References to this File
  • Material/Hawe_Giant_Snake_Skin_Stationary_A.mat
  • Material/IGC_inariusWings_gray.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/vampire_boss_mat_veinAttack_in.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat_enh.mat
  • Material/vampire_boss_lilith_mat_projectile_L.mat
  • Material/HellPortal_energyRing_mat.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/HellPortal_flat_depth_mat.mat
  • Material/necro_bloodOrb.mat
  • Material/townPortalMain_flat_horadric_mat.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/vampire_boss_mat_projectile_R.mat
  • Material/townPortalMain_flat_magehall_mat.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/vampire_boss_lilith_mat_veinAttack_out.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/lilith_p2_boss_coagulate_bombMesh.mat
  • Material/vampire_boss_mat_multishot_in.mat
  • Material/vampire_boss_mat_projectile_L.mat
  • Material/vampire_boss_dissipate_vein_trail_segment.mat
  • Material/vampire_boss_lilith_mat_veinAttack_in.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/Web_Mat_1.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child03.mat
  • Material/portal_inariusWing_center.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/Hawe_Giant_Snake_Small_Skin_A.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/worldBoss_death_belly_blister.mat
  • Material/vampire_boss_lilith_mat_impale_out.mat
  • Material/summonScroll_portal_mainFlat_noZBuffer.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/IGC_inariusWings_echo_gray.mat
  • Material/vampire_boss_mat_impale_out.mat
  • Material/vampire_boss_mat_impale.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/worldboss_wanderingdeath_legs_arms_emissive.mat
  • Material/Web_Mat_3.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child02.mat
  • Material/npc_inarius_ghost_wing_mat.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/duriel_maggot_drop_shell_impact_egg.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat.mat
  • Material/IGC_BLB_2090_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/nightmareDungeon_bloodBlister_blister_mat.mat
  • Material/vampire_boss_lilith_mat_multishot_out.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/vampire_boss_lilith_mat_death.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/vampire_boss_lilith_mat_multishot_in.mat
  • Material/Mal_Pod_A_02.mat
  • Material/summonScroll_portal_mainFlat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/lilith_p2_coagulate_warning_bloodMesh.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/Vampire_boss_sacks_mat_ds_dead.mat
  • Material/townPortal_paralax.mat
  • Material/IGC_BLB_HellPortal_darkEnergyRing_mat_enh.mat
  • Material/Hawe_Giant_Snake_Skin_A.mat
  • Material/treasuregoblin_main_flat_ds.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/vampire_boss_variant_mat_death.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child05.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat_enh.mat
  • Material/vampire_boss_lilith_mat_impale.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/Vampire_boss_sacks_mat_ds.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_rog001_stor_01.mat
  • Material/vampire_boss_mat_veinAttack_out.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child04.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/IGC_inariusWings_large.mat
  • Material/HellPortal_energyRingOutward_mat.mat
  • Material/Web_Mat_2.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_master.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/vampire_boss_mat_death.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/vampire_boss_mat_multishot_out.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/nightmareDungeon_bloodBlister_blister_anticipation_mat.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/portal_inariusWings_echo.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/vampire_boss_lilith_mat_projectile_R.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/armor_hair.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/IGC_cookie_water_pbr_blood_static.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/cookie_prop_gbuff_basic_ws_vertex_noise.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 333450
    { "__fileName__": "base/meta/MaterialValue/zSwitch UVsets Noise 4.mtv" }