References to this File
  • Material/Shrine_Dungeon_Bloody.mat
  • Material/DruLair_DrownWood.mat
  • Material/Cave_MineHU_Rope_Bright_Dyn.mat
  • Material/dmp_mtl_bright_02.mat
  • Material/Cave_Flooded_Slime_A_Dyn.mat
  • Material/ProtoDunKeep_Chain_Fade.mat
  • Material/skybox_kehj_reel_fogRing.mat
  • Material/Waypoint3_VTex.mat
  • Material/DrownWood_VTEX.mat
  • Material/Frac_Buildings_Icicles_Base.mat
  • Material/Step_Main_Road_Dirt_B_Saltflats.mat
  • Material/Zakarum_VotiveCenser_NoShadows_Dyn.mat
  • Material/Frac_Buildings_Icicles_Ice.mat
  • Material/dmp_mtl.mat
  • Material/Shrine2_Dungeon_Base.mat
  • Material/Cave_MineHU_Rope_Burnt.mat
  • Material/DrownWood_Gsoft.mat
  • Material/Cave_MineHU_Rope_Burnt_Dyn.mat
  • Material/Cave_MineHU_Rope_ShadowProxy.mat
  • Material/DrownWood.mat
  • Material/Spider_Egg_Web_02_NearFade.mat
  • Material/Cave_MineHU_Rope_Bright.mat
  • Material/FracturedPeaksHU_Rope_Static_HF.mat
  • Material/Drown_SeaWeed.mat
  • Material/IGC_Cave_MineHU_Rope_Bright.mat
  • Material/Step_Main_Road_GoatPath_A.mat
  • Material/Ancients_Flooded_LargeFungus_A.mat
  • Material/Zak_Base_Wall_Window_A_01_Glass.mat
  • Material/HealingWell_Scos_01.mat
  • Material/Ancients_Flooded_Slime_A_Dyn.mat
  • Material/Cave_MineHU_Rope.mat
  • Material/FracturedPeaksHU_Rope_Static.mat
  • Material/DrownWood_HF.mat
  • Material/Zak_Dark_BannerLantern_MultiMat.mat
  • Material/skybox_hemi_fogRing.mat
  • Material/FracturedPeaksHU_Rope_NearFade.mat
  • Material/Step_Main_Road_Dirt_C_Saltflats.mat
  • Material/Spider_Egg_01_NearFade.mat
  • Material/DrownWoodDissolve.mat
  • Material/Hawe_Swamp_Shore_Algae_A.mat
  • Material/FracturedPeaksHU_Rope_Bloody_Dyn.mat
  • Material/FracturedPeaksHU_Rope_Bloody_Static.mat
  • Material/Spider_Human_Corpse_01_NearFade.mat
  • Material/PaleKnights_Snow_Roof_Tile_A_02.mat
  • Material/Zak_Dark_Wall_Window_A_01_Glass.mat
  • Material/Step_Main_Road_Dirt_C.mat
  • Material/Cave_MineHU_Rope_Burnt_Dyn_HF.mat
  • Material/Zakarum_BannerLantern_MultiMat.mat
  • Material/Cave_Flooded_LargeFungus_A.mat
  • Material/Bandit_HiddenCache_Rock_Base.mat
  • Material/Cave_Flooded_Slime_B_Dyn.mat
  • Material/FracturedPeaksHU_Rope_Bloody_Static_HF.mat
  • Material/Spider_Egg_Web_Stretcheted_01_NearFade.mat
  • Material/Cave_MineHU_Rope_Swing.mat
  • Material/dmp_mtl_bright.mat
  • Material/Cave_MineHU_Rope_Burnt_HF.mat
  • Material/FracturedPeaksHU_Rope_Bloody_Dyn_HF.mat
  • Material/Step_Main_Road_Dirt_B.mat
  • Material/Spider_Egg_Web_03_NearFade.mat
  • Material/Spider_Egg_Web_02_NearFade_VertAnim.mat
  • Material/Hawe_Terrain_Main_Road_Foothills_Grass_B.mat
  • Material/Ancients_Base_BloodPiles_A_01.mat
  • Material/FracturedPeaksHU_Rope.mat
  • Material/ProtoDun_Jail_Cageset_01_ChainPart_Fading_Dyn.mat
  • Material/Drown_RockCoral_Opaque.mat
  • Material/Cave_Flooded_Slime_B_Static.mat
  • Shader/prop_def_gbuff_basic_daylight_compensated_emiss.shd
  • Shader/prop_def_gbuff_basic_distancefade.shd
  • 309150
    { "__fileName__": "base/meta/MaterialValue/Env Static Use Near Mask.mtv" }