References to this File
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/vfx_monster_goatman_brute_attkBasic_trail.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/s02_boss_attk_melee_turn.mat
  • Material/S03_boss_attkThrow_trail.mat
  • Material/vfx_demonbutcher_headbutt_trail_DS.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/lilith_p1_melee_meshTrailEdge_02.mat
  • Material/bandit_ambusher_attakBasic_trail.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/sorc_basicattack_WeaponTrail.mat
  • Material/vfx_boss_duriel_attkSwipes_slam.mat
  • Material/s02_boss_attk_melee.mat
  • Material/barbarian_whirlwind_weapontrail_furyLesser2.mat
  • Material/vfx_scorpion_attk_claw_turn_right_trail.mat
  • Material/vfx_monster_vampire_brute_impale_swordTell.mat
  • Material/vfx_monster_vampire_brute_attk1.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_rightSwing.mat
  • Material/vfxBarb_Bash_WeaponTrail.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/barbarian_whirlwind_weapontrail_background_cota.mat
  • Material/lilith_p1_melee_meshTrailEdge_01.mat
  • Material/lilith_p1_melee_meshTrail_01.mat
  • Material/S03_boss_attkSwipe_trail.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/S03_boss_attkSwipe_trail_left.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_leftSwing.mat
  • Material/vfx_demonbutcher_attkLeftBackBasic_trail_DS.mat
  • Material/vfx_treasurebeast_attk_tailSwipe_trail_static_mat.mat
  • Material/vfx_demonbutcher_attkLeftForwardBasic_trail_DS.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_energy.mat
  • Material/S03_construct_scorpion_attk_basic_R_combo_trail.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail_fire.mat
  • Material/barb_hammerOfTheAncients__weaponTrail.mat
  • Material/vfx_monster_vampire_brute_impale_Tell.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_shockwave.mat
  • Material/S03_construct_Scorpion_attk_claw_turn_left_trail.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_cast_trail.mat
  • Material/vfx_monster_skeleton_melee_geoTrail.mat
  • Material/lilith_p1_meleeAttack_wingGeoTrail.mat
  • Material/bandit_melee_attakBasic_trail.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail.mat
  • Material/lilith_p1_melee_meshTrail_02.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_WeaponTrail.mat
  • Material/vfx_wildlife_woodwraith_attkBasic_trail.mat
  • Material/vfx_demonbutcher_attkRightBackBasic_trail_DS.mat
  • Material/duriel_roar_motionBlur_intro_b.mat
  • Material/vfx_boss_duriel_attkSwipes_standingAttack.mat
  • Material/vfx_scorpion_attk_basic_L_combo_trail.mat
  • Material/S03_scorpion_scorpion_attk_run_left_trail.mat
  • Material/barb_rend_weaponTrail_lesser.mat
  • Material/goatmanAbom_attack_LtoR_swipe.mat
  • Material/S03_construct_scorpion_attk_basic_R_trail.mat
  • Material/vfx_scorpion_attk_run_left_trail.mat
  • Material/vfx_demonbutcher_attkRightForwardBasic_trail_DS.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/goatmanAbom_attack_RtoL_swipe.mat
  • Material/barbarian_upheaval_cast_trail.mat
  • Shader/vfx_actor_weaponTrail.shd
  • 163103
    { "__fileName__": "base/meta/MaterialValue/Swipe Scroll-Shape V Offset.mtv" }