References to this File
  • Material/lilith_p2_spawn_transition_veins_01b_mat.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_01_mat.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_02_mat.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/TaissaRTC_FloatingBlood_Geo_A_03.mat
  • Material/lilith_p2_spawn_transition_veins_01_mat.mat
  • Material/lilith_p2_cascade_veinMesh_01_mat.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_03_mat.mat
  • Material/lilith_p1_death_transition_veins_mat.mat
  • Material/lilith_p2_spawn_transition_veins_05_mat.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_02_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_03_mat.mat
  • Material/lilith_p2_cascade_veinMesh_03_mat.mat
  • Material/lilith_p1_death_transition_veins_02_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat_04.mat
  • Material/lilith_p2_cascade_veinMesh_02_mat.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/TaissaRTC_FloatingBlood_Geo_A_01.mat
  • Material/TaissaRTC_FloatingBlood_Geo_A_02.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_02_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat_03.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_01_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat_02.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_01_mat.mat
  • Material/lilith_p1_death_transition_veins_03_mat.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_03_mat.mat
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/IGC_opaque_pbr.shd
  • Shader/IGC_opaque_pbr_FullPrecision.shd
  • Shader/IGC_doublesided_pbr_erode.shd
  • Shader/IGC_CERO_entrails_opaque_pbr.shd
  • Shader/IGC_hero_opaque_subsurface_pbr_bloodLerp.shd
  • Shader/IGC_doublesided_pbr.shd
  • Shader/IGC_opaque_subsurface_pbr_doubleSided.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/IGC_doublesided_pbr_FullPrecision.shd
  • Shader/IGC_opaque_pbr_erode.shd
  • 313879
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