References to this File
  • Material/IGC_KEL_1070_envFX_fog_warm_03.mat
  • Material/firstKhazra_melee_dash_shadow_smokeTrail.mat
  • Material/S02_BloodSeekers_rogue_dash_cast_smokeTrail.mat
  • Material/VFX_QST_CFB_DungeonPortal_Fog_Out.mat
  • Material/cave_fog_cold.mat
  • Material/vampire_caster_forming_smoke.mat
  • Material/rogue_dash_cast_smokeTrail.mat
  • Material/trophy_dru017_Snowflakes.mat
  • Material/IGC_KEL_1070_envFX_fog_warm_01.mat
  • Material/necro_bloodSurge_aoe_brightCenter.mat
  • Material/merc_cursedchild_shadowtendrils_smokeTrail.mat
  • Material/IGC_BLI_Portal_smoke.mat
  • Material/x1_legendary_necro_130_cast_brightCenter_blood.mat
  • Material/Portal_spiritRealm_fog.mat
  • Material/barb_dismount_intoTheFray_impact_downwardSmear.mat
  • Material/IGC_NBK_4010_FX_underwater_fog.mat
  • Material/necro_armyOfTheDead_cast_flash.mat
  • Material/Orb_Rare_Generic_002_AOE_BrightCenter_Mat.mat
  • Material/Portal_generic_fog.mat
  • Material/environmentVFX_fog_warm.mat
  • Material/IGC_NBK_4020_FX_underwater_fog.mat
  • Material/fxKit_burstCylindrical_rogue_shadow_curledSmoke.mat
  • Material/rogue_deathTrap_curledSmoke.mat
  • Material/IGC_NBK_3010_FX_underwater_fog.mat
  • Material/fxKit_aoe_explosion_poison_motesCore.mat
  • Material/lilith_p1_heartCrucible_cast_bodyRays.mat
  • Material/merc_cursedchild_wither_curledSmoke.mat
  • Material/global_blood_water_a.mat
  • Material/classFxKit_persistentCylindrical_rogue_shadow_curledSmoke_burst.mat
  • Material/firstKhazra_melee_dash_spectral_smokeTrail.mat
  • Material/VFX_QST_CFB_DungeonPortal_Highlight_Fog_Out.mat
  • Material/sorc_dismount_frigidAssault_motesCore.mat
  • Material/merc_cursedchild_shadowform_forming_smoke.mat
  • Material/IGC_KEL_1070_envFX_fog_warm_02.mat
  • Shader/vfx_decal_uber_lit_flow.shd
  • Shader/vfx_particle_blend_fog_lit_flow.shd
  • Shader/vfx_decal_uber_unlit_flow.shd
  • Shader/IGC_vfx_decal_uber_lit_flow.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_UI.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_3DUI.shd
  • Shader/IGC_vfx_decal_uber_unlit_flow.shd
  • Shader/vfx_particle_blend_uber_unlit_flow.shd
  • Shader/vfx_particle_blend_uber_lit_flow.shd
  • 196284
    { "__fileName__": "base/meta/MaterialValue/Flow Morph Frame Count.mtv" }