References to this File
  • Material/IGC_Petals.mat
  • Material/interactiveVFX_paperScraps.mat
  • Material/S02_bloodseeker_twistingBlades_cast_weaponTrail.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_R_trail_static_mat.mat
  • Material/IGC_Test_droplet.mat
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/IGC_BloodPetal_Mtl_01.mat
  • Material/IGC_SLA_Petals_noEmissive.mat
  • Material/Player_actor_getHit_fire_sparks.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/vfx_monster_goatman_brute_attkBasic_trail.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_L_trail_static_mat.mat
  • Material/goatmanMelee_1HAxe_attk_triple_strike_trail03.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_04.mat
  • Material/environmentVFX_sand_blowing_drifts.mat
  • Material/witch_defensive_barrier_pigmentDecal_clutterCut.mat
  • Material/Knights_Lightning_Variant_motes.mat
  • Material/IGC_DST_1185_bloodSquib_A_colliding.mat
  • Material/fallen_shaman_fireball_ember.mat
  • Material/global_healthLow_fullscreen_bloodBorder_Mat.mat
  • Material/fxKit_harmless_persistentRopeArcing_fire_motes.mat
  • Material/vfx_demonbutcher_headbutt_trail_DS.mat
  • Material/Generic_Ice_Small_01_Snow_Thick_Dyn.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/yorin_aoe_debuffmotes.mat
  • Material/bandit_ambusher_attakBasic_trail.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/lilith_p2_boss_coagulate_bombMesh.mat
  • Material/sorc_basicattack_WeaponTrail.mat
  • Material/sorcerer_inferno_serpent_embers.mat
  • Material/vfx_csw_rune_5.mat
  • Material/environmentVFX_dust_groundClouds_actor.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh.mat
  • Material/witch_proto_chargeUp_hold_stage4_decal.mat
  • Material/S01_boss_varshanRitual_initiation_diskMesh.mat
  • Material/vfx_boss_duriel_attkSwipes_slam.mat
  • Material/VFX_Conv_QST_Hell_City_Cine_CBM_Mephisto2.mat
  • Material/S2_boss_wingbuffet_fxTrail_mat.mat
  • Material/fxKit_harmless_persistentBubble_spirits.mat
  • Material/Scos_Druid_Runestone_Circle_Rune_7.mat
  • Material/vfx_scorpion_attk_claw_turn_right_trail.mat
  • Material/vfx_csw_rune_6.mat
  • Material/vfx_monster_vampire_brute_impale_swordTell.mat
  • Material/knightBrute_slam_groundImpact_holyEmbers.mat
  • Material/Web_Mat_1.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/sorc_incinerate_cast_embers.mat
  • Material/IGC_DST_1150_bloodCloud_drops_gbuff.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_rightSwing.mat
  • Material/vfx_csw_rune_3.mat
  • Material/fallen_shaman_fireball_ash.mat
  • Material/vfxBarb_Bash_WeaponTrail.mat
  • Material/sorcerer_fireballB_proj_embers.mat
  • Material/emote_sor028_stor_lightning_explosion_sparks.mat
  • Material/fxKit_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/interactivesVFX_burntWood.mat
  • Material/fallen_shaman_fireball_ember_cast.mat
  • Material/goatmanSorcerer_infectedPool_bubbles.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child03.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/IGC_SLA_Petals_1_slower_Medium_Emissive.mat
  • Material/IGC_SLA_Petals_1_slower_Low_Emissive.mat
  • Material/ElementalTotem_fxKit_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_leftSwing.mat
  • Material/IGC_BloodPetal_Mtl_VAT.mat
  • Material/portal_sor001_stor_persistentOpen_motes.mat
  • Material/vfx_demonbutcher_attkLeftBackBasic_trail_DS.mat
  • Material/lilith_p1_windOfHate_payload_sparks.mat
  • Material/vfx_treasurebeast_attk_tailSwipe_trail_static_mat.mat
  • Material/emote_sor006_stor_waterPillar.mat
  • Material/environmentVFX_sand.mat
  • Material/emote_bar006_stor_woodSplinter_Col.mat
  • Material/g_FullScreen_inCombat_fullscreenUI.mat
  • Material/vfx_demonbutcher_attkLeftForwardBasic_trail_DS.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_energy.mat
  • Material/Generic_Ice_Small_01_NoSnow_Thick_Dyn.mat
  • Material/global_death_crush_gorePile.mat
  • Material/witch_cc_groundCrack_pigmentDecal_clutterCut.mat
  • Material/IGC_DST_Big_Globule_02.mat
  • Material/legendary_barb_018_burst_aoe_embers.mat
  • Material/barb_dismount_intoTheFray_embers.mat
  • Material/IGC_SLD_1270_Petals.mat
  • Material/fxKit_damaging_burstCylindrical_lightning_motes.mat
  • Material/IGC_SLA_Petals_1_slower.mat
  • Material/environmentVFX_smoke_triuneRed_actor.mat
  • Material/witch_proto_chargeUp_hold_stage2_decal.mat
  • Material/fxKit_aoe_persistent_cylindrical_sorcLightning_cracklight_Decal.mat
  • Material/S03_construct_scorpion_attk_basic_R_combo_trail.mat
  • Material/Web_Mat_3.mat
  • Material/beautifulCorner_dungeon_dust.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child02.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/necro_skeletonWarrior_shield_attk_basic_02.mat
  • Material/environmentVFX_smoke_steamSmall.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail_fire.mat
  • Material/IGC_BloodPetal_Mtl_01_Ash.mat
  • Material/IGC_DST_Big_Globule_01.mat
  • Material/IGC_DST_Big_Globule_03.mat
  • Material/S03_Vaults_Trap_ElementalPillar_Lightning_Motes.mat
  • Material/barb_hammerOfTheAncients__weaponTrail.mat
  • Material/environmentVFX_smoke_steam_large.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/rogue_twistingBlades_cast_weaponTrail.mat
  • Material/vampire_caster_death_ash.mat
  • Material/rogue_dash_weaponTrail_outro.mat
  • Material/vfx_monster_vampire_brute_impale_Tell.mat
  • Material/global_healthLow_fullscreen_bloodBorder.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_shockwave.mat
  • Material/IGC_DST_1020_bloodCloud_drops.mat
  • Material/IGC_Petals_noVAT.mat
  • Material/IGC_SLA_Petals_1.mat
  • Material/interactiveVFX_clothScraps.mat
  • Material/IGC_DST_1185_bloodSquib_A.mat
  • Material/rogue_deathTrap_warning_cloneTrail_trail.mat
  • Material/S03_construct_Scorpion_attk_claw_turn_left_trail.mat
  • Material/monster_gameState_aggro.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_cast_trail.mat
  • Material/interactiveVFX_paperActor.mat
  • Material/environmentVFX_smoke_whiteActor.mat
  • Material/actor_getHit_fire_sparks.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_02.mat
  • Material/vfx_csw_rune_4.mat
  • Material/rogue_dash_weaponTrail_outro_cold.mat
  • Material/bandit_melee_attakBasic_trail.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/witch_cc_groundCrack_windMesh.mat
  • Material/S02_Bloodseeker_rogue_shadowStep_contact_weaponTrail.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/knightBrute_360sweep_ash_weapon.mat
  • Material/fxKit_rubble_wood_splinters.mat
  • Material/SurfaceTest_Floor_4m_Dirt.mat
  • Material/werewolf_melee_frac_groundpound_lightning_aoe_motes.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail.mat
  • Material/EGB_knight_brute_evnt_lightning_boss_death.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_WeaponTrail.mat
  • Material/vfx_wildlife_woodwraith_attkBasic_trail.mat
  • Material/InteractivesVFX_Branches.mat
  • Material/IGC_DST_Big_Globules.mat
  • Material/vfx_csw_rune_dissolve.mat
  • Material/necro_skeletonWarrior_sythe_attk_basic_swipe.mat
  • Material/IGC_BloodPetal_Mtl_03.mat
  • Material/necro_skeletonWarrior_shield_attk_basic_01.mat
  • Material/vfx_demonbutcher_attkRightBackBasic_trail_DS.mat
  • Material/emote_bar006_stor_woodSplinter.mat
  • Material/fallen_shaman_ember_lightning.mat
  • Material/fxKit_harmless_persistentRopeArcing_fire_cast_intro_mote.mat
  • Material/environmentVFX_smoke_steam.mat
  • Material/weatherVFX_sand.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child05.mat
  • Material/IGC_BloodPetal_Mtl_02.mat
  • Material/barb_callOfTheAncients_leap_impact_embers.mat
  • Material/witch_proto_chargeUp_hold_stage1_decal.mat
  • Material/vfx_boss_duriel_attkSwipes_standingAttack.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_01.mat
  • Material/vfx_scorpion_attk_basic_L_combo_trail.mat
  • Material/barbarian_leap_embers.mat
  • Material/S03_scorpion_scorpion_attk_run_left_trail.mat
  • Material/witchHelm_test.mat
  • Material/IGC_SLA_Petals_noEmissive_Desat.mat
  • Material/IGC_SLA_Petals_1_slower_Emmisive_Mockup.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child04.mat
  • Material/EGB_knight_brute_lightning_aoe_damage_motes.mat
  • Material/vfx_csw_rune_1.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_03.mat
  • Material/S03_construct_scorpion_attk_basic_R_trail.mat
  • Material/Web_Mat_2.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_master.mat
  • Material/vfx_scorpion_attk_run_left_trail.mat
  • Material/vfx_treasurebeast_warmup_centralSparks_mild.mat
  • Material/tempFX_playerPing_inwardSphere.mat
  • Material/tempFX_buff_PH.mat
  • Material/rogue_innerSight_clarity_trail.mat
  • Material/global_healthLow_fullscreen_bloodBorder_UI.mat
  • Material/worldBoss_abyssLord_debrisBone.mat
  • Material/vfx_treasurebeast_attk_swipe_trail_static_mat.mat
  • Material/barb_dismount_intoTheFray_embersComplimentary.mat
  • Material/worldBoss_treasurebeast_oreDetonation_diskMesh.mat
  • Material/player_global_gainedHealth_glow.mat
  • Material/witch_cc_groundCrack_decal02.mat
  • Material/player_global_gainedMana_darkBG.mat
  • Material/tempFX_areaOfEffect_Persistent_1m_xScalarDiameter_decal.mat
  • Material/vfx_demonbutcher_attkRightForwardBasic_trail_DS.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/IGC_DST_1040_bloodCloud_drops.mat
  • Material/emote_bar006_stor_woodSplinter_Small.mat
  • Material/rogue_shadowStep_contact_weaponTrail.mat
  • Material/IGC_DST_1020_bloodCloud_drops_noEmissive.mat
  • Material/RangedAttack_Telegraph_Arrow_02.mat
  • Material/DungeonAffix_Volcanic_sparks.mat
  • Material/Aridah_AOE_lightning_motes.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor_red.mat
  • Material/barbarian_upheaval_cast_trail.mat
  • Shader/vfx_actor_distortion_singlePass_masked.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_Out_501311.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_Out_1066141.shd
  • Shader/particle_blend_uber_lit_emissive_noAA.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_In_501311.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/IGC_SLA_amalgam_monster_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_Out_1597483.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness_polarUV.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/vfx_decal_unique_waterStream.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_Out.shd
  • Shader/GLOBAL_Stealth_Friendly.shd
  • Shader/vfx_ropeOrTrail_postDistortion.shd
  • Shader/mount_ghost.shd
  • Shader/fur_skin_ghost.shd
  • Shader/particle_blend_uber_lit_emissive.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_Out_1066141.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_In_1597483.shd
  • Shader/monster_ghost2.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_Out.shd
  • Shader/npc_ghost.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_In_1597483.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_Out_501311.shd
  • Shader/DEPRECATED_decal_AO_normalOnly.shd
  • Shader/item_ghost.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_Out_1597483.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/ghost_earlyZ.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_In_1066141.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_In_1066141.shd
  • Shader/vfx_particle_blend_unique_simpleCandle.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_In_501311.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_In.shd
  • Shader/player_ghost.shd
  • 3559
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