References to this File
  • Material/donan_igc_fibers_mtl_deathstage.mat
  • Material/necM_stor179_HLM_hair_mat.mat
  • Material/npcF_hedaji_HAR_mat.mat
  • Material/Global_Female_Facialhair_06_Narrow.mat
  • Material/Global_Female_Facialhair_07_Thick.mat
  • Material/trophy_nec027_stor_orb_mat.mat
  • Material/Global_Male_Facialhair_05_FullGoatee.mat
  • Material/mnt_base00_horse11_mane_mat.mat
  • Material/rogF_H02_mat.mat
  • Material/rogF_H07_mat.mat
  • Material/npcF_hawe_crusader_02_HAR_mat.mat
  • Material/mnt_base00_horse18_mane_mat.mat
  • Material/npcM_drys_omni_01_HAR_mat_Spectral.mat
  • Material/igc_rathmacorpse_hair_mtl_1002.mat
  • Material/npc_vigo_HAR_mat.mat
  • Material/DruM_H06_mat.mat
  • Material/npcM_SorClass_HAR_mat.mat
  • Material/DruM_H04_mat.mat
  • Material/sorM_B09_mat.mat
  • Material/mnt_stor039_horse_mane_mat.mat
  • Material/Kayla_ES_mat.mat
  • Material/mnt_stor007_horse_mane_mat.mat
  • Material/Global_Female_Facialhair_08_Bushy.mat
  • Material/Male_Facialhair_09_Barbarian.mat
  • Material/rogF_H05_mat.mat
  • Material/mnt_stor014_horse_mane_mat.mat
  • Material/npcM_sanc_prisoner_01_HLM_mat.mat
  • Material/nec_H09_mat.mat
  • Material/mnt_base00_horse05_mane_mat.mat
  • Material/npcF_zolaya_HAR_mat.mat
  • Material/npcF_drys_omni_04_HAR_mat.mat
  • Material/npcF_vhenard_HAR_mat.mat
  • Material/druF_B09_mat.mat
  • Material/npcM_hawe_omni_02_HAR_mat.mat
  • Material/rogF_B09_mat.mat
  • Material/npcF_drys_omni_03_HAR_mat.mat
  • Material/DruM_H01_mat.mat
  • Material/donan_igc_fibers_white_mtl_deathstage.mat
  • Material/mnt_stor005_horse_static_mane_mat.mat
  • Material/mnt_base00_horse20_mane_mat.mat
  • Material/npcM_drys_mercenary_02_HAR_mat.mat
  • Material/npcF_witch_01_HAR_mat.mat
  • Material/Hell_Prop_Banner_Skin.mat
  • Material/npcM_drys_omni_02_HAR_mat.mat
  • Material/npcM_scos_druid_02_HAR_mat.mat
  • Material/npcF_drys_omni_01_HAR_mat.mat
  • Material/npcM_scos_omni_HAR_04.mat
  • Material/npcF_drys_omni_02_HAR_mat.mat
  • Material/donan_igc_fibers_white_mtl.mat
  • Material/DruidF_H01_mat.mat
  • Material/npcF_hawe_infected_02_HAR_mat.mat
  • Material/Global_Male_Facialhair_07_FullBeard.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/druM_H02_mat.mat
  • Material/bandit_ranged_hair_Female_mat_Dry Steppes.mat
  • Material/RogF_H01_mat.mat
  • Material/npcM_drys_barbarian_03_HAR_mat.mat
  • Material/mnt_stor013_horse_mane_mat.mat
  • Material/DruidF_H08_mat.mat
  • Material/Global_Eyelashes_F00_mat.mat
  • Material/Global_Female_Facialhair_02_Fine.mat
  • Material/npcF_kehj_omni02_HAR_mat.mat
  • Material/rogF_H04_mat.mat
  • Material/barM_H09_hair_mat.mat
  • Material/Global_Male_Facialhair_06_Beard.mat
  • Material/npcC_drys_boy_HAR_mat.mat
  • Material/mnt_stor004_horse_mane_mat.mat
  • Material/npcM_drys_barbarian_01_HAR_mat.mat
  • Material/npcF_uniq_crone_01_HAR_mat.mat
  • Material/Global_Male_Facialhair_03_Mustache.mat
  • Material/mnt_base00_horse02_mane_mat.mat
  • Material/mnt_base00_horse13_mane_mat.mat
  • Material/rogF_H09_mat.mat
  • Material/npcM_drys_omni_02_HAR_mat_Spectral.mat
  • Material/npcM_kehj_sellSword_01_HAR_mat_Spectral.mat
  • Material/Global_Female_Facialhair_00_Clean.mat
  • Material/SorF_H09_mat.mat
  • Material/npcF_hawe_omni_01_HAR_mat.mat
  • Material/Global_Male_Facialhair_01_Stubble.mat
  • Material/npcM_hawe_omni_01_HAR_mat_Spectral.mat
  • Material/igc_vani_hair_mtl.mat
  • Material/Global_Male_Facialhair_04_ChinGoatee.mat
  • Material/npcF_hawe_sailor_02_HAR_mat.mat
  • Material/Global_Female_Facialhair_04_Scar.mat
  • Material/npcM_hawe_omni_01_HAR_mat.mat
  • Material/npcM_scos_hunter_HAR_01.mat
  • Material/druM_H03_mat.mat
  • Material/npcF_neyrelle_HAR_mat.mat
  • Material/druM_B09_mat.mat
  • Material/npcM_frac_omni_03_HAR_mat.mat
  • Material/npcM_frac_omni_04_HAR_mat.mat
  • Material/bandit_ranged_hair_Female_mat.mat
  • Material/Global_Male_Facialhair_02_FuManchu.mat
  • Material/pfv_priest_groom_mtl_dark.mat
  • Material/npcF_drys_omni_01_HAR_mat_Spectral.mat
  • Material/npcM_drys_barbarian_01_HAR_mat_Spectral.mat
  • Material/npcF_uniq_forgemaster_01_HAR_mat.mat
  • Material/npcM_drys_barbarian_03_HAR_mat_Spectral.mat
  • Material/barF_B09_mat.mat
  • Material/rogM_B09_mat.mat
  • Material/npcM_hawe_sailor_01_HAR_mat.mat
  • Material/Global_Female_Facialhair_03_Thin.mat
  • Material/mnt_base00_horse12_mane_mat.mat
  • Material/mnt_base00_horse21_mane_mat.mat
  • Material/npcM_kehj_omni03_HAR_mat.mat
  • Material/npcM_BearTribeChieftain_HAR_mat.mat
  • Material/Global_Female_Facialhair_01_Average.mat
  • Material/rogF_H06_mat.mat
  • Material/DruidF_H00_mat.mat
  • Material/rogF_H10_mat.mat
  • Material/neyrelle_igc_hair_mtl.mat
  • Material/npcF_hawe_omni_02_HAR_mat_Spectral.mat
  • Material/npcM_kehj_omni04_HAR_mat.mat
  • Material/druMF_H09_mat.mat
  • Material/donan_igc_fibers_white_transition_mtl.mat
  • Material/rogF_H03_mat.mat
  • Material/npcM_drys_omni_01_HAR_mat.mat
  • Material/donan_igc_fibers_mtl.mat
  • Material/Global_Female_Facialhair_05_Arched.mat
  • Material/RogF_H08_mat.mat
  • Material/DruM_H07_mat.mat
  • Material/npcM_kehj_priest_01_HAR_mat.mat
  • Material/npcM_kehj_omni01_HAR_mat.mat
  • Material/npcM_uniq_bigBoss_01_HAR_mat.mat
  • Material/mnt_base00_horse04_mane_mat.mat
  • Material/DruM_H08_mat.mat
  • Material/npcF_hawe_infected_01_HAR_mat.mat
  • Material/npcM_hawe_omni_02_HAR_mat_Spectral.mat
  • Material/necF_B09_mat.mat
  • Material/RogF_H00_mat.mat
  • Material/DruM_H05_mat.mat
  • Material/Global_Male_Facialhair_08_Bushy.mat
  • Material/npcM_drys_merchant_01_HAR_mat.mat
  • Material/igc_horse_tail_02_mtl.mat
  • Material/npcH_innkeeper_HAR_mat.mat
  • Material/npcM_sanc_prisoner_02_HLM_mat.mat
  • Material/bandit_ranged_female.mat
  • Material/bandit_ranged_female_Fractured Peaks.mat
  • Material/npc_airidah_HAR_mat.mat
  • Material/mnt_base00_horse03_mane_mat.mat
  • Material/DruidF_H05_mat.mat
  • Material/bandit_ranged_hair_Female_mat_Fractured Peaks.mat
  • Material/bandit_ranged_female_Hawezar.mat
  • Material/npcF_hawe_sailor_01_HAR_mat.mat
  • Material/mnt_base00_horse07_mane_mat.mat
  • Material/DruM_H0_mat.mat
  • Material/DruidF_H03_mat.mat
  • Material/npcF_drys_omni_02_HAR_mat_Spectral.mat
  • Material/npcF_vhenard_HAR_white_mat.mat
  • Material/igc_horse_tail_03_mtl.mat
  • Material/DruidF_H04_mat.mat
  • Material/necF_stor179_HLM_hair_mat.mat
  • Material/npcF_scos_druid_HAR_01.mat
  • Material/DruidF_H07_mat.mat
  • Material/npcM_hawe_omni_03_HAR_mat.mat
  • Material/igc_horse_tail_mtl.mat
  • Material/mnt_base00_horse08_mane_mat.mat
  • Material/mnt_base00_horse19_mane_mat.mat
  • Material/npcM_scos_druid_01_HAR_mat.mat
  • Material/npcM_paleKnightDeserter_HAR_mat.mat
  • Material/DruidF_H02_mat.mat
  • Material/sorF_B09_mat.mat
  • Material/npcF_drys_merchant_01_HAR_mat.mat
  • Material/donan_igc_fibers_white_transition_mtl_deathstage.mat
  • Material/npcF_kehj_omni01_HAR_mat.mat
  • Material/npcM_Meshif_eyelash_mat_ds.mat
  • Material/mnt_base00_horse14_mane_mat.mat
  • Material/npcM_frac_omni_01_HAR_mat.mat
  • Material/npcF_hawe_omni_02_HAR_mat.mat
  • Material/Kayla_HAR_mat.mat
  • Material/npcM_drys_mercenary_01_HAR_mat.mat
  • Material/igc_rathmacorpse_hair_mtl_1001.mat
  • Material/pfv_priest_groom_mtl_white.mat
  • Material/necM_B09_mat.mat
  • Material/npcM_hawe_infected_01_HAR_mat.mat
  • Material/druM_B09_ties_mat.mat
  • Material/npcM_kehj_sellSword_01_HAR_mat.mat
  • Material/npcF_kehj_sellSword_01_HAR_mat.mat
  • Material/mnt_base00_horse15_mane_mat.mat
  • Material/mnt_base00_horse24_mane_mat.mat
  • Material/barM_stor177_hairr.mat
  • Material/npcF_scos_druid_HAR_01_Spectral.mat
  • Material/npcC_omni_girl_HAR_01.mat
  • Material/npcM_Meshif_Hair_mat_ds.mat
  • Material/DruidF_H06_mat.mat
  • Material/npcM_genbar_HAR_mat.mat
  • Material/npcH_travelingMerchant_HAR_mat.mat
  • Material/npcF_scos_chieftain_HAR_01.mat
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_In_787441.shd
  • Shader/npc_hair.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_In_355220.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_In_355220.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_Out_787441.shd
  • Shader/npc_hair_high.shd
  • Shader/druid_human_hair.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_Out_290837.shd
  • Shader/mount_hair_holographic.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/hero_hair.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_Out_585659.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_In_585659.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_In_787441.shd
  • Shader/armor_hair.shd
  • Shader/IGC_doublesided_pbr_erode.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_Out_312179.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_Out_290837.shd
  • Shader/igc_donan_hair_pbr.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_In_312179.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_In_585659.shd
  • Shader/IGC_doublesided_pbr.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_Out_585659.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_Out_787441.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_In_1879499.shd
  • Shader/cookie_actor_hero_hair_alpha.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_In_1879499.shd
  • Shader/hero_hair_high.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_In_290837.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_Out_355220.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_In_312179.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/hair_pbr_igc.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_Out_355220.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/monster_hair.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_Out_312179.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_Out_1879499.shd
  • Shader/igc_donan_hair_pbr_deathstage.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_In_290837.shd
  • Shader/mount_hair.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_Out_1879499.shd
  • Shader/IGC_doublesided_pbr_FullPrecision.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • 390908
    { "__fileName__": "base/meta/MaterialValue/Dithered Alpha Noise Range Scale.mtv" }