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1883126
{
"__fileName__": "base/meta/AnimSet/NPC_Maka_Combat.ans",
"ptWeaponClasses": [
33
],
"eAnimsetType": 1,
"eActorMountType": -1,
"ptPowerEntryList": [
{
"snoPower": "Power/Generic_NPC_Attack",
"snoAnim": "Animation/npcF_combat_1HS_attk_basic"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcF_combat_1HS_attk_basic"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/npcF_combat_GLV_attk_walk"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/npcF_combat_1HS_attk_backpedal"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/npcF_combat_GLV_attk_run"
},
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/npcF_combat_GLV_attk_idle"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/npcF_combat_GLV_attk_run"
},
{
"snoPower": "Power/Generic_NPC_Attack_Magic_Projectile",
"snoAnim": "Animation/npcF_combat_1HS_attk_basic"
},
{
"snoPower": "Power/AnimKey_WalkToIdle",
"snoAnim": "Animation/npcF_combat_GLV_attk_walkStop"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/npcF_combat_GLV_attk_turn_Base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/npcF_combat_GLV_attk_turn_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/npcF_combat_GLV_attk_turn_R"
},
{
"snoPower": "Power/AnimKey_OmniChannel",
"snoAnim": "Animation/npcF_combat_1HS_attk_omniChannel"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/npcF_combat_GLV_attk_runL"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/npcF_combat_GLV_attk_runR"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/npcF_combat_GLV_attk_runL"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/npcF_combat_GLV_attk_runR"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/npcF_combat_GLV_attk_walk_L"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/npcF_combat_GLV_attk_walk_R"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/npcF_combat_GLV_attk_runstop"
},
{
"snoPower": "Power/AnimKey_SprintToIdle",
"snoAnim": "Animation/npcF_combat_GLV_attk_runstop"
},
{
"snoPower": "Power/Death",
"snoAnim": "Animation/npcF_combat_1HS_reac_death"
},
{
"snoPower": "Power/Sheath_Weapons",
"snoAnim": "Animation/npcF_combat_1HS_event_sheathe"
},
{
"snoPower": "Power/Unsheath_Weapons",
"snoAnim": "Animation/npcF_combat_1HS_event_unsheathe"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Left",
"snoAnim": "Animation/npcF_combat_GLV_attk_turn_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Right",
"snoAnim": "Animation/npcF_combat_GLV_attk_turn_R"
},
{
"snoPower": "Power/Generic_NPC_Attack_Ranged",
"snoAnim": "Animation/npcF_combat_1HS_attk_basic"
},
{
"snoPower": "Power/Generic_NPC_Attack_NoDamage",
"snoAnim": "Animation/npcF_combat_1HS_attk_basic"
},
{
"snoPower": "Power/Generic_NPC_Attack_NoDamage_Train",
"snoAnim": "Animation/npcF_combat_1HS_attk_basic"
},
{
"snoPower": "Power/NPC_Follower_Maka_Plains_Rush",
"snoAnim": "Animation/npcF_combat_GLV_Plains_Rush"
},
{
"snoPower": "Power/NPC_Follower_Maka_Basic_Attack",
"snoAnim": "Animation/npcF_combat_GLV_plains_basic"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}