References to this File
  • Material/rogue_blabeShift_buff_smoke.mat
  • Material/airidah_Windvortex_volume.mat
  • Material/environmentVFX_dust_smoky_directional.mat
  • Material/S02_CityofANcients_Door_Runes_Right.mat
  • Material/environmentVFX_dust_groundClouds.mat
  • Material/environmentVFX_waterfall_splash_bottom.mat
  • Material/vfxRogue_InvigoratingStrike_Caster_SmokeBurst.mat
  • Material/S04_FlamePillar_ambient_smoke_inactive_2.mat
  • Material/S02_Bloodseekers_rogue_dash_cast_smokeburst.mat
  • Material/Goatman_ranged_corrupted.mat
  • Material/rogue_shadowClone_smokeAuras.mat
  • Material/global_death_crushed_boneMist.mat
  • Material/vfxItem_flippy_unique_mist.mat
  • Material/vfx_monster_skeleton_ballista_dustTrail.mat
  • Material/IGC_SLA_environmentVFX_fire_wild_smoke.mat
  • Material/environmentVFX_waterfall_spline_cap1.mat
  • Material/Frac_Waterfall_Icicle_Single_A_Base.mat
  • Material/environmentVFX_dust_groundClouds_actor.mat
  • Material/barb_emote_stor_002_impact_snow.mat
  • Material/barb_emote_stor_002_impact_sand.mat
  • Material/vfxRogue_bladeShift_cast_dust.mat
  • Material/druid_landslide_impact_dust.mat
  • Material/environmentVFX_dust_warm.mat
  • Material/global_death_crushed_bloodMist.mat
  • Material/Goatman_melee_corrupted.mat
  • Material/Goatman_ranged_corrupted_Dry Steppes.mat
  • Material/S02_bloodseeker_boneSpear_cast_dust.mat
  • Material/S02_Bloodseekers_vfxRogue_bladeShift_cast_dust.mat
  • Material/global_death_frozen_iceFog.mat
  • Material/S02_Bloodseeker_rogue_dash_cast_smokeburst.mat
  • Material/rogue_rainOfArrows_shotDust.mat
  • Material/environmentVFX_ocean_splash_mist.mat
  • Material/fxkit_aoe_explosion_shadow_smokeBurstGround.mat
  • Material/S02_Bloodseeker_rogue_shadowStep_dust.mat
  • Material/emote_dru006_stor_smokeRoots.mat
  • Material/rogue_penetratingShot_contact_directionalBurst.mat
  • Material/bandit_ranged_aimedShot_particleTrail.mat
  • Material/InteractiveVFX_White_Dust_01.mat
  • Material/Goatman_melee_fur_corrupted.mat
  • Material/environmentVFX_waterfall_spline_cap2.mat
  • Material/Goatman_melee_fur_corrupted_Fractured Peaks.mat
  • Material/environmentVFX_dust_warm_directional.mat
  • Material/fxKit_burstCylindrical_rogue_shadow_smoke_01.mat
  • Material/S02_Bloodseeker_rogue_penetratingShot_contact_directionalBurst.mat
  • Material/rogue_flurry_clone_smoke.mat
  • Material/interactiveVFX_Gravel_Dust_neutral.mat
  • Material/global_state_blinded_smokeHead.mat
  • Material/Goatman_ranged_corrupted_Fractured Peaks.mat
  • Material/knight_brute_vigo_entrance_dust_dark_intro.mat
  • Material/interactiveVFX_emote_dru018_destructible_dust.mat
  • Material/rogue_dash_cast_smokeburst.mat
  • Material/rogue_imbued_ice_icefog.mat
  • Material/environmentVFX_dust_smoky.mat
  • Material/DRLG_Trap_FallingRocks_warning_dust_dark.mat
  • Material/necro_decompose_corpseSmokeClouds_large.mat
  • Material/fxKit_damaging_burstCylindrical_earth_rockMist.mat
  • Material/vfxRogue_ExploitWeakness_SmokeBurst.mat
  • Material/IGC_KEL_1040_bloodMist_2.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_smoke.mat
  • Material/global_death_crushed_burst_core_insect.mat
  • Material/environmentVFX_smoke_triuneRed_actor.mat
  • Material/vfxRogue_InvigoratingStrike_Impact_SmokeBurst.mat
  • Material/monsterAffix_poisonEnchantedAOE_welling.mat
  • Material/barb_leap_impact_dust.mat
  • Material/S03_SpikeTrap_destructible_dust.mat
  • Material/global_death_crushed_bloodMist_insect.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_snowDust.mat
  • Material/rogue_flurry_cast_smokeburst.mat
  • Material/fxKit_harmless_persistentRopeArcing_cold_buff_mist_ws.mat
  • Material/Player_actor_dot_cold_medium_fog.mat
  • Material/InteractivesVFX_Destructible_ThickDust.mat
  • Material/emote_dru007_stor_smokeHole.mat
  • Material/S02_Bloodseeker_rogue_barrage_clone_smoke.mat
  • Material/andariel_materialize_core_smoke_particles.mat
  • Material/sorc_iceshard_Impact_SmokeBurst.mat
  • Material/interactiveVFX_Gravel_Dust_snow.mat
  • Material/rogue_shadowStep_cast_smokeBurst.mat
  • Material/worldBoss_abyssLord_breath_baseMeshDark.mat
  • Material/vfx_monster_skeleton_ballista_dustTrail_cold.mat
  • Material/environmentVFX_smoke_whiteActor.mat
  • Material/fxKit_damaging_persistentWarning_wind_volumeBorder.mat
  • Material/rogue_barrage_clone_smoke.mat
  • Material/vfx_ancientsSand_risingBridge_dustPoof.mat
  • Material/environmentVFX_trigger_cliffRocks_dust.mat
  • Material/necro_decompose_corpseSmokeClouds.mat
  • Material/fxKit_damaging_burstCylindrical_wind_volume.mat
  • Material/vfxRogue_bladeShift_impact_smokeBurst.mat
  • Material/barb_emote_stor_002_impact_dust.mat
  • Material/fxKit_damaging_persistentWarning_demonic_volume_smoke.mat
  • Material/global_death_crushed_burst_core.mat
  • Material/interactivesVFX_Ancients_ArmorRack_01_Trigger_Opening.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_volume.mat
  • Material/druid_selectionScreen_hover_lightningStrike_sky_flash.mat
  • Material/interactiveVFX_destructible_dust.mat
  • Material/emote_rog010_stor_mist.mat
  • Material/S02_Bloodseekers_rogue_flurry_clone_smoke.mat
  • Material/rogue_selectionScreen_imbueIce_mist.mat
  • Material/interactiveVFX_door_dust_groudBurst_cloud.mat
  • Material/barb_primalAxe_groundImpact_dust.mat
  • Material/rogue_forcefulArrow_impact_smokeburst.mat
  • Material/fxKit_damaging_projectileStrong_template_volume.mat
  • Material/fxKit_damaging_persistentWarning_wind_volume.mat
  • Material/Goatman_melee_corrupted_Fractured Peaks.mat
  • Material/vfx_carryablePickUp_smoke2.mat
  • Material/S02_BloodSeekers_rogue_shadowStep_contact_dust.mat
  • Material/emote_rog026_stor_Dagger_Trail_Smoke.mat
  • Material/S02_Bloodseekers_vfxRogue_InvigoratingStrike_Impact_SmokeBurst.mat
  • Material/fxKit_bone_burst_dust.mat
  • Material/rogue_shadowStep_contact_dust.mat
  • Material/fxKit_aoe_explosion_necroBlood_fumes.mat
  • Material/S02_Bloodseekers_rogue_flurry_cast_smokeburst.mat
  • Material/S02_Bloodseeker_druid_landslide_impact_dust.mat
  • Material/Goatman_melee_corrupted_Dry Steppes.mat
  • Material/InteractivesVFX_Destructible_ThickDust_02.mat
  • Material/interactiveVFX_destructible_dust_white.mat
  • Material/S02_Bloodseeker_vfxRogue_InvigoratingStrike_Impact_SmokeBurst.mat
  • Material/S02_Bloodseekers_rogue_shadowStep_cast_smokeBurst.mat
  • Material/actor_dot_cold_medium_fog.mat
  • Material/necro_raiseSkeletons_target_success_bloodMist.mat
  • Material/fxKit_aoe_persistent_necroBlood_fumes.mat
  • Material/environmentVFX_smoke_chimneyBillboard.mat
  • Material/fxKit_rubble_dust_dark_CHS.mat
  • Material/S03_construct_death_dust.mat
  • Material/necro_boneSpear_cast_dust.mat
  • Material/S02_BloodSeeker_vfxRogue_InvigoratingStrike_Caster_SmokeBurst.mat
  • Material/interactiveVFX_destructible_hellBlood_mist.mat
  • Material/rogue_deathTrap_impact_smokeBurst1.mat
  • Material/altar_of_bishibosh_ambient_smoke_active.mat
  • Material/Goatman_melee_fur_corrupted_Dry Steppes.mat
  • Material/IGC_KEL_1040_bloodMist_1.mat
  • Material/necro_skeletonMage_persistent_cold_handMist.mat
  • Material/knight_brute_vigo_entrance_dust_dark.mat
  • Material/rogue_forcefulArrow_cast_dust.mat
  • Material/vfxRogue_Puncture_Impact_SmokeBurst.mat
  • Material/rogue_shadowStep_dust.mat
  • Material/rogue_forcefulArrow_impact_dust.mat
  • Material/vfxRogue_Puncture_Weapon_TrailSmoke.mat
  • Material/fxKit_aoe_explosion_smoke.mat
  • Material/vfx_monster_skeleton_twohander_AoE_dustybits.mat
  • Material/S04_FlamePillar_ambient_smoke_active.mat
  • Material/fxKit_rubble_dust_dark.mat
  • Shader/height_field_water_1_layer_pbr_stochastic_lava.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_snow.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gsoft_snow.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_shadow.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • 187063
    { "__fileName__": "base/meta/Texture/noise_clouds_soft.tex", "eTexFormat": 41, "dwVolumeXSlices": 1, "dwVolumeYSlices": 1, "dwWidth": 64, "dwHeight": 64, "dwDepth": 1, "dwFaceCount": 1, "dwMipMapLevelMin": 3, "dwMipMapLevelMax": 7, "dwImportFlags": 513, "eTextureResourceType": 0, "rgbavalAvgColor": { "r": 0.5107747316360474, "g": 0.5107747316360474, "b": 0.5107747316360474, "a": 1 }, "pHotspot": { "x": 0, "y": 0 }, "serTex": [ { "dwOffset": 0, "dwSizeAndFlags": 4096 }, { "dwOffset": 0, "dwSizeAndFlags": 2048 }, { "dwOffset": 2048, "dwSizeAndFlags": 1024 }, { "dwOffset": 3072, "dwSizeAndFlags": 512 }, { "dwOffset": 3584, "dwSizeAndFlags": 256 } ], "ptFrame": [ { "hImageHandle": 0, "flU0": 0, "flV0": 0, "flU1": 1, "flV1": 1, "flTrimU0": 0, "flTrimV0": 0, "flTrimU1": 1, "flTrimV1": 1 } ], "unk_20823c1": [], "ptPostprocessed": "0" }