References to this File
  • Material/S03_DGN_Vault_Attunement_Charge_Lost_smoke.mat
  • Material/shrine_fxMesh_scosglen_standingStone.mat
  • Material/knightCaster_attk_special_heal_outwardGlow_3D_V02.mat
  • Material/duriel_humanbody_chunk_b.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/VFX_Vhenard_chalk_drawings_lines_Glow_03.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/legendary_barb_018_buff_glow_02.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/VFX_Frac_Underworld_Vhenard_circles_01.mat
  • Material/fxKit_harmless_persistentCylindrical_water_flatMesh.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/VFX_Frac_Underworld_Vhenard_boxes_01.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/VFX_Vhenard_chalk_drawings_circles_Glow_02.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/vfx_scos_Rock_standingStones_Druid_01_bloodMesh_mat.mat
  • Material/VFX_Frac_Underworld_Vhenard_lines_01.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/VFX_Frac_Underworld_Vhenard_text_01.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/knightCaster_attk_special_heal_outwardGlow_3D_V02_02.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/VFX_Frac_Underworld_Vhenard_boxes_Blood_02.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/shrine_fxMesh_scosglen.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/nightmareDungeon_bloodBlister_blister_mat.mat
  • Material/Trialshrine_fxmesh_dungeon.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/vfx_scos_Rock_standingStones_Druid_03_bloodMesh_mat.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/fxKit_damaging_burstCast_holy_corruption.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/Vampire_boss_sacks_mat_ds_dead.mat
  • Material/S03_shrine_zoltun_glow.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/Vampire_boss_sacks_mat_ds.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/shrine_fxMesh_dungeon.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/legendary_barb_018_buff_glow.mat
  • Material/IGC_inariusWings_large.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/VFX_Frac_Underworld_Vhenard_text_Blood_02.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/VFX_Frac_Underworld_Vhenard_circles_02.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/nightmareDungeon_bloodBlister_blister_anticipation_mat.mat
  • Material/vfx_scos_Rock_standingStones_Druid_02_bloodMesh_mat.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • 282080
    { "__fileName__": "base/meta/MaterialValue/zSwitch UVsets UV Dissolve.mtv" }