References to this File
  • Material/igcWaterExample.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/environmentVFX_water_smallWaterfall_tube.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/sorM_stor173_HLM_mat.mat
  • Material/IGC_BLB_FX_vein_Mephisto_BloodBubble_Bubble.mat
  • Material/barF_stor150_HLM_mat.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_sparse.mat
  • Material/mnt_amor159_horse_stor_BDY_mat.mat
  • Material/barM_stor150_BTS_mat.mat
  • Material/igcWaterExampleTransparentRenderLayer.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_wide.mat
  • Material/sorF_stor173_HLM_mat.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_EPL.mat
  • Material/IGC_BLB_1250_fxBloodBubble.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/barM_stor150_TRS_fur_mat.mat
  • Material/necM_stor160_TRS_mat.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Wand_stor012_bloodFlow.mat
  • Material/barF_stor150_TRS_fur_mat.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_B.mat
  • Material/igc_Mephisto_BloodBubble_Bubble.mat
  • Material/barM_stor150_LEG_mat.mat
  • Material/barF_stor150_LEG_mat.mat
  • Material/necM_stor154_LEG_mat.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/offHandsDruid_stor019_glass_mat.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_tube.mat
  • Material/environmentVFX_water_smallWaterfall.mat
  • Material/necF_stor160_TRS_mat.mat
  • Material/mnt_amor154_horse_stor_BDY_mat.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_tube.mat
  • Material/IGC_BLB_1220_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/barM_stor150_TRS_mat.mat
  • Material/barF_stor150_GLV_mat.mat
  • Material/necM_stor176_HLM_mat_bloodFlow.mat
  • Material/necF_stor176_TRS_mat_bloodFlow.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_tube.mat
  • Material/VFX_waterFloodingHawezar_waterfall.mat
  • Material/barM_stor150_HLM_mat.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/necM_stor176_LEG_mat_bloodFlow.mat
  • Material/barF_stor150_TRS_mat.mat
  • Material/Sword_stor001_mat.mat
  • Material/IGC_BLB_1140_fxBloodBubble.mat
  • Material/necM_stor176_TRS_mat_bloodFlow.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_sparse.mat
  • Material/mnt_stor024_horse_mat.mat
  • Material/necM_stor176_GLV_mat_bloodFlow.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_wide.mat
  • Material/barF_stor150_BTS_mat.mat
  • Material/IGC_BLB_1270_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_C.mat
  • Material/barM_stor150_GLV_mat.mat
  • Material/environmentVFX_waterDirty_smallWaterfall.mat
  • Material/IGC_BLB_1270_fxBloodBubble.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_D.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_ExtraWide.mat
  • Material/environmentVFX_water_smallWaterfall_sparse.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/IGC_water.shd
  • Shader/IGC_actor_transparent.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gsoft_parallax_ice_soulstone.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • 400465
    { "__fileName__": "base/meta/MaterialValue/Normal Intensity.mtv" }