References to this File
  • Material/S03_DGN_Vault_Attunement_Charge_Lost_smoke.mat
  • Material/shrine_fxMesh_scosglen_standingStone.mat
  • Material/knightCaster_attk_special_heal_outwardGlow_3D_V02.mat
  • Material/knightCaster_attk_special_heal_outwardGlow_holyCorrupt_02.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/pvp_openWorld_ritualState_groundCircle_aoe.mat
  • Material/legendary_barb_018_buff_glow_02.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/fxKit_harmless_persistentCylindrical_water_flatMesh.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/knightCaster_attk_special_heal_outwardGlow_holyCorrupt.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/Frac_Underworld_Vhenard_lines_02_glow.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/vfx_scos_Rock_standingStones_Druid_01_bloodMesh_mat.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/knightCaster_attk_special_heal_outwardGlow.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/Cursed_Scroll_of_Tranquilty_wispySmoke_outwardMesh_V03.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/knightCaster_attk_special_heal_outwardGlow_3D_V02_02.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/npc_inarius_ghost_wing_mat.mat
  • Material/knightCaster_attk_special_heal_outwardGlow_02.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/shrine_fxMesh_scosglen.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/Trialshrine_fxmesh_dungeon.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/vfx_scos_Rock_standingStones_Druid_03_bloodMesh_mat.mat
  • Material/knightMelee_pbaoe_explosion_outwardGlow_holyCorrupt_02.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/fxKit_damaging_burstCast_holy_corruption.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/S03_shrine_zoltun_glow.mat
  • Material/knightMelee_pbaoe_explosion_outwardGlow_holyCorrupt.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/Cursed_Scroll_of_Tranquilty_inwardEnergyMesh_fast.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/Cursed_Scroll_of_Tranquilty_inwardEnergyMesh_mat.mat
  • Material/shrine_fxMesh_dungeon.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/legendary_barb_018_buff_glow.mat
  • Material/IGC_inariusWings_large.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/Frac_Underworld_Vhenard_circles_02_glow.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/Frac_Underworld_Vhenard_lines_01_glow.mat
  • Material/vfx_scos_Rock_standingStones_Druid_02_bloodMesh_mat.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/Frac_Underworld_Vhenard_text_01_glow.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • 253781
    { "__fileName__": "base/meta/MaterialValue/zSwitch UVsets Noise 2.mtv" }