Barb_Kick_Impact_Ancient_Energy_Plane.mat
  • Material/partyInvite_phEffect_upDownMesh.mat
  • Material/monsterAffix_poisonEnchanted_smokeOut.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/mount_sprinting_distortion.mat
  • Material/S02_Bloodseeker_druid_earthenBulwark_burst_distortionRing.mat
  • Material/IGC_SLA_envFX_heatwave_fire_distortion_interior.mat
  • Material/Barb_Kick_Ancient_FootGlow_mesh.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/portal_glo009_stor_proxyToPlayer_shatteredDist.mat
  • Material/environmentVFX_water_smallWaterfall_fresnel_Cyl_sparse.mat
  • Material/hydra_incinerate_fxMesh.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/goatmanAbom_death_impact_splash.mat
  • Material/VFX_Conv_QST_CHC_Jor_dis.mat
  • Material/fxKit_aoe_persistent_poison_groundWavesDecal.mat
  • Material/portal_inarius_cast_proxyToPlayer_shatteredDist.mat
  • Material/barb_rupture_pushIn_meshGlow.mat
  • Material/barbarian_doubleSwing_gold_trail.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_L_trail_static_mat.mat
  • Material/mnt_stor185_trophy_candle_glow.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/bandit_ranged_aimedShot_distortion.mat
  • Material/vampire_boss_fleshSac_explosion_distortion.mat
  • Material/legendary_barb_019_tornadoMesh_lower.mat
  • Material/fxKit_damaging_projectileLobbed_blood_core_MAT.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/hellgate_loading_heatBlur.mat
  • Material/barbarian_whirlwind_weapontrail.mat
  • Material/abysslord_maw_abyssliquid_escape.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/environmentVFX_sightlessEye_distortion_burst.mat
  • Material/VFX_Conv_QST_CHC_Jor_blurry_sml.mat
  • Material/knightBrute_slam_projectile_core.mat
  • Material/barbarian_doubleSwing_payload_trail.mat
  • Material/barbarian_flay_weaponTrail_vertical.mat
  • Material/vfx_demonbutcher_headbutt_trail_DS.mat
  • Material/environmentVFX_haweBog_blur.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/fallen_champion_attk_closeFire_trail.mat
  • Material/portal_glo005_stor_outerShell.mat
  • Material/global_state_staggered_meshCore.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/chest_sweep_trail_mat.mat
  • Material/lilith_p2_coagulate_distortionRing.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/fallen_shaman_fireball_impact_glow.mat
  • Material/scos_environment_waterfall_small_tall.mat
  • Material/necro_boneStrom_cast_castMesh_mat_shadow.mat
  • Material/VFX_QST_CFB_DungeonPortal_Fog_Out.mat
  • Material/environment_scos_campfire_smoke_m.mat
  • Material/lilith_p1_melee_meshTrailEdge_02.mat
  • Material/quests_bookBurning_flash.mat
  • Material/portalCos_inarius_006_persistent_actor_energyRing_mat.mat
  • Material/necro_boneSpear_tip.mat
  • Material/portal_inariusSilver_godrays.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/hellgate_loading_heatBlur_center.mat
  • Material/druid_dismount_bearTrample_leadingMesh2.mat
  • Material/vfx_monster_quillRat_projectile_trailDetail.mat
  • Material/scos_environment_waterfall_wake_small.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/druid_cataclysm_lightningBolt_impact_distortionRing.mat
  • Material/barbarian_whirlwind_weapontrail_background.mat
  • Material/bandit_ambusher_attakBasic_trail.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/s01_boss_absorb_barrierMat_intro.mat
  • Material/sorc_basicattack_WeaponTrail.mat
  • Material/druid_catastrophe_lightningBolt.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/hellgate_loading_heatDistortion.mat
  • Material/vfxBarb_Charge_WeaponTrail.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshEnergy.mat
  • Material/S02_Bloodseeker_barb_groundStomp_aoe_distortionRing.mat
  • Material/fxKit_aoe_explosion_necroBlood_distortionRing.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_areaArcs_decal.mat
  • Material/vfx_boss_duriel_attkSwipes_slam.mat
  • Material/Lorath_Melee_groundDistortion.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshEnergy.mat
  • Material/druid_pulverize_distortionRing.mat
  • Material/sightlessEye_lilithProjectile_impact_distortionCircle.mat
  • Material/pvp_volcano_impact_distortionRing.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/fxKit_aoe_persistent_poison_clutterCut.mat
  • Material/sorcerer_fireball_payload_distortion.mat
  • Material/legendary_barb_019_tornadoMesh_birth.mat
  • Material/knight_brute_barrier_v2_cast_distortionWave.mat
  • Material/shrine_artillery_projectile_cast_billboard_distortion.mat
  • Material/fxKit_damaging_projectileStrong_blood_leading_mesh.mat
  • Material/barbarian_whirlwind_weapontrail_furyLesser2.mat
  • Material/vfx_scorpion_attk_claw_turn_right_trail.mat
  • Material/waterfall.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/vfx_monster_vampire_brute_impale_swordTell.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/s02_bloodwell_liquidOverflow_neutral.mat
  • Material/duriel_unburrow_distortionRing.mat
  • Material/vfx_ccCKI_inariusHandDistortion.mat
  • Material/vfx_monster_vampire_brute_attk1.mat
  • Material/VFX_Conv_QST_CHC_Env_blur.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/sorcerer_fireballB_impact_shockwavebits.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/barbarian_whirlwind_weapontrail_furyMain2.mat
  • Material/monsterAffix_mortar_aoe_explosion_distortionRing.mat
  • Material/environmentVFX_sightlessEye_distortion.mat
  • Material/barbarian_flay_weaponTrail_dark.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_rightSwing.mat
  • Material/fxKit_projectile_cone_ghosts.mat
  • Material/lilith_p2_attk_combo_shout_distortion.mat
  • Material/IGC_BLI_Portal_smoke.mat
  • Material/environmentVFX_cloud_lava_heatDistortion.mat
  • Material/environmentVFX_sand_heatDistortion.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/vfxBarb_Bash_WeaponTrail.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/druid_grizzlyRage_cast_distortionRing.mat
  • Material/barb_rend_weaponTrail3.mat
  • Material/environmentVFX_sightlessEye_blur.mat
  • Material/environmentVFX_water_smallWaterfall_splashDistortion.mat
  • Material/barb_lungingStrike_attk_weaponTrail.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/waterfall_02.mat
  • Material/fallen_champion_attk_overheadFire_trail.mat
  • Material/fxKit_Demonic_SingleLine_Decal_mat.mat
  • Material/shrine_blastwave_distortionRing.mat
  • Material/s02_bloodwell_liquidPlane_vertAnim.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/barbarian_whirlwind_weapontrail_background_cota.mat
  • Material/barb_rend_weaponCut_edge.mat
  • Material/drowned_brute_weaponTrail_ver.mat
  • Material/barbarian_flay_weaponTrail.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/EmoteWings00_FXwing_HugeGlow.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/witch_flameshield_buff_flash.mat
  • Material/scos_environment_waterfall_small.mat
  • Material/lilith_p1_melee_meshTrailEdge_01.mat
  • Material/necro_boneStorm_aoe_windMesh_02_mat_shadow.mat
  • Material/mnt_stor038_horse_distortionBurst.mat
  • Material/fxKit_damaging_burstCylindrical_blood_distortionRing.mat
  • Material/lilith_p1_melee_meshTrail_01.mat
  • Material/fxKit_aoe_persistent_poison_groundDecal.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_dark.mat
  • Material/s02_bloodwell_liquidOverflow_opening.mat
  • Material/environmentVFX_sightlessEye_blur_barrier.mat
  • Material/treasuregoblin_portal_rays_attached.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/global_poison_projectile_tip.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/FrontEnd_CharacterCreate_Campfire_heatDistortion.mat
  • Material/fxKit_harmless_persistentRope_lightpuzzle_N_AmbRope.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshEnergy.mat
  • Material/portal_inariusWing_center.mat
  • Material/skeleton_boss_storm_impact_distortionRing_monkboss_recolor.mat
  • Material/tempFX_areaOfEffect_ExplosionFlamesSpherical_darkbolt.mat
  • Material/barb_doubleSwing_weaponTrail_lesser.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall_wind.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_leftSwing.mat
  • Material/portal_sor001_stor_persistentOpen_actor_energyRing_mat.mat
  • Material/pvp_Gambit_EventRope.mat
  • Material/vfx_demonbutcher_attkLeftBackBasic_trail_DS.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/vfx_treasurebeast_attk_tailSwipe_trail_static_mat.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/barb_doubleSwing_weaponTrail_intensity2_front.mat
  • Material/goatmanAbom_death_impact_Spray.mat
  • Material/hydra_incinerate_head_fxMesh_death.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/witch_torrentOfDarkness_rope.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/environmentVFX_sightlessEye_distortion_barrier.mat
  • Material/mouthOfHell_center_flow_01.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_groundHug_ds.mat
  • Material/andariel_attk_darkBeam_leadingCore_fire_base_mesh.mat
  • Material/goatman_infectedBuff_tendrils.mat
  • Material/vfx_demonbutcher_attkLeftForwardBasic_trail_DS.mat
  • Material/Barb_Kick_Ancient_Torus.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/necro_017_distortionRing.mat
  • Material/sightlessEye_lilithProjectile_impact_edgeGlow.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_energy.mat
  • Material/vfx_skeleton_rez_impact.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/IGC_SLA_1140_envFX_cloud_lava_heatBlur_main_astaroth.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoRingRed.mat
  • Material/townPortal_cast_proxyToPlayer_shatteredDist_rog001_stor.mat
  • Material/portal_sor001_stor_persistentOpen_grounArcs_decal.mat
  • Material/legendary_barb_019_tornadoMesh_intro_main.mat
  • Material/necro_boneStrom_cast_castMesh_mat.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/fxKit_aoe_explosion_necroUndead_distortionRing.mat
  • Material/environmentVFX_sightlessEye_blur_burst.mat
  • Material/deathScreen_combined.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/waterfall_splash_02_test.mat
  • Material/fallen_brute_buff_heatDistortion.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning_dark.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/s02_bloodwell_liquidPlane_vertAnim_opening.mat
  • Material/goatman_infectedBuff_glow.mat
  • Material/necro_corpseExplosion_distortionRing.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/knightBrute_slam_groundImpact_3dswipe.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/vampire_caster_proj_meshCore.mat
  • Material/fire_torch_flames.mat
  • Material/fly_host_deathBurst_distortion.mat
  • Material/S03_construct_scorpion_attk_basic_R_combo_trail.mat
  • Material/portal_sor001_stor_cast_proxyToPlayer_shatteredDist.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_ds.mat
  • Material/headstone_deathScreen_combined.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/barb_doubleSwing_weaponTrail_back.mat
  • Material/npc_inarius_ghost_wing_mat.mat
  • Material/legendary_druid_077_buff_mesh.mat
  • Material/vfxDruid_lightning_impact_distortion.mat
  • Material/mnt_stor038_horse_mat.mat
  • Material/vfx_boss_duriel_attkSwipes_burrow.mat
  • Material/werewolf_melee_frac_groundpound_lightning_aoe_shockwave.mat
  • Material/neyrelle_groundDistortion.mat
  • Material/necro_boneSpirit_distortionRing.mat
  • Material/Conv_QST_Hell_City_Cine_CBM_fullscreen_blur.mat
  • Material/VFX_WaterFloodingHawezar_splashDistortion.mat
  • Material/vampire_caster_proj_impact_meshEnergy.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail_fire.mat
  • Material/fxKit_damaging_burstCylindrical_lightning_shockwave.mat
  • Material/igc_sightlesseye_holy_rays.mat
  • Material/s01_boss_alternate_barrierMat_intro.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/s02_bloodwell_liquidCascade_opening.mat
  • Material/vfx_ccCKI_inariusAmbientDistortion.mat
  • Material/barb_hammerOfTheAncients__weaponTrail.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/Cultist_look_test_2_deleteme.mat
  • Material/barb_doubleSwing_weaponTrail.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
  • Material/druid_dismount_bearTrample_slashMeshMat.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/sorc_incinerate_upgrade_aoe_startPillar.mat
  • Material/vfx_monster_vampire_brute_impale_Tell.mat
  • Material/vfx_cc_cbe_sightlessEye_ambient_blur.mat
  • Material/hellgate_loading_heatDistortion_center.mat
  • Material/Portal_generic_fog.mat
  • Material/barb_ironMaelstrom_attk02_weaponTrail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_shockwave.mat
  • Material/barb_doubleSwing_weaponTrail_back_intensity.mat
  • Material/demon_megaDemon_attk01v01_swipeMat.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_mesh.mat
  • Material/FrontEnd_CharacterCreate_Campfire_heatBlur.mat
  • Material/worldBoss_abyssLord_breath_baseMeshDark.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/tempFX_areaOfEffect_ExplosionFlamesSpherical_1m_xScalarDiameter.mat
  • Material/barb_rallyingCry_buff_mesh.mat
  • Material/legendary_barb_111_WeaponTrail_HighIntensity_Mat.mat
  • Material/hydra_incinerate_fxMesh_outer.mat
  • Material/S03_construct_Scorpion_attk_claw_turn_left_trail.mat
  • Material/skeleton_boss_curator_weaponTrail.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_cast_trail.mat
  • Material/vfx_monster_skeleton_melee_geoTrail.mat
  • Material/yorin_aoeDebuff_groundDistortion.mat
  • Material/necropolis_guardian_weaponTrail.mat
  • Material/lightningStorm_barrier_cast_distortionWave.mat
  • Material/lilith_p1_meleeAttack_wingGeoTrail.mat
  • Material/bandit_melee_attakBasic_trail.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/hydra_incinerate_fxMesh_birth.mat
  • Material/s01_malginantAffix_blue_mesh.mat
  • Material/worldBoss_abyssLord_breath_cloudMesh.mat
  • Material/LTE_LNY_shrine_blastwave_distortionRing.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeCylMain.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/VFX_Conv_QST_CHC_Jor_dis_sml.mat
  • Material/IGC_SLA_1100_envFX_cloud_lava_heatBlur_main_astaroth.mat
  • Material/IGC_FIG_decal_1060_caustic_A_1.mat
  • Material/townPortal_cast_proxyToPlayer_shatteredDist_glo004_stor.mat
  • Material/demon_megaDemon_attk01v02_swipeMat.mat
  • Material/fxKit_aoe_explosion_poison_distortionRing.mat
  • Material/barb_whirlwind_fury_halfSphere.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail.mat
  • Material/hydra_flameMesh_spawn.mat
  • Material/lilith_p1_melee_meshTrail_02.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/EmoteWings00_FXwing_LargeCylMain.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/necro_boneStorm_aoe_windMesh_02_mat.mat
  • Material/S02_BP_AllClasses_GoldArmor_fxSkirtBloodDrops_mat_ds.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/scos_environment_waterfall_medium_tall.mat
  • Material/demon_megaDemon_attk01v02_swipeMat_cold.mat
  • Material/environmentVFX_waterfallCurvedBillboard.mat
  • Material/S02_BP_AllClasses_GoldArmor_fxBloodSmokeNoVertAnim_mat_ds.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_WeaponTrail.mat
  • Material/IGC_SLY_1140_environmentVFX_cloud_lava_heatBlur_mouth.mat
  • Material/scos_environment_waterfall_large_tall.mat
  • Material/barbarian_flay_weaponTrail_sharpEdge.mat
  • Material/fxKit_projectile_actor_blood_meshEnergy.mat
  • Material/fxKit_damaging_persistentWarning_poison_decalCore2.mat
  • Material/LineFan_ConShape_Decal_mat.mat
  • Material/IGC_SLY_1140_environmentVFX_cloud_lava_heatDistortion_mouth.mat
  • Material/barM_stor181_heatDistortion.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_corrupt.mat
  • Material/legendary_barb_019_tornadoMesh_main.mat
  • Material/global_levelUp_distortionRing.mat
  • Material/s02_bloodwell_liquidPlane_static.mat
  • Material/mouthOfHell_center_flow_01_back.mat
  • Material/barbarian_flay_weaponTrail_slow.mat
  • Material/vfx_demonbutcher_attkRightBackBasic_trail_DS.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/scos_environment_waterfall_large.mat
  • Material/S02_Bloodseeker_necro_corpseExplosion_distortionRing.mat
  • Material/barbarian_doubleSwing_dark_trail.mat
  • Material/barb_ironMaelstrom_attk01_weaponTrail_ds.mat
  • Material/sorc_spark_cast_trail.mat
  • Material/witch_iceball_impact_shockwavebits.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshCore.mat
  • Material/global_state_staggered_refraction.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/fxKit_damaging_persistentWarning_poison_decalCore_gen8.mat
  • Material/barb_deathBlow_cast_trail_darkBacker.mat
  • Material/skeleton_boss_storm_impact_distortionRing.mat
  • Material/bandit_melee_smokeBomb_impact_splinters.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Decal_Payload.mat
  • Material/item_flippy_setPiece_beam.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshEnergy.mat
  • Material/Player_actor_getHit_poison_smokeOut.mat
  • Material/necro_reap_weaponTrail.mat
  • Material/VFX_Conv_QST_CHC_Env_dis.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/S03_environmentVFX_fire_heatDistortion.mat
  • Material/vfx_boss_duriel_attkSwipes_standingAttack.mat
  • Material/fxKit_damaging_burstCylindrical_distortionRing.mat
  • Material/druid_earthenBulwark_burst_distortionRing.mat
  • Material/necro_skeletonMage_command_shadow_rope.mat
  • Material/DungeonAffix_Volcanic_indi_ring.mat
  • Material/lilithsLament_shout_distortion.mat
  • Material/S02_boss_proj_meshCore.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/abysslord_maw_abyssliquid.mat
  • Material/worldBoss_abyssLord_cloud_baseDecal.mat
  • Material/vfx_scorpion_attk_basic_L_combo_trail.mat
  • Material/environmentFX_fire_billboard.mat
  • Material/legendary_barb_019_tornadoMesh_spiral.mat
  • Material/worldBoss_abyssLord_aoe_distortionRing.mat
  • Material/S03_scorpion_scorpion_attk_run_left_trail.mat
  • Material/barb_challengingShout_cast_transitionRing.mat
  • Material/barb_rend_weaponTrail_lesser.mat
  • Material/hydra_incinerate_head_fxMesh_birth.mat
  • Material/demon_megaDemon_attk01v01_swipeMat_cold.mat
  • Material/fxKit_shout_cast_physical_distortionRing.mat
  • Material/barb_Charge_WeaponTrail_color.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/environmentVFX_fire_heatDistortion_small.mat
  • Material/necro_reap_weaponTrail_dark.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeGlow.mat
  • Material/s02_bloodwell_liquidCascade_neutral.mat
  • Material/IGC_inariusWings_large.mat
  • Material/S03_construct_scorpion_attk_basic_R_trail.mat
  • Material/barb_rend_weaponCut_edge_R2L.mat
  • Material/barb_callOfTheAncients_whirlwind_weapontrail.mat
  • Material/environmentVFX_fire_heatDistortion.mat
  • Material/hydra_incinerate_head_fxMesh.mat
  • Material/monsterAffix_frostEnchanted_burst_distortionRing.mat
  • Material/vfxSorc_unstableCurrents_cast_distortion.mat
  • Material/necro_skeletonWarrior_linesIn.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/barb_doubleSwing_weaponTrail_intensity2.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
  • Material/VFX_QST_CFB_DungeonPortal_Highlight_Fog_Out.mat
  • Material/vfx_scorpion_attk_run_left_trail.mat
  • Material/wayfindingPortal_cast_proxyToPlayer_shatteredDist.mat
  • Material/vfx_quests_snake_eye_burst_glassShard.mat
  • Material/sorc_chargedBolt_trail_fill.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_color.mat
  • Material/mouthOfHell_center_red_01.mat
  • Material/S02_BP_AllClasses_GoldArmor_TRS_bloodWispMesh.mat
  • Material/portal_sor001_stor_persistentOpen_actor_brightEdge_mat.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail.mat
  • Material/druid_dismount_bearTrample_leadingMesh.mat
  • Material/EGB_Durirel_poisonPool_aoe_clutterCut.mat
  • Material/barb_Charge_WeaponTrail_HighIntensity.mat
  • Material/s02_bloodwell_liquidPlane_staticOpening.mat
  • Material/legendary_barb_111_WeaponTrail_Mat.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/vfx_treasurebeast_attk_swipe_trail_static_mat.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/necro_skeletonMage_command_cold_rope.mat
  • Material/fxKit_damaging_burstCylindrical_wind_distortionRing.mat
  • Material/VFX_Conv_QST_CHC_Jor_blurry.mat
  • Material/DE_ShrineOfZagraal_Goatman_shrine_vulnerable_smokeOut.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/witch_iceball_impact_firefill.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/necro_skeletonMage_command_bone_rope.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/rogue_shadowClone_cast_distortion.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/fxKit_Demonic_SingleLine_Decal_Intro_mat.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical_v2.mat
  • Material/orb_defensive_necromancer_001_aura_distortionRing_Mat.mat
  • Material/vfx_demonbutcher_attkRightForwardBasic_trail_DS.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/townPortal_cast_proxyToPlayer_shatteredDist.mat
  • Material/barb_groundStomp_aoe_distortionRing.mat
  • Material/partyInvite_phEffect_floorHintMesh.mat
  • Material/hydra_flameMesh.mat
  • Material/vfx_glassShard.mat
  • Material/scos_environment_waterfall_wake_large.mat
  • Material/sorc_lightningSpear_brightFront.mat
  • Material/skeleton_boss_curator_weaponTrail_dark.mat
  • Material/DungeonAffix_Volcanic_groundFlame.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/hydra_incinerate_fxMesh_death.mat
  • Material/pants_unique_druid_001_wolfGhost.mat
  • Material/portal_inariusWings_echo.mat
  • Material/environmentVFX_desert_heatDistortion.mat
  • Material/goatman_sorcerer_infection_death_smokeOut.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/vfxBarb_Charge_WeaponTrail2.mat
  • Material/barbarian_whirlwind_weapontrail_furyEdge.mat
  • Material/amalgam_leap_blood_distortionRing.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/haweSwamp_tripping_fullScreen_blur.mat
  • Material/IGC_SLA_envFX_heatwave_fire_distortion.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/barbarian_upheaval_cast_trail.mat
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_particle_post_motionBlur_uvDist_fullscreen.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_particle_post_distortion.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_decal_uber_lit_flow.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/DEPRECATED_particle_blend_trans_am2x_cGrad_aGrad_uvDist2xFogged.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/actor_fireball_sphereExplosion.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/DEPRECATED_particle_blend_trans_am2x_cGrad_uvDist2x.shd
  • Shader/rope_blend_lightning.shd
  • Shader/vfx_particle_blend_fog_lit_flow.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace_2distortion.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_decal_uber_unlit_flow.shd
  • Shader/vfx_particle_post_motionBlur_uvDist.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/IGC_vfx_decal_uber_lit_flow.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/decal_transparent_am2x_cGrad_uvDist2.shd
  • Shader/DEPRECATED_particle_blend_trans_am2x_cGrad_aGrad_uvDist2x.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_deathScreen_combined.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_UI.shd
  • Shader/ConeShape_Proto_GBuffer_Decal.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_post_motionBlur_uvDist.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_3DUI.shd
  • Shader/IGC_vfx_decal_uber_unlit_flow.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/DEPRECATED_particle_blend_trans_am_cGrad_aGrad_uvDist2x_aFres.shd
  • Shader/vfx_particle_post_distortion_fullScreen.shd
  • Shader/vfx_decal_unique_simple_uvDist2_polarUV_lit.shd
  • Shader/vfx_particle_blend_uber_unlit_flow.shd
  • Shader/actor_blend_trans_am_cGrad.shd
  • Shader/rope_blend_chainLightning.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/waterfall_blend_trans_am2x_cGrad_aGrad_uvDist2x.shd
  • Shader/IGC_vfx_particle_post_distortion.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_particle_blend_uber_lit_flow.shd
  • Shader/vfx_particle_blend_unique_simpleCandle.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/actor_blend_trans_cGrad.shd
  • Shader/actor_transparent_fresnel_am2x_cGrad_uvDist2_2side.shd
  • Shader/Test_RoundedShape_Decals.shd
  • Shader/vfx_particle_post_distortion_polar.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/particle_blend_lightning_noAlphaGrad.shd
  • 144907
    { "__fileName__": "base/meta/MaterialValue/UV Distortion 2 V Strength.mtv" }