References to this File
  • Material/igc_bloodSpurt_03.mat
  • Material/IGC_DST_1120_ThroatBlood_mat.mat
  • Material/IGC_DST_1185_bloodSquib_A_colliding.mat
  • Material/IGC_DST_1150_VAT3_bloodSwirl_01.mat
  • Material/IGC_KEL_1020_fingerBlood_OPTIMIZED.mat
  • Material/IGC_DST_1080_blood_mat_vat3.mat
  • Material/Web_Mat_1.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/lorath_face_mtl_IGC_DST_1225_bloodDrip.mat
  • Material/IGC_DST_1150_bloodCloud_drops_gbuff.mat
  • Material/PFV3250_blood_tear_right_optimized.mat
  • Material/PFV3250_blood_tear_left_optimized.mat
  • Material/IGC_DST_1200_Big_Glob_Separation_mat_OPTIMIZED.mat
  • Material/igc_bloodSpurt_01.mat
  • Material/IGC_EPL1190_BrazFireEmbers.mat
  • Material/IGC_DST_Big_Globule_02.mat
  • Material/Web_Mat_3.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/IGC_DST_Big_Globule_01.mat
  • Material/IGC_DST_Big_Globule_03.mat
  • Material/IGC_DST_1150_VAT3_bloodSwirl_03.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/IGC_genericSnow_nightLook.mat
  • Material/IGC_DST_1130_bloodMagic_OPTIMIZED.mat
  • Material/IGC_DST_1020_bloodCloud_drops.mat
  • Material/IGC_DST_1140_Blood_mat_gbuff_OPTIMIZED.mat
  • Material/IGC_DST_1185_bloodSquib_A.mat
  • Material/igc_bloodSpurt_05_OPTIMIZED.mat
  • Material/IGC_DST_1120_ThroatBlood_fill_mat.mat
  • Material/IGC_genericSnow_nightLook_Alpha.mat
  • Material/IGC_genericMote.mat
  • Material/IGC_genericMote_glow.mat
  • Material/IGC_DST_1150_VAT3_bloodSwirl_02.mat
  • Material/IGC_genericSnow.mat
  • Material/Web_Mat_2.mat
  • Material/igc_bloodSpurt_05.mat
  • Material/IGC_KEL_1050_fingerBlood_OPTIMIZED.mat
  • Material/IGC_DST_1195_bloodDrip_A_OPTIMIZED.mat
  • Material/igc_bloodSpurt_01_OPTIMIZED.mat
  • Material/IGC_DST_1040_bloodCloud_drops.mat
  • Material/IGC_DST_1020_bloodCloud_drops_noEmissive.mat
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/IGC_actor_water_pbr_blood_VAT.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/IGC_actor_water_pbr_blood_VAT3.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/IGC_opaque_subsurface_pbr_erode.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/IGC_opaque_subsurface_pbr_FullPrecision.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_actor_gbuff_pbr_blood_VAT3.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/IGC_actor_gbuff_pbr_blood_mblur_VAT.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/IGC_opaque_subsurface_pbr_eye_dilation.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • 481771
    { "__fileName__": "base/meta/MaterialValue/IGC_Specular_Intensity.mtv" }