References to this File
  • Material/barb_shout_persistentLine_distortion_emote_store_s01_014.mat
  • Material/s01_boss_cageExplosion_burst_cyl_shockwave.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes_red.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurple.mat
  • Material/vfx_carryableFeedback_motesIn.mat
  • Material/sword_stor025_persistantRope_shadow_impactVolume.mat
  • Material/IGC_SLA_envFX_heatwave_fire_distortion_interior.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active.mat
  • Material/mnt_stor232_trophy_rope.mat
  • Material/andariel_attk_pincers_trail_01.mat
  • Material/emote_rog005_stor_armSmoke.mat
  • Material/fxKit_persistentCylindrical_sorc_fire_shockwave_fill_parent.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRedCenter.mat
  • Material/vfx_monster_goatman_brute_attkBasic_trail.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleSimple.mat
  • Material/sorcerer_blizzard_snowStorm.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/goatmanMelee_1HAxe_attk_triple_strike_trail03.mat
  • Material/astaroth_boss_heatwave_distortion.mat
  • Material/bandit_ranged_aimedShot_distortion.mat
  • Material/fxKit_damaging_persistentLine_demonic_distortion.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase.mat
  • Material/wanderingdeath_chestBeam_core_rope_wispy.mat
  • Material/environmentVFX_campfireGeo.mat
  • Material/barF_stor155_HLM_fire_distortion.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/npc_tyrantking_enrage_buff_distortion.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/astaroth_melee_swing_right_meshTrail_01.mat
  • Material/EGB_knight_brute_lightning_maze_area_warning_decalFill.mat
  • Material/knightBrute_weapon_smoke_trail.mat
  • Material/environmentFX_fire_geoBase.mat
  • Material/mnt_stor186_trophy_fire_geoBase_green.mat
  • Material/mnt_stor184_trophy_fire_geo_blue.mat
  • Material/portal_glo005_stor_outerShell.mat
  • Material/environmentFX_fire_geo_blue.mat
  • Material/spider_attk_basic_trail_mat.mat
  • Material/fxKit_damaging_burstRope_spirits_face.mat
  • Material/mnt_stor036_heat_distortion.mat
  • Material/fxKit_damaging_burstWarning_fire_v003_decalWave6.mat
  • Material/fxKit_aoe_persistent_sorcFrost_snowDrift.mat
  • Material/andariel_attk_doublePincers_trail_mesh.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue_stillFrame.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/environmentVFX_sandCard_C.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/environmentFX_fire_geo_blueFlare.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/fxKit_persistentCone_sorc_fire_edge.mat
  • Material/skeleton_boss_flame.mat
  • Material/Andariel_attack_line_chain_front_trail_mesh.mat
  • Material/wanderingdeath_cageBurst_soulBomb_core.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_Distortion.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveTrail.mat
  • Material/S04_helltideBoss_barrage_persistentWarning_fire_decalCover.mat
  • Material/airidah_Windvortex_burstCylindrical_wind_motes.mat
  • Material/monsterAffix_mortar_warning_cyl.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/vfx_monster_vampire_brute_attk1.mat
  • Material/fxkit_thematic_vomit_billboard.mat
  • Material/fxKit_damaging_persistentWarning_fire_decalCover.mat
  • Material/mnt_stor002_horse_distortBreath.mat
  • Material/duriel_maggot_cast.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceSwipe.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactive_2.mat
  • Material/fxKit_damaging_burstCone_fire_directional.mat
  • Material/fxKit_damaging_burstCylindrical_wind_motes.mat
  • Material/fxKit_harmless_shield_shadow_wrap.mat
  • Material/andariel_attk_knockback_trail_mesh.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes.mat
  • Material/s01_boss_hatredManifest_burst_cyl_Uber_shockwave.mat
  • Material/duriel_death_vomit.mat
  • Material/fxKit_persistentSigilDecal_andariel_01.mat
  • Material/environmentFX_fire_geoBase_barbLair.mat
  • Material/Andariel_attack_chain_sweep_mesh.mat
  • Material/wanderingdeath_cageBurst_spiritWave_mat.mat
  • Material/IGC_SLA_environmentFX_fire_geoBase.mat
  • Material/environmentVFX_fire_flameShapes_red.mat
  • Material/bandit_melee_smokeBomb_aoe_oilDecal.mat
  • Material/astaroth_boss_meteorstorm_attkCast_swipe.mat
  • Material/wanderingdeath_chestBeam_core_rope_hot.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_tearing.mat
  • Material/drowned_seahag_weaponTrail_turn_right.mat
  • Material/mnt_stor186_trophy_fire_geoBase.mat
  • Material/fxKit_damaging_burstCone_shadow_waveMesh.mat
  • Material/DE_CursedChest_Standard_chestFlames_mesh.mat
  • Material/snake_brute_attk_swipe.mat
  • Material/environmentFX_fire_geo_barbLair.mat
  • Material/S04_HelltideBoss_Charge_burstCylindricalWave_smoke.mat
  • Material/fxKit_damaging_burstWarning_fire_v003_volume_2_wider.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgePurple.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/astaroth_melee_swing_left_meshTrail_01.mat
  • Material/fxKit_aoe_explosion_vortexMotes.mat
  • Material/environmentFX_fire_geo_blueWhiteCore_barbLair.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/barM_stor155_HLM_fire_distortion.mat
  • Material/necro_armyPassive_macabreInspiration_buff.mat
  • Material/IGC_BRO_3010_rogue_arrow_trail.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_stillFrame.mat
  • Material/andariel_attk_claws_trail_01.mat
  • Material/andariel_boss_rune_temp_runeDecal_prep.mat
  • Material/necro_summonPersistent.mat
  • Material/andariel_attk_sweep_cone_edge_mesh.mat
  • Material/hydra_flameMesh_spawnAttack.mat
  • Material/drowned_seahag_summoner_actorToActor_mesh.mat
  • Material/MonsterAffix_FireEnchanted_damaging_lineWarning_fire_decalFill.mat
  • Material/Airidah_persistentWarning_lightning_decalCover.mat
  • Material/mnt_stor184_trophy_fire_geoBase.mat
  • Material/fxKit_harmless_shield_shadow_geoEdgePurple.mat
  • Material/legendary_sorc_139_incinerate_beam_actor.mat
  • Material/mnt_stor186_trophy_fire_geoBase_mystic.mat
  • Material/andariel_attk_chain_fire_prep_apex_particles.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/andariel_enrage_buff_distortion.mat
  • Material/andariel_attk_line_darkFire_mesh.mat
  • Material/andariel_attk_darkBeam_leadingCore_fire_base_mesh.mat
  • Material/necro_boneSplinters_cast_groundessenceTell.mat
  • Material/MonsterAffix_FireEnchanted_damaging_coneWarning_fire_volume.mat
  • Material/spiderHost_aoe_outwardWaveDecal.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoRingRed.mat
  • Material/S04_FlamePillar_ambient_flameCore_active.mat
  • Material/Andariel_boss_enrage_cast_shockwaveDetail_air.mat
  • Material/altar_of_bishibosh_ambient_flameBillboard_dark_activeStart.mat
  • Material/altar_of_bishibosh_brazierFire_active.mat
  • Material/fxKit_damaging_persistentCone_fire_directionalSource.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/S03_Boss_damaging_lineWarning_lightning_decalStatic_bright_Fill.mat
  • Material/sorc_flameShield_cone.mat
  • Material/andariel_boss_attk_flameWall_segment_Decal_tell.mat
  • Material/fxKit_damaging_lineWarning_fire_decalFill.mat
  • Material/fxKit_aoe_persistent_cylindrical_sorcLightning_cracklight_Decal.mat
  • Material/altar_of_bishibosh_corpseFlame_mesh_active.mat
  • Material/MonsterAffix_FireOrbs_core_active.mat
  • Material/mnt_stor184_trophy_fire_geo_blueFlare.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoAccent.mat
  • Material/amalgam_stagger_shout_Bloodwave_mat.mat
  • Material/Airidah_persistentWarning_lightning_decalCover_start.mat
  • Material/sorc_selectScreen_fireMesh_core_active_stillFrame.mat
  • Material/monsterAffix_vortex_warning_snowGround.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdge.mat
  • Material/shrine_of_bishibosh_Res_beam_sourceFlash.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/fxKit_damaging_persistentRope_spirits_volume.mat
  • Material/altar_of_bishibosh_ambient_flameBillboard_activeStart.mat
  • Material/shrine_protection_buff_rune.mat
  • Material/altar_of_bishibosh_brazier_flameBillboard_burst.mat
  • Material/fxKit_aoe_persistent_ghosts_snowDrift.mat
  • Material/EGB_Andariel_Echo_ghostWarning_core.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Box.mat
  • Material/fxKit_harmless_persistentCylindrical_horadric_decal.mat
  • Material/s02_bloodSeals_major_bloodPool_aoe_runes.mat
  • Material/fxKit_damaging_persistentWarning_lightning_edgeWisps.mat
  • Material/environmentFX_fire_geo_blue_barbLair.mat
  • Material/S03_boss_chakram_rollingEdge_spawn.mat
  • Material/andariel_wraith_projectile_darkFire_front.mat
  • Material/IGC_SLA_environmentVFX_fire_flameBillboards_large.mat
  • Material/fallen_grunt_buff_enegy.mat
  • Material/snake_brute_attk_bite_swipe.mat
  • Material/barF_stor177_TRS_shoulderMist.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/fxKit_aoe_persistent_sorcFire_groundDecal.mat
  • Material/fxKit_damaging_persistentCone_fire_directional.mat
  • Material/S04_sorc_flameShield_buff_fireTube.mat
  • Material/mnt_stor184_trophy_fire_geoBase_green.mat
  • Material/sorc_flameShield_buff_rune_blue.mat
  • Material/andariel_wraith_projectile_trail_mesh.mat
  • Material/S04_sorc_flameShield_buff_fireTube_2.mat
  • Material/cusedChest_ambient_flameCore_activeStart.mat
  • Material/fxKit_harmless_persistentRopeArcing_fire_rope_fill.mat
  • Material/vfx_DemonButcher_shout_Bloodwave_mat.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_waveMesh.mat
  • Material/tempFX_WorldBoss_Warmup_embers.mat
  • Material/S04_HelltideBoss_Charge_burstCylindricalWave_fire_shockwave.mat
  • Material/drowned_seahag_proj_tarResidual.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueFlare.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_decalGroundCover.mat
  • Material/shrine_of_bishibosh_Rez_beam.mat
  • Material/environmentFX_fire_geo_tall.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/fxKit_persistentSigilDecal_andariel_02.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/s01_boss_hatredManifest_burst_cyl_shockwave.mat
  • Material/IGC_BLB_HellPortal_solarTrail.mat
  • Material/tempFX_WorldBoss_Warmup_tendrils.mat
  • Material/rogue_darkShroud_shadows_bubble_mat.mat
  • Material/dungeonAffix_lightningPulse_aoe_warning_decalCover.mat
  • Material/hydra_flameMesh_spawn.mat
  • Material/fxKit_damaging_coneWarning_fire_volume.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgeRed.mat
  • Material/environmentVFX_fire_flameShapes_blue.mat
  • Material/shrine_protection_cone.mat
  • Material/EGB_Andariel_Echo_andariel_screamBeam_face_core.mat
  • Material/Cursed_Scroll_of_Tranquility_buff_rune.mat
  • Material/sorc_flameShield_buff_cone_blue.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRed.mat
  • Material/vfx_monster_skeleton_twoHand_decal_expansion_fire.mat
  • Material/vfx_wildlife_woodwraith_attkBasic_trail.mat
  • Material/S02_Bloodseeker_rogue_blindingSmoke_proj_trail.mat
  • Material/environmentFX_fire_geo_tallDim.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleOutside.mat
  • Material/fxKit_damaging_persistentWarning_lightning_decalCover.mat
  • Material/altar_of_bishibosh_ambient_flameCore_activeStart.mat
  • Material/portal_sor001_stor_persistentOpen_groundWisps.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgePurple.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh.mat
  • Material/fxKit_damaging_burstCylindrical_wind_wave.mat
  • Material/drowned_mini_proj_trail.mat
  • Material/fxKit_damaging_persistantRope_shadow_impactVolume.mat
  • Material/fxKit_damaging_persistentLine_fire_distortion.mat
  • Material/mnt_stor184_trophy_fire_geo_blueLarge.mat
  • Material/HellPortal_distortion.mat
  • Material/fxKit_damaging_burstWarning_lightning_decalCover.mat
  • Material/fxKit_harmless_persistentCylindrical_smoke_trail.mat
  • Material/necro_skeleton_death_spiritTrail.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdge.mat
  • Material/Andariel_attk_knockback_cone_edge_fire_mesh.mat
  • Material/Andariel_darkFire_flameWall_sweep_decal.mat
  • Material/drowned_seahag_weaponTrail_turn.mat
  • Material/fxKit_harmless_shield_shadow_bubble.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blue.mat
  • Material/altar_of_bishibosh_ambient_flameCore_active.mat
  • Material/worldBoss_abyssLord_breath_baseMeshEdge.mat
  • Material/spider_webShot_proj_trail.mat
  • Material/Monster_worldBoss_abyssLord_spawnPool_embers.mat
  • Material/s02_hibernalCaster_chillweave_waveTrail.mat
  • Material/S04_Doomsayer_Burst_altar_of_bishibosh_ambient_flameBillboard_activeStart.mat
  • Material/DungeonAffix_Volcanic_indi_ring.mat
  • Material/mnt_stor186_trophy_fire_geo_blue.mat
  • Material/Goatman_Ranged_1HSpear_att_evade.mat
  • Material/S04_cusedChest_ambient_flameCore_inactiveStart_2.mat
  • Material/environmentVFX_campfireFlame.mat
  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/EGB_knight_brute_3hit_combo_cast_trail.mat
  • Material/S04_FlamePillar_ambient_flameCore_activeStart.mat
  • Material/mnt_stor184_trophy_fire_geoBase_mystic.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_decalStatic.mat
  • Material/drowned_seahag_weaponTrail.mat
  • Material/s02_hibernalCaster_chillweave_waveEdge.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_waveBacker.mat
  • Material/vfx_carryableExplosion_vortexMotes.mat
  • Material/rogue_blindingSmoke_proj_trail.mat
  • Material/andariel_attk_line_darkFire_distortion.mat
  • Material/andariel_attk_line_aoe_darkFire_impact_particles.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveEdge.mat
  • Material/knightBrute_360sweep_cast_trail.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh_birth.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes_blue.mat
  • Material/fxKit_damaging_lineWarning_lightning_decalFill_bright.mat
  • Material/goatmanAbom_attack_LtoR_swipe.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentCylindrical_horadric_decal.mat
  • Material/duriel_projectile_cast_liquid.mat
  • Material/fxKit_damaging_persistentRope_spirits_trail.mat
  • Material/mnt_stor186_trophy_fire_geo_blueFlare.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase_mystic.mat
  • Material/fxKit_persistentSigilDecal_andariel_03.mat
  • Material/sword_stor036_persistantRope_jade_impactVolume.mat
  • Material/altar_of_bishibosh_chestFlames_mesh.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactiveStart_2.mat
  • Material/astaroth_melee_swing_left_meshTrail.mat
  • Material/sorc_dismount_frigidAssault_snowWisps_decal.mat
  • Material/fxKit_aoe_persistent_necroUndead_snowDrift.mat
  • Material/astaroth_boss_meteorstorm_pool_flames.mat
  • Material/emote_dru025_stor_SnowWisps.mat
  • Material/barb_wrathOfTheBerserker_buff_distortion.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/environmentFX_fire_geoBase_mystic.mat
  • Material/emote_nec023_stor_soulsCastl.mat
  • Material/fxKit_damaging_burstCone_wind_directional.mat
  • Material/environmentFX_fire_geoBase_green.mat
  • Material/fxKit_damaging_persistentWarning_fire_volume.mat
  • Material/fxKit_damaging_burstWarning_fire_v003_volume.mat
  • Material/astaroth_melee_swing_right_meshTrail.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/mnt_stor049_horse_sprinting_initialBurstMesh.mat
  • Material/S04_cusedChest_ambient_flameCore_activeStart.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgeRedSimple.mat
  • Material/sorc_selectScreen_fireMesh_core.mat
  • Material/Andariel_darkFire_flameWall_rectangle_decal.mat
  • Material/S04_helltideBoss_barrage_persistentProjWarning_fire_decalCover.mat
  • Material/Andariel_attack_line_chain_trail.mat
  • Material/HellPortal_solarTrail.mat
  • Material/fxKit_damaging_persistentLine_spirits_decalStatic.mat
  • Material/fxKit_damaging_persistantRope_shadow_fizzleVolume.mat
  • Material/IGC_SLA_environmentFX_fire_geo.mat
  • Material/hydra_flameMesh.mat
  • Material/snake_brute_attk_bite_swipe_charge_outro.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/rogue_darkShroud_shadows_death_trail.mat
  • Material/hydra_flameMesh_death.mat
  • Material/fly_host_shockwaveDark.mat
  • Material/andariel_lineAttack_fire_base_mesh.mat
  • Material/DungeonAffix_Volcanic_groundFlame.mat
  • Material/store_bp_s3_ui_vfx_purchaseCelebrationEmblem_darkSmoke_passiveBg.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/goatmanAbom_attack_RtoL_swipe.mat
  • Material/RangedAttack_Telegraph_Arrow_02.mat
  • Material/sorcerer_frostOrb_shockwave.mat
  • Material/environmentVFX_fire_flameShapes.mat
  • Material/fxKit_damaging_coneWarning_fire_decalFill.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Fill.mat
  • Material/environmentVFX_desert_heatDistortion.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/Andariel_attack_chain_line_side_mesh.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/S01_main_04_Incensefire_horadric_geo_mysticCenter.mat
  • Material/fxkit_harmless_persistentRopeArcing_fire_rope_core.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Burning_1657475.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/ShaderFX_Chr_Burning.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Burning_1572499.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
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