References to this File
  • Material/barb_emote_stor_002_dissolve.mat
  • Material/rogue_poisonTrap_glassSphere_Glass.mat
  • Material/BoneWall_Bone.mat
  • Material/barb_rupture_pullout_droplets.mat
  • Material/VFX_debugging_reflectionTesting.mat
  • Material/necro_skeletonMage_atk_projectile_bone.mat
  • Material/necro_bloodWave_wave_bloodPoolMat.mat
  • Material/shrine_icon_gold_goldPile.mat
  • Material/S03_Boss_dust_rocks.mat
  • Material/bloodDroplet_2_DEV_01.mat
  • Material/rogue_poisonTrap_glassSphere_Rope.mat
  • Material/barbarian_rock_01.mat
  • Material/rogue_poisonTrap_glassSphere_Glass_static.mat
  • Material/Boss_damaging_projectileStrong_cold_actor_core.mat
  • Material/duriel_humanbody_new.mat
  • Material/vfxNecro_BoneStrone_AOE_Spear.mat
  • Material/emote_rog028_stor_spider_burrow_rocks.mat
  • Material/emote_nec005_stor_cageTorso.mat
  • Material/fxKit_rubble_brick_actor_mat.mat
  • Material/shrine_icon_holy_blastwave.mat
  • Material/necro_boneWall_explosion_bones.mat
  • Material/shrine_icon_crit_base.mat
  • Material/S02_Bloodseeker_barbarian_sand.mat
  • Material/necro_boneSplinters_projectileBase.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_core.mat
  • Material/fxKit_rubble_brick_actor_light_mat.mat
  • Material/S02_Bloodseeker_barbarian_snowballs.mat
  • Material/fxKit_rubble_plank.mat
  • Material/shrine_icon_channeling_icon.mat
  • Material/globalNPC_diceGamble.mat
  • Material/townPortal_endScrollMesh.mat
  • Material/barbarian_snowballs.mat
  • Material/barbarian_blood.mat
  • Material/duriel_unburrow_droplet.mat
  • Material/duriel_dust_rocks.mat
  • Material/rogue_blindingSmoke_proj.mat
  • Material/shrine_icon_holy.mat
  • Material/necro_bloodLance_projectile_shard.mat
  • Material/shrine_icon_artillery_arrow.mat
  • Material/fxKit_rubble_terrainRocks_dark.mat
  • Material/wayfindingPortal_endScrollMesh.mat
  • Material/necro_bloodWave_wave_bloodPoolNoShadow.mat
  • Material/townPortal_persistentOpen_glo006_base_spine_02_dissolve.mat
  • Material/fxKit_damaging_persistentLine_cold_hailSpikes_v2.mat
  • Material/sightlessEye_lilithProjectile_impact_largeRocks.mat
  • Material/S02_bloodseeker_twistingBlades_dagger_mat.mat
  • Material/fxKit_damaging_burstCylindrical_earth_thornyRock_mat.mat
  • Material/fxKit_damaging_burstLine_cold_iceMesh_small.mat
  • Material/S02_Bloodseeker_necro_boneWall_bones.mat
  • Material/interactiveVFX_paperActor.mat
  • Material/drowned_seaHag_boss_spawn_droplet_mesh.mat
  • Material/barbarian_sand.mat
  • Material/vfxGlobal_SolidGray_Actor.mat
  • Material/shrine_icon_artillery_arrow_lightning.mat
  • Material/necro_boneWall_bones.mat
  • Material/fxKit_damaging_burstLine_cold_iceMesh.mat
  • Material/shrine_icon_Channeling_VendorSet_Glass_Dyn.mat
  • Material/townPortal_endScrollMesh_centerStripe.mat
  • Material/duriel_dust_body.mat
  • Material/fxKit_AOE_splash_poison.mat
  • Material/emote_dru019_blood_bottle_base.mat
  • Material/S02_Bloodseeker_barbarian_blood.mat
  • Material/IGC_dst_bloodCloud_bloodDroplet.mat
  • Material/berb_primalAxe_cast_weapon_simple_mat.mat
  • Material/IGC_KEL_1050_bloodDroplets_A_1.mat
  • Material/fxKit_rubble_terrainRocks_light.mat
  • Material/rogue_twistingBlades_dagger_mat.mat
  • Material/emote_dru019_blood_bottle_Glass.mat
  • Material/townPortal_persistentOpen_glo006_base_spine_01_dissolve.mat
  • Material/IGC_KEL_1040_bloodDroplets_A_1.mat
  • Material/fxKit_damaging_blood_droplets.mat
  • Material/BoneWall_Bone_monkboss_recolor.mat
  • Material/IGC_PFV_3240_barb_rupture_pullout_droplets.mat
  • Material/S02_Bloodseeker_barbarian_rock_01.mat
  • Material/duriel_rocks.mat
  • Material/pvp_volcano_persistent_lavaBubble.mat
  • Material/townPortal_persistentOpen_centerBase_dissolve.mat
  • Material/S02_Bloodseeker_rogue_blindingSmoke_proj.mat
  • Material/emote_dru006_stor_medBranchSolo1.mat
  • Material/duriel_maggot_drop_droplet_impact.mat
  • Material/wayfindingPortal_endScrollMesh_centerStripe.mat
  • Material/InteractiveVFX_Bone_Explosion_01.mat
  • 328524
    { "__fileName__": "base/meta/ShaderMap/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shm", "snoMinDefaultBaseShader": "Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex", "snoMedDefaultBaseShader": "Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex", "snoHighDefaultBaseShader": "Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex", "arShaderOverrides": [], "unk_c6dd7cd": false, "hOptionalShaderMapFields": { "padding1": 0, "padding2": 0, "dataOffset": 64, "dataSize": 56 } }