References to this File
  • Material/sorM_stor153_HLM_mat.mat
  • Material/barF_stor181_TRS_mat.mat
  • Material/SorM_stor204_TRS_mat.mat
  • Material/barM_stor181_TRS_mat.mat
  • Material/necF_Stor177_TRS_mat.mat
  • Material/barF_stor181_GLV_mat.mat
  • Material/barF_stor181_HLM_mat.mat
  • Material/rogM_stor153_HLM_mat.mat
  • Material/barF_stor181_LEG_mat.mat
  • Material/barM_stor181_GLV_mat.mat
  • Material/barM_stor177_HLM_mat.mat
  • Material/necM_stor177_TRS_mat.mat
  • Material/barM_stor181_HLM_mat.mat
  • Material/barM_stor181_LEG_mat.mat
  • Shader/item_opaque_dithered.shd
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_In_1863036.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/item_opaque_subsurface.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/item_opaque.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/hero_opaque.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • 1633523
    { "__fileName__": "base/meta/MaterialValue/Emissive Sharpen Width.mtv" }