References to this File
  • Material/S03_Prop_Unearthed_Machination_Lightning_Emissive_01_Dyn_VertAO.mat
  • Material/S03_Flippy_Command_Stone_01_Blue.mat
  • Material/S03_Flippy_Command_Stone_01_Purple.mat
  • Material/sorM_stor153_HLM_mat.mat
  • Material/S03_Prop_Unearthed_Machination_Cold_Emissive_01_Dyn_VertAO.mat
  • Material/barF_stor181_TRS_mat.mat
  • Material/SorM_stor204_TRS_mat.mat
  • Material/barM_stor181_TRS_mat.mat
  • Material/sorF_stor153_TRS_mat.mat
  • Material/townPortal_glo006_persistentOpen_runes.mat
  • Material/S03_Prop_LBD_Shrine_02_Dyn.mat
  • Material/Generic_ElementTotem_01_Fire_HF.mat
  • Material/S03_Zoltun_MegaTeleporter_A_Dyn.mat
  • Material/necF_Stor177_TRS_mat.mat
  • Material/S03_Prop_Unearthed_Machination_Fire_Emissive_01_Dyn_VertAO.mat
  • Material/S04_Flippy_Helltide_Brain_01.mat
  • Material/S03_Zoltun_MegaTeleporter_A.mat
  • Material/S03_Vaults_Prop_Carryable_02_Dyn_VertAO.mat
  • Material/barF_stor181_GLV_mat.mat
  • Material/S03_QST_MalphasSealedTeleporter_A.mat
  • Material/Generic_ElementTotem_01_Lightning.mat
  • Material/barF_stor181_HLM_mat.mat
  • Material/S03_Prop_LBD_Dungeon_Obelisk_01.mat
  • Material/sorM_stor153_TRS_mat.mat
  • Material/Generic_ElementTotem_01_Poison.mat
  • Material/S03_Zoltun_MegaTeleporter_A_Base.mat
  • Material/S03_Flippy_Command_Stone_01_Pink.mat
  • Material/rogM_stor153_HLM_mat.mat
  • Material/S03_BP_Rogue_GoldArmor_TRS_mat.mat
  • Material/S03_QST_MalphasSealedTeleporter_A_Base.mat
  • Material/barF_stor181_LEG_mat.mat
  • Material/barM_stor181_GLV_mat.mat
  • Material/shield_stor016_mat.mat
  • Material/Generic_ElementTotem_01_Cold_HF.mat
  • Material/S03_BP_Druid_GoldArmor_TRS_mat.mat
  • Material/rogF_stor194_TRS_mat.mat
  • Material/S03_Flippy_Command_Stone_01_Green.mat
  • Material/barM_stor177_HLM_mat.mat
  • Material/Generic_ElementTotem_01_Lightning_HF.mat
  • Material/S03_BP_Rogue_GoldArmor_LEG_mat.mat
  • Material/S03_Zoltun_Teleporter_A_01_Dyn_VertAO.mat
  • Material/Generic_ElementTotem_01_Shadow_HF.mat
  • Material/offHandsSorc_stor028_mat.mat
  • Material/Generic_ElementTotem_01_Cold.mat
  • Material/S04_Flippy_Helltide_CraftingMaterial_Rare_01.mat
  • Material/Generic_ElementTotem_01_Poison_HF.mat
  • Material/Generic_ElementTotem_01_Shadow.mat
  • Material/S03_Zoltun_Teleporter_A.mat
  • Material/S03_Flippy_Command_Stone_01_Orange.mat
  • Material/Generic_ElementTotem_01_Fire.mat
  • Material/necM_stor177_TRS_mat.mat
  • Material/S03_Zoltun_Teleporter_A_01.mat
  • Material/S03_BP_AllClasses_GoldArmor_TRS_mat.mat
  • Material/barM_stor181_HLM_mat.mat
  • Material/sorM_stor153_GLV_mat.mat
  • Material/barM_stor181_LEG_mat.mat
  • Shader/item_opaque_dithered.shd
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/prop_def_gbuff_emissive_pulsing.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_In_1863036.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided_Default_Medium_Actor_BloodRain_223715.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/prop_def_gbuff_emissive_pulseVertically.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_In_1863036.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_emissive_flicker.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gsoft_emissive_pulseVertically.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_In_1773910.shd
  • Shader/scene_def_gbuff_basic_emissive.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_vertanim_banner_alphatest_Default_Medium_Actor_BloodRain.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/prop_def_gsoft_basic_emissive.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/scene_debug_emissive.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/scene_def_gsoft_emissive_pulsing.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/matDecal_normalColorRoughAOEmisBlend_pbr.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/item_opaque_subsurface.shd
  • Shader/scene_def_gbuff_emissive_pulsing.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/scene_def_gbuff_basic_alphatest_emissive.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/scene_def_gbuff_basic_emissive_flicker.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/prop_def_gbuff_basic_emissive.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/prop_def_gsoft_emissive_pulsing.shd
  • Shader/prop_def_gsoft_emissive_pulseVertically.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_In_1863036.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/item_opaque.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/hero_opaque.shd
  • Shader/scene_def_gbuff_emissive_pulseVertically.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1773910.shd
  • Shader/matDecal_normalColorRoughAOEmisBlend_vtexture_pbr.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • 1633215
    { "__fileName__": "base/meta/MaterialValue/Use Sharpen.mtv" }