References to this File
  • Material/environmentVFX_water_gbuffer_waterfall_Asplit.mat
  • Material/x1_raid_soulSteal_holdArea_vertical.mat
  • Material/vfx_treasureBeast_attk_vomit_groundSplash_decal.mat
  • Material/S04_Helltide_Prop_SoulSyphon_holdArea_vertical.mat
  • Material/x1_legendary_spiritborn_046_featherMotes.mat
  • Material/Harbinger_HatredBarrage_Tail_Glow.mat
  • Material/environmentVFX_deadLeaves_falling.mat
  • Material/Harbinger_HatredPool_Persistent_Corruption.mat
  • Material/environmentVFX_oil_flame_orange_mesh.mat
  • Material/environmentVFX_water_waterfall_kurast_transparent_lip.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_core.mat
  • Material/Harbinger_HatredBarrage_MuzzleCover_Outer.mat
  • Material/vfx_DemonButcher_escapeBodyDroplets_mat.mat
  • Material/trophy_glo002_stor_wings_mat.mat
  • Material/environmentVFX_water_waterfall_kurast_transparent_lip_calm.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/x1_raid_soulSteal_holdArea_horizontal.mat
  • Material/HollowDungeonBoss_corruption_projectileCore.mat
  • Material/VerbPrototype_PlayerArea_vertical.mat
  • Material/Harbinger_HatredPool_Warning_Enclose.mat
  • Material/Amalgam_boss_mount_bite_fire_lavaDecal.mat
  • Material/portal_glo013_stor_persistentOpen_actor_parallax_mat_placeholder.mat
  • Material/environmentVFX_waterOoze_mediumWaterfall_gBuffer.mat
  • Material/Amalgam_boss_mount_death_fire_lavaDecal_trail_large.mat
  • Material/IGC_FIG_decal_1090_detail_caustic_A_1.mat
  • Material/nec_stor216_portal_noDoF.mat
  • Material/S05_gizmo_eliminateArea_horizontal.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/QST_HellFire_Blockade_fireWall.mat
  • Material/trophy_glo002_stor_mat.mat
  • Material/hollow_caster_projectile_head_hatred.mat
  • Material/S04_HelltideBoss_Egg_backer.mat
  • Material/fxKit_gizmo_holdArea_vertical.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_front.mat
  • Material/emote_bar022_stor_clutterCut.mat
  • Material/IGC_FIG_decal_1060_detail_caustic_A_1.mat
  • Material/Harbinger_HatredBarrage_MuzzleCover_Glow.mat
  • Material/townPortal_glo010_stor_persistentOpen_actor_parallax_mat.mat
  • Material/S04_Helltide_Prop_SoulSyphon_holdArea_horizontal.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_spirit.mat
  • Material/Test_Rune_fxKit_gizmo_holdArea_horizontal_02.mat
  • Material/S04_FlamePillar_lava_death_fire_lavaDecal_trail.mat
  • Material/fxKit_gizmo_eliminateArea_vertical.mat
  • Material/s05_lesser_membrane_burst_droplet.mat
  • Material/Harbinger_HatredBarrage_LineAttack_Spray.mat
  • Material/S05_gizmo_eliminateArea_vertical.mat
  • Material/environmentVFX_water_mediumWaterslope_gBuffer.mat
  • Material/portal_bar002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/Rune_Test_fxKit_gizmo_holdArea_vertical.mat
  • Material/environmentVFX_water_mediumWaterslope_transparent.mat
  • Material/environmentVFX_water_transparent_verticle_Component.mat
  • Material/Harbinger_HatredBarrage_MuzzleCover_Core.mat
  • Material/x1_raid_soulSteal_holdArea_ring_horizontal.mat
  • Material/Harbinger_HatredBarrage_Tail_Outer.mat
  • Material/hollow_seeker_projectile_backer.mat
  • Material/Spiritborn_WatchersVolley_Projectile_billboard_Mat_02.mat
  • Material/Harbinger_HatredPools_Projectile_Trail_Backer.mat
  • Material/environmentVFX_ichor_mediumichorfall_gBuffer.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer_large.mat
  • Material/environmentVFX_blood_mediumWaterfall_transparent.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_horizontal.mat
  • Material/S06_teleportSpiritRing_vertical.mat
  • Material/environmentVFX_water_transparent_Waterfall_Asplit.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_back.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer.mat
  • Material/environmentVFX_water_gbuffer_mediumWaterfall_Breakup.mat
  • Material/S04_Helltide_prop_SoulSyphon_eliminateArea_vertical.mat
  • Material/environmentVFX_water_transparent_Waterfall_Vshape.mat
  • Material/environmentVFX_ichor_mediumichorfall_transparent.mat
  • Material/environmentVFX_fire_largeScaleFlames_Medium_vertAnim.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/S05_gizmo_holdArea_vertical.mat
  • Material/legendary_sorc_139_incinerate_beam_smoke.mat
  • Material/S05_gizmo_holdArea_horizontal.mat
  • Material/portal_sor002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/environmentVFX_water_Waterfall_Aqueduct_dither_lip.mat
  • Material/Harbinger_HatredBarrage_Tail_Ground.mat
  • Material/HollowDungeonBoss_deathBlast_decal.mat
  • Material/fxKit_gizmo_slowedArea_vertical.mat
  • Material/Amalgam_boss_mount_death_fire_lavaDecal.mat
  • Material/environmentVFX_jungleLeaves_falling.mat
  • Material/First_Khazra_Portal_persistentOpen_actor_parallax_mat.mat
  • Material/environmentVFX_blood_mediumichorfall_gBuffer.mat
  • Material/Harbinger_HatredBarrage_Tail_Inner.mat
  • Material/fxKit_gizmo_eliminateArea_horizontal.mat
  • Material/HollowDungeonBoss_VomitBeam_decalBeam.mat
  • Material/hollow_caster_projectile_head_hatred_poison.mat
  • Material/ElementalTotem_gizmo_eliminateArea_vertical_spirit.mat
  • Material/ElementalTotem_gizmo_eliminateArea_horizontal_spirit.mat
  • Material/x1_raid_soulSteal_holdArea_ring_vertical.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent.mat
  • Material/environmentVFX_blood_mediumichorfall_transparent.mat
  • Material/vfxWorld_x1_riverGate_brazier.mat
  • Material/fxKit_gizmo_holdArea_horizontal.mat
  • Material/environmentVFX_water_Waterfall_Aqueduct_transparent_lip.mat
  • Material/environmentVFX_water_transparent_wideWaterfall.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_demonic.mat
  • Material/environmentVFX_ichor_mediumWaterfall_gBuffer.mat
  • Material/environmentVFX_water_gbuffer_waterfall_Vshape.mat
  • Material/Harbinger_HatredBarrage_MuzzleCover_Spray.mat
  • Material/First_Khazra_Cleanser_Debuff_circle_vertical.mat
  • Material/First_Khazra_Cleanser_Debuff_circle_horizontal.mat
  • Material/environmentVFX_water_transparent_mediumWaterfall_Breakup.mat
  • Material/portal_glo011_stor_leavesSway_mat.mat
  • Material/Waterfall_Shader_Base.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/townPortal_persistentOpen_horizontalBeam_rog001_stor_01.mat
  • Material/wildlife_mosquito_explosion_full_blood_bowl.mat
  • Material/nec_stor216_portal.mat
  • Material/x1_legendary_spiritborn_025_projectile_featherMotes.mat
  • Material/Harbinger_HatredBarrage_Attk_BeamTailCover.mat
  • Material/environmentVFX_water_gbuffer_wideWaterfall.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_cold_02.mat
  • Material/Harbinger_HatredBarrage_LineAttack_Outer.mat
  • Material/VFX_WaterFloodingHawezar_waterPlane.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_spirit.mat
  • Material/vfx_teg_spiritPortal_exit_opening_swirl.mat
  • Material/Harbinger_HatredBarrage_MuzzleCover_Outer_Cutscene.mat
  • Material/Harbinger_HatredBarrage_MuzzleCover_Inner.mat
  • Material/townPortal_socialScreen_actor_parallax_mat.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_core.mat
  • Material/offHandsSorc_stor020_mat.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_escapeBodyDroplets.mat
  • Material/environmentVFX_waterfall_cascade_lip_foam.mat
  • Material/fxKit_damaging_persistentCone_fire_volume.mat
  • Material/fxKit_damaging_burstCone_fire_volume.mat
  • Material/Harbinger_HatredBarrage_Tail_Core.mat
  • Material/Test_Rune_fxKit_gizmo_holdArea_horizontal.mat
  • Material/ENV_VFX_waterfallColumn_4x025m_gBuffer.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_core.mat
  • Material/environmentVFX_fire_largeScaleFlames_Tall_vertAnim.mat
  • Material/fxKit_gizmo_slowedArea_horizontal.mat
  • Material/wayfindingPortal_persistentOpen_actor_parallax_mat.mat
  • Material/x1_raid_banner_glow_mesh_glow.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_link.mat
  • Material/environmentVFX_fire_largeScaleFlames_hellBrazier.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_demonic.mat
  • Material/npc_merc_bountyHunter_volley_bird_trail.mat
  • Material/S06_teleportSpiritRing_horizontal.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_cold_02.mat
  • Material/environmentVFX_waterfall_cascade_lip_transparent_refract.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent_large.mat
  • Material/environmentVFX_blood_mediumWaterfall_gBuffer.mat
  • Material/VerbPrototype_PlayerArea_horizontal.mat
  • Material/Harbinger_HatredBarrage_Attk_BeamOuter.mat
  • Material/environmentVFX_spiritFlame_brazier_mesh.mat
  • Material/environmentVFX_water_gbuffer_verticle_Component.mat
  • Material/genericRemotePortal_persistentOpen_actor_parallax_mat.mat
  • Material/vfx_teg_spiritPortal_exit_core.mat
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