References to this File
  • Material/wanderingdeath_tornado_sphere_mesh.mat
  • Material/S02_Bloodseekers_rog_shadowClone_barrage_inverted.mat
  • Material/S02_Bloodseeker_sorc_deepFreeze_aoe.mat
  • Material/vfx_monster_wasp_cast_sacksplat_sphereMesh.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/scos_environment_waterfall_medium.mat
  • Material/global_levelUp_lightBeamFatMat.mat
  • Material/S03_boss_attkSwipe_weapon.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/vfxSorc_iceArmor_death_outerShellMat.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/S02_Bloodseeker_vampire_caster_proj_meshEnergy.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/IGC_HED_IGC_godray_cool_small.mat
  • Material/knightCaster_attk_special_heal_aoeSphere.mat
  • Material/barb_hammerOfTheAncients_aoe_snowMainFiller.mat
  • Material/knightCaster_holyStrike_pillarCore.mat
  • Material/skeleton_boss_storm_aoe_tornado.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurple.mat
  • Material/monsterAffix_vortex_warning_icicle_water.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage_inverted.mat
  • Material/mnt_armor201_horse_sprinting_initialBurstMesh.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/IGC_FHK_IGC_godray_cool_small.mat
  • Material/lilith_p2_breakableArena_01_crackGlow_test.mat
  • Material/TEMP_cannibal_cauldron_AOE_waveFoamMesh.mat
  • Material/monsterAffix_frozen_aoe_explosion_frostBuildupSphere.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/fxKit_damaging_projectileStrongDirectional_fire_front.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/Rogue_Momentum_buff_wristCylMat.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/environmentVFX_sandstorm_safeZone_wisps_mat.mat
  • Material/rog_shade_flurry.mat
  • Material/treasuregoblin_portal_lightRay.mat
  • Material/barb_deathBlow_contact_groundShape.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/follower_vigo_holyBarrier.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/shrine_shapeGlow_activate_dungeon.mat
  • Material/S04_Helltide_Prop_SoulSyphon_holdArea_vertical.mat
  • Material/IGC_BLB_HellPortal_smoke_mat_enh.mat
  • Material/Barb_Kick_Ancient_FootGlow_mesh.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active.mat
  • Material/sorcerer_fireball_payload_flameMesh.mat
  • Material/vfxItems_flippy_sacred_helixMat.mat
  • Material/ashava_breath_cloud_bubble.mat
  • Material/vfx_carryableExplosion__bloodPot_ringCore.mat
  • Material/S02_Bloodseeker_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/IGC_FHK_IGC_godray_warm_large_slow_contrast.mat
  • Material/pvp_openWorld_hostile_turnHostile_meshInnerMat.mat
  • Material/ashava_breath_cloud_mesh.mat
  • Material/monsterAffix_mortar_projectile_mesh_mat.mat
  • Material/shrine_fxMesh_scosglen_standingStone.mat
  • Material/lilith_p2_subjugate_warning_windMesh_mat.mat
  • Material/legendary_sorc_043_trail_mesh_Mat.mat
  • Material/S03_construct_death_coaster.mat
  • Material/S03_boss_attkThrow_catch_weaponShell.mat
  • Material/vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/VFX_Global_WarbleTubeCone_mat.mat
  • Material/sorc_deepFreeze_persistent.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRedCenter.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/bossAffix_chainPillar_energy.mat
  • Material/fxKit_harmless_persistentBarrier_spirits.mat
  • Material/emote_bar022_stor_tornadoMain.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_ringCore.mat
  • Material/s01_hatredManifest_burst_line_beam_UberCoreMat.mat
  • Material/rogue_rainOfArrows_shade.mat
  • Material/sorc_frozenOrb_cast_windBuildupMat.mat
  • Material/druid_trample_leadingEdge_head.mat
  • Material/druid_landslide_stones_energyMesh.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleSimple.mat
  • Material/S03_construct_scorpion_sting_geo.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_base_02_mesh.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat_enh.mat
  • Material/necro_boneSpear_blurTrail.mat
  • Material/vigo_knight_brute_godray_pillar_light.mat
  • Material/IGC_PFV_godray_cool_medium.mat
  • Material/lilithsLament_wave_fronr_v5.mat
  • Material/HellPortal_energyMesh_mat.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/resurrect_godRay_inner_mat.mat
  • Material/necro_bloodWave_waveCrashesInnerMat.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/ui_loadingScreen_horadricSymbol.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/barb_rupture_pullOut_pullBackMesh.mat
  • Material/wanderingdeath_transformPull_pullIn_windSpirals_mat.mat
  • Material/S03_boss_elementPhase_pillarHighlight.mat
  • Material/rog_shadowClone_mat.mat
  • Material/druid_cataclysm_cast_stormSweepInnerMat_ds.mat
  • Material/demon_brute_weaponThrowHighlightMat.mat
  • Material/IGC_KEL_IGC_godray_warm_large.mat
  • Material/s01_hatredManifest_burst_cone_coneDarkMat.mat
  • Material/shrine_artillery_arrow_highlight_trail.mat
  • Material/global_levelUp_mistVolumeMat.mat
  • Material/druid_petrify_cast_volumeEnergyMat.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/legendary_barb_019_tornadoMesh_lower.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/cave_godray_medium.mat
  • Material/sorcerer_fireballB_impact_sphere_PerfTest_Shader.mat
  • Material/legendary_cub2_fireMesh.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/HellPortal_energyRing_mat.mat
  • Material/sorcerer_meteor_proj_trail.mat
  • Material/ashava_breath_darkBase_cone_mesh.mat
  • Material/monsterAffix_mortar_aoe_explosion_FillSphere.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/Trialshrine_shapeGlow_activate_dungeon.mat
  • Material/sorc_flameShield_buff_bubble_blue.mat
  • Material/andariel_enrage_buff_core_dark_mesh.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_innerCone_mat.mat
  • Material/altar_of_bishibosh_ambient_smokeTube_idle.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/abysslord_maw_abyssliquid_escape.mat
  • Material/fxkit_buff_damage_fireLine.mat
  • Material/monsterAffix_FireEnchanted_flameTube.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/portalCos_vampBlood_bloodSplash.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/resurrection_soulFX_lightPillarSpawn.mat
  • Material/global_levelUp_mistSweepMat.mat
  • Material/knightBrute_slam_projectile_core.mat
  • Material/IGC_PFV_godray_warm_large_3040_01.mat
  • Material/bandit_melee_smokeBomb_impact_volumeGasCore.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra.mat
  • Material/environmentFX_fire_geoBase.mat
  • Material/demon_succubus_bloodstar_rampedCoreTrailingMat.mat
  • Material/rog_stor156_HLM_vfx_smokeMesh.mat
  • Material/rogue_shade_flurry_cold.mat
  • Material/windMeshInward_magehall_mat.mat
  • Material/necro_decompose_corpseTravel_blood.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/Trialshrine_shapeGlow_player_activate.mat
  • Material/townPortal_persistent_glo007_stor_glowOverlay.mat
  • Material/townPortal_persistentOpen_horizontalBeam_glo004_stor.mat
  • Material/mnt_stor186_trophy_fire_geoBase_green.mat
  • Material/S04_HelltideBossSummon_SigilActivA.mat
  • Material/lightningStorm_barrier_outro.mat
  • Material/s01_boss_hatredManifest_persistent.mat
  • Material/shrine_icon_artillery_outer.mat
  • Material/emote_S4_ABP_EmoteWings00_Membrane.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/fxKit_experience_powerup_glow.mat
  • Material/summonScroll_windMesh.mat
  • Material/mnt_stor184_trophy_fire_geo_blue.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Deploy_Box.mat
  • Material/portal_glo005_stor_outerShell.mat
  • Material/goatman_infected_transform_spiral.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/global_state_staggered_meshCore.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/monster_stateChanged_trail_head_mat2.mat
  • Material/igc_godray_large_white.mat
  • Material/scos_environment_waterfall_small_tall.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mat.mat
  • Material/FXKit_damaging_burstCast_wind.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/S02_Bloodseeker_rog_shade_flurry.mat
  • Material/barb_hammerOfTheAncients_aoe_dirtMainFiller.mat
  • Material/environmentFX_fire_geo_blue.mat
  • Material/necro_boneStorm_aoe_windMesh_01_pet_mat.mat
  • Material/donan_melee_smite_shockwave_proj_motionBlur.mat
  • Material/resurrect_godRay_outer_mat.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_wisps.mat
  • Material/shrine_emissive_activate_global.mat
  • Material/vfx_wildlife_woodwraith_slamMB.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scosInside.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstRope_spirits_face.mat
  • Material/mnt_stor008_sprinting_initialBurstMesh.mat
  • Material/necro_boneSpear_tip.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_blue.mat
  • Material/lightningStorm_barrierOffset_outro.mat
  • Material/astaroth_boss_mount_leap_impact_volumeSphere.mat
  • Material/fallen_shaman_rezMesh_baseStaff_cold.mat
  • Material/sorcerer_meteor_indicator_flameTube_BUFF_FREE_METEOR.mat
  • Material/portal_inariusSilver_godrays.mat
  • Material/emote_sor020_stor_iceShell.mat
  • Material/demon_succubus_bloodstar_burstRingMat.mat
  • Material/necro_boneSplinters_projectileTip.mat
  • Material/tarBubble.mat
  • Material/fxKit_harmless_persistentRope_horadric_innerRing.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/fxkit_buff_damage_blueCylinder.mat
  • Material/mnt_stor015_horse_meshWisps_footFront2_mat.mat
  • Material/fxKit_damaging_burstRope_wind_DonutMat.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/druid_earthenMight_buff_energyWindDarkMat.mat
  • Material/IGC_KPR_IGC_godray_1030_sortpriority.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue_stillFrame.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard_mistSkirt.mat
  • Material/astaroth_boss_meteorstorn_impactBurst_smokeMesh.mat
  • Material/rog_shadowClone_barrage_poison_inverted.mat
  • Material/fallen_shaman_rezMesh_weaponShell_top_cold.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/scos_environment_waterfall_wake_small.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/rog_shadowClone_barrage.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_emissive.mat
  • Material/vfx_goodLockSigil_raymesh_mat.mat
  • Material/andariel_death_flame_burst_mat.mat
  • Material/IGC_FHK_IGC_godray_warm_medium.mat
  • Material/S04_Doomsayer_cylinder_02.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfire_logShell_mat.mat
  • Material/IGC_FHK_1020_godray_warm_large_slow.mat
  • Material/S03_Boss_stagger_hit_souls_soulercoaster.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/s01_boss_absorb_barrierMat_intro.mat
  • Material/fxKit_aoe_explosion_sweepMesh.mat
  • Material/mnt_stor020_horse_sprinting_initialBurstMesh.mat
  • Material/townPortal_endScrollMesh_glowingNoise_glo004_stor.mat
  • Material/Knight_council_healer_ressurectpillarOuter.mat
  • Material/wanderingdeath_chestbeam_tube_mat.mat
  • Material/emote_sor003_stor_geoNebulaGold.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/environmentFX_fire_geo_blueFlare.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_02_mat.mat
  • Material/vfxSorc_iceArmor_cast_outerShellMat.mat
  • Material/rogue_shade_flurry_shadow.mat
  • Material/S02_Bloodseekers_rog_shadowClone_skillIntro.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneHot_mat.mat
  • Material/fxKit_harmless_persistentBarrier_fog_swirlmesh.mat
  • Material/HellPortal_smoke_mat.mat
  • Material/environmentVFX_waterfall_spline.mat
  • Material/vfx_monster_skeleton_arrow_highlight_trail_cold.mat
  • Material/environmentFX_fire_geo.mat
  • Material/SightlessEye_lilithProjectile_projectile_rock_glow.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshEnergy.mat
  • Material/IGC_PFV_godray_warm_large_3050.mat
  • Material/fxKit_projectile_base_ghosts.mat
  • Material/sorc_firewall_aoeExpand.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/snake_caster_projectile_eyeShell_mat.mat
  • Material/resurrect_target_lightPillar.mat
  • Material/vampire_boss_projectile_small_tip.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/vfxItems_flippy_legendary_lightBeamMat.mat
  • Material/IGC_HED_IGC_godray_cool_medium.mat
  • Material/mnt_stor002_horse_sprinting_initialBurstMesh.mat
  • Material/vfxshrine_protection_Cast_ShieldRing.mat
  • Material/fxKit_harmless_persistentBubble_bone_grounded.mat
  • Material/astaroth_weapon_shellMat.mat
  • Material/fxKit_damaging_projectileStrong_fire_front.mat
  • Material/shrine_icon_crit_outer.mat
  • Material/fxKit_aoe_explosion_ringCore.mat
  • Material/legendary_sorc_icespike_icicle_ice_fractured.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage.mat
  • Material/sorc_incinerate_enchantment_fireOrb2.mat
  • Material/dungeon_affix_driftingShade_payload_persistent_blurMesh.mat
  • Material/andariel_death_tattoo_energy.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/burstAttractor_water_core_mat.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fpipe.mat
  • Material/global_levelUp_lightBeamSwirlMat.mat
  • Material/s01_hatredManifest_burst_line_beamOuterMat.mat
  • Material/sorc_iceshard_ambient_waterOrbMat_Dissolve.mat
  • Material/drowned_mini_proj_splashStatic_world.mat
  • Material/energySphere_core.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshEnergy.mat
  • Material/sorcerer_meteor_indicator_flameTube.mat
  • Material/mnt_stor184_trophy_fire_geo.mat
  • Material/lightningStorm_barrierCenter_mat_v2_ds.mat
  • Material/rogue_stealth_outro_shadowShellMat.mat
  • Material/Fallen_Weapon_Wipe.mat
  • Material/wanderingdeath_stagger_hit_souls_soulercoaster.mat
  • Material/IGC_KEL_IGC_godray_cool_small.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/IGC_FHK_IGC_godray_warm_large.mat
  • Material/vfxItems_flippy_unique_helixMat.mat
  • Material/fxKit_harmless_persistentBarrier_waterHighlights.mat
  • Material/s01_boss_dash_warning_burst_cone.mat
  • Material/emote_nec007_skull_01.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport_inside.mat
  • Material/IGC_FIG_IGC_godray_warm_small.mat
  • Material/Dungeon_Affix_Avenger_waveRing.mat
  • Material/wanderingdeath_bursCage_soulBomb_buildUp_soulercoaster.mat
  • Material/legendary_barb_019_tornadoMesh_birth.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveTrail.mat
  • Material/rogue_rapidFire_castBlur.mat
  • Material/druid_tornado_outerCone_mat.mat
  • Material/IGC_KEL_IGC_godray_cool_large.mat
  • Material/mnt_stor184_trophy_fire_geo_blueWhiteCore.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshEnergy.mat
  • Material/demonSuccubus_bloodstar_trailingMeshMat.mat
  • Material/mnt_stor038_sprinting_initialBurstMesh.mat
  • Material/barb_charge_rushMesh.mat
  • Material/shrine_artillery_arrow_mat.mat
  • Material/monster_champion_resistDamage_death_coaster2.mat
  • Material/S04_helltideBossSpawn_EggOuter_mat.mat
  • Material/Boss_damaging_projectileStrong_cold_actor_core.mat
  • Material/fxKit_projectile_base_necroUndead.mat
  • Material/monsterAffix_mortar_warning_cyl.mat
  • Material/IGC_KPR_IGC_godray_warm_medium.mat
  • Material/druid_lacerate_aoe_indicator_windMeshMat.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/LTE_LNY_shrine_blastwave_edge_blastwave.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/Elias_rainChaos_burst_cylinderActor.mat
  • Material/vfxDruid_earthenBulwark_shieldOuterMat.mat
  • Material/s01_boss_hatredManifest_burst_cyl_Uber_coreMat.mat
  • Material/environmentVFX_waypoint_discovered_beamFatMat.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood_lit.mat
  • Material/vfx_treasurebeast_ore_detonate_area_VolumeRing.mat
  • Material/QST_HellFire_Blockade_fireWall.mat
  • Material/goatman_Abom_puddle_poison_waveFoam_mesh.mat
  • Material/VFX_QST_CFB_meshEnergy.mat
  • Material/druid_hurricane_aoe_flickerCloudMat.mat
  • Material/sorcerer_meteor_impact_fumTube_blueFlame.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/vampire_boss_projectile_caster_sphere.mat
  • Material/mnt_stor186_trophy_fire_geo_greenCenter.mat
  • Material/IGC_PFV_godray_warm_large_3100_01.mat
  • Material/FrontEnd_CharacterCreate_SkyClouds.mat
  • Material/resurrection_death_lightPillar.mat
  • Material/rogue_deathTrap_clone.mat
  • Material/wanderingdeath_warmup_spiritSwirl_mesh.mat
  • Material/spider_webShot_AOE_sphereMesh.mat
  • Material/werewolf_stealth.mat
  • Material/S04_HelltideBossSummon_SigilActivB.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore.mat
  • Material/airidah_Windvortex_waveDomeIntro.mat
  • Material/knightMelee_pbaoe_explosion_aoeSphere.mat
  • Material/IGC_HED_IGC_godray_warm_large_slow_contrast.mat
  • Material/S02_bloodseeker_frozenOrb_cast_windBuildupMat.mat
  • Material/emote_sor020_stor_iceShell_Blood.mat
  • Material/Andariel_attack_chain_line_side_smoke_mesh.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/ghostCaster_circileOfDeath_projectile_cast_sphere.mat
  • Material/fxKit_gizmo_holdArea_vertical.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceSwipe.mat
  • Material/IGC_FIG_IGC_godray_cool_small.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactive_2.mat
  • Material/monsterAffix_FireEnchanted_pjt_leadingedgeLeadMat.mat
  • Material/fxKit_damaging_projectile_tornado_mesh_upper_mat.mat
  • Material/druid_cataclysm_cast_stormSweepOuterMat.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic.mat
  • Material/environmentVFX_fire_ancientsBrazier_actor.mat
  • Material/fxKit_harmless_shield_shadow_wrap.mat
  • Material/fxKit_projectile_cone_ghosts.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_coreGlow.mat
  • Material/Trialshrine_player_activate_spirals.mat
  • Material/Lilith_p2_subjugate_windMesh_01.mat
  • Material/IGC_PFV_godray_warm_large_3060.mat
  • Material/IGC_BLB_HellPortal_dark_backdrop_mat_enh.mat
  • Material/IGC_PFV_godray_warm_large_4030.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/environmentVFX_ancients_poiGlowMat.mat
  • Material/shine_protection_lightBeamTallMat.mat
  • Material/barM_stor216_HLM_eyeSmoke_smokeMesh.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_cap.mat
  • Material/fxKit_aoe_cone_poison_waveMesh_wave.mat
  • Material/townPortal_endScrollMesh_glowingNoise.mat
  • Material/fxKit_harmless_persistentBarrier_holy_highlights.mat
  • Material/drowned_special_stun_weaponFX.mat
  • Material/cave_godray_large.mat
  • Material/environmentFX_fire_geoBase_barbLair.mat
  • Material/druid_tornado_outerCone_mat_cold.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/IGC_KPR_IGC_godray_warm_large_slow_contrast.mat
  • Material/fxKit_harmless_shield_template_bubble.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/fxKit_harmless_barrierWall_whisper_highlight.mat
  • Material/rog_shadowClone_barrage_inverted.mat
  • Material/IGC_BLB_HellPortal_smoke_mat.mat
  • Material/S02_Bloodseeker_rog_shadowClone_base.mat
  • Material/fxKit_damaging_burstCone_poison_directional.mat
  • Material/treasuregoblin_sprintBuff_cover.mat
  • Material/Andariel_attk_sweep_darkFire_leadingEdge_fire_mesh.mat
  • Material/VFX_QST_Conv_CFB_lightbeamsSmall.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDome.mat
  • Material/lightningStorm_barrier_bubble_offset_outro.mat
  • Material/IGC_KEL_1180_godray_warm_large_slow.mat
  • Material/twoHandDruidStaff_stor007_godRays.mat
  • Material/andariel_attk_chain_fire_prep_apex_mesh.mat
  • Material/andariel_attack_skullwraith_mat.mat
  • Material/necro_bloodWave_waveCrashesMat3.mat
  • Material/pvp_openWorld_ritual_runeMat.mat
  • Material/lightningStorm_barrier_bubble_outro.mat
  • Material/S04_Helltide_Prop_SoulSyphon_holdArea_horizontal.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_spirit.mat
  • Material/sorcerer_meteor_impact_fumTube_BUFF_FREE_METEOR.mat
  • Material/shrine_icon_crit_base.mat
  • Material/druid_cycloneArmor_windRippleBlurMat.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/monsterAffix_vortex_cast_windBurst.mat
  • Material/QST_FX_PravaBlessing_pillarGlow.mat
  • Material/fxKit_damaging_persistentCone_poison_flies_streaksX.mat
  • Material/fxKit_damaging_projectileStrong_wind_DonutMat.mat
  • Material/druid_lacerate_aoe_indicator_windMeshDarkMat.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/S02_Bloodseekers_rog_shadowClone_mat.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/fallen_shaman_rezMesh_weaponShell.mat
  • Material/IGC_PFV_VFX_hou_actor_snow_1040.mat
  • Material/fxKit_harmless_shield_cold_wrap.mat
  • Material/fxKit_harmless_barrierBubble_shadow_inside.mat
  • Material/fxKit_gizmo_eliminateArea_vertical.mat
  • Material/emote_dru023_stor_crystalGeode.mat
  • Material/demon_butcher_escapeBloodCylinder_mat.mat
  • Material/fxKit_damaging_persistentCone_cold_directional_inside.mat
  • Material/mnt_stor186_trophy_fire_geoBase.mat
  • Material/drowned_brute_weaponTrail_ver.mat
  • Material/fxKit_damaging_burstCone_shadow_waveMesh.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/DE_CursedChest_Standard_chestFlames_mesh.mat
  • Material/environmentFX_fire_geo_barbLair.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/itemFlippy_sacred_lightBeamSwirl.mat
  • Material/horadric_harmless_BarrierDoor_lightbeams_02.mat
  • Material/shrine_blastwave_energyWindMat.mat
  • Material/fxKit_damaging_burstCone_cold_directional.mat
  • Material/emote_dru025_stor_Skull_EnergyDarkMesh.mat
  • Material/fxKit_harmless_barrierWall_demonic_actor.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_core.mat
  • Material/IGC_KPR_IGC_godray_cool_large.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_volumeGasCore.mat
  • Material/lightningStorm_barrierCenter_mat.mat
  • Material/necro_bloodWave_waveCrashesMat.mat
  • Material/druid_windShear_cast_windDonutMat.mat
  • Material/Andariel_attk_line_chain_prep_apex_smoke_mesh.mat
  • Material/townPortal_endScrollMesh_glowingNoise_glo009_stor.mat
  • Material/scos_environment_waterfall_small.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgePurple.mat
  • Material/IGC_PFV_godray_warm_large_2020_01.mat
  • Material/mnt_amor129_horse_stor_chestSmokeMesh.mat
  • Material/vfxItems_flippy_unique_lightBeamMat.mat
  • Material/S02_bloodseeker_boneSpear_blurTrail.mat
  • Material/fxKit_aoe_explosion_cold_actor_shockwave.mat
  • Material/201_itemFlippy_malignantHeart_lightBeamMat.mat
  • Material/Andariel_attk_knockback_cone_smoke_mesh.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/shrine_icon_channeling_icon.mat
  • Material/resurrect_death_lightPillarOuter.mat
  • Material/necro_boneStorm_aoe_windMesh_01_mat.mat
  • Material/sorc_iceArmor_outerShellMat.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard_coreMist.mat
  • Material/EPL_1120_SkyClouds.mat
  • Material/Trial_shrine_shapeGlow_activate_dungeonB.mat
  • Material/environmentFX_fire_geo_blueWhiteCore_barbLair.mat
  • Material/fxKit_aoe_explosion_necroBlood_volumeGasCore.mat
  • Material/vfxItems_flippy_ancestral_helixMat.mat
  • Material/barb_callOfTheAncients_cast_vertImpulse.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_v2.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/IGC_HED_IGC_godray_cool_large_anngelica.mat
  • Material/ashava_breath_coneCore_apex_mesh.mat
  • Material/global_poison_projectile_tip.mat
  • Material/lilith_p2_breakableArena_01_edgeFireMesh.mat
  • Material/monsterAffix_FireOrbs_fuelsphere.mat
  • Material/yorin_debuff_prismatic.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDomeIntro.mat
  • Material/fxKit_harmless_persistentCharge_LadyOasis_soulercoaster_.mat
  • Material/rogue_shadowStep_castMeshesMat.mat
  • Material/orb_defensive_rogue_001_clone_Mat.mat
  • Material/fxKit_harmless_barrierWall_horadric_actor.mat
  • Material/actor_dot_fire_flameTube.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra_stillFrame.mat
  • Material/goatman_sorcerer_infection_aoeIntro_energyoutside.mat
  • Material/druid_earthenMight_energyWindMat.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_stillFrame.mat
  • Material/andariel_attk_line_smoke_mesh_v02.mat
  • Material/barb_wrathOfTheBerserker_buff_flameTube.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshEnergy.mat
  • Material/necro_summonPersistent.mat
  • Material/QST_Hell_Fire_blockade_fireLicks.mat
  • Material/QST_FX_PravasBlessing_pillar_light.mat
  • Material/portal_inariusWing_center.mat
  • Material/knight_council_resurrect_godRay_outer_mat.mat
  • Material/hydra_flameMesh_spawnAttack.mat
  • Material/orb_defensive_rogue_001_cloneWarningCylinder_Mat.mat
  • Material/drowned_seahag_summoner_actorToActor_mesh.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_mesh_v2.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall_wind.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_cylinder.mat
  • Material/IGC_FIG_IGC_godray_cool_large.mat
  • Material/fxKit_damaging_persistentRope_spirits_hand.mat
  • Material/environmentVFX_sandFlow_huge.mat
  • Material/IGC_KPR_IGC_godray_cool_small.mat
  • Material/HellPortal_outro_smoke_mat.mat
  • Material/druid_earthenMight_buff_wristCylMat.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_01.mat
  • Material/sorc_dismount_frigidAssault_knotOuterMat.mat
  • Material/s02_hibernalBoss_coldSnap_leadEdge.mat
  • Material/S02_bloodseeker_tornado_innerCone_mat.mat
  • Material/wanderingDeath_transformPull_windSpirals_snow.mat
  • Material/mnt_stor184_trophy_fire_geoBase.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerCone_mat.mat
  • Material/portal_glo007_endScrollMesh_glowingNoise.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/IGC_PFV_godray_warm_medium.mat
  • Material/emote_sor006_stor_waterPillar.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue.mat
  • Material/ghostRange_attk_projectile_arrow_trail.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/vfx_monster_fallen_shaman_resCyl.mat
  • Material/pvp_openWorld_hostile_cleanse_cylSweepMat.mat
  • Material/S02_Bloodseeker_druid_landslide_stones_energyMesh.mat
  • Material/portal_sor002_endScrollMesh_glowingNoise.mat
  • Material/fallen_shaman_fireBall_sphere.mat
  • Material/astaroth_boss_meteorstorm_proj_leadingEdge.mat
  • Material/hydra_incinerate_head_fxMesh_death.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_harmless_shield_shadow_geoEdgePurple.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_volume.mat
  • Material/rogue_deathTrap_clone_aoe_start.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat_shadow.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/pvp_openWorld_vessel_activate_glow.mat
  • Material/legendary_sorc_035_mesh_mainSpike.mat
  • Material/IGC_BCF_chillingWind_sweepMesh.mat
  • Material/rogue_rainOfArrows_cast_shade.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_corrupt.mat
  • Material/fxKit_persistentSigilDecal_scosRune_beam.mat
  • Material/rogue_darkShroud_shadows_shell.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen.mat
  • Material/IGC_PFV_godray_warm_large_3020_01.mat
  • Material/mnt_stor186_trophy_fire_geoBase_mystic.mat
  • Material/barb_ironSkin_shields_mat.mat
  • Material/S3BP_ascendedArmor_TRS_energySphere.mat
  • Material/altar_of_bishibosh_resTorus_mesh.mat
  • Material/monster_stateChanged_trail_head_mat1.mat
  • Material/headstone_soulFx_lightPillarSpawn.mat
  • Material/s01_hatredManifest_burst_line_beamCoreMat.mat
  • Material/IGC_FIG_IGC_godray_warm_medium.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_horizontal.mat
  • Material/godray_warm_large.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/horadric_harmless_barrierDoor_shapes_mat.mat
  • Material/drowned_seahag_summoner_actorToActor_splashMesh.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_shade.mat
  • Material/follower_vigo_holyBarrier_Offset.mat
  • Material/rog_shadowClone_barrage_poison.mat
  • Material/resurrection_deathRing.mat
  • Material/IGC_PFV_1180_godray_warm_large_slow.mat
  • Material/s01_boss_hatredManifest_burst_cyl_Uber_outerMat.mat
  • Material/druid_cycloneArmor_ambientWindMat_intensity.mat
  • Material/andariel_attk_line_darkFire_mesh.mat
  • Material/andariel_attk_darkBeam_leadingCore_fire_base_mesh.mat
  • Material/S04_HelltideBoss_Attractor_FXmeshes.mat
  • Material/S02_Door_harmless_persistentBarrier_blood.mat
  • Material/MonsterAffix_FireEnchanted_projectile_cast_sphere.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/actor_getHit_fire_sphere.mat
  • Material/rogue_blindingSmoke_proj.mat
  • Material/fxKit_damaging_burstLine_blood_waveFoam.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/lilith_p2_breakableArena_01_edgeFireBackMesh.mat
  • Material/IGC_FHK_IGC_godray_cool_large.mat
  • Material/fxKit_aoe_cone_poison_waveMesh_glow.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackLeft.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/rog_emote_s01_003_shadowClone_dagger.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/SilentMonolith_SmokeCylinderBirth.mat
  • Material/mace_stor027_arc_mat.mat
  • Material/rogue_stealth_cast_shadowShellMat.mat
  • Material/classFxKit_buff_damage_activation_waveUp.mat
  • Material/wanderingdeath_cageBurst_soulBomb_fillSphere.mat
  • Material/vfx_scorpion_sting_geo.mat
  • Material/VFX_Conv_QST_CHC_Yorin_Whisp.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/necro_decrepify_aoe_sigilPillar.mat
  • Material/rogue_caltrops_ringAura_vertical_cold.mat
  • Material/worldBoss_death_belly_blister.mat
  • Material/ghostCaster_soulfireNova_cast_channel_mesh_skull.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_vertical.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/mnt_dlux003_horse_sprinting_initialBurstMesh.mat
  • Material/sorcerer_fireball_impact_blueAccent.mat
  • Material/IGC_BLB_environmentVFX_bossEntrance_NP_volumeSphere.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_CHS.mat
  • Material/shrine_artillery_arrow_inside_mat.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoRingRed.mat
  • Material/S04_FlamePillar_ambient_flameCore_active.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh_02.mat
  • Material/s01_boss_hatredManifest_aoe.mat
  • Material/lilith_p2_breakableArena_01_crackGlow.mat
  • Material/s02_bloodSkeleton_blisterOrb_outerMatDeath.mat
  • Material/donan_ranged_binding_meshEnergy.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mystic_mat.mat
  • Material/IGC_FIG_IGC_godray_cool_medium.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsLeft.mat
  • Material/emote_sor003_stor_geoConstellationInverted.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport.mat
  • Material/sorcerer_hydra_proj_core_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/sorc_unstableCurrents_buff_energyWindMat.mat
  • Material/IGC_KPR_IGC_godray_warm_small.mat
  • Material/fxKit_harmless_persistentCharge_Spirit_soulerCoasters.mat
  • Material/pvp_openWorld_vessel_activate_cyl.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamSmall.mat
  • Material/necro_skeletonWarrior_funnelDark.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/fxKit_harmless_persistentRope_horadric_outerRing.mat
  • Material/rogue_rapidFire_castShadow.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/legendary_sorc_136_wallMat.mat
  • Material/generic_legendary_barrier_meshOffset_v2.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/lilith_p1_teleport_spirals_in.mat
  • Material/S03_portal_zoltun_nightmare_fog.mat
  • Material/environmentVFX_fire_ancientsBrazier_pillar.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/sorcerer_fireballB_impact_sphere.mat
  • Material/s02_bloodSeals_bloodBlister_blisterInnerMat.mat
  • Material/sorc_flameShield_cone.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/Trial_shrine_spirals_dungeon.mat
  • Material/vfx_carryableExplosion_sweepMesh.mat
  • Material/sorc_iceBlades_ambient_crystalMat.mat
  • Material/S02_Bloodseeker_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/pvp_volcano_projectile_mesh.mat
  • Material/ashava_breath_coneCore_mesh.mat
  • Material/IGC_FHK_1020_godray_cool_large_slow.mat
  • Material/worldBoss_abyssLord_toxic_leak.mat
  • Material/ashava_breath_coneCore_mesh_darkWispy.mat
  • Material/chillingWind_wallMesh.mat
  • Material/environmentVFX_sandFlow_white_wide.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/npc_tyrantking_attk_charge_coronaMesh.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Lightning_Deploy_Box.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/monster_stateChanged_head.mat
  • Material/IGC_PFV_godray_warm_large_3100.mat
  • Material/environmentVFX_snow_planeDrift_lrg.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerCone_mat.mat
  • Material/emote_nec026_stor_skull_magic.mat
  • Material/environmentFX_fire_geo_mysticCenter.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/wayfindingPortal_endScrollMesh_glowingNoise.mat
  • Material/vfx_S02_LTE_LE_Hibernal_BuildParty_fireRadius_area_VolumeRing.mat
  • Material/necro_bloodLance_projectile_shard.mat
  • Material/legendary_sorc_icespike_warning_icicle_ice.mat
  • Material/QST_FX_Ancients_Ressurect_GlowLight.mat
  • Material/S04_helltidebossSpawn_tendrilouter_mat.mat
  • Material/rogue_shadowClone_cast_shadowShellMat.mat
  • Material/rogue_rainOfArrows_cast_blurSphere.mat
  • Material/rogue_caltrops_ringAura_vertical.mat
  • Material/rog_shadowClone_barrage_shadow.mat
  • Material/IGC_BLB_HellPortal_energyMesh_mat.mat
  • Material/altar_of_bishibosh_corpseFlame_mesh_active.mat
  • Material/andariel_enrage_buff_core_mesh.mat
  • Material/MonsterAffix_FireOrbs_core_active.mat
  • Material/S03_shrine_zoltun_spiral.mat
  • Material/wandering_death_cloth_vert_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blueFlare.mat
  • Material/fxKit_harmless_persistentBarrier_shadow.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/pvp_openWorld_vessel_activate_handMeshMat.mat
  • Material/rog_shadowClone_barrage_shadow_inverted.mat
  • Material/wanderingdeath_cageBurst_segementWarning_lightRays.mat
  • Material/townPortal_persistentOpen_glo006_stor_funnel.mat
  • Material/knight_council_healer_resurrect_lightPillarSpawn.mat
  • Material/VFX_QST_CFB_mistTube.mat
  • Material/npc_inarius_ghost_wing_mat.mat
  • Material/portal_nec001_endScrollMesh_glowingNoise.mat
  • Material/legendary_druid_077_buff_mesh.mat
  • Material/Wingbuffet_trail_mat.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoAccent.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh_large.mat
  • Material/VFX_QST_Conv_CFB_lightbeams.mat
  • Material/vfxDruid_earthenBulwark_windMeshCastMat.mat
  • Material/Elias_rainChaos_burstCylinder.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_sightlessEye.mat
  • Material/twoHandAxe_stor004_fireShell.mat
  • Material/lightningStorm_barrierCenter_outro.mat
  • Material/druid_windShear_projectileLeadMat.mat
  • Material/emote_bar031_stor_demonic_soulercoaster.mat
  • Material/IGC_BLB_HellPortal_smoke_entrance_mat_enh.mat
  • Material/fxKit_damaging_projectileLobbed_fire_front.mat
  • Material/shrine_icon_crit_outer_lightning.mat
  • Material/global_web_projectile_tip.mat
  • Material/druid_cataclysm_tornado_outerCone_mat.mat
  • Material/townPortal_endScrollMesh_glowingNoise_dru001_stor.mat
  • Material/IGC_PFV_godray_warm_large_2070.mat
  • Material/IGC_KEL_IGC_godray_warm_small.mat
  • Material/sorc_selectScreen_fireMesh_core_active_stillFrame.mat
  • Material/s02_bloodSeals_major_bloodBlister_volSphereMat.mat
  • Material/Lilith_Shrine_Sigil_Outer_Mat.mat
  • Material/fxKit_harmless_persistentBubble_lilithshrine.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_meshOffset_v2.mat
  • Material/druid_cataclysm_lightningBolt_impact_fillGlow.mat
  • Material/doorlocksigil_raymesh_mat.mat
  • Material/IGC_PFV_godray_warm_large_3150_01.mat
  • Material/fxKit_harmless_persistentBarrier_blood.mat
  • Material/S04_HelltideBossSummon_SigilActivC.mat
  • Material/fxKit_gizmo_eliminateArea_horizontal.mat
  • Material/IGC_PFV_godray_cool_large.mat
  • Material/snakeBoss_camp_ripple_mat.mat
  • Material/global_poison_projectile_outer.mat
  • Material/vampire_caster_proj_impact_meshEnergy.mat
  • Material/sorcerer_hydra_idleFlame_blue.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/mnt_stor164_sprinting_initialBurstMesh.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadHot.mat
  • Material/druid_catastrophe_tornado_blur.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveFoam.mat
  • Material/s01_boss_alternate_barrierMat_intro.mat
  • Material/Trialshrine_emissive_activate_global.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/knight_caster_holyStrike_mesh_energy_aoeTell.mat
  • Material/Flask_grenade_Inside.mat
  • Material/fxKit_harmless_persistentBarrier_demonic.mat
  • Material/resurrect_target_lightPillarOuter.mat
  • Material/mnt_stor186_trophy_fire_geo_mysticCenter.mat
  • Material/vfx_eventChest_lightbeam_actorMat.mat
  • Material/fxKit_harmless_persistentBarrier_fog.mat
  • Material/fallen_shaman_rezMesh_weaponShell_bottom_cold.mat
  • Material/offHandsNec_stor018_godRay.mat
  • Material/druid_tornado_mainTornado_introMat.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_cast_shade.mat
  • Material/godray_green_large.mat
  • Material/S03_boss_attkThrow_weaponClone.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_geoEdgeGreen.mat
  • Material/fxKit_damaging_persistentCone_cold_directional.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdge.mat
  • Material/vfxBarb_IronSkin_Cast_GroundWave.mat
  • Material/fxKit_harmless_persistentBarrier_blood_lit.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/IGC_PFV_godray_warm_large_3130.mat
  • Material/lilith_p2_attk_collapse_motionBlur.mat
  • Material/QST_FX_PravasBlessing_meshEnergy.mat
  • Material/IGC_PFV_godray_warm_large_3070.mat
  • Material/mnt_stor026_sprinting_initialBurstMesh.mat
  • Material/godray_ancients_teal.mat
  • Material/ElementalTotem_gizmo_eliminateArea_vertical_spirit.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/vfx_GiantSnake_bubble.mat
  • Material/rog_shadowClone_barrage_cold_inverted.mat
  • Material/ElementalTotem_gizmo_eliminateArea_horizontal_spirit.mat
  • Material/Elias_rainChaos_warningCylinder_horizontal.mat
  • Material/Ancient_JarOfSouls_Switch_open_coasters.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_spiral.mat
  • Material/knight_brute_barrier_border.mat
  • Material/NPC_Follower_Vigo_holyBarrier_chromAberration.mat
  • Material/druid_windShear_poisonLegendary_projectileMat.mat
  • Material/allClasses_ascendentArmor_tentacleOuter_mat.mat
  • Material/headstone_godRay_outer_mat.mat
  • Material/s01_boss_cageExplosion_burst_cyl_outerMat.mat
  • Material/mnt_dlux003_horse_sprinting_sindragosa.mat
  • Material/IGC_PFV_godray_cool_small.mat
  • Material/environmentVFX_sandFlow_wide.mat
  • Material/pvp_openWorld_obelisk_ritual_lightBeam_outerMat.mat
  • Material/DRLG_Trap_Geyser_Hell_glowSphere.mat
  • Material/rogue_shade_flurry_poison.mat
  • Material/yorin_godray_pillar.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge_dark.mat
  • Material/blood_AOE_bubble.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveFoam.mat
  • Material/Traversal_Gizmo_meshBeam.mat
  • Material/sorc_meteor_proj_shell_mesh.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/Sorc_stor012_glass.mat
  • Material/druid_windShear_poisonLegendary_projectileLeadMat.mat
  • Material/andariel_death_fireMesh_mat.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/fxKit_aoe_explosion_sorcFire_sphereMesh.mat
  • Material/fxKit_damaging_burstCone_wind_directionalSupport.mat
  • Material/legendary_barb_111_Charge_Push_Mesh_Mat.mat
  • Material/rog_stor156_eye_vfx_smokeMesh.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/necro_bloodWave_Shadow.mat
  • Material/ghostRange_attk_projectile_arrow_trail_Lightning.mat
  • Material/skeleton_boss_storm_projectile_core.mat
  • Material/sorc_incinerate_upgrade_aoe_startPillar.mat
  • Material/interactiveVFX_carryablePlace_bloodPot_downwardMat.mat
  • Material/godray_lightPuzzle.mat
  • Material/s01_boss_hatredManifest_burst_cyl_coreMat.mat
  • Material/mnt_stor186_trophy_fire_geo.mat
  • Material/s02_bloodSkeleton_blisterOrb_outerMat.mat
  • Material/legendary_sorc_136_wallShimmerMat.mat
  • Material/knightCaster_holyStrike_pillarAOE.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Box.mat
  • Material/environmentVFX_bossEntrance_flare.mat
  • Material/fxKit_impact_sorcFire_mesh.mat
  • Material/emote_nec018_stor_godRay_store.mat
  • Material/necro_boneSpikes_projectile.mat
  • Material/generic_legendary_barrier_mesh_v2.mat
  • Material/fxKit_harmless_persistentBubble_water_lit.mat
  • Material/mnt_stor015_sprinting_initialBurstMesh.mat
  • Material/druid_selectionScreen_hover_lightningStrike_01.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat.mat
  • Material/berb_primalAxe_cast_weapon_fresnelOutline.mat
  • Material/IGC_BLB_HellPortal_energyMesh_mat_enh.mat
  • Material/Rogue_Momentum_buff_energyWindDarkMat.mat
  • Material/Sorcerer_IceSpike_mat.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_CHS_outro.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/godray_cool_medium.mat
  • Material/lilith_p1_teleport_spirals_out.mat
  • Material/monsterAffix_vortex_warning_icicle_ice_fractured.mat
  • Material/IGC_KPR_IGC_godray_cool_large_anngelica.mat
  • Material/S02_Bloodseeker_sorc_deepFreeze_persistent.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat_shadow.mat
  • Material/mnt_dlux002_horse_sprinting_initialBurstMesh.mat
  • Material/IGC_FIG_IGC_godray_warm_large.mat
  • Material/ashava_breath_muzzle_fill_glow.mat
  • Material/chillingWind_sweepMesh.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh.mat
  • Material/headstone_death_lightPillarOuter.mat
  • Material/monsterAffix_fireEnchanted_warning_coreOuter.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/emote_sor006_stor_waterSwirl_mesh.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_pillar.mat
  • Material/S03_boss_attkThrow_weapon.mat
  • Material/drowned_seaHag_wave_dirt.mat
  • Material/environmentFX_fire_geo_blue_barbLair.mat
  • Material/wanderingdeath_soulCore_spirits.mat
  • Material/fxKit_gizmo_holdArea_horizontal.mat
  • Material/andariel_wraith_projectile_darkFire_front.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_innerRing.mat
  • Material/s01_hatredManifest_burst_cone_coneDarkMat_uber.mat
  • Material/rogue_darkShroud_shadows_core.mat
  • Material/DE_CursedChest_Standard_persistent_orb.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_mesh.mat
  • Material/townPortal_windMesh.mat
  • Material/IGC_PFV_godray_warm_large.mat
  • Material/IGC_HED_IGC_godray_cool_large_1060.mat
  • Material/shrine_blastwave_buff_energyWindDarkMat.mat
  • Material/rogue_rainOfArrows_shade_poison.mat
  • Material/generic_legendary_barrier_mesh.mat
  • Material/rogue_poisonTrap_triggered_volumeActor.mat
  • Material/IGC_KEL_IGC_godray_warm_medium.mat
  • Material/fxKit_damaging_burstCylindrical_earth_thornyRock_mat.mat
  • Material/shrine_artillery_halo_2.mat
  • Material/sightlessEye_wallMesh.mat
  • Material/Trialshrine_fxmesh_dungeon.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/townPortal_endScrollMesh_glowingNoise_glo006_stor.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/fxKit_damaging_projectile_fire_front.mat
  • Material/druid_boulder_largeRock_bloody.mat
  • Material/fxKit_projectile_cap_ghosts.mat
  • Material/S02_Bloodseekers_vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/monsterAffix_vortex_warning_icicle_ice.mat
  • Material/VFX_QST_CFB_mist_geoCone.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_trunk_mat.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/shrine_shapeGlow_dungeon.mat
  • Material/npc_tyrantking_enrage_buff_glow_dark.mat
  • Material/barb_rallyingCry_buff_mesh.mat
  • Material/Trialhrine_spirals_dungeon.mat
  • Material/sorcerer_meteor_impact_fumTube.mat
  • Material/IGC_BCF_sightlessEye_wallMesh.mat
  • Material/S04_sorc_flameShield_buff_fireTube.mat
  • Material/mnt_stor184_trophy_fire_geoBase_green.mat
  • Material/IGC_HED_IGC_godray_warm_large.mat
  • Material/ashava_breath_coneCore_mesh_payloadTest.mat
  • Material/offHandsNecro_stor008_eyeMist_mat.mat
  • Material/mnt_stor036_sprinting_initialBurstMesh_NoColor.mat
  • Material/spectralmount_sprinting_initialBurst_mesh.mat
  • Material/IGC_PFV_godray_warm_large_3240_01.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat.mat
  • Material/environmentFX_fire_geo_greenCenter.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge.mat
  • Material/chillingWind_wallMesh_inner.mat
  • Material/andariel_wraith_projectile_trail_mesh.mat
  • Material/S04_sorc_flameShield_buff_fireTube_2.mat
  • Material/legendary_barb_002_Crack_Rays_Mat_fury.mat
  • Material/necro_armyOfTheDead_cast_eyeRay.mat
  • Material/cusedChest_ambient_flameCore_activeStart.mat
  • Material/environmentFX_fire_geo_blueWhiteCore.mat
  • Material/fxKit_harmless_persistentBubble_lilithShrine_Inside.mat
  • Material/IGC_FHK_IGC_godray_warm_small.mat
  • Material/nightmareDungeon_bloodBlister_spawn_meshVolume.mat
  • Material/Andariel_lineAttack_aoe_fire_base_impact_mesh.mat
  • Material/drowned_mini_handShellMesh.mat
  • Material/vfxDruid_ravens_windMeshMat.mat
  • Material/vampire_caster_forming_shadowySmoke.mat
  • Material/windMeshInward_horadric_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_mysticCenter.mat
  • Material/sorc_ballLightning_coreOrbOuterMat.mat
  • Material/legendary_barb_002_Crack_Rays_Mat.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_waveMesh.mat
  • Material/QST_HellFire_blockade_Wall_base.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueFlare.mat
  • Material/S02_Bloodseekers_rog_shadowClone_base.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_demonic.mat
  • Material/monsterAffix_mortar_projectileMat.mat
  • Material/DE_ShrineOfZagraal_goatman_glowX.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_fog.mat
  • Material/barb_callOffTheAncients_groundWave.mat
  • Material/druid_tornado_meshUpper.mat
  • Material/monsterAffix_mortar_burstRingMat.mat
  • Material/S03_boss_chakram_weaponShell.mat
  • Material/s01_boss_absorb_barrierMat.mat
  • Material/sorcerer_hydra_idleFlame.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/vampire_boss_projectile_inner_tip.mat
  • Material/sorc_meteor_proj_shell_mesh_blue.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_sigilPillar.mat
  • Material/andariel_death_demonfire_footMesh_mat.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerDetail_mat.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/worldBoss_abyssLord_breath_baseMesh.mat
  • Material/demon_succubus_bloodstar_rampedCoreMat.mat
  • Material/environmentFX_fire_geo_tall.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/s01_malginantAffix_blue_mesh.mat
  • Material/S02_bloodSeeker_frozenOrb_cast_orbBuildBloodied.mat
  • Material/fxKit_damaging_projectile_tornado_mesh_mat.mat
  • Material/environmentVFX_smoke_largeScalePlumes.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/barb_callOfTheAncients_cast_waveRing.mat
  • Material/dungeonAffix_lightningPulse_cast_knotOuter.mat
  • Material/sorc_firewall_aoe_burstPillar.mat
  • Material/S03_boss_attkSwipe_weaponClone.mat
  • Material/druid_ravens_aoe_blackNoiseMat.mat
  • Material/SilentMonolith_chainGlow.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/ghostCaster_soulfireNova_buff_mesh.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeSouls.mat
  • Material/vfxDruid_earthenBulwark_shieldMat.mat
  • Material/witch_flameshield_buff_sphere_distortion.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeCylMain.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/rogue_poisonTrap_triggered_splashActor.mat
  • Material/rog_shadowClone_barrage_cold.mat
  • Material/demonSuccubus_bloodstar_coreMeshMat.mat
  • Material/townPortal_template_endScrollMesh_glowingNoise.mat
  • Material/vfxDruid_tornado_mainTornado_upper_mat_coldTest.mat
  • Material/sorcerer_fireball_impact_legendary_rampDamage_flameMesh.mat
  • Material/knight_council_healer_resurrect_death_lightPillarOuter.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_backer.mat
  • Material/druid_cataclysm_tornado_innerCone_mat.mat
  • Material/andariel_attk_line_smoke_mesh.mat
  • Material/godray_red_large.mat
  • Material/EGB_Andariel_Echo_andariel_screamBeam_face_soulCoasters.mat
  • Material/necro_skeletonWarrior_funnel.mat
  • Material/sorc_dismount_frigidAssault_knotInnerMat.mat
  • Material/sorc_flameShield_cast_tube1.mat
  • Material/drowned_brute_AOE_waveFoamMesh.mat
  • Material/rogue_darkShroud_shadows_bubble_mat.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/IGC_FIG_1020_godray_warm_large_slow.mat
  • Material/itemFlippy_ancestral_lightBeamSwirl.mat
  • Material/S03_Vaults_Boss_Chests_spiral.mat
  • Material/sorc_icefall_activation_waveUp.mat
  • Material/barb_whirlwind_fury_halfSphere.mat
  • Material/lightningStorm_barrier_mesh_core_outro.mat
  • Material/necroBlood_AOE_bubble.mat
  • Material/lilith_p2_coagulate_warning_bloodMesh.mat
  • Material/S02_Bloodseekers_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/druid_tornado_mesh.mat
  • Material/hydra_flameMesh_spawn.mat
  • Material/S02_Bloodseekers_rogue_shadowStep_castMeshesMat.mat
  • Material/fxKit_damaging_burstLine_blood_waveFront.mat
  • Material/fxkit_buff_damage_fireCylinder.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgeRed.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster.mat
  • Material/donan_ranged_binding_cast_outerRing.mat
  • Material/EmoteWings00_FXwing_LargeCylMain.mat
  • Material/shrine_protection_cone.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/townPortal_persistent_glo008_stor_corpseShell.mat
  • Material/monsterAffix_fireEnchanted_warning_coreCenter.mat
  • Material/IGC_KPR_IGC_godray_warm_large.mat
  • Material/QST_FX_Ancients_Ressurect_Glow.mat
  • Material/ashava_breath_cone_mesh.mat
  • Material/emote_sor030_stor_battlepass_shell.mat
  • Material/andariel_enrage_core_smoke_polar_mesh.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_cold_02.mat
  • Material/scos_environment_waterfall_medium_tall.mat
  • Material/lightningStorm_barrier_bubble.mat
  • Material/Elias_rainChaos_burst_magicRing.mat
  • Material/s02_bloodSeals_bloodBlister_blisterOuterMat.mat
  • Material/sorc_unstableCurrents_buff_energyWindDarkMat.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/sorc_flameShield_buff_cone_blue.mat
  • Material/SilentMonolith_SmokeCylinderDeath.mat
  • Material/invader_indicator_cylinder.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/wanderingdeath_death_soulCore_lightLeaks.mat
  • Material/rog_stor156_TRS_vfx_smokeMesh.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRed.mat
  • Material/fxKit_damaging_persistentLine_spirits_hand.mat
  • Material/environmentVFX_bossEntrance_wall.mat
  • Material/scos_environment_waterfall_large_tall.mat
  • Material/mnt_stor027_horse_sprinting_initialBurstMesh.mat
  • Material/fxkit_buff_damage_frenzyfireLine.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/ashava_breath_sphereCloud_muzzle_mesh.mat
  • Material/portal_glo001_endScrollMesh_glowingNoise.mat
  • Material/S03_Boss_poison_wave_fronr_v5.mat
  • Material/fxKit_projectile_actor_blood_meshEnergy.mat
  • Material/S03_shrine_zoltun_glow.mat
  • Material/mnt_stor186_trophy_fire_geo_blueWhiteCore.mat
  • Material/demon_summoning_portal_lightShaft.mat
  • Material/fxKit_harmless_persistentBubble_fog_scos.mat
  • Material/S02_Bloodseekers_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/yorin_aoeDebuff_dome_holy.mat
  • Material/Shrine_protection_lightBeamFatMat.mat
  • Material/necro_boneSplinters_essenceTrail.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/fxKit_harmless_persistentCharge_demonic_mephisto_soulercoaster.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/berb_primalAxe_cast_weapon_leadingEnergy.mat
  • Material/vfxDruid_tornado_windBuildupMat.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_spirit.mat
  • Material/knight_council_resurrect_godRay_inner_mat.mat
  • Material/goatman_Abom_puddle_small_mesh.mat
  • Material/S03_Boss_damaging_burstWarning_poison_bigBubble.mat
  • Material/druid_tornado_innerCone_mat_cold.mat
  • Material/Andariel_attk_knockback_cone_prep_smoke_mesh.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/barb_callOfTheAncients_cast_outro_vertRay.mat
  • Material/legendary_barb_019_tornadoMesh_main.mat
  • Material/fxKit_damaging_projectile_holy_energy.mat
  • Material/IGC_BLB_HellPortal_darkEnergyRing_mat_enh.mat
  • Material/environmentVFX_igc_snow_planeDrift_lrg.mat
  • Material/allClasses_ascendentArmor_tentacleInner_mat.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh.mat
  • Material/druid_windShear_projectileMat.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleOutside.mat
  • Material/S03_shrine_zoltun_silhouette.mat
  • Material/shrine_protection_buff_sphere.mat
  • Material/follower_taissa_attack_projectile_cast_soul.mat
  • Material/emote_nec018_stor_godRay.mat
  • Material/altar_of_bishibosh_ambient_flameCore_activeStart.mat
  • Material/fxKit_harmless_persistentBubble_bone_aerial.mat
  • Material/monsterAffix_mortar_projectileOuterMat.mat
  • Material/vampire_caster_proj_meshEnergy.mat
  • Material/Rogue_Momentum_energyWindMat.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_volumeGasCore.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic_dark.mat
  • Material/S03_boss_chakram_trail_throw.mat
  • Material/pvp_openWorld_hostile_turnHostile_meshOuterMat.mat
  • Material/HellPortal_windMeshInward_mat.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgePurple.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh.mat
  • Material/portal_bar002_stor_headFire.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_cast_shade.mat
  • Material/windVotexNado_mat.mat
  • Material/fxKit_harmless_persistentBarrier_sand.mat
  • Material/druid_trample_leadingEdge_back.mat
  • Material/fxKit_harmless_persistentBarrier_shadow_swirlmesh.mat
  • Material/S03_buddy_comm_fxShell.mat
  • Material/Knights_Lightning_Variant_aoeSphere.mat
  • Material/fxKit_damaging_burstCylindrical_wind_wave.mat
  • Material/fxKit_AOE_splash_poison.mat
  • Material/drowned_mini_proj_trail.mat
  • Material/airidah_Windvortex_waveDome.mat
  • Material/sorc_deepFreeze_aoe.mat
  • Material/S01_main_04_Incensefire_horadric_geo.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_purple.mat
  • Material/vfxDruid_tornado_mainTornado_mat_coldTest.mat
  • Material/NPC_Follower_Vigo_pillarGlow_coreGlow.mat
  • Material/monsterAffix_FireOrbs_smokeSpiral.mat
  • Material/legendary_rogue_018_flask_grenade.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_introMat.mat
  • Material/scos_environment_waterfall_large.mat
  • Material/mnt_stor184_trophy_fire_geo_blueLarge.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_goopRingMesh.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_01_mat.mat
  • Material/necro_decompose_corpseTravel.mat
  • Material/yorin_aoeDebuff_meshEnergy.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_01.mat
  • Material/barb_frenzy_fireCylinder.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_shade.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/S03_boss_chakram_weapon.mat
  • Material/witch_flameshield_buff_sphere.mat
  • Material/fxKit_AOE_bubble_poison.mat
  • Material/druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/S02_Door_harmless_persistentBarrier_fog.mat
  • Material/Druid_wolves_cast_cylMesh.mat
  • Material/rogue_darkShroud_shadows_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdge.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_burstCore.mat
  • Material/VFX_QST_CBM_meshEnergy.mat
  • Material/sorc_iceBlades_shard_01Mat.mat
  • Material/Andariel_attk_knockback_cone_edge_fire_mesh.mat
  • Material/pvp_openWorld_obelisk_ritual_lightBeam_innerMat.mat
  • Material/rogue_poisonTrap_netMesh_Spikes.mat
  • Material/druid_cycloneArmor_windSwirlMat.mat
  • Material/mnt_stor039_sprinting_initialBurstMesh.mat
  • Material/knight_council_resurrect_godRay_middle_mat.mat
  • Material/IGC_KEL_IGC_godray_warm_large_slow_contrast.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshEnergy.mat
  • Material/barb_ironSkin_shields_mat_02.mat
  • Material/fxKit_harmless_shield_shadow_bubble.mat
  • Material/necro_boneSpirit_projectile_impact.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_dark.mat
  • Material/yorin_aoeDebuff_dome.mat
  • Material/shrine_blastwave_edge_blastwave.mat
  • Material/donan_melee_smite_shockwave_proj_postDist.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/environmentVFX_igc_snow_planeDrift_Bright_lrg.mat
  • Material/Shield_016_stor_actor_flameTube.mat
  • Material/IGC_FIG_IGC_godray_warm_large_slow_contrast.mat
  • Material/lightningStorm_barrierOffset_mat.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat_enh.mat
  • Material/pvp_openWorld_obelisk_ritual_rune_sweepMat.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blue.mat
  • Material/altar_of_bishibosh_ambient_flameCore_active.mat
  • Material/rogue_deathTrap_warning_clone.mat
  • Material/IGC_PFV_godray_warm_large_4020.mat
  • Material/druid_cycloneArmor_ambientWindMat.mat
  • Material/S01_Malignant_death_gibs.mat
  • Material/fxkit_buff_damage_frenzyfireCylinder.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/yorin_godray_pillar_light.mat
  • Material/s02_hibernalCaster_chillweave_waveTrail.mat
  • Material/drowned_brute_paoe_weaponFX.mat
  • Material/druid_tornado_innerCone_mat.mat
  • Material/townPortal_endScrollMesh_glowingNoise_rog001_stor.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackRight.mat
  • Material/trophy_bar035_stor_fxMeshEyes_wisp.mat
  • Material/fxKit_damaging_persistentLine_spirits_halfCapsule.mat
  • Material/IGC_KPR_1180_godray_warm_large_slow.mat
  • Material/IGC_PFV_godray_warm_large_slow_contrast.mat
  • Material/necro_bloodOrb_curls.mat
  • Material/mnt_stor019_horse_sprinting_initialBurstMesh.mat
  • Material/mnt_stor186_trophy_fire_geo_blue.mat
  • Material/emote_dru025_stor_Skull_EnergyMesh.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/Trial_shrine_shapeGlow_player_activate.mat
  • Material/S02_bloodseeker_tornado_mainTornado_introMat.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/S04_cusedChest_ambient_flameCore_inactiveStart_2.mat
  • Material/IGC_PFV_godray_warm_large_3120.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/abysslord_maw_abyssliquid.mat
  • Material/horadric_harmless_barrierDoor_sigilRift_mat.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/vigo_knight_brute_godray_pillar.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scos.mat
  • Material/monsterAffix_Chaos_Fume.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat_cold.mat
  • Material/S02_Bloodseeker_rog_shadowClone_skillIntro.mat
  • Material/astaroth_boss_meteorstorm_proj_flame.mat
  • Material/IGC_PFV_godray_warm_large_2050.mat
  • Material/mnt_amor129_horse_stor_spineSmokeMesh.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveFront.mat
  • Material/legendary_barb_019_tornadoMesh_spiral.mat
  • Material/S02_Door_harmless_persistentBarrier_blood_lit.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/andariel_death_demonfire_legsMesh_mat.mat
  • Material/fxKit_harmless_persistentBarrier_lightPuzzle.mat
  • Material/monsterAffix_suppressor_buff_barrier.mat
  • Material/townPortal_persistent_glo008_stor_portalEnergy.mat
  • Material/necro_armyOfTheDead_cast_eyeRay_shadow.mat
  • Material/S04_FlamePillar_ambient_flameCore_activeStart.mat
  • Material/shrine_fxMesh_dungeon.mat
  • Material/mnt_stor184_trophy_fire_geoBase_mystic.mat
  • Material/rogue_shadowClone_cast_vertShadow.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fillSphere.mat
  • Material/shrine_shapeGlow_player_activate.mat
  • Material/twoHandMace_stor005_fireShell.mat
  • Material/godray_cool_large.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_waveBacker.mat
  • Material/mnt_stor025_sprinting_initialBurst_mesh.mat
  • Material/wanderingdeath_soulCore_burst_sphereMesh.mat
  • Material/S02_Bloodseekers_rog_shadowClone_barrage.mat
  • Material/headstone_godRay_middle_mat.mat
  • Material/Andariel_lineAttack_aoe_smoke_base_impact_mesh.mat
  • Material/QST_FX_CBM_GlowLight.mat
  • Material/IGC_KPR_IGC_godray_cool_medium.mat
  • Material/vampire_boss_projectile_impact_radius1.mat
  • Material/fxKit_damaging_projectile_spirits_face.mat
  • Material/Knight_council_healer_ressurectpillar.mat
  • Material/knightCaster_attk_special_heal_aoeSphere_corruption.mat
  • Material/cave_godray_small.mat
  • Material/vfx_carryableExplosion_ringCore.mat
  • Material/rog_shadowClone_skillIntro.mat
  • Material/shrine_player_activate_spirals.mat
  • Material/hydra_incinerate_head_fxMesh_birth.mat
  • Material/pvp_volcano_projectile_mesh2.mat
  • Material/fxKit_harmless_persistentBarrier_bone.mat
  • Material/necro_boneStorm_aoe_windMesh_shadow.mat
  • Material/rogue_rainOfArrows_shade_cold.mat
  • Material/godray_warm_medium.mat
  • Material/druid_hurricane_aoe_mainCloudMat.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Box.mat
  • Material/Trial_shrine_player_activate_spirals.mat
  • Material/sorcerer_meteor_indicator_flameTube_blueFlame_intensity.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh_birth.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/fxKit_damaging_burstCone_poison_geoCone.mat
  • Material/skeleton_boss_storm_projectile_core_monkboss_recolor.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_demonic.mat
  • Material/IGC_PFV_godray_warm_large_3070_01.mat
  • Material/IGC_HED_IGC_godray_warm_small.mat
  • Material/windMeshInward_S03_Zoltun_mat.mat
  • Material/fxKit_harmless_shield_fire_wrap.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/vfx_dungeonAffix_proximityShield.mat
  • Material/s02_bloodSeals_bloodPool_spawn_volCylMat.mat
  • Material/druid_cycloneArmor_aoe_swirlVolume_intenseMat.mat
  • Material/VFX_QST_Conv_CFB_lightbeamsVSmall.mat
  • Material/dungeon_affix_driftingShade_payload_persistent_ringMesh.mat
  • Material/goatmanSorcerer_AOE_splash.mat
  • Material/S03_boss_elementPhase_pillarAbsorb.mat
  • Material/vfx_resplendentChest_lightRays.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_lance.mat
  • Material/IGC_inariusWings_large.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadDark.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_outerRing.mat
  • Material/mnt_stor186_trophy_fire_geo_blueFlare.mat
  • Material/lightningStorm_barrier.mat
  • Material/IGC_FHK_IGC_godray_cool_medium.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsRight.mat
  • Material/IGC_SLA_mm_sparseEmbers_actor_noSparse.mat
  • Material/IGC_PFV_godray_warm_large_3080.mat
  • Material/vfxDruid_ravens_windMeshCastMat.mat
  • Material/defender_indicator_cylinder_green.mat
  • Material/emote_rog015_stor_Stealth_Intro_shadowShellMat.mat
  • Material/astaroth_weapon_shellMat_meteorstormCast.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase_mystic.mat
  • Material/HellPortal_energyRingOutward_mat.mat
  • Material/fxKit_harmless_persistentBarrier_lightPuzzle_swirlmesh.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen_short.mat
  • Material/s01_malignantAffix_red_meleeBurst_meshSwipe_backer.mat
  • Material/wandering_death_cloth_vert_death_mat.mat
  • Material/hydra_incinerate_head_fxMesh.mat
  • Material/necro_bloodWave_bloodVolumeMat.mat
  • Material/nightmareDungeon_volcanicFlame.mat
  • Material/IGC_FIG_1020_godray_cool_large_slow.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_waveMesh.mat
  • Material/altar_of_bishibosh_chestFlames_mesh.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/resurrection_lightPillarCore.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/fallen_shaman_rezMesh_weaponShell_lightning.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat_enh.mat
  • Material/S02_boss_proj_meshEnergy.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/IGC_PFV_godray_warm_large_3120_01.mat
  • Material/drowned_mini_proj_cast_splashStatic.mat
  • Material/pvp_openWorld_bloodCylinder.mat
  • Material/goatman_sorcerer_shrine_orb.mat
  • Material/vfx_wanderingdeath_tornado_AOE_SwirledCyl.mat
  • Material/s02_bloodSkeleton_blisterOrb_burst_innerMat.mat
  • Material/vfxDungeon_Affix_HellPortal_Ring.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_shadow.mat
  • Material/rogue_rainOfArrows_shade_shadow.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_cold_02.mat
  • Material/horadric_harmless_BarrierDoor_lightbeams.mat
  • Material/fxkit_burstCone_lightning_arc.mat
  • Material/sorc_incinerate_enchantment_fireOrb2_glaze.mat
  • Material/mnt_stor184_trophy_fire_geo_greenCenter.mat
  • Material/global_levelUp_lightBeamTallMat.mat
  • Material/vfx_carryablePickUp_smoke.mat
  • Material/global_LilithShrine_lightBeamTallMat.mat
  • Material/s02_bloodSkeleton_blisterOrb_burst_outerMat.mat
  • Material/fly_warrior_deathBurst_volSphere.mat
  • Material/wanderingdeath_phaseTransform_push_soulerCoaster.mat
  • Material/S02_BP_AllClasses_GoldArmor_TRS_bloodWispMesh.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactiveStart_2.mat
  • Material/portal_dru001_stor_ring.mat
  • Material/godray_white_large.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat.mat
  • Material/vfx_monster_skeleton_arrow_highlight_trail.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_hand.mat
  • Material/godray_cool_small.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/vfx_wanderingdeath_spawn_vortex_SwirledCyl.mat
  • Material/wanderingdeath_transformPull_warning_windMesh_mat.mat
  • Material/barb_kick_impact_ancient_glowMesh.mat
  • Material/vfxBarb_IronSkin_Cast_ShieldRing.mat
  • Material/sorcerer_hydra_flameTube.mat
  • Material/S02_bloodseeker_frozenOrb_cast_orbBuildMat.mat
  • Material/donan_ranged_binding_cast_triangle.mat
  • Material/barb_stor153_HLM_vfx_smoke.mat
  • Material/InteractiveVFX_BloodPool_rising_mesh_mat.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/S02_Bloodseeker_vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/druid_hurricane_aoe_innerCloudMat.mat
  • Material/defender_indicator_cylinder_blue.mat
  • Material/global_poison_projectile_core.mat
  • Material/resurrect_lightPillarMidOuterSoft.mat
  • Material/wanderingdeath_transformPull_windMesh_arena_snow.mat
  • Material/barb_ironMaelstrom_attk3_windRing_ds.mat
  • Material/donan_melee_smite_shockwave_proj.mat
  • Material/knight_brute_barrier_mesh.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/environmentFX_fire_geoBase_mystic.mat
  • Material/energySphere_mnt_trophy_core.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_inside.mat
  • Material/rogue_poisonTrap_boneRing.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_subtle.mat
  • Material/townPortal_persistent_glo007_stor_surroundEnergy.mat
  • Material/demon_spitter_projOuter.mat
  • Material/emote_nec023_stor_soulsCastl.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/sorcerer_fireballB_impact_shockwave.mat
  • Material/environmentFX_fire_geoBase_green.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat_cold.mat
  • Material/fxKit_projectile_cap_necroUndead.mat
  • Material/legendary_generic_114_head.mat
  • Material/S03_portal_zoltun_nightmare_skirt.mat
  • Material/sorc_incinerate_enchantment_fireOrb2_pillar.mat
  • Material/s01_boss_alternate_barrierMat.mat
  • Material/shrine_spirals_dungeon.mat
  • Material/S03_Zoltun_tendrils.mat
  • Material/S02_Bloodseekers_vfxDruid_tornado_windBuildupMat.mat
  • Material/rog_shadowClone_base.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat.mat
  • Material/necro_bloodWave_waveCrashesMat2.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/environmentVFX_sandFlow_white_huge.mat
  • Material/VFX_Harvest_Ritual_Node_Opening_flameBurst.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/fxKit_harmless_persistentCharge_blood_coasters.mat
  • Material/barb_hammerOfTheAncients_aoe_sandMainFiller.mat
  • Material/mnt_stor049_horse_sprinting_initialBurstMesh.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh.mat
  • Material/S04_cusedChest_ambient_flameCore_activeStart.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgeRedSimple.mat
  • Material/IGC_HED_IGC_godray_cool_large.mat
  • Material/monsterAffix_vampiricEnrage_powerUpMat.mat
  • Material/vfx_treasurebeast_portal_twistedCylinder_mesh.mat
  • Material/pvp_volcano_persistent_lavaBubble.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/necro_blight_cast_darkStrand.mat
  • Material/dungeon_affix_driftingShade_projectile_coreMesh.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/S02_Bloodseeker_rog_shadowClone_mat.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/sorc_selectScreen_fireMesh_core.mat
  • Material/sorcerer_meteor_proj_trail_Ring_Unique_Sorc_005.mat
  • Material/vfxItems_flippy_sacred_lightBeamMat.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/vfx_monster_skeleton_arrow_highlight_head_cold.mat
  • Material/lilith_p2_subjugate_pullIn_windSpirals_mat.mat
  • Material/mount_sprinting_initialBurst_mesh.mat
  • Material/shrine_icon_crit_push.mat
  • Material/Andariel_attack_chain_line_front_smoke_mesh.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Cold_Deploy_Box.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/emote_sor010_stor_ashSphere.mat
  • Material/headstone_godRay_inner_mat.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/IGC_KPR_IGC_godray_1010.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/S02_Bloodseeker_rogue_blindingSmoke_proj.mat
  • Material/emote_sor003_stor_geoNebula.mat
  • Material/s01_hatredManifest_burst_line_beam_UberOuterMat.mat
  • Material/IGC_PFV_godray_warm_small.mat
  • Material/EmoteWings00_membrane.mat
  • Material/fxKit_harmless_barrierBubble_shadow_v2.mat
  • Material/legendary_sorc_043_projectile_trail_Mat.mat
  • Material/vfx_monster_skeleton_arrow_highlight_head.mat
  • Material/wanderingdeath_transformPull_pullIn_windMesh_arena.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/demon_butcher_headbutt_hornFX_mat.mat
  • Material/legendary_sorc_139_incinerate_beam_cast.mat
  • Material/portal_bar002_stor_endScrollMesh_glowingNoise.mat
  • Material/partyInvite_phEffect_floorHintMesh.mat
  • Material/hydra_flameMesh.mat
  • Material/lightningStorm_barrier_bubble_offset.mat
  • Material/poisonState_bubble.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/barb_frenzy_fireLine.mat
  • Material/fxKit_harmless_persistentBubble_fog_scosInside.mat
  • Material/hydra_flameMesh_death.mat
  • Material/scos_environment_waterfall_wake_large.mat
  • Material/andariel_lineAttack_fire_base_mesh.mat
  • Material/fxKit_aoe_explosion_sorcFrost_volumeGasCore.mat
  • Material/QST_FX_CBM_Glow.mat
  • Material/S02_boss_spawn_pool_ripple.mat
  • Material/global_lilithShrine_mistSweepMat.mat
  • Material/fxKit_damaging_burstCylindrical_wind_waveIntro.mat
  • Material/S02_bloodseeker_cataclysm_tornado_innerCone_mat.mat
  • Material/IGC_HED_IGC_godray_warm_medium.mat
  • Material/s02_bloodSkeleton_blisterOrb_outerMat_anticipation.mat
  • Material/barb_deathBlow_contact_flashMesh.mat
  • Material/mnt_amor129_horse_stor_hoofSmokeMesh.mat
  • Material/wanderingdeath_soulCore_spirits_counter.mat
  • Material/IGC_PFV_godray_warm_large_3240_02.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/pants_unique_druid_001_wolfGhost.mat
  • Material/godray_green_medium.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/rogue_poisonTrap_ringAura_vertical.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_holy.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat.mat
  • Material/portal_inariusWings_echo.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/sorcerer_fireball_proj_core_mat.mat
  • Material/vampire_caster_forming_veins.mat
  • Material/IGC_KEL_IGC_godray_cool_medium.mat
  • Material/s01_malignantAffix_red_meleeBurst_meshSwipe_uber_backer.mat
  • Material/horadric_harmless_barrierDoor_center_mat.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/druid_earthSpike_stones_energyMesh.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/s01_boss_hatredManifest_burst_cyl_outerMat.mat
  • Material/S02_Bloodseekers_rog_shade_flurry.mat
  • Material/horadric_portal_coasters.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/donan_ranged_binding_cast_innerRing.mat
  • Material/S02_Bloodfont_BloodPool_Dyn.mat
  • Material/vfxSorc_iceArmor_cast_halfshellMat.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/barb_wrathOfTheBerserker_buff_darkCyl.mat
  • Material/monsterAffix_poisonEnchanted_splash.mat
  • Material/sorc_iceBlades_introBladeMat.mat
  • Material/barb_frenzy_blueCylinder.mat
  • Material/mnt_stor015_horse_meshWisps_footFront1_mat.mat
  • Material/fallen_shaman_fireBall_trail.mat
  • Material/fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/S3BP_ascendedArmor_TRS_GlowArcs.mat
  • Material/lilith_p2_attk_combo_swing_payload_waveMesh.mat
  • Material/S01_main_04_Incensefire_horadric_geo_mysticCenter.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/treasuregoblin_portal_twistedcylinder.mat
  • Material/Lilith_p2_subjugate_pullIn_windMesh_arena.mat
  • Material/S02_Door_harmless_persistentBarrier_shadow.mat
  • Material/PvP_invasionPortal_twistedCylinder.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneWisps_mat.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_skinned.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/fur_skin_ghost.shd
  • Shader/vfx_particle_post_blur.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/vfx_cookie_actor_gbuffer_uber.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blur.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • 203015
    { "__fileName__": "base/meta/MaterialValue/zSwitch Actor Fresnel Alpha Method.mtv" }