References to this File
  • Material/wanderingdeath_tornado_sphere_mesh.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandRed.mat
  • Material/S02_Bloodseekers_rog_shadowClone_barrage_inverted.mat
  • Material/knightMelee_attk_special_swipeSecond_corrupt.mat
  • Material/vfx_monster_wasp_cast_sacksplat_sphereMesh.mat
  • Material/necro_golem_bone_attk_01_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/monsterAffix_fireOrbs_warning_smoke.mat
  • Material/lilith_p2_attk_combo_R_01a.mat
  • Material/vfx_dungeonMoteJar_centralFlare.mat
  • Material/lilith_p2_attk_combo_slam.mat
  • Material/rogue_arrow_base_cold.mat
  • Material/emote_bar016_stor_tongue_particle.mat
  • Material/weatherVFX_dust_flurries_Vamptide.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_glo006_stor.mat
  • Material/S02_Bloodseeker_vampire_caster_proj_meshEnergy.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/knightCaster_attk_special_heal_aoeSphere.mat
  • Material/npcF_neyrelle_combag_1HS_attk_special_outro_dark.mat
  • Material/environmentVFX_mageHall_wellGlow.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInnerBurst.mat
  • Material/QST_Scos_Druid_Deer_Stag_Decay_mesh_dyn.mat
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/skeleton_boss_storm_aoe_tornado.mat
  • Material/goatmanAbom_death_armExplosion_goo_omni_b.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurple.mat
  • Material/monsterAffix_vortex_warning_icicle_water.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage_inverted.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/mnt_stor077_trophy_lightningEnergy_coreArcsRadial.mat
  • Material/astaroth_mount_howl_motionLines_v2.mat
  • Material/knightCaster_holyStrike_aoeTell_pillarCore_corrupt_billboard.mat
  • Material/IGC_inariusWings_gray.mat
  • Material/mnt_amor140_horse_stor_fillHaze.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/TEMP_cannibal_cauldron_AOE_waveFoamMesh.mat
  • Material/environmentVFX_waterfall_mistCloud.mat
  • Material/fxKit_damaging_projectileStrongDirectional_fire_front.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/vfx_conv_scos_astaroth_mucus.mat
  • Material/global_blood_slash_a.mat
  • Material/barbarian_leap_largePhysRocks_Copper_02.mat
  • Material/S3BP_ascendedArmor_TRS_glow.mat
  • Material/fxKit_damaging_impactExpire_blood_burstFlash.mat
  • Material/skeleton_boss_torso_dissolveIn_m_Spectral.mat
  • Material/necro_skeletonMage_atk_proj_cold_mist.mat
  • Material/global_blood_omni_c.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/follower_vigo_holyBarrier.mat
  • Material/druF_stor183_GLV_lightningEnergy.mat
  • Material/neyrelle_ambientGlow.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/shrine_shapeGlow_activate_dungeon.mat
  • Material/portal_glo009_stor_persistentOpen_actor_energyRing_mat02.mat
  • Material/sightlessEye_lilithProjectile_projectile_glow.mat
  • Material/environmentVFX_water_smallWaterfall_tube.mat
  • Material/environmentVFX_water_smallWaterfall_fresnel_Cyl_sparse.mat
  • Material/vfx_carryableExplosion__bloodPot_ringCore.mat
  • Material/DE_CursedChest_Standard_persistent_smoke.mat
  • Material/duriel_death_parasite.mat
  • Material/andariel_attk_pincers_trail_01.mat
  • Material/DE_ShrineOfZagraal_Goatman_shrine_vulnerable_gooSplash.mat
  • Material/vfx_DemonButcher_Shout_mouthEnergy.mat
  • Material/skeleton_boss_storm_aoe_tornado02_monkboss_recolor.mat
  • Material/lilith_p2_spawn_transition_veins_01b_mat.mat
  • Material/environmentVFX_fire_candle_glow_red.mat
  • Material/necro_armyPassive_shadowLegendary_macabreInspiration_buff_glow.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/fxKit_damaging_projectile_poison_liquid_static_mat.mat
  • Material/S01_boss_initiate_harmless_burstCylindrical_horadric_glowCard.mat
  • Material/shrine_fxMesh_scosglen_standingStone.mat
  • Material/lilith_p2_subjugate_warning_windMesh_mat.mat
  • Material/legendary_sorc_043_trail_mesh_Mat.mat
  • Material/DRLG_Trap_geyser_hell_deploy_bubble_mesh.mat
  • Material/monster_champion_resistDamage_sparks.mat
  • Material/global_blood_slash_b.mat
  • Material/werewolfMelee_attk_moving_trail.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRedCenter.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/S02_Bloodseeker_necro_boneWall_base_mat.mat
  • Material/mace_stor027_glow.mat
  • Material/Test_BloodPool_Interactive.mat
  • Material/fxKit_harmless_persistentBarrier_spirits.mat
  • Material/Neclair_environmentVFX_boilingWater_steam.mat
  • Material/cultist_melee_1H_Stab_Attack_dark.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/VFX_Conv_QST_CHC_liquidSurface.mat
  • Material/druid_shred_attk_swipe01_mat.mat
  • Material/vfx_harvestAnima_centerGlow.mat
  • Material/vfx_conv_scos_astaroth_insectBlood_omni_b.mat
  • Material/townPortal_Outro_smoke_ring_glo007_stor.mat
  • Material/andariel_rune_Chain01_static_mat.mat
  • Material/rogue_rainOfArrows_shade.mat
  • Material/vfx_treasurebeast_reac_death_goldSpash_vat.mat
  • Material/vfx_mote_darkInner.mat
  • Material/vfx_conv_scos_astaroth_rezExplosion_cold.mat
  • Material/fxKit_experience_Powerup_center_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleSimple.mat
  • Material/townPortal_persistentOpen_motes_glo004_stor.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_01_mat.mat
  • Material/drowned_mini_impact_splashMesh.mat
  • Material/rogue_poisonTrap_glassSphere_Glass.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_base_02_mesh.mat
  • Material/cannibal_twoHand_attk_leap_swipe_child.mat
  • Material/townPortal_endScrollMesh_endDissolve_glo009_stor.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat_enh.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/barbarian_doubleSwing_gold_trail.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/vfx_snakecultistcamp_geyserMist.mat
  • Material/emote_nec026_bone_chunks.mat
  • Material/vigo_knight_brute_godray_pillar_light.mat
  • Material/lilithsLament_wave_fronr_v5.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/emote_dru003_stor_tuskedlord_burst_energy.mat
  • Material/townPortal_persistentOpen_glo006_fire_inner_ring.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/druid_shred_impact_flare.mat
  • Material/environmentVFX_potion_mist.mat
  • Material/townPortal_endScrollMesh_endDissolve_rog001_stor.mat
  • Material/emote_nec002_stor_splinters.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/thunderDome_active_mat.mat
  • Material/wayfindingPortal_persistentOpen_motes.mat
  • Material/sorc_ballLightning_cast_energyMat.mat
  • Material/skeleton_necropolisGuardian_torso_dissolveIn_m.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/twoHandScythe_stor007_aura.mat
  • Material/vfx_bloodseal_levelup_bloodfountainLip.mat
  • Material/UI_DruidSpirit_ActiveBar_Mat.mat
  • Material/fxKit_bone_femur_02_mat.mat
  • Material/fxKit_damaging_burstCast_1hand_sorc_lightning_medium_radialArcs.mat
  • Material/vfx_scorpion_sting_glow.mat
  • Material/goatmanAbom_death_armExplosion_goo.mat
  • Material/goatman_sorcerer_infection_aoeIntro_gooSplashMesh_d_paint.mat
  • Material/environmentVFX_demon_mega_FrostT4boss_storm_light.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/legendary_barb_019_tornadoMesh_lower.mat
  • Material/sorcerer_fireballB_impact_sphere_PerfTest_Shader.mat
  • Material/fxKit_damaging_projectileLobbed_blood_core_MAT.mat
  • Material/LTE_LNY_shrine_artillery_blast_actor_04.mat
  • Material/HellPortal_energyRing_mat.mat
  • Material/duriel_humanbody_chunk_b.mat
  • Material/goatmanAbom_death_armExplosion_goo_slash_b.mat
  • Material/UI_LargeFramed_Button_Smoke1Mesh_Mat.mat
  • Material/knightCaster_attk_special_heal_outwardGlow_holyCorrupt_02.mat
  • Material/VFX_Vhenard_chalk_drawings_lines_Glow_03.mat
  • Material/fxKit_harmless_burstCylindrical_horadric_outwardMesh.mat
  • Material/Trialshrine_shapeGlow_activate_dungeon.mat
  • Material/townPortal_endScrollMesh_endDissolve_nec001_stor.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/IGC_1220_BloodSplash_Mat.mat
  • Material/global_insectBlood_omni_b.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/DRLG_Trap_Geyser_Hell_Deploy_emissiveCard.mat
  • Material/vfx_wardrobe_lightRays.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/HellPortal_flat_depth_mat.mat
  • Material/summonScroll_portal_outer.mat
  • Material/drowned_seahag_geyser_shockwave.mat
  • Material/abysslord_maw_abyssliquid_escape.mat
  • Material/monsterAffix_FireEnchanted_flameTube.mat
  • Material/Drown_Hawe_GlowSphere.mat
  • Material/trophy_dru030_stor_crystal_glints.mat
  • Material/store_ui_bp_s3_purchaseCelebrationEmblem_fireGlowBaked_fg.mat
  • Material/twoHandScythe_stor007_sparks.mat
  • Material/necro_golem_bone_active_ripplestreaks.mat
  • Material/IGC_DST_1185_bloodSquib_A_colliding.mat
  • Material/environmentVFX_water_smallWaterfall_splash_large.mat
  • Material/actor_dot_poisoned_splash.mat
  • Material/andariel_darkbeeam_stompDust_mat.mat
  • Material/s01_malignantAffix_red_burstAttractor_core.mat
  • Material/skeleton_boss_variant_torso_dissolveOut_m.mat
  • Material/pvp_openWorld_ritualState_groundCircle_aoe.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_02_mat.mat
  • Material/townPortal_template_arriveInWorld_ring_01.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/monster_champion_resistDamage_death_ringGlow.mat
  • Material/necro_bloodOrb.mat
  • Material/IGC_PFV_godray_warm_large_3040_01.mat
  • Material/barbarian_doubleSwing_payload_trail.mat
  • Material/wayfindingPortal_cast_orangeGlow.mat
  • Material/vfx_ccCHW_glowingEyes_centerGlow2.mat
  • Material/S04_profaneMindCage_helltideCinder_smoke.mat
  • Material/vfx_mote_darkPolar.mat
  • Material/demon_succubus_bloodstar_rampedCoreTrailingMat.mat
  • Material/summonScroll_portal_dissolve.mat
  • Material/rogue_shade_flurry_cold.mat
  • Material/druM_stor183_HLM_lightningEnergy.mat
  • Material/astaroth_boss_meteorstorm_impactBurst_skull.mat
  • Material/windMeshInward_magehall_mat.mat
  • Material/necro_decompose_corpseTravel_blood.mat
  • Material/townPortalMain_flat_horadric_mat.mat
  • Material/goatmanAbom_death_armExplosion_fallingGoo.mat
  • Material/Trialshrine_shapeGlow_player_activate.mat
  • Material/Z_BLUE.mat
  • Material/townPortal_persistent_glo007_stor_glowOverlay.mat
  • Material/townPortal_persistentOpen_horizontalBeam_glo004_stor.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/necro_skeletonMage_atk_projectile_cold.mat
  • Material/vampire_boss_fleshSac_blood_splash_b_billboard.mat
  • Material/knightBrute_3hit_combo_swipeHit03_lightning.mat
  • Material/druM_stor183_GLV_lightningEnergy_leftHand.mat
  • Material/shrine_icon_artillery_outer.mat
  • Material/spiderHost_aoe_shockwave.mat
  • Material/barb_rupture_pullout_droplets.mat
  • Material/fxKit_burstCylindrical_generic_physical_shockwaveRing_01.mat
  • Material/s01_interactiveVFX_malignant_splinters.mat
  • Material/emote_S4_ABP_EmoteWings00_Membrane.mat
  • Material/environmentVFX_smoke_chimney.mat
  • Material/UI_ParagonBoard_Background_FrameActivate_Mesh_Mat.mat
  • Material/IGC_EPL1130_brazfire_Max_de_jour.mat
  • Material/Hawe_Tar_Bubble_mat.mat
  • Material/S02_bloodFX_radialWave_necroBloodWave.mat
  • Material/s01_malignantAffix_red_burstCylindrical_darkBacker.mat
  • Material/rogue_imbueShadow_gather.mat
  • Material/UI_Paragon_GlyphNode_Purchase_Star_Mat.mat
  • Material/summonScroll_windMesh.mat
  • Material/amalgam_leap_blood_edgeCrust.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_sparse.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/townPoral_glo006_base_mist.mat
  • Material/VFX_Frac_Underworld_Vhenard_circles_01.mat
  • Material/igc_godray_large_white.mat
  • Material/vfx_conv_scos_astaroth__armExplosion_goo_omni_b.mat
  • Material/witch_fireball_impact_explosionShockwave.mat
  • Material/monster_champion_resistDamage_death_flash.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/fxKit_damaging_projectile_poison_liquid.mat
  • Material/wayfindingPortal_persistentOpen_horizontalBeam.mat
  • Material/environmentVFX_buildingBloodRainSplash.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandWhite.mat
  • Material/shrine_emissive_activate_global.mat
  • Material/townPortalMain_flat_magehall_mat.mat
  • Material/shield_016_embers2.mat
  • Material/spider_attk_basic_trail_mat.mat
  • Material/VFX_Conv_QST_CCE_sandstorm_dark.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/S01_boss_questDeath_heartTransform_attractor_lobbed_static_mat.mat
  • Material/PFV_bloodParticleActor.mat
  • Material/emote_sor020_cast_hand_volume_small.mat
  • Material/barb_hammerOfTheAncients_aoe_directionalSnow.mat
  • Material/astaroth_boss_mount_leap_impact_volumeSphere.mat
  • Material/surface_mount_sand_red_footstep_dust.mat
  • Material/environmentVFX_liquidSurface_waterClean.mat
  • Material/fxKit_harmless_persistentCylindrical_water_flatMesh.mat
  • Material/emote_sor020_stor_iceShell.mat
  • Material/sightlessEye_petalDeath_bloodPetals_flipbook.mat
  • Material/trophy_sor035_stor_wisps.mat
  • Material/vfxDungeon_Affix_HellPortal_Center.mat
  • Material/tarBubble.mat
  • Material/skeleton_boss_variant_cloth_dissolveOut_m.mat
  • Material/S3BP_ascendedArmor_TRS_glowChest.mat
  • Material/IGC_KPR_IGC_godray_1030_sortpriority.mat
  • Material/astaroth_boss_meteorstorn_impactBurst_smokeMesh.mat
  • Material/legendary_barb_002_Crack_Ring02_Mesh_Mat_fury.mat
  • Material/vfx_mote_pickup_centerGlow.mat
  • Material/worldBoss_treasureBeast_attk_chestSweep_BigRocks.mat
  • Material/fxKit_cast_lightning_meshRoundLightning.mat
  • Material/fxkit_burstCylindrical_generic_physical_new_directionSnow.mat
  • Material/fxKit_damaging_persistentCast_1hand_demonic_runes.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_emissive.mat
  • Material/barM_stor181_ash.mat
  • Material/ui_vampirePanel_active_Mat.mat
  • Material/emote_dru025_stor_snowPile.mat
  • Material/bar_stor183_TRS_energy.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/townPortal_endScrollMesh_endDissolve_glo006_stor.mat
  • Material/vampire_boss_fleshSac_blood_omni_b_billboard.mat
  • Material/healthGlobe_injured_gas2.mat
  • Material/knightBrute_3hit_combo_swipeHit03_corrupt.mat
  • Material/mnt_stor079_trophy_sporeHaze.mat
  • Material/mnt_stor020_horse_sprinting_initialBurstMesh.mat
  • Material/mnt_stor184_trophy_ember_round.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/Blizzcon2019_HeroSelectScreen_SmokePlate_02.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_02_mat.mat
  • Material/sorM_stor204_smoke_swirly_dynamic.mat
  • Material/bloodFX_loopingVacuum.mat
  • Material/rogue_shade_flurry_shadow.mat
  • Material/S02_bloodseeker_leap_darkPhysRocks.mat
  • Material/fxKit_bone_rib_mat.mat
  • Material/environmentVFX_waterfall_spline.mat
  • Material/S03_Boss_dust_rocks.mat
  • Material/drowned_seahag_summoner_splashMesh_d_paint.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo006_stor.mat
  • Material/actor_emotes_nec_030_stor_explosion_splash_03_mat.mat
  • Material/SightlessEye_lilithProjectile_projectile_rock_glow.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshEnergy.mat
  • Material/IGC_PFV_godray_warm_large_3050.mat
  • Material/IGC_BLD_1220_dust_cloud.mat
  • Material/townPortal_Outro_smoke_ring_glo005_stor.mat
  • Material/temp_owPvP_hostile_buff_mesh.mat
  • Material/bloodDroplet_2_DEV_01.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/healthGlobe_healthy.mat
  • Material/twoHandScythe_tauntF.mat
  • Material/IGC_POP_VFX_snow_AA.mat
  • Material/vfx_monster_summoner_cast_bloodpool_test_bottom.mat
  • Material/emote_nec023_stor_soul.mat
  • Material/energyMeshInnerMat_horadric_mat.mat
  • Material/VFX_Frac_Underworld_Vhenard_boxes_01.mat
  • Material/portal_glo009_stor_Outro_outer_ring.mat
  • Material/ui_store_anniversaryHeader_particle.mat
  • Material/fxKit_damaging_projectileStrong_fire_front.mat
  • Material/shrine_icon_crit_outer.mat
  • Material/template_holo_Fog.mat
  • Material/legendary_sorc_icespike_icicle_ice_fractured.mat
  • Material/rogue_poisonTrap_glassSphere_Rope.mat
  • Material/andariel_death_tattoo_energy.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/fxKit_burstCylindrical_sorc_lightningLinger.mat
  • Material/UI_ParagonBoard_Background_InnerGlowActive_Mat.mat
  • Material/burstAttractor_water_core_mat.mat
  • Material/sword_stor029_mist_magic.mat
  • Material/environmentVFX_fire_emberB_Kehj_Hell.mat
  • Material/fxKit_damaging_burstAttractor_cold_volume.mat
  • Material/vampire_boss_death_blood_billboard.mat
  • Material/drowned_mini_proj_splashStatic_world.mat
  • Material/barb_ironMaelstrom_attk03_chain.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshEnergy.mat
  • Material/ui_townPortal_onUnlock_flash.mat
  • Material/QST_Hell_Fire_Blockade_smoke.mat
  • Material/Fallen_Weapon_Wipe.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat.mat
  • Material/mnt_stor129_trophy_aura_main.mat
  • Material/skeleton_boss_torso_dissolveIn_m.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/surfaceVFX_water_objectSplashBillboard.mat
  • Material/fxKit_harmless_persistentBarrier_waterHighlights.mat
  • Material/bar_stor183_TRS_energyBright.mat
  • Material/portal_nec001_stor_persistentOpen_actor_energyRing_mat.mat
  • Material/barbarian_rock_01.mat
  • Material/worldBoss_abyssLord_physRocksDark.mat
  • Material/rogue_poisonTrap_glassSphere_Glass_static.mat
  • Material/rogue_arrow_base_poison.mat
  • Material/ui_druidOfferings_previewCircle_actor_quad.mat
  • Material/sorM_stor204_Shared_smoke_swirly.mat
  • Material/store_bp_s3_ui_vfx_purchaseCelebrationEmblem_smoke_passiveBg.mat
  • Material/lilith_p1_windOfHate_cast_windMesh.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn.mat
  • Material/trophy_dru026_stor_lightningEnergy_arcsThick.mat
  • Material/nec_stor014_offHandsNecro_mist_magic.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSandWhite.mat
  • Material/Trial_shrine_state_score.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshEnergy.mat
  • Material/zombie_brute_attackSwipe.mat
  • Material/townPortal_cast_proxyToPlayer_glo006_stor_circularFlare.mat
  • Material/fxKit_damaging_projectileStrong_blood_leading_mesh.mat
  • Material/necro_armyPassive_shadowLegendary_macabreInspiration_buff_backer.mat
  • Material/rogue_stealth_cast_burstSwirlsMat.mat
  • Material/knightBrute_3hit_combo_swipeHit03.mat
  • Material/monster_champion_resistDamage_death_coaster2.mat
  • Material/twoHandDruidStaff_stor021_lightningEnergy_horizontalArc.mat
  • Material/environmentVFX_bloodOverlay.mat
  • Material/vfx_scorpion_attk_claw_turn_right_trail.mat
  • Material/Boss_damaging_projectileStrong_cold_actor_core.mat
  • Material/duriel_humanbody_new.mat
  • Material/global_state_feared_skull.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/Ancients_Prop_Lilith_BloodPetal_highlight_petals.mat
  • Material/LTE_LNY_shrine_blastwave_edge_blastwave.mat
  • Material/vfx_snakecultistcamp_geyserVariation.mat
  • Material/store_bp_s4_ui_vfx_purchaseCelebration_holoBG.mat
  • Material/sor031_stor_trophy_FollowerOfLight_stars_ingame.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/skeleton_boss_cloth_dissolveIn_m_Spectral.mat
  • Material/shrine_blastwave_outwardEnergy.mat
  • Material/townPortal_onPlayer_cast_animatedScroll_endDissolve_glo007_stor.mat
  • Material/vfx_resplendentChest_smoke.mat
  • Material/rogue_deathTrap_aoe2_fakeTrail2.mat
  • Material/townPortal_persistentOpen_motes_rog001_stor_01.mat
  • Material/portal_inarius_006_persistent_motes.mat
  • Material/environmentVFX_andariel_sandStorm_power_phase1.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/QST_HellFire_Blockade_fireWall.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_wide.mat
  • Material/barbarian_leap_largePhysRocks_Silver_01.mat
  • Material/goatman_Abom_puddle_poison_waveFoam_mesh.mat
  • Material/portal_glo009_stor_departWorld_dispersion_ring.mat
  • Material/emote_nec005_stor_headSphereHide.mat
  • Material/mnt_stor027_horse_fxMeshLightningEye.mat
  • Material/sorcerer_meteor_impact_fumTube_blueFlame.mat
  • Material/vfx_mote_pickup_smoke.mat
  • Material/store_bp_s4_ui_VFX_rainbowFlare.mat
  • Material/emote_rog028_stor_spider_burrow_rocks.mat
  • Material/IGC_PFV_godray_warm_large_3100_01.mat
  • Material/Lorath_magic_aoe_funnelDown.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/twoHandScythe_taunt_attach.mat
  • Material/werewolf_stealth.mat
  • Material/barbarian_whirlwind_weapontrail_furyMain2.mat
  • Material/fly_host_mucus.mat
  • Material/emote_sor020_stor_iceShell_Blood.mat
  • Material/S02_Bloodseeker_rogue_arrow_base_cold.mat
  • Material/Andariel_attack_chain_line_side_smoke_mesh.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/ghostCaster_circileOfDeath_projectile_cast_sphere.mat
  • Material/donan_ranged_binding_outwardEnergy.mat
  • Material/rogue_poisonTrap_armed_poisonSmoke.mat
  • Material/sorc_ballLightning_cast_swipeSecondaryMat.mat
  • Material/environmentVFX_smoke_wispyPillar_sml.mat
  • Material/necro_skeletonMage_cast_shadow_swirls.mat
  • Material/barbarian_flay_weaponTrail_dark.mat
  • Material/fxKit_damaging_impactTarget_blood_burstFlash.mat
  • Material/fxKit_harmless_shield_shadow_wrap.mat
  • Material/fxkit_thematic_vomit_vat.mat
  • Material/environmentVFX_blood_cauldronBoil_surface.mat
  • Material/knightCaster_attk_special_heal_outwardGlow_holyCorrupt.mat
  • Material/andariel_attk_knockback_trail_mesh.mat
  • Material/bp_ui_vfx_segment_mesh_ring_glow_burst.mat
  • Material/UI_LargeFramed_Button_GlowFrame_Mat.mat
  • Material/fxKit_damaging_burstCylindrical_blood_edgeCrust.mat
  • Material/Trialshrine_player_activate_spirals.mat
  • Material/goatmanAbom_projectile_poison_particle_mesh.mat
  • Material/lilith_p2_spawn_transition_veins_01_mat.mat
  • Material/LTE_LNY_artillery_projectile_explosion_cylindrical_flare_BG.mat
  • Material/ui_townPortal_onUnlock_plane_shockwave.mat
  • Material/IGC_PFV_godray_warm_large_3060.mat
  • Material/vfx_quests_snake_eye_burst_glassParticles.mat
  • Material/IGC_PFV_godray_warm_large_4030.mat
  • Material/VFX_QST_Conv_CFB_burstCast_template_energy.mat
  • Material/environmentVFX_sand_heatDistortion.mat
  • Material/worldBoss_abyssLord_breath_darkSplash.mat
  • Material/bp_ui_vfx_blessingSegment_mesh_ring_glow.mat
  • Material/UI_SkillTree_Diamond_ActivateBar_Mat.mat
  • Material/skeleton_ballista_flesh_mat.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_cap.mat
  • Material/sorc_iceshard_cast.mat
  • Material/vfx_harvestAnima_pickup_centerGlow.mat
  • Material/mnt_stor038_bodyVolume.mat
  • Material/drowned_special_stun_weaponFX.mat
  • Material/IGC_BLB_HellPortal_spiral_stones.mat
  • Material/goatmanAbom_death_armExplosion_blood.mat
  • Material/necro_skeletonWarrior_spawnPillar.mat
  • Material/worldBoss_aybssLord_spawnCrack_Souls2Center_spawn.mat
  • Material/demon_butcher_escapeblood_lip_mat.mat
  • Material/rog_shadowClone_barrage_inverted.mat
  • Material/mnt_stor184_trophy_fire_flameBillboards.mat
  • Material/skeleton_boss_variant_cloth_dissolveIn_m.mat
  • Material/emote_dru022_stor_physRocks.mat
  • Material/VFX_QST_Conv_CFB_lightbeamsSmall.mat
  • Material/monsterAffix_fireEnchanted_warning_embers.mat
  • Material/healthGlobe_healthy_godRays.mat
  • Material/environmentVFX_liquidSurface_blackOil.mat
  • Material/cultist_melee_1H_Stab_Attack_basicPerm1_dark.mat
  • Material/ui_paragon_glyphNode_socketed_ringBurst.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalWater.mat
  • Material/andariel_attk_chain_fire_prep_apex_mesh.mat
  • Material/skeleton_boss_cloth_dissolveOut_m_Spectral.mat
  • Material/vfx_TBchest_death_CoinPile01_mat.mat
  • Material/sightlessEye_lilithProjectile_projectile_volume.mat
  • Material/fxKit_buff_marked_generic_darkBG.mat
  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/CHT_Bubble_Mat.mat
  • Material/VFX_Vhenard_chalk_drawings_circles_Glow_02.mat
  • Material/cosmetic_mnt_stor142_GlowCore.mat
  • Material/IGC_FIG_1190_inariusWings_proto_tele_glowGrab.mat
  • Material/twoHandScythe_taunt_attach_02.mat
  • Material/townPortal_warpSuckIn_glo007_stor.mat
  • Material/goatmanAbom_death_armExplosion_goo_slash_a.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_tearing.mat
  • Material/IGC_PFV_spittle_3220_hou_blood_droplets.mat
  • Material/lilith_p2_cascade_veinMesh_01_mat.mat
  • Material/shrine_icon_crit_base.mat
  • Material/thunderDome_inactive_mat.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/fxKit_damaging_burstCast_blood_flash.mat
  • Material/leftSwipe03Left_mat.mat
  • Material/S3BP_ascendedArmor_TRS_shoulderSmoke.mat
  • Material/fxKit_damaging_blood_bone_femur_02_mat.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_03_mat.mat
  • Material/druM_stor151_HLM_energy.mat
  • Material/UI_LargeFramed_Button_FrameLine_Mat.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_glo005_stor.mat
  • Material/fxKit_damaging_persistentWarning_demonic_fxMesh_godray.mat
  • Material/druid_lacerate_aoe_indicator_windMeshDarkMat.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/store_bp_s4_ui_VFX_rainbowFlare_big.mat
  • Material/lilith_p2_tailSwipe_meshTrail_edge_02.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo005_stor.mat
  • Material/Chest_Emissive_Plane_mat.mat
  • Material/S02_Bloodseeker_barbarian_sand.mat
  • Material/environmentVFX_sandFlow_white.mat
  • Material/skeleton_boss_cloth_ghost_m_monkboss_recolor.mat
  • Material/demon_butcher_escapeBloodCylinder_mat.mat
  • Material/fxKit_damaging_burstCone_shadow_waveMesh.mat
  • Material/emote_sor026_stor_bird_magic_motes.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn_HF.mat
  • Material/lilith_p1_death_transition_veins_mat.mat
  • Material/EmoteWings00_FXwing_HugeGlow.mat
  • Material/pvp_volcano_persistent_dropletNoise.mat
  • Material/S02_Bloodseeker_rogue_arrow_base_shadow.mat
  • Material/spider_webShot_AOE_webMesh.mat
  • Material/cultist_projectile_missilehead_runes.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_core.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBarrierCylindrical_horadric_interiorSmoke.mat
  • Material/fxKit_rubble_brick_actor_light_mat.mat
  • Material/duriel_projectile_Intestine.mat
  • Material/S02_Bloodseeker_barbarian_snowballs.mat
  • Material/necro_sever_skeleton_scythe_chargePose_mat.mat
  • Material/ui_townPortal_onUnlock_lens.mat
  • Material/egb_andariel_echo_anim_body_mat.mat
  • Material/legendary_barb_002_Crack_Ring02_Mesh_Mat.mat
  • Material/Lorath_cc_shout_shockwaveDetail_gold.mat
  • Material/townPortal_persistentOpen_groundVolumes_rog001_stor.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgePurple.mat
  • Material/fxKit_rubble_plank.mat
  • Material/vfx_scos_Rock_standingStones_Druid_01_bloodMesh_mat.mat
  • Material/s01_malignantAffix_red_burstCylindrical_smoke.mat
  • Material/skeleton_necropolisGuardian_cloth_dissolveOut_m.mat
  • Material/necro_boneStorm_aoe_windMesh_02_mat_shadow.mat
  • Material/fxKit_aoe_explosion_cold_actor_shockwave.mat
  • Material/chest_locked_nail.mat
  • Material/Andariel_attk_knockback_cone_smoke_mesh.mat
  • Material/portal_glo009_stor_Outro_softFlare.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/mouthofhell_cyl_front_red2.mat
  • Material/twoHandScythe_taunt.mat
  • Material/necro_boneStorm_aoe_windMesh_01_mat.mat
  • Material/skeleton_necropolisGuardian_torso_dissolveOut_m.mat
  • Material/skeleton_boss_cloth_ghost_m.mat
  • Material/twoHandScythe_tauntF_attach.mat
  • Material/sorc_iceArmor_outerShellMat.mat
  • Material/sightlessEye_sweepMesh.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_dark.mat
  • Material/mnt_stor129_trophy_sparks_main.mat
  • Material/Trial_shrine_shapeGlow_activate_dungeonB.mat
  • Material/townPortal_persistentOpen_windMesh_mat_glo005_stor.mat
  • Material/environmentVFX_hell_lightningArc_litCloudBurst.mat
  • Material/rogueCaltropMat.mat
  • Material/barb_ironMaelstrom_weapon_glow.mat
  • Material/emote_sor026_stor_bird_magic_swirl_bright.mat
  • Material/townPortal_persistentOpen_actor_ring.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/fxkit_thematic_vomit_water_vat.mat
  • Material/IGC_HED_IGC_godray_cool_large_anngelica.mat
  • Material/global_poison_projectile_tip.mat
  • Material/emote_dru023_stor_sandSmokeTopLightning.mat
  • Material/monsterAffix_FireOrbs_fuelsphere.mat
  • Material/mouthofhell_bell_front_02.mat
  • Material/vfx_harvest_ritual_node_opening_flames_mat.mat
  • Material/emote_sor006_stor_energyRingBurst_02.mat
  • Material/drowned_special_energyInward_mesh.mat
  • Material/environmentVFX_water_mediumWaterslope_gBuffer.mat
  • Material/sorc_conduit_buff_meshRoundBolt.mat
  • Material/legendary_sorc_043_rock_mesh_Mat.mat
  • Material/rogue_shadowStep_castMeshesMat.mat
  • Material/orb_defensive_rogue_001_clone_Mat.mat
  • Material/wayfindingPortal_toTown_rings.mat
  • Material/bp_ui_vfx_blessingSegment_mesh_ring.mat
  • Material/healthGlobe_injured_gas1.mat
  • Material/worldBoss_aybssLord_spawnCrack_Souls2.mat
  • Material/vfx_harvestAnima_spawnSmoke.mat
  • Material/mnt_stor077_trophy_lightningEnergy_arcsRadialFront.mat
  • Material/knightBrute_3hit_combo_swipeHit02_lightning_dark.mat
  • Material/offHandsfocus_stor022_glow_closeup.mat
  • Material/IGC_dst_1230_blood_splash_DEV_01.mat
  • Material/druid_petrify_impact_pebbles.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshEnergy.mat
  • Material/vfxBarb_portal_chain_metal.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_rog001_stor_01.mat
  • Material/vfx_conv_scos_astaroth_blood_omni_b.mat
  • Material/vfx_scorpion_sting_swipe.mat
  • Material/environmentVFX_fogCard_sightlessEye_smoke_light.mat
  • Material/QST_FX_PravasBlessing_pillar_light.mat
  • Material/rogue_DarkShroud_cast_onApply_swirlMesh.mat
  • Material/portal_glo009_stor_persistentOpen_actor_fireyEdge_mat.mat
  • Material/portal_inariusWing_center.mat
  • Material/cannibal_melee_attk_basic.mat
  • Material/environmentVFX_water_mediumWaterslope_transparent.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_glo006_stor.mat
  • Material/fxKit_damaging_blood_bone_rib_mat.mat
  • Material/bloodFX_radialWave_necroBloodWave.mat
  • Material/drowned_seahag_summoner_actorToActor_mesh.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/fxKit_bone_femur_01_mat.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall_wind.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_cylinder.mat
  • Material/worldBoss_abysslord_warmup_portal_poolmesh_idle.mat
  • Material/sorM_stor204_smoke_swirly_arm.mat
  • Material/portal_colorVariant_004_persistent_actor_parallax_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric_inside.mat
  • Material/environmentVFX_sandFlow_huge.mat
  • Material/environmentVFX_blood_smallWaterfall_nafain_edit.mat
  • Material/portal_sor001_stor_persistentOpen_actor_energyRing_mat.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_glo004_stor.mat
  • Material/global_poison_omni_b.mat
  • Material/VFX_Frac_Underworld_Vhenard_lines_01.mat
  • Material/S02_bloodseeker_tornado_innerCone_mat.mat
  • Material/townPortal_persistentOpen_glo006_stor_groundDust.mat
  • Material/sorcerer_deepFreeze_gustCore.mat
  • Material/IGC_EPL1190_brazfire_Max_de_jour.mat
  • Material/druF_stor183_HLM_lightningEnergy.mat
  • Material/global_insectBlood_slash_c.mat
  • Material/emote_nec004_stor_bonecaster_wisps.mat
  • Material/vfx_conv_scos_astaroth__lava.mat
  • Material/lilith_p2_spawn_transition_veins_05_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/townPortal_Outro_outer_ring_glo006_stor.mat
  • Material/barbarian_snowballs.mat
  • Material/barbarian_blood.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/druM_stor183_GLV_lightningEnergy.mat
  • Material/environmentVFX_geyser_bubbles_blood.mat
  • Material/skeleton_ballista_flesh_poison_mat.mat
  • Material/emote_sor006_stor_energyRingBurst_01.mat
  • Material/twoHandSword_stor026_moreBigFlames.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/snake_queen_swipe.mat
  • Material/townPortal_endScrollMesh_endDissolve_sor002_stor.mat
  • Material/lilith_p1_deathFromAbove_Slam_payload_mesh_02.mat
  • Material/IGC_PFV_spittle_3180_hou_blood_droplets.mat
  • Material/UI_Paragon_GlyphNode_Purchase_Aura_Mat.mat
  • Material/wildlife_bloodhawk_basic_trail_v2.mat
  • Material/sword_stor029_mist_magic_bright.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_harmless_shield_shadow_geoEdgePurple.mat
  • Material/DRLG_Trap_geyser_hell_deploy_lava_dropletNoise.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat_shadow.mat
  • Material/knightCaster_attk_special_heal_outwardGlow.mat
  • Material/duriel_maggot_drop_eggShell.mat
  • Material/ui_store_anniversaryHeader_Base.mat
  • Material/global_death_lightningGib_bloodImpact_insect.mat
  • Material/UI_Paragon_GlyphNode_Purchase_RoundGlow_Mat.mat
  • Material/barb_ironMaelstrom_attk01_chain.mat
  • Material/IGC_BCF_chillingWind_sweepMesh.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_corrupt.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer_large.mat
  • Material/fxKit_damaging_blood_bone_pelvis_mat.mat
  • Material/environmentVFX_blood_mediumWaterfall_transparent.mat
  • Material/IGC_FIG_1120_inariusWings_proto_energy_coreGlow_distorted.mat
  • Material/barM_stor181_smoke.mat
  • Material/drowned_seahag_death_meatChunk.mat
  • Material/fxKit_transformation_bloody_in_bloodVortex.mat
  • Material/IGC_PFV_godray_warm_large_3020_01.mat
  • Material/townPortal_persistentOpen_softGlow_dru001_stor.mat
  • Material/monsterAffix_legendary_lightningTrap_buildup_meshRoundBolt.mat
  • Material/barb_ironSkin_shields_mat.mat
  • Material/IGC_BLB_environmentVFX_bossPortal_base_enh.mat
  • Material/fxKit_damaging_blood_bone_femur_01_mat.mat
  • Material/horadric_harmless_barrierDoor_shapes_mat.mat
  • Material/drowned_seahag_summoner_actorToActor_splashMesh.mat
  • Material/townPortal_persistentOpen_windMesh_mat.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_shade.mat
  • Material/rogue_shadowImbue_debuff_chestGlow.mat
  • Material/blood_splash_c.mat
  • Material/vfx_conv_scos_astaroth_bloodSpurt.mat
  • Material/resurrection_deathRing.mat
  • Material/weatherOverride_bloodMoon_rain.mat
  • Material/VFX_Frac_Underworld_Vhenard_text_01.mat
  • Material/MonsterAffix_FireEnchanted_fire_motes.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_02_mat.mat
  • Material/mouthofhell_center_flow_mesh_back_01.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Glow.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/duriel_dust_rocks.mat
  • Material/knightBrute_3hit_combo_swipeHit01.mat
  • Material/fxKit_harmless_shield_shadow_coreNoise.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/townPortal_persistentOpen_motes_dru001_stor.mat
  • Material/S02_boss_pool_damaging_burstCylindrical_blood_edgeCrust.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer.mat
  • Material/sightlessEye_lilithProjectile_impact_edgeGlow.mat
  • Material/HellPortal_softGlow.mat
  • Material/mnt_amor179_horse_stor_smoke_motion_Fix.mat
  • Material/sorc017_stor_twoHandStaff_moths.mat
  • Material/Cursed_Scroll_of_Tranquilty_wispySmoke_outwardMesh_V03.mat
  • Material/astaroth_boss_meteorstorm_proj_rock.mat
  • Material/necro_skeletonPriest_shadowLegendary_buff_introFlare.mat
  • Material/fxKit_damaging_projectileStrong_poison_liquid.mat
  • Material/fallenGrunt_rezExplosion_cold.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/S02_Bloodseeker_fxKit_damaging_impactScene_blood_burstFlash.mat
  • Material/emote_sor026_stor_bird_magic_swirl_armhand.mat
  • Material/Lorath_Melee__ambientGlow02.mat
  • Material/lilith_p2_tailSwipe_meshTrail_edge_01.mat
  • Material/environmentVFX_hell_lightningArc_impactSmoke.mat
  • Material/IGC_FIG_1120_inariusWings_proto_tele_glowGrab.mat
  • Material/fxKit_harmless_persistentBarrier_water_swirls.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/ghostCaster_soulfireNova_cast_channel_mesh_skull.mat
  • Material/global_poison_slash_a.mat
  • Material/emote_sor030_stor_battlepass_bronze.mat
  • Material/snake_queen_spit_splash.mat
  • Material/lilith_p1_deathFromAbove_Slam_payload_mesh_03.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_splash.mat
  • Material/S03_portal_zoltun_mega_motes.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoRingRed.mat
  • Material/vampire_boss_FleshSac_explosionwave_billboard.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh_02.mat
  • Material/skeleton_necropolisGuardian_cloth_dissolveIn_m.mat
  • Material/mouthOfHell_sphere_glow_2.mat
  • Material/wildlife_bloodhawk_frenzy_flap.mat
  • Material/fxKit_damaging_impactScene_blood_burstFlash.mat
  • Material/environmentVFX_blood_smallWaterfall_sparse.mat
  • Material/fxKit_damaging_burstLine_demonic_motes.mat
  • Material/summonScroll_portal_mainFlat_noZBuffer.mat
  • Material/necro_ironGolem_slam_AOE_directional_snow.mat
  • Material/donan_ranged_binding_meshEnergy.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard_pieces.mat
  • Material/legendary_barb_019_tornadoMesh_intro_main.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/vfx_monster_summoner_cast_bloodpool_test_top.mat
  • Material/duriel_death_intestine.mat
  • Material/monsterAffix_fireOrbs_lava.mat
  • Material/Andariel_boss_enrage_cast_shockwaveDetail_air.mat
  • Material/fxKit_damaging_persistentCast_demonic_large_volumeBright.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamSmall.mat
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  • Material/environmentVFX_boilingWater_steam.mat
  • Material/deathScreen_combined.mat
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  • Material/store_ui_bp_smoldering_ash.mat
  • Material/InteractiveVFX_Goo_Splash_Explosion_Large_01_Black.mat
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  • Material/environmentVFX_liquidSurface_waterBoiling_Green.mat
  • Material/Trial_shrine_spirals_dungeon.mat
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  • Material/pvp_volcano_projectile_mesh.mat
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  • Material/mnt_amor164_horse_stor_motes.mat
  • Material/IGC_FHK_1020_godray_cool_large_slow.mat
  • Material/worldBoss_abyssLord_toxic_leak.mat
  • Material/environmentVFX_sandFlow_white_wide.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning_dark.mat
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  • Material/UI_SkillTree_Diamond_ActivateFrameGlow_Mat.mat
  • Material/goatman_infected_smoke_mesh.mat
  • Material/emotes_nec_030_stor_directional_splash_leg_fluid_01_mat.mat
  • Material/IGC_PFV_godray_warm_large_3100.mat
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  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard.mat
  • Material/emote_sor020_cast_hand_motes.mat
  • Material/townPortal_template_arriveInWorld_ring.mat
  • Material/lilith_p2_attk_combo_L_01a.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
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  • Material/legendary_sorc_icespike_warning_icicle_ice.mat
  • Material/QST_FX_Ancients_Ressurect_GlowLight.mat
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  • Material/VFX_Frac_Underworld_Vhenard_boxes_Blood_02.mat
  • Material/worldBoss_abyssLord_rocks.mat
  • Material/sword_stor029_motes.mat
  • Material/vampire_caster_proj_meshCore.mat
  • Material/necM_stor172_sparks.mat
  • Material/vanquished_Shared_smoke_swirly.mat
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  • Material/headstone_deathScreen_combined.mat
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  • Material/S03_shrine_zoltun_spiral.mat
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  • Material/S02_Bloodseeker_rogue_arrow_base.mat
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  • Material/classFxKit_buff_damage_activation_mote.mat
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  • Material/environmentVFX_horadric_runeSmoke_large.mat
  • Material/environmentVFX_blood_smallWaterfall_thick.mat
  • Material/VFX_QST_Conv_CFB_lightbeams.mat
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  • Material/cosmentic_mnt_stor142_Wisps.mat
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  • Material/amalgam_stagger_shout_innerStreaks_mat.mat
  • Material/LTE_LNY_shrine_blastwave_outwardEnergy.mat
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  • Material/IGC_PFV_godray_warm_large_3150_01.mat
  • Material/nec_stor014_offHandsNecro_mist_dynamic_magic.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_white.mat
  • Material/vfx_ui_bp_s4_flareWide.mat
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  • Material/vampire_caster_proj_impact_meshEnergy.mat
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  • Material/mnt_stor164_stars.mat
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  • Material/trophy_nec031_stor_glowingBody.mat
  • Material/portal_glo009_stor_persistentOpen_windMesh_mat.mat
  • Material/environmentVFX_water_smallWaterfall.mat
  • Material/Trialshrine_emissive_activate_global.mat
  • Material/vfx_harvestAnima_centerGlow_polar.mat
  • Material/vfx_ui_bp_s4_celebration_swirls.mat
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  • Material/Flask_grenade_Inside.mat
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  • Material/barb_rupture_pullOut_gibs.mat
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  • Material/lilith_p1_death_transition_veins_02_mat.mat
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  • Material/scos_standingStone_symbol.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_geoEdgeGreen.mat
  • Material/townPortal_Outro_softFlare_glo006_stor.mat
  • Material/knightBrute_3hit_combo_swipeHit01_corrupt.mat
  • Material/S04_BanefulHeart_vfx_helltideCinder_smoke.mat
  • Material/barbarian_rupture_pullOut_geoBlood.mat
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  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/IGC_PFV_godray_warm_large_3130.mat
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  • Material/QST_FX_PravasBlessing_meshEnergy.mat
  • Material/IGC_PFV_godray_warm_large_3070.mat
  • Material/townPortal_persistentOpen_windMesh_mat_glo004_stor.mat
  • Material/BarLair_Background_Sky_CameraFar.mat
  • Material/Lorath_magic_cast_rune.mat
  • Material/bp_ui_vfx_segment_mesh_ring.mat
  • Material/S03_construct_scorpion_sting_swipe.mat
  • Material/fxKit_damaging_burstCast_1hand_lightning_medium_radialArcs.mat
  • Material/zombieBrute_explosion_blood_omni_b.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_spiral.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_omni_nonElite.mat
  • Material/knight_brute_barrier_border.mat
  • Material/NPC_Follower_Vigo_holyBarrier_chromAberration.mat
  • Material/TwoHandDruidStaff_stor021_lightningEnergy_coreArcsRadial.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
  • Material/Cultist_Zagraal_MilkSplash.mat
  • Material/UI_ParagonBoard_Background_Smoke_Mesh_Mat.mat
  • Material/environmentVFX_sandFlow_wide.mat
  • Material/bloodFX_vatSpurt_B.mat
  • Material/vfx_mote_pickup_darkPolar.mat
  • Material/townPortal_persistentOpen_motes.mat
  • Material/ui_paragon_glyphNode_purchased_ring.mat
  • Material/legendary_druid_066_t2_fxMesh_directionalSmoke.mat
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  • Material/DRLG_Trap_Geyser_Hell_glowSphere.mat
  • Material/druid_boulder_cast_player_pebbles.mat
  • Material/mnt_stor186_trophy_fire_flameBillboards.mat
  • Material/rogue_shade_flurry_poison.mat
  • Material/yorin_godray_pillar.mat
  • Material/blood_AOE_bubble.mat
  • Material/monster_champion_resistDamage_death_coaster.mat
  • Material/environmentVFX_waterSlimy_smallWaterfallSplash.mat
  • Material/druid_windShear_poisonLegendary_projectileLeadMat.mat
  • Material/fxKit_aoe_explosion_sorcFire_sphereMesh.mat
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  • Material/vfx_monster_vampire_brute_impale_Tell.mat
  • Material/goatmanAbom_death_armExplosion_fallingBlood.mat
  • Material/vanquished_Shared_motes_ash.mat
  • Material/environmentVFX_andariel_sandStorm_power.mat
  • Material/S3BP_ascendedArmor_GLV_Wisps.mat
  • Material/townPortal_persistentOpen_glo006_base_spine_02_dissolve.mat
  • Material/mnt_stor186_trophy_fire_geo.mat
  • Material/vfx_ccCHW_glowingEyes_hotCenter.mat
  • Material/environmentVFX_bossEntrance_flare.mat
  • Material/emote_nec018_stor_godRay_store.mat
  • Material/necro_boneSpikes_projectile.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_tube.mat
  • Material/fxKit_harmless_persistentBubble_water_lit.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat.mat
  • Material/Gizmo_World_Tier_Select_WT3_smoke.mat
  • Material/knightBrute_3hit_combo_swipeHit01_lightning.mat
  • Material/townPortal_persistentOpen_smoke_dru001_stor.mat
  • Material/summonScroll_portal_mainFlat_crack.mat
  • Material/Lorath_Hex_Buff_buff_chestSmoke.mat
  • Material/vfx_mote_death_centerGlow.mat
  • Material/druM_stor151_HLM_energyBright.mat
  • Material/sightlessEye_lilithProjectile_impact_glow.mat
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  • Material/Rogue_Momentum_buff_energyWindDarkMat.mat
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  • Material/Sorcerer_IceSpike_mat.mat
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  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/lilith_p1_teleport_spirals_out.mat
  • Material/environmentVFX_smoke_wispyPillar.mat
  • Material/monsterAffix_vortex_warning_icicle_ice_fractured.mat
  • Material/rogue_shadowClone_cast_burstSwirlsMat.mat
  • Material/IGC_BLB_2090_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/skeleton_boss_variant_torso_dissolveIn_m.mat
  • Material/vfx_conv_scos_astaroth_bloodSpurt_physical_water.mat
  • Material/IGC_KPR_IGC_godray_cool_large_anngelica.mat
  • Material/yorin_aoeDebuff_souls_burst.mat
  • Material/knightMelee_attk_special_swipeThird_corrupt.mat
  • Material/fxKit_damaging_persistentLine_cold_hailSpikes_v2.mat
  • Material/portal_glo001_tpToTown_glow.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh.mat
  • Material/sightlessEye_lilithProjectile_impact_largeRocks.mat
  • Material/environmentVFX_water_cauldronBoil_surface.mat
  • Material/emote_sor006_stor_waterSwirl_mesh.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_pillar.mat
  • Material/g_thorns_stab.mat
  • Material/vfx_snakecultistcamp_geyserMain.mat
  • Material/drowned_seaHag_wave_dirt.mat
  • Material/IGC_BLB_HellPortal_Intro_smoke_ring.mat
  • Material/bloodFX_radialSplash.mat
  • Material/ui_paragon_glyphNode_socketed_ring.mat
  • Material/lilith_p2_spawn_transition_veins_mat_04.mat
  • Material/surface_mount_stor020_footstep_haze.mat
  • Material/emote_sor020_ice_chunks_blood.mat
  • Material/S02_bloodseeker_twistingBlades_dagger_mat.mat
  • Material/andariel_wraith_projectile_darkFire_front.mat
  • Material/vfx_scorpion_summoned_specs_dirt.mat
  • Material/IGC_Footage_Plane_Atmo2.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_mesh.mat
  • Material/townPortal_windMesh.mat
  • Material/IGC_HED_IGC_godray_cool_large_1060.mat
  • Material/emote_nec005_stor_demonHead.mat
  • Material/rogue_rainOfArrows_shade_poison.mat
  • Material/worldBoss_abyssLord_breath_baseMeshDark.mat
  • Material/lilith_p2_coagulate_bloodBubble.mat
  • Material/knightBrute_3hit_combo_swipeHit02_corrupt.mat
  • Material/vfx_harvest_helix1.mat
  • Material/fxKit_damaging_burstCylindrical_earth_thornyRock_mat.mat
  • Material/shrine_artillery_halo_2.mat
  • Material/Axe_stor020_lightningEnergy_arcsRadial.mat
  • Material/fxKit_damaging_burstLine_cold_iceMesh_small.mat
  • Material/sightlessEye_wallMesh.mat
  • Material/Trialshrine_fxmesh_dungeon.mat
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  • Material/vfx_demonbutcher_shout_innerStreaks_mat.mat
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  • Material/fxKit_damaging_projectile_fire_front.mat
  • Material/barF_stor177_TRS_shoulderMist.mat
  • Material/bandit_sword_attk_basic.mat
  • Material/store_ui_bp_s3_purchaseCelebrationEmblem_embers_panelBg.mat
  • Material/necro_overwhelmingDarkness_buff_radial.mat
  • Material/Test_FogWall_Interactive_Purple.mat
  • Material/MageHalls_LineSwipe_Orange_VFX_HF.mat
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  • Material/environmentVFX_bossEntrance_middle.mat
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  • Material/monsterAffix_vortex_warning_icicle_ice.mat
  • Material/Test_FogWall_Interactive_Red.mat
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  • Material/demon_megaDemon_FrostT4Boss_tauntBuff_motionLines_v2.mat
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  • Material/druid_grizzlyRage_eruption_shockwave_Snow.mat
  • Material/npc_tyrantking_enrage_buff_glow_dark.mat
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  • Material/vfx_dungeonMoteJar_spiritEmbers.mat
  • Material/goatmanAbom_death_armExplosion_goo_omni_c.mat
  • Material/Trialhrine_spirals_dungeon.mat
  • Material/sorcerer_meteor_impact_fumTube.mat
  • Material/wildlife_bloodhawk_frenzy_trail_v2.mat
  • Material/IGC_BCF_sightlessEye_wallMesh.mat
  • Material/environmentVFX_liquidSurface_waterWarm.mat
  • Material/astaroth_boss_meteorstorm_pool_smoke.mat
  • Material/S03_lilthsLament_waveTop.mat
  • Material/townPortal_Outro_smoke_ring_glo004_stor.mat
  • Material/IGC_HED_IGC_godray_warm_large.mat
  • Material/worldBoss_abyssLord_death_acid_splash.mat
  • Material/DE_CursedChest_Standard_flameNova_burst.mat
  • Material/offHandsNecro_stor008_eyeMist_mat.mat
  • Material/S03_construct_Scorpion_attk_claw_turn_left_trail.mat
  • Material/neyrelle_explosion_energyRing.mat
  • Material/IGC_PFV_godray_warm_large_3240_01.mat
  • Material/vfx_scos_Rock_standingStones_Druid_03_bloodMesh_mat.mat
  • Material/GreenGooFX_radialWave.mat
  • Material/emote_dru027_stor_legs_ash_motes.mat
  • Material/qstVFX_blood_simpleSplashVat.mat
  • Material/npc_tyrantking_enrage_cast_flash.mat
  • Material/necro_selectionScreen_hover_weaponFxMesh.mat
  • Material/global_blood_slash_c.mat
  • Material/legendary_barb_002_Crack_Rays_Mat_fury.mat
  • Material/lilith_p1_heartCrucible_castMeshes_01.mat
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  • Material/windMeshInward_horadric_mat.mat
  • Material/emote_sor026_stor_blue_swirl_mist.mat
  • Material/necro_decompose_caster_pulse.mat
  • Material/druid_earthenBulwark_pebbles.mat
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  • Material/vfxGlobal_SolidGray_Actor.mat
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  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/druid_tornado_meshUpper.mat
  • Material/fxKit_harmless_burstCylindrical_horadric_glowCard.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Purchase_Star_Mat.mat
  • Material/lilith_p2_cascade_veinMesh_02_mat.mat
  • Material/necro_sever_skeleton_scythe_return_mat.mat
  • Material/global_blood_omni_b.mat
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  • Material/summonScroll_portal_mainFlat.mat
  • Material/IGC_Footage_Plane_Atmo7.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/sorc_iceBlades_attack_impact_flare.mat
  • Material/vampire_boss_projectile_inner_tip.mat
  • Material/S04_Doomsayer_helltide_chunks.mat
  • Material/rogue_clarity_resourceOrb_energy.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor.mat
  • Material/egb_andariel_echo_anim_head_mat.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/worldBoss_abyssLord_breath_baseMesh.mat
  • Material/Trial_shrine_state_MoreMonster.mat
  • Material/emotes_bar029_holo_Fog_trail.mat
  • Material/fxKit_harmless_persistentBubble_water_swirls.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_glo005_stor.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/emote_dru007_stor_charmFlowCore.mat
  • Material/monster_champion_resistDamage_death_motes.mat
  • Material/sorM_stor204_Eye_glow.mat
  • Material/worldBoss_abyssLord_breath_cloudMesh.mat
  • Material/druid_ravens_aoe_blackNoiseMat.mat
  • Material/genericRemotePortal_persistentOpen_motes.mat
  • Material/emote_nec034_stor_shockwavePostLarge.mat
  • Material/druid_selectionScreen_hover_lightning_glowCard.mat
  • Material/knightMelee_pbaoe_explosion_outwardGlow_holyCorrupt_02.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/rogue_poisonTrap_triggered_splashActor.mat
  • Material/vfx_carryable_colorFill_backing.mat
  • Material/skeleton_ballista_flesh_mat_Spectral.mat
  • Material/legendary_necro_038_fracturedBones.mat
  • Material/mnt_stor019_horse_lightning_burst02.mat
  • Material/monster_champion_resistDamage_ringGlow.mat
  • Material/vfxDruid_tornado_mainTornado_upper_mat_coldTest.mat
  • Material/environmentVFX_buildingRainSplash.mat
  • Material/sorcerer_fireball_impact_legendary_rampDamage_flameMesh.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_backer.mat
  • Material/townPortal_persistentOpen_horizontalBeam_rog001_stor_01.mat
  • Material/classFxKit_buff_damage_activation_burstMist.mat
  • Material/Y_GREEN.mat
  • Material/genericRemotePortal_Outro_causticSmoke.mat
  • Material/wayfindingPortal_persistentOpen_actor_energyRing_mat.mat
  • Material/vfx_ccCHW_glowingEyes_hotCenter2.mat
  • Material/rogue_poisonTrap_triggered_inwardStreaks.mat
  • Material/necro_skeletonWarrior_funnel.mat
  • Material/genericRemotePortal_persistentOpen_actor_energyRing_mat.mat
  • Material/barb_dismount_intoTheFray_darkPhysRocks.mat
  • Material/drowned_brute_AOE_waveFoamMesh.mat
  • Material/worldBoss_abyssLord_birth_bodyStringlets.mat
  • Material/Sorc_nova_aoe_border.mat
  • Material/S03_Vaults_Boss_Chests_spiral.mat
  • Material/S04_Doomsayer_environmentVFX_fire_candle_glow_red.mat
  • Material/ui_store_anniversaryHeader_Smoke.mat
  • Material/environmentVFX_mageHall_wellGlow_red.mat
  • Material/offHandsNecro_stor018_wispSmoke.mat
  • Material/interactives_blood_plane_small_mat.mat
  • Material/barb_whirlwind_fury_halfSphere.mat
  • Material/necroBlood_AOE_bubble.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/lilith_p2_coagulate_warning_bloodMesh.mat
  • Material/UI_ParagonBoard_Background_InnerGlowInactive_Mat.mat
  • Material/necro_blight_castGuide.mat
  • Material/S02_Bloodseekers_rogue_shadowStep_castMeshesMat.mat
  • Material/fxKit_damaging_burstLine_blood_waveFront.mat
  • Material/leftSwipeLeft_mat.mat
  • Material/drowned_seahag_wave_cast_splashImpact_b.mat
  • Material/necro_selectionScreen_hover_skeleEnergy.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgeRed.mat
  • Material/IGC_Footage_Plane_Default.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sand.mat
  • Material/donan_ranged_binding_cast_outerRing.mat
  • Material/shrine_protection_cone.mat
  • Material/monsterAffix_fireEnchanted_warning_coreCenter.mat
  • Material/S02_bloodseeker_frozenOrb_cast_swipeMat.mat
  • Material/vfx_harvestPickup_attractor.mat
  • Material/andariel_enrage_core_smoke_polar_mesh.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/rogue_stealth_outro_burstSwirlsMat.mat
  • Material/portal_nec001_stor_Outro_outer_ring.mat
  • Material/mnt_amor164_horse_stor_essence.mat
  • Material/S02_Bloodseeker_necro_boneWall_death_mat.mat
  • Material/sorc_unstableCurrents_buff_energyWindDarkMat.mat
  • Material/vfx_BarM_stor209_holo_trail.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/vanquished_Shared_motes.mat
  • Material/duriel_projectile_organs.mat
  • Material/environmentVFX_mageHall_brazier_actorGlow.mat
  • Material/environmentVFX_waterfallCurvedBillboard.mat
  • Material/ui_specialSkillActivation_frame.mat
  • Material/skeleton_boss_torso_dissolveOut_m_Spectral.mat
  • Material/monsterAffix_FireEnchanted_pjt_mat.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/fxKit_damaging_burstLine_cold_iceMesh.mat
  • Material/monster_champion_resistDamage_verticalBeam.mat
  • Material/andariel_death+flameCoreBurst_mat.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRed.mat
  • Material/environmentVFX_bossEntrance_wall.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_tube.mat
  • Material/necro_golem_bone_attk_02_mat.mat
  • Material/twoHandSword_stor026_Flames.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/townPortal_persistentOpen_magicEnergy_glo004_stor.mat
  • Material/vfx_scorpion_summoned_geo_sand.mat
  • Material/vfx_wildlife_woodwraith_attkBasic_trail.mat
  • Material/twoHandScythe_tauntF_attach_02.mat
  • Material/S03_Boss_poison_wave_fronr_v5.mat
  • Material/S03_lilithLament_wave_bottom.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
  • Material/emote_bar022_stor_glitter.mat
  • Material/MageHalls_LineSwipe_VFX.mat
  • Material/fxKit_projectile_actor_blood_meshEnergy.mat
  • Material/store_ui_bp_s3_purchaseCelebration_fireGeneric_fg.mat
  • Material/necro_skeletonWarrior_scythe_melee_overhead.mat
  • Material/barM_stor181_sparks.mat
  • Material/VFX_waterFloodingHawezar_waterfall.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_lip_mat.mat
  • Material/S03_shrine_zoltun_glow.mat
  • Material/item_moteOfMana_outerrSphere_BP.mat
  • Material/druid_boulderleadingEdge.mat
  • Material/emote_bar031_stor_Wings_shadow_hashes.mat
  • Material/yorin_aoeDebuff_dome_holy.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_corrupt.mat
  • Material/emote_sor006_stor_WaterElement_core_mesh_02_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedOuterGodray.mat
  • Material/vfx_harvestAnima_helix.mat
  • Material/shrine_icon_Channeling_VendorSet_Glass_Dyn.mat
  • Material/Andariel_attk_knockback_cone_prep_smoke_mesh.mat
  • Material/barb_dismount_intoTheFray_darkPhysRocks_emis.mat
  • Material/sorc_iceBlades_attack_impact_slash.mat
  • Material/Platinum_Armour_holo_Fog_Strong.mat
  • Material/legendary_barb_019_tornadoMesh_main.mat
  • Material/emotes_bar029_holo_Fog.mat
  • Material/IGC_BLB_HellPortal_darkEnergyRing_mat_enh.mat
  • Material/knightMelee_pbaoe_explosion_outwardGlow_holyCorrupt.mat
  • Material/leftSwipeLeft02_mat.mat
  • Material/VFX_QST_Conv_CFB_burstCast_template_glow.mat
  • Material/environmentVFX_igc_snow_planeDrift_lrg.mat
  • Material/UI_ParagonBoard_Background_FrameInactive_Mesh_Mat.mat
  • Material/environmentVFX_andariel_sandStorm.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeDark.mat
  • Material/rightSwipeLeft_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleOutside.mat
  • Material/IGC_EPL1080_brazfire_Max_de_jour.mat
  • Material/portal_colorVariant_001_persistent_actor_parallax_mat.mat
  • Material/worldBoss_abyssLord_spawnPool_soulercoasters.mat
  • Material/S03_shrine_zoltun_silhouette.mat
  • Material/skeleton_boss_cloth_dissolveIn_m.mat
  • Material/nec_stor014_offHandsNecro_motes.mat
  • Material/shrine_protection_buff_sphere.mat
  • Material/emote_nec018_stor_godRay.mat
  • Material/global_blood_omni_b_physical_water.mat
  • Material/duriel_dust_body.mat
  • Material/monsterAffix_mortar_projectileOuterMat.mat
  • Material/vampire_caster_proj_meshEnergy.mat
  • Material/IGC_BLB_environmentVFX_bossPortal_smokeRing_enh.mat
  • Material/store_ui_bp_s3_purchaseCelebrationEmblem_fireGlow_fg.mat
  • Material/vfx_ui_bp_s4_purchase_flareWide.mat
  • Material/Platinum_Armour_holo_Fog.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgePurple.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric.mat
  • Material/portal_bar002_stor_headFire.mat
  • Material/vfx_resplendentChest_dustBurst.mat
  • Material/townPortal_glo006_Outro_causticSmoke.mat
  • Material/PortalBarb_Outro_smoke_ring.mat
  • Material/vfx_treasureBeast_attk_vomit_groundSplash_sim.mat
  • Material/fxKit_AOE_splash_poison.mat
  • Material/drowned_mini_proj_trail.mat
  • Material/ui_druidOfferings_previewCircle_actor.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_purple.mat
  • Material/item_moteOfMana_innerSphere_BP.mat
  • Material/mnt_stor186_trophy_ember_round.mat
  • Material/monsterAffix_FireOrbs_smokeSpiral.mat
  • Material/legendary_rogue_018_flask_grenade.mat
  • Material/bloodFX_vatSpurt.mat
  • Material/astaroth_boss_meteorstorm_impactBurst_directionalSmoke.mat
  • Material/Cursed_Scroll_of_Tranquility_sweepMat.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/portal_dru002_stor_persistentOpen_funnel.mat
  • Material/emote_dru027_stor_ash_motes.mat
  • Material/vfx_DemonButcher_shout_wave_mat.mat
  • Material/portal_glo009_stor_persistentOpen_rainbowFlare.mat
  • Material/barbarian_doubleSwing_dark_trail.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/treasuregoblin_main_flat_ds.mat
  • Material/scos_building_breakable_roof_thatch_burnt_mat.mat
  • Material/townPortal_warpSuckIn_dru001_stor.mat
  • Material/wanderingdeath_warmup_swirlingWind_dark.mat
  • Material/townPortal_Outro_smoke_ring.mat
  • Material/necro_decompose_corpseTravel.mat
  • Material/vfx_harvestAnima_center.mat
  • Material/emote_dru004_stor_emissiveDissolve_3.mat
  • Material/yorin_aoeDebuff_meshEnergy.mat
  • Material/surface_mnt_stor038_horse_fireBurst.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshCore.mat
  • Material/_ccenvironmentVFX_bloodOverlay.mat
  • Material/knightBrute_3hit_combo_swipeHit03_lightning_dark.mat
  • Material/sorc_frozenOrb_cast_orbBuildMat.mat
  • Material/vfxNecro_BoneStorm_AOE_GravePit_EnergyPuff.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_shade.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_horadric_interiorSmoke.mat
  • Material/fxKit_AOE_bubble_poison.mat
  • Material/S02_Door_harmless_persistentBarrier_fog.mat
  • Material/MageHalls_LineSwipe_VFX_HF.mat
  • Material/druM_stor151_HLM_energyFull.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSand.mat
  • Material/andariel_rune_chain02_mat.mat
  • Material/drowned_seahag_death_blood_splash.mat
  • Material/mnt_amor139_horse_stor_horizontalArc.mat
  • Material/shield_016_embers1.mat
  • Material/portal_sor001_stor_cast_playerToProxy_buildCore.mat
  • Material/DRLG_Trap_geyser_hell_deploy_lava_splash.mat
  • Material/s01_boss_impact_slash.mat
  • Material/ui_s3_construct_background_glow.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdge.mat
  • Material/ui_specialSkillActivation_frame2.mat
  • Material/Lorath_Melee_explosion_energyRing.mat
  • Material/S04_FlamePillar_flat_radial_sigil.mat
  • Material/blood_splash.mat
  • Material/legendary_sorc_iceSpike_pebbles.mat
  • Material/S02_Bloodseeker_barbarian_blood.mat
  • Material/necro_armyPassive_shadowLegendary_macabreInspiration_buff_goop.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_02_mat.mat
  • Material/trophy_bar035_stor_bodyGlowCore.mat
  • Material/EmoteWings00_FXwing_HugeDark.mat
  • Material/townPortal_Outro_smoke_ring_glo006_stor.mat
  • Material/lilith_p2_spawn_transition_veins_mat_03.mat
  • Material/townportal_active_softGlow_horadricPortal.mat
  • Material/horadric_harmless_barrierDoor_runeWheel_mat.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshEnergy.mat
  • Material/druid_shred_attk_swipe02_mat.mat
  • Material/vfx_ccCHW_glowingEyes_centerGlow.mat
  • Material/fxKit_harmless_shield_shadow_bubble.mat
  • Material/portal_colorVariant_002_persistent_actor_parallax_mat.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_rog001_stor_01.mat
  • Material/yorin_aoeDebuff_dome.mat
  • Material/witch_iceball_impact_explosionShockwave.mat
  • Material/shrine_blastwave_edge_blastwave.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/environmentVFX_igc_snow_planeDrift_Bright_lrg.mat
  • Material/skeleton_boss_cloth_dissolveOut_m.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat_enh.mat
  • Material/worldBoss_abyssLord_breath_baseMeshEdge.mat
  • Material/rogue_deathTrap_warning_clone.mat
  • Material/IGC_dst_bloodCloud_bloodDroplet.mat
  • Material/S03_construct_getHit_phys_shards.mat
  • Material/IGC_PFV_godray_warm_large_4020.mat
  • Material/LTE_LNY_shrine_artillery_blast_actor_03.mat
  • Material/S01_Malignant_death_gibs.mat
  • Material/VFX_Conv_QST_CHC_Yorin_smoke_wispy_sml.mat
  • Material/necro_reap_attach_scythe_02.mat
  • Material/trophy_dru030_stor_glow.mat
  • Material/yorin_godray_pillar_light.mat
  • Material/emote_sor020_ice_chunks.mat
  • Material/rogue_shadowStep_impactCoasterMat.mat
  • Material/emote_dru023_stor_sandPileSmoke.mat
  • Material/drowned_brute_paoe_weaponFX.mat
  • Material/IGC_KEL_1050_bloodDroplets_A_1.mat
  • Material/fxKit_lightPuzzle_crystal_sparkle_beams_Y.mat
  • Material/neyrelle_magic_aoe_funnelDown_01.mat
  • Material/environmentVFX_andariel_sandStorm_dark.mat
  • Material/emote_sor020_cast_hand_core.mat
  • Material/mnt_stor080_trophy_sporeHaze.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/Trial_shrine_shapeGlow_player_activate.mat
  • Material/rogueCaltropMat_cold.mat
  • Material/S02_boss_proj_meshCore.mat
  • Material/genericRemotePortal_persistentOpen_horizontalBeam.mat
  • Material/IGC_PFV_godray_warm_large_3120.mat
  • Material/Cursed_Scroll_of_Tranquilty_inwardEnergyMesh_fast.mat
  • Material/IGC_1210_rainSplash_Mat.mat
  • Material/skeleton_boss_storm_aoe_tornado02.mat
  • Material/vfx_helltideCinder_smoke.mat
  • Material/abysslord_maw_abyssliquid.mat
  • Material/barb_rend_swipe_background.mat
  • Material/horadric_harmless_barrierDoor_sigilRift_mat.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_rog001_stor_01.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/fxKit_rubble_terrainRocks_light.mat
  • Material/vigo_knight_brute_godray_pillar.mat
  • Material/emote_dru023_stor_sandPileLightningColor.mat
  • Material/fxKit_harmless_shield_cast_shadow_decalBurst.mat
  • Material/townPortal_endScrollMesh_endDissolve_glo007_stor.mat
  • Material/druid_shred_attk_swipe03_mat.mat
  • Material/ui_druidOfferings_abilityReadyFlash.mat
  • Material/Andariel_attack_chain_sweep_smoke_mesh.mat
  • Material/vfx_scorpion_attk_basic_L_combo_trail.mat
  • Material/environmentVFX_liquidSurface_waterBoiling.mat
  • Material/S04_Doomsayer_environmentVFX_candleFlame_red.mat
  • Material/IGC_PFV_godray_warm_large_2050.mat
  • Material/UI_LargeFramed_Button_SmokeOutMesh_Mat.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveFront.mat
  • Material/s01_malignantAffix_red_burstAttractor_core2.mat
  • Material/mouthofhell_center_flow_mesh_01.mat
  • Material/IGC_BCF_sightlessEye_sweepMesh.mat
  • Material/lilith_p2_trailStabMesh.mat
  • Material/drowned_seahag_death_intestine.mat
  • Material/S03_scorpion_scorpion_attk_run_left_trail.mat
  • Material/portal_colorVariant_003_persistent_actor_parallax_mat.mat
  • Material/S02_vampire_boss_death_blood_billboard.mat
  • Material/sor024_emote_stor_FollowerOfLight_moth_fly.mat
  • Material/wayfindingPortal_persistentOpen_windMesh_mat.mat
  • Material/vampire_boss_fleshSac_death_blood_billboard.mat
  • Material/IGC_Footage_Plane_Procedural_Noise_Cam_Facing.mat
  • Material/egb_andariel_echo_anim_mat.mat
  • Material/Cursed_Scroll_of_Tranquilty_inwardEnergyMesh_mat.mat
  • Material/shrine_fxMesh_dungeon.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat.mat
  • Material/cannibal_twoHand_attk_range_swipe.mat
  • Material/rogue_shadowClone_cast_vertShadow.mat
  • Material/townPortal_template_causticSmoke.mat
  • Material/townPortal_persistentOpen_glo006_base_spine_01_dissolve.mat
  • Material/andariel_rune_chain02_static_mat.mat
  • Material/shrine_shapeGlow_player_activate.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_01_mat.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_sparse.mat
  • Material/barb_ironMaelstrom_attk02_chain.mat
  • Material/necro_raiseSkeletons_target_soul.mat
  • Material/S03_MageHalls_LineSwipe_Orange_VFX.mat
  • Material/IGC_KEL_1040_bloodDroplets_A_1.mat
  • Material/knightMelee_attk_special_swipe_01.mat
  • Material/g_floor_spike_glow.mat
  • Material/bp_ui_vfx_segment_mesh_ring_glow.mat
  • Material/QST_FX_CBM_GlowLight.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
  • Material/vampire_boss_projectile_impact_radius1.mat
  • Material/wayfindingPortal_persistentOpen_actor_parallax_mat.mat
  • Material/portal_glo009_stor_departWorld_smoke.mat
  • Material/townPortal_warpSuckIn_nec001_stor.mat
  • Material/sorF_stor205_eyeGlow_core.mat
  • Material/vfx_carryableExplosion_ringCore.mat
  • Material/environmentVFX_bloodPetals_flipbook.mat
  • Material/mnt_stor186_trophy_ember_direction.mat
  • Material/druid_earthenMight_proc_swirls2.mat
  • Material/shrine_player_activate_spirals.mat
  • Material/pvp_volcano_projectile_mesh2.mat
  • Material/portal_nec001_stor_persistentOpen_motes.mat
  • Material/duriel_maggot_drop_impact_egg.mat
  • Material/necro_boneStorm_aoe_windMesh_shadow.mat
  • Material/S02_vampire_boss_chunks.mat
  • Material/necro_golem_bone_attk_backHand_01_mat.mat
  • Material/rogue_rainOfArrows_shade_cold.mat
  • Material/trophy_sor035_stor_glowingBody.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_glo004_stor.mat
  • Material/LTE_LNY_artillery_projectile_explosion_cylindrical_flare.mat
  • Material/Trial_shrine_player_activate_spirals.mat
  • Material/townPortal_cast_proxyToPlayer_actor_parallax_mat_dru001_stor.mat
  • Material/barb_rupture_pullOut_gibs_spider.mat
  • Material/Lorath_cc_shout_shockwaveDetail.mat
  • Material/skeleton_boss_storm_projectile_core_monkboss_recolor.mat
  • Material/IGC_PFV_godray_warm_large_3070_01.mat
  • Material/werewolfMelee_attk_frenzy_trail.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow.mat
  • Material/fxKit_harmless_barrierBubble_horadric.mat
  • Material/windMeshInward_S03_Zoltun_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/portal_glo009_stor_persistentOpen_holy_godrays.mat
  • Material/monsterAffix_tetherSpirit_chain01_mat.mat
  • Material/necro_reap_weaponTrail_dark.mat
  • Material/VFX_QST_Conv_CFB_lightbeamsVSmall.mat
  • Material/fxKit_burstCylindrical_generic_physical_new_shockwaveRing_01.mat
  • Material/goatmanSorcerer_AOE_splash.mat
  • Material/lilith_p2_spawn_transition_veins_mat_02.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeGlow.mat
  • Material/vfx_resplendentChest_lightRays.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_wide.mat
  • Material/knightBrute_3hit_combo_swipeHit02_lightning.mat
  • Material/sorc_basicattack_sharp.mat
  • Material/DruLair_Background_Sky_CameraFar_Matte_02.mat
  • Material/ui_townPortal_onUnlock_plane_ring.mat
  • Material/vfx_scorpion_summoned_specs_sand.mat
  • Material/druid_grizzlyRage_eruption_shockwave_water.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_omni.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_outerRing.mat
  • Material/energyMeshInnerMat_S03_Zoltun_mat.mat
  • Material/townPortal_persistentOpen_horizontalBeam.mat
  • Material/IGC_PFV_godray_warm_large_3080.mat
  • Material/IGC_Footage_Plane_Procedural_Noise.mat
  • Material/S03_construct_scorpion_attk_basic_R_trail.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInner.mat
  • Material/HellPortal_energyRingOutward_mat.mat
  • Material/Neyrelle_magic_aoe_funnelDown.mat
  • Material/townPortal_persistentOpen_motes_glo005_stor.mat
  • Material/lilith_p1_deathFromAbove_Slam_payload_mesh.mat
  • Material/global_insectBlood_omni_c.mat
  • Material/skeleton_boss_torso_dissolveOut_m.mat
  • Material/wandering_death_cloth_vert_death_mat.mat
  • Material/nightmareDungeon_volcanicFlame.mat
  • Material/LTE_LNY_artillery_projectile_coreFlame.mat
  • Material/IGC_FIG_1020_godray_cool_large_slow.mat
  • Material/IGC_Footage_Plane_BRO_CamFacing_Atmo2_256.mat
  • Material/necro_skeletonWarrior_linesIn.mat
  • Material/hoardric_portal_altar_funnelUp.mat
  • Material/environmentVFX_mageHall_brazier_actorGlow_red.mat
  • Material/bandit_ambusher_ambush_blood.mat
  • Material/s02_hibernalCaster_chillweave_expire_iceBits.mat
  • Material/necro_bloodWave_cast_volumeBlurMat_shadow.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/drowned_mini_proj_actor.mat
  • Material/fxKit_damaging_weaponBuff_lightning_hashes.mat
  • Material/rogue_genericBuff_hands_darkBacker.mat
  • Material/s02_hibernalBoss_taunt_core.mat
  • Material/werewolf_warg_attk_running_dust.mat
  • Material/UI_SkillTree_Round_ActivateBar_Mat.mat
  • Material/S02_boss_proj_meshEnergy.mat
  • Material/S04_FlamePillar_flat_radial_sigil_small.mat
  • Material/IGC_PFV_godray_warm_large_3120_01.mat
  • Material/emote_nec034_stor_heartDust.mat
  • Material/drowned_mini_proj_cast_splashStatic.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide.mat
  • Material/knightMelee_shieldSlam_3dSwipe_mat.mat
  • Material/ui_craftingOverlay_Sparks.mat
  • Material/vfx_scorpion_attk_run_left_trail.mat
  • Material/rogue_rainOfArrows_shade_shadow.mat
  • Material/vfx_scorpion_summoned_geo_dirt.mat
  • Material/townPortal_endScrollMesh_endDissolve_dru001_stor.mat
  • Material/vfx_quests_snake_eye_burst_glassShard.mat
  • Material/skeleton_boss_storm_aoe_tornado_monkboss_recolor.mat
  • Material/sorc_incinerate_enchantment_fireOrb2_glaze.mat
  • Material/lilith_p2_attk_collapse_trailMesh.mat
  • Material/environmentVFX_waterDirty_smallWaterfall.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_color.mat
  • Material/mnt_stor184_trophy_fire_torchFlip_dyn.mat
  • Material/townPortal_persistentOpen_windMesh_mat_glo006_stor.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent_large.mat
  • Material/fxKit_bone_pelvis_mat.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_01_mat.mat
  • Material/portal_dru001_stor_ring.mat
  • Material/portal_sor001_stor_persistentOpen_actor_brightEdge_mat.mat
  • Material/portal_sor001_stor_persistentOpen_actor_windMesh.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_ExtraWide.mat
  • Material/lilith_p1_death_transition_veins_03_mat.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/monsterAffix_summoner_portal_membraneMat.mat
  • Material/vfx_scorpion_attk_run_speed_line.mat
  • Material/skeleton_ballista_flesh_cold_mat.mat
  • Material/wanderingdeath_transformPull_warning_windMesh_mat.mat
  • Material/IGC_dst_1225_globules_DEV_01.mat
  • Material/insectBlood_slash_a.mat
  • Material/townPortal_endScrollMesh_endDissolve_glo004_stor.mat
  • Material/mnt_amor164_horse_stor_essence_cloth.mat
  • Material/rogue_deathTrap_warning_vertRays.mat
  • Material/vfx_conv_scos_CSB_astarothBloodspurt_actor.mat
  • Material/VFX_QST_Conv_CFB_burstCast_template_motes.mat
  • Material/weatherVFX_rain_ashava_impact.mat
  • Material/S01_boss_questDeath_heartTransform_attractor_liquid.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/druid_hurricane_aoe_innerCloudMat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo004_stor.mat
  • Material/global_poison_projectile_core.mat
  • Material/vfx_moteJar_Filled_eyeGlow.mat
  • Material/AIridah_burstCast_1hand_lightning_medium_radialArcs.mat
  • Material/DruLair_Background_Sky_CameraFar_Matte.mat
  • Material/portal_colorVariant_002_persistent_actor_fireyEdge_mat.mat
  • Material/IGC_PFV_3240_barb_rupture_pullout_droplets.mat
  • Material/fxKit_harmless_burstAttractor_shadow_fill.mat
  • Material/knight_brute_barrier_mesh.mat
  • Material/donan_ranged_binding_aoe_burst_souls.mat
  • Material/environmentVFX_blood_mediumWaterfall_gBuffer.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/S02_Bloodseeker_rogue_arrow_base_poison.mat
  • Material/amalgam_stagger_howl_flash.mat
  • Material/global_state_feared_glow.mat
  • Material/S02_Bloodseeker_barbarian_rock_01.mat
  • Material/emote_nec023_stor_soulsCastl.mat
  • Material/sorcerer_fireballB_impact_shockwave.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/necro_golem_bone_spawn_dirt_thin.mat
  • Material/DruLair_DruidStone_Rune_Lightning.mat
  • Material/DungeonAffix_Volcanic_column.mat
  • Material/VFX_Harvest_Ritual_Node_Opening_tightFlare.mat
  • Material/duriel_rocks.mat
  • Material/shrine_spirals_dungeon.mat
  • Material/S03_Zoltun_tendrils.mat
  • Material/UI_Achievement_Smoke_Mesh_Mat.mat
  • Material/VampireBite_damaging_burstCast_blood_flash.mat
  • Material/VFX_Frac_Underworld_Vhenard_text_Blood_02.mat
  • Material/environmentVFX_water_smallWaterfall_sparse.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/surface_mount_stor020_sand_red_footstep_dust.mat
  • Material/Ancients_Prop_Lilith_BloodPetal_highlight_embers.mat
  • Material/environmentVFX_sandFlow_white_huge.mat
  • Material/VFX_Harvest_Ritual_Node_Opening_flameBurst.mat
  • Material/X_RED.mat
  • Material/emote_bar022_stor_debrisVortex.mat
  • Material/mnt_stor049_horse_sprinting_initialBurstMesh.mat
  • Material/druid_earthenMight_proc_pebbles.mat
  • Material/portal_bar002_stor_onPlayer_cast_scrollEndForm_dissolveWisp.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgeRedSimple.mat
  • Material/monster_champion_resistDamage_halfDisc.mat
  • Material/IGC_HED_IGC_godray_cool_large.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Purchase_RoundGlow_Mat.mat
  • Material/pvp_volcano_persistent_lavaBubble.mat
  • Material/fxKit_harmless_barrierBubble_horadric_inside.mat
  • Material/druid_shred_impact_slash.mat
  • Material/S3BP_ascendedArmor_TRS_GlowCore.mat
  • Material/sorcerer_frozenOrb_shard.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/environmentVFX_candleFlame_red.mat
  • Material/zombieBrute_explosion_blood_slash_a.mat
  • Material/VFX_Frac_Underworld_Vhenard_circles_02.mat
  • Material/townPortal_persistentOpen_centerBase_dissolve.mat
  • Material/townPortal_cast_proxyToPlayer_softGlow_rog001_stor_01.mat
  • Material/townPortal_onPlayer_cast_animatedScroll_endDissolve_dru001_stor.mat
  • Material/emote_sor028_stor_lightningLashes.mat
  • Material/shrine_icon_crit_push.mat
  • Material/Andariel_attack_chain_line_front_smoke_mesh.mat
  • Material/emote_sor010_stor_ashSphere.mat
  • Material/propVFX_liquidSurface_blackOil.mat
  • Material/emote_nec030_stor_splinters.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/fxKit_damaging_persistentCast_2hand_lightning_small_radialArcs.mat
  • Material/IGC_KPR_IGC_godray_1010.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/drowned_mini_proj_splashStatic_local.mat
  • Material/wayfindingPortal_persistentOpen_actor_fireyEdge_mat.mat
  • Material/mnt_stor038_horse_ember.mat
  • Material/npc_tyrantking_attk_charge_impact_energy.mat
  • Material/vfx_monster_wasp_cast_sacksplat_splashStatic.mat
  • Material/EmoteWings00_membrane.mat
  • Material/S02_Bloodseeker_druid_landslide_rocks.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/S3BP_ascendedArmor_TRS_shoulderWisps.mat
  • Material/portal_colorVariant_004_persistent_actor_fireyEdge_mat.mat
  • Material/wildlife_bloodhawk_frenzy_trail_01_v2.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_corrupt.mat
  • Material/druid_pulverize_rocks.mat
  • Material/monsterAffix_summoner_blood_billboard.mat
  • Material/townPortal_Outro_smoke_ring_rog001_stor.mat
  • Material/summonScroll_portal_energyMesh.mat
  • Material/offHandsNecro_stor008_sparks.mat
  • Material/IGC_POP_VFX_snow_4030.mat
  • Material/pvp_openWorld_hostile_cleanse_sweepMat.mat
  • Material/poisonState_bubble.mat
  • Material/knightBrute_3hit_combo_swipeHit02.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat.mat
  • Material/horadricPortal_persistentOpen_motes.mat
  • Material/S03_construct_scorpion_sting_glow.mat
  • Material/drowned_seahag_summoner_splashMesh_c_paint.mat
  • Material/trophy_dru030_stor_shmmer.mat
  • Material/mnt_amor140_horse_stor_sporeHaze.mat
  • Material/energyMeshMat_horadric_mat.mat
  • Material/vfx_glassShard.mat
  • Material/portal_inarius_006_persistent_horizontalBeam.mat
  • Material/hydra_spawnAttack.mat
  • Material/environmentVFX_demon_mega_FrostT4boss_storm_dark.mat
  • Material/lilith_p2_tailSwipe_meshTrail_02.mat
  • Material/vfx_scos_Rock_standingStones_Druid_02_bloodMesh_mat.mat
  • Material/skeleton_boss_curator_weaponTrail_dark.mat
  • Material/store_bp_s3_ui_vfx_purchaseCelebrationEmblem_darkSmoke_passiveBg.mat
  • Material/legendary_necro_038_rocks.mat
  • Material/PFV_bloodParticleActor_3250.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/fxKit_harmless_burstAttractor_shadow_Hashes.mat
  • Material/andariel_rune_chain01_mat.mat
  • Material/IGC_PFV_godray_warm_large_3240_02.mat
  • Material/monster_champion_resistDamage_coreGlow.mat
  • Material/vfx_conv_scos_astaroth__b.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/necro_reap_scythe.mat
  • Material/store_bp_s3_ui_vfx_purchaseCelebrationEmblem_darkSmoke_InitialHit.mat
  • Material/global_vat_omni_whiteWater.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat.mat
  • Material/s02_bloodSeals_bloodBlister_ambient_sweepMat.mat
  • Material/cosmentic_mnt_stor142_glow.mat
  • Material/DE_CursedChest_Standard_fireDirectional_burst.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/vampire_caster_forming_veins.mat
  • Material/sorc_ballLightning_cast_swipeMat.mat
  • Material/Lorath_magic_cast_rune_02.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/ghostCaster_circleOfDeath_cast_inwardGlow.mat
  • Material/horadric_harmless_barrierDoor_center_mat.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/World_Tier_Select_WT2_goldshimmer_cloud.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/fxKit_burstCylindrical_sorc_lightning_flashVerticalFill.mat
  • Material/mnt_amor034_horse_stor_gemGlintSparkles.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/donan_ranged_binding_cast_innerRing.mat
  • Material/vfxSorc_iceArmor_cast_halfshellMat.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_03_mat.mat
  • Material/IGC_FIG_VFX_snow_AA.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/InteractiveVFX_Bone_Explosion_01.mat
  • Material/barb_wrathOfTheBerserker_buff_darkCyl.mat
  • Material/townPortal_persistentOpen_motes_glo006_stor.mat
  • Material/monsterAffix_poisonEnchanted_splash.mat
  • Material/genericRemotePortal_persistentOpen_actor_parallax_mat.mat
  • Material/S3BP_ascendedArmor_TRS_GlowArcs.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor_red.mat
  • Material/store_ui_bp_rewardClaim_fireGlow_fg.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInnerRim.mat
  • Material/emote_sor026_stor_feather_3D_Longer.mat
  • Material/offHandsNecro_stor008_aura.mat
  • Material/duriel_maggot_drop_egg.mat
  • Material/sorF_stor195_HLM_glow.mat
  • Material/genericRemotePortal_persistentOpen_actor_fireyEdge_mat.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/vfx_particle_transparent_lit_noShadows_environment.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/vfx_particle_gbuffer_uber_lit_pbrTex.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/DEPRECATED_particle_blend_flipbook_lit.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dithered.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/Weapon_Monster_Poison.shd
  • Shader/Weapon_Player_Fire.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_unique_ancient_gsoft.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_unique_lightning_twoSided.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_actor_gBufferWater_simulation_lit_pbr_water.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection_noDOF.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/actor_gbuffer_cheapLeaf.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/IGC_SLA_ToD_vfx_particle_blend_uber_lit.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/IGC_SLA_ToD_environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/vfx_particle_gbuffer_uber_lit_noAA.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/vfx_particle_blend_unique_fullscreen.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/particle_blend_uber_lit_emissive_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_particle_gBuffer_uber_lit_polar.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_moon.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Low_Base_946229.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/vfx_particle_gBuffer_uber_lit_noUVDist_pbrTex.shd
  • Shader/DEPRECATED_particle_add_uber_fogged.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_moon.shd
  • Shader/vfx_actor_unique_bloodCover.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/sorc_hydra_faded.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_UI.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_vfx_particle_blend_uber_lit_zbuff.shd
  • Shader/particle_blend_uber_lit_additiveNoise.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/vfx_particle_blend_uber_unlit_nearMask_noAA.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dissolveNormal.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/actor_gizmo_distanceScaling.shd
  • Shader/actor_add_trans.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/distortionSphere_lit.shd
  • Shader/vfx_particle_blend_uber_unlit_3DUI.shd
  • Shader/actor_blend_trans.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/treasuregoblin_portal_line_energy.shd
  • Shader/vfx_particle_blend_uber_unlit_noAA.shd
  • Shader/actor_fireball_sphereExplosion.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/UI_particle_icon.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/Weapon_Monster_Shadow.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/actor_materialValues.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/vfx_particle_blend_fullscreen_lowHealth.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/vfx_particle_gbuffer_uber_lit_alphaSwipe.shd
  • Shader/ui_actor_basic.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_particle_unique_inversePathMask.shd
  • Shader/actor_transparent_oneSided_fresnel_am2x_cGrad_uvDist1_shapeMask.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/vfx_particle_blend_fog_lit_flow.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/Weapon_Monster_Cold.shd
  • Shader/vfx_decal_unique_waterStream.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_particle_blend_simple_lit_noAA.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/actor_transparent_fresnel_am2x_cGrad_uvDist1_shapeMask.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_motionBlur_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/treasuregoblin_portal_shader_infusion.shd
  • Shader/particle_blend_rainSimple_distanceMult.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/sorc_hydra.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_High_Base_946229.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/actor_transparent_fresnel_am2x_cGrad_uvDist1_supersoft.shd
  • Shader/vfx_particle_blend_uber_lit_nearMask.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/ui_actor_opaque_normal2.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/vfx_particle_blend_uber_lit_noAA.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/Weapon_Monster_Lightning.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/vfx_particle_blend_uber_unlit.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/vfx_particle_unique_dmgNumbers.shd
  • Shader/Weapon_Player_Cold.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/particle_blend_flipbookBlend_unlit_noAA.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_particle_gBuffer_uber_unlit_3DUI.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/treasuregoblin_twistedSphere_closingFlare.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/particle_blend_weather_unlit.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/DEPRECATED_particle_blend_uber_fakeReflection_lit_moon.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/DEPRECATED_particle_add_trans_cGrad.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/IGC_environmentVFX_particle_blend_unlit_fakeDoF_noDoF_noAA.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_particle_unique_blend_lightning.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/PvP_invasionPortal_flatCircle.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/particle_blend_uber_lit_emissive.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/Weapon_Player_Shadow.shd
  • Shader/player_ghost_fur.shd
  • Shader/treasuregoblin_twistedSphere.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_UI.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/IGC_Footage.shd
  • Shader/vfx_particle_blend_flowMap_lit.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/vfx_particle_blend_uber_unlit_polar.shd
  • Shader/vfx_particle_blend_uber_unlit_noDOF.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_3DUI.shd
  • Shader/vfx_particle_blend_uber_unlit_noUVDist.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Medium_Base_946229.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/treasuregoblin_portal_fail_flatCircle.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/Weapon_Player_Poison.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/IGC_Be_vfx_particle_blend_uber_lit.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/vfx_particle_blend_uber_unlit_flow.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/actor_blend_trans_am_cGrad.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/Weapon_Monster_Fire.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/treasuregoblin_inwardEnergy_mesh_fast.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_doublesided.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF_noDoF_mmos.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/IGC_vfx_particle_blend_uber_lit_fakeReflection_noDOF_noAA.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF.shd
  • Shader/Weapon_Player_Lightning.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA_twoSided.shd
  • Shader/Weapon_Player_Physical.shd
  • Shader/Weapon_Monster_Physical.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_particle_blend_uber_unlit_UI.shd
  • Shader/particle_blend_flipbookBlend_unlit_alphaSoftErode.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/vfx_particle_blend_uber_lit_flow.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/vfx_particle_blend_unique_simpleCandle.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_particle_gBuffer_uber_lit.shd
  • Shader/vfx_particle_blend_uber_lit_noDOF.shd
  • Shader/vfx_particle_blend_uber_lit.shd
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  • MarkerSet/Cave_Root_S_Arena_01 (Lighting_QST_Class_Barb_Cellar).mrk
  • MarkerSet/Ancients_Flooded_NW_01 (Lighting).mrk
  • MarkerSet/Sanctuary_Eastern_Continent_N19_W05 (Lighting).mrk
  • MarkerSet/Scos_Cerrigar (Cerrigar_During_Astaroth).mrk
  • MarkerSet/Sanctuary_Eastern_Continent_N13_E08 (Lighting).mrk
  • 151905
    { "__fileName__": "base/meta/MaterialValue/Color Global Tint.mtv" }