References to this File
  • Material/rogue_arrow_base_cold.mat
  • Material/S02_bloodseeker_twistingBlades_cast_weaponTrail.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_R_trail_static_mat.mat
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/ScosHU_Militant_Armor_01_Burnt.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/Cultist_AltarOfRuin_Lock.mat
  • Material/PaleExt_Buildings_Metal_Gate_A_01.mat
  • Material/MageHalls_Ext_Stairs_Metal_A_01_Scos_Moss.mat
  • Material/legendary_barb_111_WeaponTrail_LingeringEnergy_Mat.mat
  • Material/PotionGlass.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/vfx_monster_goatman_brute_attkBasic_trail.mat
  • Material/barbarian_doubleSwing_gold_trail.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_L_trail_static_mat.mat
  • Material/MageHalls_Teleporter_StairMetal.mat
  • Material/Temple_Base_PillarBase_03.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Burnt.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Grass.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/FracturedPeaksHU_Mining_Tool_Moss_01_Dyn.mat
  • Material/barbarian_whirlwind_weapontrail.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Sand_Heavy.mat
  • Material/s02_boss_attk_melee_turn.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Gravel.mat
  • Material/knightBrute_slam_projectile_core.mat
  • Material/S03_boss_attkThrow_trail.mat
  • Material/barbarian_doubleSwing_payload_trail.mat
  • Material/conv_haw_chs_hammer.mat
  • Material/barbarian_flay_weaponTrail_vertical.mat
  • Material/vfx_demonbutcher_headbutt_trail_DS.mat
  • Material/rogue_imbueShadow_gather.mat
  • Material/fallen_champion_attk_closeFire_trail.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/MageHalls_Base_Platform_GoldPlating_A_01.mat
  • Material/lilith_p1_melee_meshTrailEdge_02.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Snow_Medium.mat
  • Material/cannibal_twohand_attk_leap_3dSwipe_edge.mat
  • Material/rogue_arrow_base.mat
  • Material/Generic_Mine_Scaffolding_Metal_Dyn.mat
  • Material/barbarian_whirlwind_weapontrail_background.mat
  • Material/bandit_ambusher_attakBasic_trail.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/sorc_basicattack_WeaponTrail.mat
  • Material/MageHalls_Base_ConnectionMetal_A_01.mat
  • Material/ScosHU_Militant_Armor_01_Mud.mat
  • Material/vfxBarb_Charge_WeaponTrail.mat
  • Material/ProtoDun_Sewer_Door_01_Dyn.mat
  • Material/Hell_CoH_Glass_Window_Center.mat
  • Material/MageHalls_Base_GoldTrim_A_01.mat
  • Material/barb_ironMaelstrom_attk03_lingeringEnergy.mat
  • Material/vfx_boss_duriel_attkSwipes_slam.mat
  • Material/s02_boss_attk_melee.mat
  • Material/rogue_arrow_base_poison.mat
  • Material/barbarian_whirlwind_weapontrail_furyLesser2.mat
  • Material/vfx_scorpion_attk_claw_turn_right_trail.mat
  • Material/vfx_monster_vampire_brute_impale_swordTell.mat
  • Material/npc_routine_arrow_mat.mat
  • Material/vfx_monster_vampire_brute_attk1.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Sand_Max.mat
  • Material/barb_charge_weaponTrail_lingeringEnergy.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Snow_Max.mat
  • Material/barbarian_whirlwind_weapontrail_furyMain2.mat
  • Material/S02_Bloodseeker_rogue_arrow_base_cold.mat
  • Material/Kehj_Prison_MetalDoodads_A_Base.mat
  • Material/barbarian_flay_weaponTrail_dark.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_rightSwing.mat
  • Material/Frac_Buildings_Metal_Door_Piece_A_Base.mat
  • Material/vfxBarb_Bash_WeaponTrail.mat
  • Material/barb_rend_weaponTrail3.mat
  • Material/MageHalls_Ext_Stairs_Metal_A_01_Frac.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/Frac_Buildings_Metal_Deco_A_Base_Dyn.mat
  • Material/fallen_champion_attk_overheadFire_trail.mat
  • Material/lilith_p2_tailSwipe_meshTrail_edge_02.mat
  • Material/barbarian_whirlwind_weapontrail_background_cota.mat
  • Material/barb_rend_weaponCut_edge.mat
  • Material/barbarian_flay_weaponTrail.mat
  • Material/snake_brute_attk_swipe.mat
  • Material/S02_Bloodseeker_rogue_arrow_base_shadow.mat
  • Material/lilith_p1_melee_meshTrailEdge_01.mat
  • Material/lilith_p1_melee_meshTrail_01.mat
  • Material/Hawe_Bog_Snake_Altar.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_dark.mat
  • Material/S03_boss_attkSwipe_trail.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/drowned_special_energyInward_mesh.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/Zakarum_BannerSconceLantern.mat
  • Material/S03_boss_attkSwipe_trail_left.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Sand_Light.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Beach.mat
  • Material/barb_doubleSwing_weaponTrail_lesser.mat
  • Material/MageHalls_Ext_Stairs_Metal_A_01_Kehj.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Chalk.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_leftSwing.mat
  • Material/vfx_demonbutcher_attkLeftBackBasic_trail_DS.mat
  • Material/vfx_treasurebeast_attk_tailSwipe_trail_static_mat.mat
  • Material/barb_doubleSwing_weaponTrail_intensity2_front.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Chalk_Sandy.mat
  • Material/Zakarum_BannerSconceLantern_Rusted_01.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_groundHug_ds.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Gravel.mat
  • Material/legendary_rogue_028_arrow_static_billboard.mat
  • Material/vfx_demonbutcher_attkLeftForwardBasic_trail_DS.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_energy.mat
  • Material/lilith_p2_tailSwipe_meshTrail_edge_01.mat
  • Material/Ancient_Flooded_Floor_CenterPiece_B.mat
  • Material/Hell_CoH_Glass_Window_Tiling.mat
  • Material/ScosHU_Militant_Armor_01.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning_dark.mat
  • Material/knightBrute_slam_groundImpact_3dswipe.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Mud.mat
  • Material/Cultist_Snake_Metal_Pot_Table.mat
  • Material/rogue_arrow_base_shadow.mat
  • Material/S03_construct_scorpion_attk_basic_R_combo_trail.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_ds.mat
  • Material/S02_Bloodseeker_rogue_arrow_base.mat
  • Material/barb_doubleSwing_weaponTrail_back.mat
  • Material/twoHandMace_base03_mat.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Slush.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Canyon.mat
  • Material/vfx_boss_duriel_attkSwipes_burrow.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Base.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail_fire.mat
  • Material/S02_Bloodseeker_rogue_arrow_static.mat
  • Material/lilith_p2_tailSwipe_meshTrail_01.mat
  • Material/barb_hammerOfTheAncients__weaponTrail.mat
  • Material/barb_doubleSwing_weaponTrail.mat
  • Material/rogue_twistingBlades_cast_weaponTrail.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Base.mat
  • Material/rogue_dash_weaponTrail_outro.mat
  • Material/vfx_monster_vampire_brute_impale_Tell.mat
  • Material/ScosHU_Militant_Armor_01_Moss.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Chalk_Sandy.mat
  • Material/PaleExt_Buildings_Metal_Gate_A_01_Snow.mat
  • Material/barb_ironMaelstrom_attk02_weaponTrail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_shockwave.mat
  • Material/barb_doubleSwing_weaponTrail_back_intensity.mat
  • Material/snake_brute_attk_bite_swipe.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Base.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Canyon.mat
  • Material/legendary_barb_111_WeaponTrail_HighIntensity_Mat.mat
  • Material/S03_construct_Scorpion_attk_claw_turn_left_trail.mat
  • Material/FracturedPeaksHU_Mining_Tool_01_Dyn_HF.mat
  • Material/skeleton_boss_curator_weaponTrail.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_cast_trail.mat
  • Material/vfx_monster_skeleton_melee_geoTrail.mat
  • Material/Frac_Buildings_Metal_Deco_A_Base.mat
  • Material/necropolis_guardian_weaponTrail.mat
  • Material/rogue_dash_weaponTrail_outro_cold.mat
  • Material/twoHandPolearm_base03_mat.mat
  • Material/lilith_p1_meleeAttack_wingGeoTrail.mat
  • Material/bandit_melee_attakBasic_trail.mat
  • Material/Hawe_Buildings_Metal_Bits_A_Moss.mat
  • Material/barb_rend_weaponTrail_lingeringEnergy.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/Ancient_Sand_Floor_CenterPiece_B.mat
  • Material/S02_Bloodseeker_rogue_shadowStep_contact_weaponTrail.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Sand_Max.mat
  • Material/ScosHU_Militant_Armor_01_Snow_Thick_HF.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Gravel.mat
  • Material/Cultist_Cauldron_MultiMat.mat
  • Material/Hell_CoH_Glass_Window.mat
  • Material/Ext_MageHalls_Base_Stairs_Metal_A_01.mat
  • Material/ScosHU_Militant_Armor_01_Bloody.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail.mat
  • Material/lilith_p1_melee_meshTrail_02.mat
  • Material/ScosHU_Militant_Armor_Metal_01.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_WeaponTrail.mat
  • Material/vfx_wildlife_woodwraith_attkBasic_trail.mat
  • Material/barbarian_flay_weaponTrail_sharpEdge.mat
  • Material/ScosHU_Militant_Armor_01_Snow_Thick.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_corrupt.mat
  • Material/PotionGlass_Red.mat
  • Material/Frac_Buildings_Metal_Bits_A_Base.mat
  • Material/barbarian_flay_weaponTrail_slow.mat
  • Material/vfx_demonbutcher_attkRightBackBasic_trail_DS.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Chalk.mat
  • Material/barbarian_doubleSwing_dark_trail.mat
  • Material/barb_ironMaelstrom_attk01_weaponTrail_ds.mat
  • Material/Zakarum_BannerSconceLantern_IGC_Cutscene.mat
  • Material/Frac_Buildings_Metal_Fences_A_Base.mat
  • Material/Hawe_Buildings_Metal_Bits_A_Base.mat
  • Material/Snake_Idol.mat
  • Material/necro_reap_weaponTrail.mat
  • Material/ScosHU_Militant_Armor_01_Salty.mat
  • Material/vfx_boss_duriel_attkSwipes_standingAttack.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Snow_Heavy.mat
  • Material/BarLair_twoHandMace_base03_mat.mat
  • Material/barb_rend_weaponTrail_metal.mat
  • Material/barb_rend_swipe_background.mat
  • Material/Temple_Base_PillarBase_02.mat
  • Material/rogue_arrow_static.mat
  • Material/vfx_scorpion_attk_basic_L_combo_trail.mat
  • Material/S03_scorpion_scorpion_attk_run_left_trail.mat
  • Material/barb_ironMaelstrom_attk01_weaponTrail_post_ds.mat
  • Material/barb_rend_weaponTrail_lesser.mat
  • Material/cave_ice_MageHalls_Base_Stairs_Metal_A_01.mat
  • Material/ProtoDun_Sewer_Prison_Stone_Metal_A_01.mat
  • Material/barb_Charge_WeaponTrail_color.mat
  • Material/ScosHU_Militant_Armor_01_HF.mat
  • Material/necro_reap_weaponTrail_dark.mat
  • Material/S03_construct_scorpion_attk_basic_R_trail.mat
  • Material/barb_rend_weaponCut_edge_R2L.mat
  • Material/barb_callOfTheAncients_whirlwind_weapontrail.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Snow_Frost.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Snow_Light.mat
  • Material/barb_doubleSwing_weaponTrail_intensity2.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
  • Material/vfx_scorpion_attk_run_left_trail.mat
  • Material/FracturedPeaksHU_Pale_Door.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_color.mat
  • Material/Generic_Mine_Scaffolding_Metal_01.mat
  • Material/MageHalls_Ext_Stairs_Metal_B_01_Kehj.mat
  • Material/FracturedPeaksHU_Furniture_Metal_01.mat
  • Material/barb_Charge_WeaponTrail_HighIntensity.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Sand_Light.mat
  • Material/legendary_barb_111_WeaponTrail_Mat.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning.mat
  • Material/vfx_treasurebeast_attk_swipe_trail_static_mat.mat
  • Material/S02_Bloodseeker_rogue_arrow_base_poison.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Sand_Heavy.mat
  • Material/Kehj_Prison_Stone_Metal_A_01_Beach.mat
  • Material/Kehj_Prison_Stone_Metal_A_02_Burnt.mat
  • Material/MageHalls_Base_Stairs_Metal_A_01.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical_v2.mat
  • Material/vfx_demonbutcher_attkRightForwardBasic_trail_DS.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/IGC_HellKey_1001_MTL.mat
  • Material/snake_brute_attk_bite_swipe_charge_outro.mat
  • Material/rogue_shadowStep_contact_weaponTrail.mat
  • Material/lilith_p2_tailSwipe_meshTrail_02.mat
  • Material/skeleton_boss_curator_weaponTrail_dark.mat
  • Material/Traversal_Zipline_Metal_A_01.mat
  • Material/FracturedPeaksHU_Mining_Tool_01_Dyn.mat
  • Material/vfxBarb_Charge_WeaponTrail2.mat
  • Material/barbarian_whirlwind_weapontrail_furyEdge.mat
  • Material/vfxBarb_Charge_Push_WeaponTrail.mat
  • Material/barbarian_upheaval_cast_trail.mat
  • FootstepTable/surface_all_Druid_156_stor_webFootstep.fst
  • FootstepTable/mnt_stor020_horse_footsteps.fst
  • FootstepTable/necM_stor176_blood_footsteps.fst
  • FootstepTable/mnt_stor027_horse_footsteps.fst
  • FootstepTable/surface_all_ascendedBattlePass_bloodFootstep.fst
  • EffectGroup/barb_ironMaelstrom_impact_sand.efg
  • EffectGroup/demon_wurm_intro_dirt_surfacepicker.efg
  • EffectGroup/golem_attk_basic_smash_02_surfacePicker.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_up_outro.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_up_intro.efg
  • EffectGroup/shared_traversal_rung_climb_up_intro_foley.efg
  • EffectGroup/necro_boneSpear_cast_surfacePicker.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_up_outro_foley.efg
  • EffectGroup/barbm_2HS_attk_deathblow_allSurf.efg
  • EffectGroup/shared_traversal_rung_climb_up_loop.efg
  • EffectGroup/classFxKit_burstCone45_generic_new_picker.efg
  • EffectGroup/barbarian_deathBlow_impact_fatal.efg
  • EffectGroup/druid_grizzlyRage_eruption_shockwave_surfacePicker.efg
  • EffectGroup/barbm_2HS_attk_deathblow_portal.efg
  • EffectGroup/barb_ironMaelstrom_impact_sandWhite.efg
  • EffectGroup/necro_ironGolem_coneAOE_enhanced_surfacePicker.efg
  • EffectGroup/shared_traversal_rung_climb_up_outro_foley.efg
  • EffectGroup/barb_upheaval_cast_surfacePicker.efg
  • EffectGroup/shared_traversal_rung_climb_down_intro_foley.efg
  • EffectGroup/barb_upheaval_payload_surfacePicker.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_down_loop_foley.efg
  • EffectGroup/necro_armyOfTheDead_exploder_spawn_surfacePicker.efg
  • EffectGroup/necro_boneWall_spawn_surfacePicker.efg
  • EffectGroup/barb_upheaval_cast_generic_fire_surfacePicker.efg
  • EffectGroup/necro_boneStorm_aoe_intro_surfacePicker.efg
  • EffectGroup/necro_ironGolem_coneAOE_surfacePicker.efg
  • EffectGroup/barb_lungingStrike_cast_kickUp.efg
  • EffectGroup/S02_Bloodseeker_Player_Shared_traversal_climb_up_outro.efg
  • EffectGroup/Player_Shared_traversal_climb_up_loop.efg
  • EffectGroup/S02_Bloodseeker_barb_groundStomp_decalPicker.efg
  • EffectGroup/druid_boulder_cast_surfacePicker.efg
  • EffectGroup/fxKit_burstCylindrical_generic_physical_new_picker.efg
  • EffectGroup/S02_Bloodseekers_Player_Shared_traversal_climb_up_outro.efg
  • EffectGroup/necromancerM_STF_attk_bonesplinters_cast_surfacePicker_right.efg
  • EffectGroup/legendary_barb_024_eg_surfacePicker.efg
  • EffectGroup/vfxDruid_EarthSpike_surfacePicker.efg
  • EffectGroup/barb_callOfTheAncients_leap_impact.efg
  • EffectGroup/golem_attk_basic_smash_01.efg
  • EffectGroup/barbarian_whirlwind_buff_dw.efg
  • EffectGroup/sorc_firewall_decalPicker.efg
  • EffectGroup/legendary_barb_mace2H_001_surfacePicker.efg
  • EffectGroup/barb_ironMaelstrom_impact_sandRed.efg
  • EffectGroup/barb_callOfTheAncients_ancient_outro_Legendary111.efg
  • EffectGroup/necromancerM_STF_attk_bonesplinters_cast_surfacePicker.efg
  • EffectGroup/shared_traversal_rung_climb_down_intro.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_down_loop_foley.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_up_intro_foley.efg
  • EffectGroup/druid_trample_loop_surfacePicker.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_v2.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_up_outro.efg
  • EffectGroup/barb_ironMaelstrom_archon_bludgeoning_impact.efg
  • EffectGroup/barb_ironSkin_cast.efg
  • EffectGroup/shared_traversal_rung_climb_down_loop_slide.efg
  • EffectGroup/druid_vineCreeper_poisonAttack_dirt_picker.efg
  • EffectGroup/barb_groundStomp_decalPicker.efg
  • EffectGroup/Player_Shared_traversal_climb_up_intro.efg
  • EffectGroup/skeleton_twoHand_attk_basic.efg
  • EffectGroup/shared_traversal_rung_climb_down_loop.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe.efg
  • EffectGroup/Player_Shared_traversal_climb_down_intro.efg
  • EffectGroup/gloves_unique_barb_001_eg.efg
  • EffectGroup/Andariel_P2_attack_AOE.efg
  • EffectGroup/Barbarian_deathBlow_contact.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_up_loop_foley.efg
  • EffectGroup/druid_pulverize_surfacePicker.efg
  • EffectGroup/necro_ironGolem_slam_AOE_surfacePicker.efg
  • EffectGroup/vfx_monster_skeleton_twohander_basicAttk_sparkDrag_picker.efg
  • EffectGroup/legendary_barb_018_burst_AOE.efg
  • EffectGroup/barb_callOfTheAncients_cast_ancient.efg
  • EffectGroup/barbarian_whirlwind_buff.efg
  • EffectGroup/druid_landslide_impact_surfacePicker.efg
  • EffectGroup/golem_attk_basic_smash_02.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_down_intro_foley.efg
  • EffectGroup/barbm_2HS_attk_deathblow.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_exceptSnowSand.efg
  • EffectGroup/S02_Bloodseeker_Player_Shared_traversal_climb_up_intro.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_down_loop_slide.efg
  • EffectGroup/shared_traversal_rung_climb_down_loop_foley.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_down_intro.efg
  • EffectGroup/druid_vineCreeper_stun_dirt_picker.efg
  • EffectGroup/necro_ironGolem_spawn_surfacePicker.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_down_intro.efg
  • EffectGroup/barbarian_whirlwind_buff_2hs.efg
  • EffectGroup/fxKit_burstLine_generic_physical_new_picker.efg
  • EffectGroup/Player_Shared_traversal_climb_up_outro.efg
  • EffectGroup/barb_groundStomp_exceptSnowBloodWater.efg
  • EffectGroup/promo_wingsOfTheCreator.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_down_intro_foley.efg
  • EffectGroup/S02_Bloodseekers_Player_Shared_traversal_climb_up_loop.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_common.efg
  • EffectGroup/barb_groundStomp_AOE.efg
  • EffectGroup/barb_callOfTheAncients_ancient_outro.efg
  • EffectGroup/barb_emote_stor_002_impactSecond_environmentPicker.efg
  • EffectGroup/shared_traversal_rung_climb_up_loop_foley.efg
  • EffectGroup/druid_boulder_proj_surfacePicker.efg
  • EffectGroup/shared_traversal_rung_climb_up_outro.efg
  • EffectGroup/barb_impact_trophy_emote_stor_s01_014.efg
  • EffectGroup/vfx_treasurebeast_ore_detonate.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_up_outro_foley.efg
  • EffectGroup/barb_emote_stor_002_impact_environmentPicker.efg
  • EffectGroup/barb_leap_impact_surfacePicker.efg
  • EffectGroup/S02_Bloodseeker_barb_groundStomp_AOE.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_up_loop_foley.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_down_loop_slide.efg
  • EffectGroup/necro_boneWall_death_surfacePicker.efg
  • EffectGroup/barb_ironMaelstrom_impact_exceptSnowBloodWater.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_softSurface.efg
  • EffectGroup/shared_traversal_rung_climb_up_intro.efg
  • EffectGroup/S02_Bloodseeker_shared_traversal_rung_climb_up_loop.efg
  • EffectGroup/S02_Bloodseekers_Player_Shared_traversal_climb_down_intro.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_hardSurface.efg
  • EffectGroup/barb_leap_impact_exceptSnowBloodWater.efg
  • EffectGroup/barb_callOfTheAncients_cast_hero.efg
  • EffectGroup/golem_attk_basic_smash_01_surfacePicker.efg
  • EffectGroup/S02_Bloodseekers_Player_Shared_traversal_climb_down_loop.efg
  • EffectGroup/Player_Shared_traversal_climb_down_outro.efg
  • EffectGroup/fxKit_damaging_burstCylindrical_earth_surface.efg
  • EffectGroup/S02_Bloodseeker_Player_Shared_traversal_climb_up_loop.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_up_loop.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_up_intro_foley.efg
  • EffectGroup/druid_vineCreeper_stun_aoe_dirtKickup_picker.efg
  • EffectGroup/Player_Shared_traversal_climb_down_loop.efg
  • EffectGroup/S02_Bloodseekers_Player_Shared_traversal_climb_up_intro.efg
  • EffectGroup/demon_wurm_outro_dirt_surfacepicker.efg
  • EffectGroup/druid_landslide_slab_surfacePicker.efg
  • EffectGroup/barb_ironMaelstrom_impact_surfacePicker.efg
  • EffectGroup/S02_Bloodseekers_Player_Shared_traversal_climb_down_outro.efg
  • EffectGroup/druid_vineCreeper_passive_vine_dirtKickup_picker.efg
  • EffectGroup/S02_Bloodseekers_shared_traversal_rung_climb_up_intro.efg
  • EffectGroup/goatmanRanged_1HSpear_att_evade.efg
  • EffectGroup/promo_inariusWings_environmentPicker.efg
  • Global/av.glo
  • 48759
    { "__fileName__": "base/meta/Surface/Metal.srf", "snoFootstepEffectLeft": "EffectGroup/surface_hard_footstep_l", "snoFootstepEffectRight": "EffectGroup/surface_hard_footstep_r", "snoFootstepDragEffect": "EffectGroup/surface_hard_footstepDrag", "snoFootstepLiftEffect": "EffectGroup/surface_hard_lift", "arMountTypeFootsteps": [ { "snoFootstepEffect": "EffectGroup/surface_mount_hard_footstep" } ], "fLiquid": false, "fGrass": false }