stl
{ "Name": "de congelación instantánea", "Desc": "Cada enemigo {c_important}{u}helado{/u}{/c} o {c_important}{u}congelado{/u}{/c} que atraviesas al {c_important}evadir{/c} te otorga una {c_important}{u}barrera{/u}{/c} que absorbe {c_random}[Affix_Flat_Value_1]{/c} de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} s, hasta un máximo de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} de daño.", "CodexDesc": "Los enemigos {c_important}{u}helados{/u}{/c} o {c_important}{u}congelados{/u}{/c} que atraviesas al {c_important}Evadir{/c} otorgan una {c_important}{u}barrera{/u}{/c} que absorbe {c_random}[Affix_Flat_Value_1]{/c} de daño." }
References to other File
1219216
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