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{ "__fileName__": "base/meta/AnimSet/Events_bandit_melee.ans", "ptWeaponClasses": [], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/LE_Ambush_Execute_NPC", "snoAnim": "Animation/bandit_melee_attk_basic" }, { "snoPower": "Power/LE_Attack_AiProp_Prey_Attack", "snoAnim": "Animation/bandit_melee_attk_basic" }, { "snoPower": "Power/LE_Attack_AiProp_Prey_Taunt", "snoAnim": "Animation/bandit_melee_event_taunt" }, { "snoPower": "Power/", "snoAnim": "Animation/bandit_melee_event_smp_use_crouched" }, { "snoPower": "Power/AISMP_Generic_Use_Crouching", "snoAnim": "Animation/bandit_melee_event_use_generic_crouch" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }