References to this File
  • Material/IGC_SLA_1030_EG_billowySmoke_B_actor_mv_seq_7.mat
  • Material/IGC_SLA_1030_EG_billowySmoke_B_actor_mv_seq_5.mat
  • Material/IGC_SLA_1060_EG_billowySmoke_B_actor_mv_seq_5.mat
  • Material/IGC_SLA_1210_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_EG_billowySmoke_A_actor_mv_single.mat
  • Material/environmentVFX_lava_flowDecal_B.mat
  • Material/IGC_EG_billowySmoke_B_actor_mv_noFire_single.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/environmentVFX_demon_mega_FrostT4boss_storm_light.mat
  • Material/IGC_SLA_1180_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1070_EG_billowySmoke_B_actor_mv_seq_4.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_5.mat
  • Material/IGC_SLA_1005_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_15.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_9.mat
  • Material/IGC_SLA_1080_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/resourceOrb_rogue_insight.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_13.mat
  • Material/wanderingdeath_warmup_swirlingWind.mat
  • Material/IGC_SLA_1060_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/environmentVFX_andariel_sandStorm_power_phase1.mat
  • Material/IGC_SLA_1180_EG_billowySmoke_B_actor_mv_seq_5.mat
  • Material/IGC_SLA_1180_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/IGC_SLA_1030_EG_billowySmoke_B_actor_mv_seq_4.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_11.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_18.mat
  • Material/vfx_conv_scos_CSB_astarothAsh_particles.mat
  • Material/IGC_SLA_1070_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_6.mat
  • Material/resourceOrb_necromancer.mat
  • Material/surface_dryGrass_dirt.mat
  • Material/IGC_SLA_1120_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_SLA_1080_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_EG_billowySmoke_B_actor_mv_seq.mat
  • Material/IGC_SLA_1010_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1010_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/resourceOrb_sorceress.mat
  • Material/IGC_SLA_1060_EG_billowySmoke_B_actor_mv_seq_4.mat
  • Material/healthGlobe02.mat
  • Material/resourceOrb_rogue_primary.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_20.mat
  • Material/IGC_SLA_1180_EG_billowySmoke_B_actor_mv_seq_4.mat
  • Material/IGC_SLA_1070_EG_billowySmoke_B_actor_mv_seq_8.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_10.mat
  • Material/IGC_SLA_1005_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_17.mat
  • Material/IGC_SLA_1210_EG_billowySmoke_B_actor_mv_seq_4.mat
  • Material/resourceOrb_barbarian.mat
  • Material/IGC_SLA_1160_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_8.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_SLA_1030_EG_billowySmoke_B_actor_mv_seq_8.mat
  • Material/IGC_EG_billowySmoke_B_actor_mv_single.mat
  • Material/IGC_SLA_1030_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_11.mat
  • Material/IGC_SLA_1200_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/environmentVFX_lava_flowDecal.mat
  • Material/IGC_SLA_1120_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_13.mat
  • Material/IGC_SLA_1030_EG_billowySmoke_B_actor_mv_seq_6.mat
  • Material/IGC_SLA_1070_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_19.mat
  • Material/environmentVFX_andariel_sandStorm_power.mat
  • Material/DRLG_Trap_geyser_hell_warning_lava_puddle.mat
  • Material/IGC_SLA_1140_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_16.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_4.mat
  • Material/IGC_EG_billowySmoke_A_actor_mv_seq.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_9.mat
  • Material/IGC_SLA_1100_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/resourceOrb_druid_secondary.mat
  • Material/IGC_SLA_1070_EG_billowySmoke_B_actor_mv_seq_7.mat
  • Material/IGC_SLA_1005_EG_billowySmoke_B_actor_mv_seq_4.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_5.mat
  • Material/IGC_SLA_1120_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1030_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/IGC_SLA_1070_EG_billowySmoke_B_actor_mv_seq_5.mat
  • Material/IGC_SLA_1010_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_SLA_1060_EG_billowySmoke_B_actor_mv_seq_6.mat
  • Material/IGC_SLA_1070_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/fxKit_physical_impactWood_dust.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_12.mat
  • Material/IGC_SLA_1070_EG_billowySmoke_B_actor_mv_seq_6.mat
  • Material/IGC_SLA_1060_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/environmentVFX_andariel_sandStorm.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_10.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1070_EG_billowySmoke_B_actor_mv_seq_9.mat
  • Material/IGC_SLA_1180_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Material/IGC_SLA_1210_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_12.mat
  • Material/IGC_SLA_1180_EG_billowySmoke_B_actor_mv_seq_6.mat
  • Material/IGC_EG_billowySmoke_B_actor_mv_noFire_seq.mat
  • Material/IGC_SLA_1140_EG_billowySmoke_B_actor_mv_seq_4.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_4.mat
  • Material/IGC_EG_billowySmoke_A_actor.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_8.mat
  • Material/IGC_SLA_1005_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/DRLG_Trap_geyser_hell_deploy_lava_puddle.mat
  • Material/IGC_SLA_1160_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/IGC_SLA_1210_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/IGC_SLA_1110_EG_billowySmoke_B_actor_mv_seq_7.mat
  • Material/resourceOrb_rogue_clarity.mat
  • Material/fxKit_physical_impactRock_dirt.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_21.mat
  • Material/IGC_SLA_1060_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1030_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/IGC_SLA_1160_EG_billowySmoke_B_actor_mv_seq_2.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_6.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_noFire_seq_7.mat
  • Material/IGC_SLA_1020_EG_billowySmoke_B_actor_mv_seq_15.mat
  • Material/IGC_SLA_1140_EG_billowySmoke_B_actor_mv_seq_3.mat
  • Material/wanderingdeath_warmup_swirlingWind_snow.mat
  • Material/IGC_SLA_1140_EG_billowySmoke_B_actor_mv_seq_1.mat
  • Shader/vfx_decal_flowMap_lit_normal_environment.shd
  • Shader/vfx_particle_blend_flowMap_lit.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/uiTemplate_resourceOrb_primary.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/uiTemplate_resourceOrb_primary_clarity.shd
  • Shader/uiTemplate_healthGlobe.shd
  • 445599
    { "__fileName__": "base/meta/MaterialValue/particle flow power.mtv" }