References to this File
  • Material/Hawe_Giant_Snake_Skin_Stationary_A.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/knightCaster_attk_special_heal_aoeSphere.mat
  • Material/knightCaster_holyStrike_pillarCore.mat
  • Material/Ghost_Caster_mat.mat
  • Material/mosnter_stateChanged_trail_mat.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/environmentVFX_water_smallWaterfall_tube.mat
  • Material/environmentVFX_water_smallWaterfall_fresnel_Cyl_sparse.mat
  • Material/druM_P01_HED_mat.mat
  • Material/druid_trample_leadingEdge_head.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/vigo_knight_brute_godray_pillar_light.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/environmentVFX_campfireGeo.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/druM_P00_BOD_mat.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/altar_of_bishibosh_ambient_smokeTube_idle.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/skeleton_boss_variant_torso_dissolveOut_m.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/townPortalMain_flat_horadric_mat.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/environmentVFX_smoke_chimney.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_sparse.mat
  • Material/monster_stateChanged_trail_head_mat2.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/FXKit_damaging_burstCast_wind.mat
  • Material/townPortalMain_flat_magehall_mat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fx_fly_host_maggotFallMat.mat
  • Material/necro_boneSpear_tip.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/skeleton_boss_variant_cloth_dissolveOut_m.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue_stillFrame.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/wanderingdeath_chestbeam_tube_mat.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/emote_nec007_skull_01.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/druM_P03_HED_mat.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/sorF_P03_BOD_mat.mat
  • Material/vfx_DemonButcher_shoulderCharge_leadedge_mat.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/Web_Mat_1.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_wide.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/Lorath_magic_aoe_funnelDown.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/knightMelee_pbaoe_explosion_aoeSphere.mat
  • Material/ghostCaster_circileOfDeath_projectile_cast_sphere.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactive_2.mat
  • Material/fxKit_damaging_burstCone_fire_directional.mat
  • Material/skeleton_boss_torso_ghost_m.mat
  • Material/environmentVFX_fire_ancientsBrazier_actor.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_coreGlow.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/necro_skeletonWarrior_spawnPillar.mat
  • Material/fxKit_damaging_burstCone_poison_directional.mat
  • Material/skeleton_boss_cloth_dissolveOut_m_Spectral.mat
  • Material/QST_FX_PravaBlessing_pillarGlow.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/DE_CursedChest_Standard_chestFlames_mesh.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/skeleton_necropolisGuardian_cloth_dissolveOut_m.mat
  • Material/sorF_P02_BOD_mat.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/skeleton_necropolisGuardian_torso_dissolveOut_m.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_back.mat
  • Material/necro_summonPersistent.mat
  • Material/QST_FX_PravasBlessing_pillar_light.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/Hawe_Giant_Snake_Small_Skin_A.mat
  • Material/legendary_sorc_139_incinerate_beam_actor.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_corrupt.mat
  • Material/monster_stateChanged_trail_head_mat1.mat
  • Material/MonsterAffix_FireEnchanted_projectile_cast_sphere.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/vampire_boss_variant_mat.mat
  • Material/necro_decrepify_aoe_sigilPillar.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/S04_FlamePillar_ambient_flameCore_active.mat
  • Material/sorF_P03_HED_mat.mat
  • Material/vampire_boss_variant_tendril_swipe_warmUp_mat.mat
  • Material/summonScroll_portal_mainFlat_noZBuffer.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/Ghost_Caster_mat_Lightning.mat
  • Material/fxKit_damaging_persistentCone_fire_directionalSource.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/QST_FX_Ancients_Ressurect_GlowLight.mat
  • Material/vampire_caster_proj_meshCore.mat
  • Material/druM_P02_HED_mat.mat
  • Material/altar_of_bishibosh_corpseFlame_mesh_active.mat
  • Material/Web_Mat_3.mat
  • Material/MonsterAffix_FireOrbs_core_active.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_tube.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/skeleton_boss_torso_ghost_m_monkboss_recolor.mat
  • Material/IGC_BLB_HellPortal_smoke_entrance_mat_enh.mat
  • Material/sorc_selectScreen_fireMesh_core_active_stillFrame.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/sorcerer_hydra_idleFlame_blue.mat
  • Material/environmentVFX_water_smallWaterfall.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/NPC_Follower_Vigo_holyBarrier_chromAberration.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/yorin_godray_pillar.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/emote_nec018_stor_godRay_store.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_tube.mat
  • Material/environmentVFX_smoke_wispyPillar.mat
  • Material/nightmareDungeon_bloodBlister_blister_mat.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/druM_P02_BOD_mat.mat
  • Material/monsterAffix_fireEnchanted_warning_coreOuter.mat
  • Material/andariel_wraith_projectile_darkFire_front.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_mesh.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/environmentVFX_smoke_wispyPillar_B.mat
  • Material/fxKit_damaging_persistentCone_fire_directional.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/S04_sorc_flameShield_buff_fireTube.mat
  • Material/VFX_Alchemist_MixPotions_liquid.mat
  • Material/S04_sorc_flameShield_buff_fireTube_2.mat
  • Material/vampire_boss_variant_tendril_mat.mat
  • Material/cusedChest_ambient_flameCore_activeStart.mat
  • Material/Mal_Pod_A_02.mat
  • Material/DruF_P00_BOD_mat.mat
  • Material/sorcerer_hydra_idleFlame.mat
  • Material/summonScroll_portal_mainFlat.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_sigilPillar.mat
  • Material/sorF_P01_HED_mat.mat
  • Material/barb_dismount_chainHook_leadingEdge_mesh_mat.mat
  • Material/sorF_P02_HED_mat.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/sorF_P01_BOD_mat.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/QST_FX_Ancients_Ressurect_Glow.mat
  • Material/mosnter_stateChanged_trail_mat2.mat
  • Material/townPortal_paralax.mat
  • Material/skeleton_boss_torso_dissolveOut_m_Spectral.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_tube.mat
  • Material/necro_armyOfTheDead_exploder_leadingEdge_mat.mat
  • Material/necro_decrepify_aoe_funnelDown.mat
  • Material/vampire_boss_variant_worms_swipe_warmUp_mat.mat
  • Material/VFX_waterFloodingHawezar_waterfall.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_head.mat
  • Material/Hawe_Giant_Snake_Skin_A.mat
  • Material/emote_nec018_stor_godRay.mat
  • Material/altar_of_bishibosh_ambient_flameCore_activeStart.mat
  • Material/druid_trample_leadingEdge_back.mat
  • Material/Knights_Lightning_Variant_aoeSphere.mat
  • Material/NPC_Follower_Vigo_pillarGlow_coreGlow.mat
  • Material/treasuregoblin_main_flat_ds.mat
  • Material/camp_snakecultist_boss_sacrifice_pool_geoFountain_MAT.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshCore.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_01.mat
  • Material/vfxNecro_BoneStorm_AOE_GravePit_EnergyPuff.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/skeleton_boss_cloth_dissolveOut_m.mat
  • Material/altar_of_bishibosh_ambient_flameCore_active.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/yorin_godray_pillar_light.mat
  • Material/neyrelle_magic_aoe_funnelDown_01.mat
  • Material/S02_boss_proj_meshCore.mat
  • Material/S04_cusedChest_ambient_flameCore_inactiveStart_2.mat
  • Material/environmentVFX_campfireFlame.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/horadric_harmless_barrierDoor_sigilRift_mat.mat
  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/emote_rog005_armGhostMat.mat
  • Material/vigo_knight_brute_godray_pillar.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/qstVFX_megaDemon_bloodMesh.mat
  • Material/S04_FlamePillar_ambient_flameCore_activeStart.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_sparse.mat
  • Material/QST_FX_CBM_GlowLight.mat
  • Material/knightCaster_attk_special_heal_aoeSphere_corruption.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfireFlame.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/interactiveVFX_destructible_waterStream_mesh.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_wide.mat
  • Material/IGC_inariusWings_large.mat
  • Material/Neyrelle_magic_aoe_funnelDown.mat
  • Material/skeleton_boss_torso_dissolveOut_m.mat
  • Material/nightmareDungeon_volcanicFlame.mat
  • Material/Web_Mat_2.mat
  • Material/altar_of_bishibosh_chestFlames_mesh.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide.mat
  • Material/knightMelee_shieldSlam_3dSwipe_mat.mat
  • Material/environmentVFX_waterDirty_smallWaterfall.mat
  • Material/necro_bloodMist_persistent_bloodBlobs.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactiveStart_2.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_ExtraWide.mat
  • Material/sorcerer_hydra_flameTube.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/global_poison_projectile_core.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_subtle.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/vampire_boss_variant_horns_mat.mat
  • Material/fxKit_damaging_burstCone_wind_directional.mat
  • Material/legendary_generic_114_head.mat
  • Material/druM_P00_HED_mat.mat
  • Material/environmentVFX_water_smallWaterfall_sparse.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/S04_cusedChest_ambient_flameCore_activeStart.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/sorc_selectScreen_fireMesh_core.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_funnelDown.mat
  • Material/nightmareDungeon_bloodBlister_blister_anticipation_mat.mat
  • Material/QST_FX_CBM_Glow.mat
  • Material/vampire_boss_variant_worms_mat.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/portal_inariusWings_echo.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Shader/worldboss_wanderingDeath.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/armor_hair.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/IGC_cookie_water_pbr_blood_static.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/cookie_prop_gbuff_basic_ws_vertex_noise.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 280437
    { "__fileName__": "base/meta/MaterialValue/World Y Offset - Vertex Anim.mtv" }