References to this File
  • Material/DruLair_DrownWood.mat
  • Material/Cave_MineHU_Rope_Bright_Dyn.mat
  • Material/RedChurch_Brazier_FadeNear_01.mat
  • Material/Cave_Flooded_Slime_A_Dyn.mat
  • Material/ProtoDunKeep_Chain_Fade.mat
  • Material/RedChurch_Brazier_01_Dyn.mat
  • Material/DrownWood_VTEX.mat
  • Material/Frac_Buildings_Icicles_Base.mat
  • Material/HaweHU_Rope_Frayed_01_Base.mat
  • Material/PaleKnight_CageSet_Dyn_Fade_Dissolve.mat
  • Material/npc_shared_eye_hazel_mat_NearMask.mat
  • Material/Hawe_Zakfort_Tapestry_B.mat
  • Material/ProtoDun_Sewer_Hanging_Slime_A_01_Dyn.mat
  • Material/DrySteppesHU_PrayerFlag_04_VertAnim_NearFade.mat
  • Material/Step_Main_Road_Dirt_B_Saltflats.mat
  • Material/Zakarum_VotiveCenser_NoShadows_Dyn.mat
  • Material/Frac_Buildings_Icicles_Ice.mat
  • Material/Hawe_Bog_TreeOfWhispers_Head_Foreground_01_Var_01_Base.mat
  • Material/Hawe_Zakfort_Tapestry_c.mat
  • Material/npc_decap02_HED_mat_NearMask.mat
  • Material/Cave_MineHU_Rope_Burnt.mat
  • Material/DrySteppesHU_PrayerFlag_04_VertAnim_NearFade_Dyn.mat
  • Material/Hawe_Zakfort_Tapestry_A.mat
  • Material/DrownWood_Gsoft.mat
  • Material/Cave_MineHU_Rope_Burnt_Dyn.mat
  • Material/Cave_MineHU_Rope_ShadowProxy.mat
  • Material/DrownWood.mat
  • Material/Spider_Egg_Web_02_NearFade.mat
  • Material/Cave_MineHU_Rope_Bright.mat
  • Material/Kehj_Buildings_Rope_Binding_A_Sand_Medium_NearMask.mat
  • Material/FracturedPeaksHU_Rope_Static_HF.mat
  • Material/Drown_SeaWeed.mat
  • Material/DrySteppesBarb_Shield_Deco_03_NearFade.mat
  • Material/IGC_Cave_MineHU_Rope_Bright.mat
  • Material/Step_Main_Road_GoatPath_A.mat
  • Material/npcF_scos_omni_HAR_05_Opaque.mat
  • Material/Ancients_Flooded_LargeFungus_A.mat
  • Material/WereWolf_Cages_Traps_Dyn_Open_Fade.mat
  • Material/Zak_Base_Wall_Window_A_01_Glass.mat
  • Material/Ancients_Flooded_Slime_A_Dyn.mat
  • Material/Cave_MineHU_Rope.mat
  • Material/Pale_Scos_Foliage_Tree_Pine_Small_A_Branch_Low.mat
  • Material/FracturedPeaksHU_Rope_Static.mat
  • Material/DrownWood_HF.mat
  • Material/Zak_Dark_BannerLantern_MultiMat.mat
  • Material/FracturedPeaksHU_Rope_NearFade.mat
  • Material/Step_Main_Road_Dirt_C_Saltflats.mat
  • Material/Spider_Egg_01_NearFade.mat
  • Material/DrownWoodDissolve.mat
  • Material/FracturedPeaksHU_Fishing_Net_01.mat
  • Material/FracturedPeaksHU_Rope_Bloody_Dyn.mat
  • Material/FracturedPeaksHU_Rope_Bloody_Static.mat
  • Material/Spider_Human_Corpse_01_NearFade.mat
  • Material/PaleKnights_Snow_Roof_Tile_A_02.mat
  • Material/Zak_Dark_Wall_Window_A_01_Glass.mat
  • Material/Scos_Rope_A_NearMask.mat
  • Material/Step_Main_Road_Dirt_C.mat
  • Material/Cave_MineHU_Rope_Burnt_Dyn_HF.mat
  • Material/Zakarum_BannerLantern_MultiMat.mat
  • Material/DrySteppesHU_PrayerFlag_03_VertAnim_NearFade.mat
  • Material/DrySteppesBarb_Shield_Deco_03_NearFade_Dyn.mat
  • Material/Cave_Flooded_LargeFungus_A.mat
  • Material/Cave_Flooded_Slime_B_Dyn.mat
  • Material/FracturedPeaksHU_Rope_Snow_NearFade.mat
  • Material/Hawe_Bog_TreeOfWhispers_Heads_01_NearMask.mat
  • Material/KehjistanHU_GeaKul_Crane_Base.mat
  • Material/FracturedPeaksHU_Rope_Bloody_Static_HF.mat
  • Material/ScosglenHU_HopesLight_MastSail_01_Dyn.mat
  • Material/Spider_Egg_Web_Stretcheted_01_NearFade.mat
  • Material/Cave_MineHU_Rope_Swing.mat
  • Material/npc_decap03_HED_mat_NearMask.mat
  • Material/Cave_MineHU_Rope_Burnt_HF.mat
  • Material/FracturedPeaksHU_Rope_Bloody_Dyn_HF.mat
  • Material/Step_Main_Road_Dirt_B.mat
  • Material/Spider_Egg_Web_03_NearFade.mat
  • Material/Spider_Egg_Web_02_NearFade_VertAnim.mat
  • Material/Hawe_Terrain_Main_Road_Foothills_Grass_B.mat
  • Material/Ancients_Base_BloodPiles_A_01.mat
  • Material/Hawe_Bog_TreeOfWhispers_Head_Foreground_01_Var_01_Base_NearMask.mat
  • Material/base_teethtongue_mat_NearFade.mat
  • Material/FracturedPeaksHU_Rope.mat
  • Material/ProtoDun_Jail_Cageset_01_ChainPart_Fading_Dyn.mat
  • Material/Drown_RockCoral_Opaque.mat
  • Material/npcF_scos_omni_HAR_05_NearMask.mat
  • Material/Cave_Flooded_Slime_B_Static.mat
  • Shader/depth_scene_masking_nearMask.shd
  • Shader/cookie_scene_alphatest_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_masking_nearMask.shd
  • Shader/depth_scene_basic_bluenoise_alphatest_masking_nearMask.shd
  • Shader/cookie_scene_bluenoise_alphatest_masking_nearMask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_fuzzy_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/depth_scene_vertAnim_banner_alphatest_bluenoise_doublesided_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_bluenoise_alphatest_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_daylight_compensated_emiss.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/cookie_prop_alphatest_doublesided_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/cookie_vertAnim_Banner_timeVariation_masking_nearMask.shd
  • Shader/scene_def_gsoft_layered_directional_blend_fuzzy_masking_nearMask.shd
  • Shader/scene_def_gbuff_multimat_masking_nearMask.shd
  • Shader/depth_scene_alphatest_masking_nearMask.shd
  • Shader/scene_def_gsoft_layered_directional_blend_fuzzy_masking_nearMask_low_quality.shd
  • Shader/scene_def_gbuff_basic_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_alphatest_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_masking_nearMask.shd
  • Shader/cookie_scene_alphatest_doublesided_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/cookie_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_distancefade.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_masking_nearMask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_fuzzy_masking_nearMask_low_quality.shd
  • 309152
    { "__fileName__": "base/meta/MaterialValue/Near Mask - Min (ENV).mtv" }